skidude
06-28-2005, 08:01 PM
Elemental Combat Talents (21 points)
Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.
Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.
Reverberation - 4/5 points
Reduces the cooldown of your Shock spells by 0.8 seconds.
Call of Thunder - 5/5 points
Increases the critical strike chance of your Lightning spells by 6%.
Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Elemental Fury - 1/1 point
Increases the critical strike damage done by your Fire, Frost, and Nature spells by 100%.
Enhancement Talents (0 points)
None
Restoration Talents (30 points)
Tidal Focus - 5/5 points
Reduces the Mana cost of your healing spells by 5%.
Totemic Focus - 5/5 points
Reduces the Mana cost of your totems by 10%.
Ancestral Healing - 3/5 points
Increases your target's armor value from items by 15% for 15 seconds after getting a critical effect from one of your healing spells.
Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
Combat Endurance - 1/1 point
Allows 10% of your Health regeneration to work while in combat.
Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.
Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.
Purification - 5/5 points
Increases the effectiveness of your healing spells by 10%.
that was the last talent build i used. mana tide wasted too many points so i dropped it.
Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.
Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.
Reverberation - 4/5 points
Reduces the cooldown of your Shock spells by 0.8 seconds.
Call of Thunder - 5/5 points
Increases the critical strike chance of your Lightning spells by 6%.
Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Elemental Fury - 1/1 point
Increases the critical strike damage done by your Fire, Frost, and Nature spells by 100%.
Enhancement Talents (0 points)
None
Restoration Talents (30 points)
Tidal Focus - 5/5 points
Reduces the Mana cost of your healing spells by 5%.
Totemic Focus - 5/5 points
Reduces the Mana cost of your totems by 10%.
Ancestral Healing - 3/5 points
Increases your target's armor value from items by 15% for 15 seconds after getting a critical effect from one of your healing spells.
Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
Combat Endurance - 1/1 point
Allows 10% of your Health regeneration to work while in combat.
Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.
Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.
Purification - 5/5 points
Increases the effectiveness of your healing spells by 10%.
that was the last talent build i used. mana tide wasted too many points so i dropped it.