toiletsupernova
10-20-2005, 01:04 PM
Let's begin.... This guide is intended for PvM strictly. I've never been much of a dueler, and i wouldn't even know where to begin to write a PvP guide. Also this guide is intended only for the super ultra uber rich.
Stats
Str-- about 100... i don't have the willpower to investigate... enough for your equipment. Keep in mind that you should have a torch and an anni.
Dex-- enough for max block.... like i said, i dunno how much you'll need. Max block is necessary however, because you'll be meleeing with your army.... you are the general.
Vit-- everything you've got.
Eng-- I recommend 0, but you could throw 10 or 15 in there.
Skills
20 skeleton
20 skelly mage
20 skelly mastery
20 revive
1 clay golem
1 golem mastery
1 summon resist
1 amp damage
... use the rest for whatever you want. I'd like more curses, like decrep. You could also make your golem sweeter. Its up to you, and its not that crucial.
Equipment
Weapon-- Beast. The only way to fly for 2 reasons. 1: It gives a level 9 fanatacism aura. This will boost your damage, your party damage, and will give your minions increased attack speed. Secondly.... it gives you the ability to turn into a HUGE BEAR. What a perfect way to kick the crap out of everything.
Helm-- I chose a shako. It gives skills, damage reduction, life, and mana. Add an um rune, and it's the total package.
Armor-- Enigma. It really helps to tele. Plus it gives you damage reduction and plus skills.
Glove-- I think dracs would be a great choice for this build. The chance for life tap will definetely keep you alive longer. You could choose a number of different gloves though... forsties if you need mana for your summons... or some rares with leech and ias mods.
Shield-- I chose a boneflame. +3 skill, and 30 resist. You could go down any other road though.
Belt-- i think an arach is key here, for the plus skill. You could also pick a verdungoes for damage reduction.
Boots-- marrowwalks.... skelly mastery. Need i say more?
Ring-- bk ring for plus skill and leech
Ring-- either another bk or a soj for more mana.... its up to you
Ammy-- maras is the ultimate here. plus skill and resist.
You'll also need a merc for this. I would choose a might merc, because might will add quite a bit of damage to your army. You could pick a holy freeze merc as well.... because they slow everything down. Holy freeze is my favorite merc all around, but for this build might is a better choice, imo.
Merc Equipment
Helm-- Eth vamp gaze for damage reduction, or veil of steel for resists, or dream for holy shock. Personally id pick the veil of steel. You could also choose Tal Helm for 10 dual leech.
Armor-- Bramble. Bramble gives 15-21 thorns aura... 1000% damage returned. That will help highly with your revives, which are basically just shields usually.
Polearm-- Pride polearm. Adds 16-20 concentration. that equates to 300-345% damage.
Let's talk about battling. With this equipment... you have +12 skill. That gives you level 32 skelly.... 12 skeletons. This doesnt include a torch or an anni, or any gcs. I forgot to factor those in when i was doing the math, and im too lazy to do it again.
I think your damage should easily reach the 4k+ range, with your merc doing more than that even. Your skeletons at level 32, with 32 skelly mastery do base damage 360-363. I'm going to assume perfect stats on all runewords.. for the sake of greatness. Factor to the base damage of 360-363 200% from might, 93% from fanat, and 345%from conc. The total percentage equaling 637%. Multplied out, that 2293-2312 damage per hit, per skelly. I'd say that's impressive.
If anyone has any improvements on this build, or suggestions for different armor, feel free. What I don't want is to get flamed for missing something. Be nice please, I'm new to diis. I'm not new to diablo though. I know my stuff. Enjoy the build, and i hope you try it out.
Stats
Str-- about 100... i don't have the willpower to investigate... enough for your equipment. Keep in mind that you should have a torch and an anni.
Dex-- enough for max block.... like i said, i dunno how much you'll need. Max block is necessary however, because you'll be meleeing with your army.... you are the general.
Vit-- everything you've got.
Eng-- I recommend 0, but you could throw 10 or 15 in there.
Skills
20 skeleton
20 skelly mage
20 skelly mastery
20 revive
1 clay golem
1 golem mastery
1 summon resist
1 amp damage
... use the rest for whatever you want. I'd like more curses, like decrep. You could also make your golem sweeter. Its up to you, and its not that crucial.
Equipment
Weapon-- Beast. The only way to fly for 2 reasons. 1: It gives a level 9 fanatacism aura. This will boost your damage, your party damage, and will give your minions increased attack speed. Secondly.... it gives you the ability to turn into a HUGE BEAR. What a perfect way to kick the crap out of everything.
Helm-- I chose a shako. It gives skills, damage reduction, life, and mana. Add an um rune, and it's the total package.
Armor-- Enigma. It really helps to tele. Plus it gives you damage reduction and plus skills.
Glove-- I think dracs would be a great choice for this build. The chance for life tap will definetely keep you alive longer. You could choose a number of different gloves though... forsties if you need mana for your summons... or some rares with leech and ias mods.
Shield-- I chose a boneflame. +3 skill, and 30 resist. You could go down any other road though.
Belt-- i think an arach is key here, for the plus skill. You could also pick a verdungoes for damage reduction.
Boots-- marrowwalks.... skelly mastery. Need i say more?
Ring-- bk ring for plus skill and leech
Ring-- either another bk or a soj for more mana.... its up to you
Ammy-- maras is the ultimate here. plus skill and resist.
You'll also need a merc for this. I would choose a might merc, because might will add quite a bit of damage to your army. You could pick a holy freeze merc as well.... because they slow everything down. Holy freeze is my favorite merc all around, but for this build might is a better choice, imo.
Merc Equipment
Helm-- Eth vamp gaze for damage reduction, or veil of steel for resists, or dream for holy shock. Personally id pick the veil of steel. You could also choose Tal Helm for 10 dual leech.
Armor-- Bramble. Bramble gives 15-21 thorns aura... 1000% damage returned. That will help highly with your revives, which are basically just shields usually.
Polearm-- Pride polearm. Adds 16-20 concentration. that equates to 300-345% damage.
Let's talk about battling. With this equipment... you have +12 skill. That gives you level 32 skelly.... 12 skeletons. This doesnt include a torch or an anni, or any gcs. I forgot to factor those in when i was doing the math, and im too lazy to do it again.
I think your damage should easily reach the 4k+ range, with your merc doing more than that even. Your skeletons at level 32, with 32 skelly mastery do base damage 360-363. I'm going to assume perfect stats on all runewords.. for the sake of greatness. Factor to the base damage of 360-363 200% from might, 93% from fanat, and 345%from conc. The total percentage equaling 637%. Multplied out, that 2293-2312 damage per hit, per skelly. I'd say that's impressive.
If anyone has any improvements on this build, or suggestions for different armor, feel free. What I don't want is to get flamed for missing something. Be nice please, I'm new to diis. I'm not new to diablo though. I know my stuff. Enjoy the build, and i hope you try it out.