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lynchmob
04-24-2005, 05:59 PM
LynchMoB's Hammerdin Guide

1. Skills
1.1. Combat
1.2. Offensive Aruas
1.3. Defensive Auras
2. Gear
2.1. Armor
2.2. Helm
2.3. Ammy
2.4. Weapon1
2.5. Weapon2
2.6. Shield1
2.7. Shield2
2.8. Belt
2.9. Ring1
2.10. Ring2
2.11. Gloves
2.12. Boots
3. Charms
4. Tally



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1. Skills:
1.1. Combat:

Sacrifice: Base Lvl: 0
This skill is not used by a hammerdin :P
Smite: Base Lvl: 1
This skill is used as a PreRequisite of Holy Shield
Holy Bolt: Base Lvl: 1
This skill is used as a PreRequisite of Blessed Hammer
Zeal: Base Lvl: 0
This skill is not used by a hammerdin :P
Charge: Base Lvl: 1
This skill is used as a PreRequisite of Holy Shield
Vengeance: Base Lvl: 0
This skill is not used by a hammerdin :P
Blessed Hammer: Base Lvl: 20
This skill is the main skill of a Hammerdin
Conversion: Base Lvl: 0
This skill is not used by a hammerdin :P
Holy Shield: Base Lvl: 15
This skill is used to boost defense waaay up
Fist of the Heavens: Base Lvl: 0
This skill is not used by a hammerdin :P

1.2. Offensive Auras:

Might: Base Lvl: 1
This skill is used as a PreRequisite of Blessed Aim
Holy Fire: Base Lvl: 0
This skill is not used by a hammerdin :P
Thorns: Base Lvl: 0
This skill is not used by a hammerdin :P
Blessed Aim: Base Lvl: 20
This skill is used as a synergy of Blessed Hammer
Concentration: Base Lvl: 20
This skill is a hammerdin's best friend. Used to extremely boost damage
Holy Freeze: Base Lvl: 0
This skill is not used by a hammerdin :P
Holy Shock: Base Lvl: 0
This skill is not used by a hammerdin :P
Sanctuary: Base Lvl: 0
This skill is not used by a hammerdin :P
Fanaticism: Base Lvl: 0
This skill is not used by a hammerdin :P
Conviction: Base Lvl: 0
This skill is not used by a hammerdin :P

1.3. Defensive Auras:

Prayer: Base Lvl: 1
This skill is used as a PreRequisite of Vigor
Resist Fire: Base Lvl: 0
This skill is not used by a hammerdin :P
Resist Cold: Base Lvl: 0
This skill is not used by a hammerdin :P
Resist Lightning: Base Lvl: 0
This skill is not used by a hammerdin :P
Defiance: Base Lvl: 1
This skill is used as a PreRequisite of Vigor
Cleansing: Base Lvl: 1
This skill is used as a PreRequisite of vigor
Vigor: Base Lvl: 20
This skill is used as a synergy of Blessed Hammer
Meditation: Base Lvl: 0
This skill is not used by a hammerdin :P
Redemption: Base Lvl: 0
This skill is not used by a hammerdin :P
Salvation: Base Lvl: 0
This skill is not used by a hammerdin :P


2. Gear:

2.1. Armor:
RuneWord 'Enigma'
2.2. Helm:
Shako Um'd
2.3. Ammy:
Perfect Mara's Kaleidascope
2.4. Weapon1:
RuneWord 'Heart of the Oak'
2.5. Weapon2:
RuneWord 'Call to Arms'
2.6. Shield1:
Herald of Zakarum Um'd
2.7. Shield2:
(none)
2.8. Belt:
Arachnids Web
2.9. Ring1:
Stone of Jordan
2.10. Ring2:
Stone of Jordan
2.11. Gloves:
Magefist Upped
2.12. Boots:
War Travellers


3. Charms:

10x Pally Combat GC's

1x Anni


4. Tally:

Total added Skills:
Combat: 27
Off Auras: 15
Def Auras: 15

Blessed Hammer: Level 47
Blessed Aim: Level 35(+(14*35)%)
Vigor: Level 35(+(14*35)%)
Holy Shield: 42
Concentration: Level 35

Hammer Damage (with items and all equipped and concentraion aura):
618+1550%=10,197 per hammer

A|fzZz
04-24-2005, 06:12 PM
Thou i dunno actual dmg...but no way itll only be 10k dmg...I have NONE pally gcs and i do 11k dmg...=-\
And dun forget to include rare pally cir in helm...

Myxomatosis
04-24-2005, 06:36 PM
i use anni and 2 bo cta i do 11k, with all those gc ull be doing like 15kalso i would prefer a ber'd shako and a ber'd zak, and if u still dont have perf resist then throw in a few resist scs. u can also use a shaeld shako for fhr. but if ur rich enough to get 10 pcombats u should be able to aford a few RSC. i have a 22 maras, 40 hoto and 19 anni i only need 3 mf scs ;) other than that good guide.

A|fzZz
04-24-2005, 06:58 PM
I use umed HoZ and 21 maras and 38 hoto...i got perf res alerady...

MadCowBoy
04-25-2005, 01:20 AM
I think u have to tell people what item to put in the runewords!And using combat gc x5+offensive aura gc x5 is better than juz using ten!And boots should be Sandstorm Trek!Preferable,get an etheral one!And must max holy shield,then max out defiance!U should get a Spirit to be ur shield 2!So it adds 2 skills to ur bo and stuff,so u get better life and mana!And u didn't tell the stats too~

Obfuscate
04-25-2005, 12:05 PM
I think u have to tell people what item to put in the runewords!And using combat gc x5+offensive aura gc x5 is better than juz using ten!And boots should be Sandstorm Trek!Preferable,get an etheral one!And must max holy shield,then max out defiance!U should get a Spirit to be ur shield 2!So it adds 2 skills to ur bo and stuff,so u get better life and mana!And u didn't tell the stats too~

HOZ is +2def aura and +2pally skill....its a much better choice than a spirit for a finished hammerdin.

Silver Ice
04-25-2005, 12:11 PM
agreed, spirit is basically only used for baal botting characters because of its nice 55%fhr or 110% if u use a spirit sword+shield

TuNa-FisH_SuShI
04-25-2005, 12:30 PM
hoz is 2pally 2 combat skills

[The Reaper]
04-25-2005, 12:37 PM
Aren't there like a million hammerdin guides already?

The-Grim-Reaper
04-25-2005, 01:00 PM
with that guide ur hammerdin only has 80 fcr, and he needs 100 to reach the next breakpoint. so i would suggest getting a +2 pally circ with 20fcr, and some str or resist mods if u can.

Fuggle
04-25-2005, 01:18 PM
the one dude pointed out spirit for shield 2, aka bo shield. if you notice the original guide is blank for shield 2

A|fzZz
04-25-2005, 07:41 PM
']Aren't there like a million hammerdin guides already?

precisely!
And this guide isnt really perfect and complete -_-

MadCowBoy
04-25-2005, 09:48 PM
I mean to use spirit to bo urself!I didn't mean to use it!I did said shield 2!It's number 2 shield!