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Nemesis_Hades
04-28-2006, 06:00 AM
K so ive been playing a hammer pally for like a week or so off and on. Its currently at lvl 35 or sumthing and i have put 13 skill points into it and it still only does like 123 - 190 anyone got any advise

Shift
04-28-2006, 06:08 AM
Try following this guide. http://www.blizzsector.co/paladin/22818-ixles-guide-making-hammerdin.html
Also, Hammerdin's don't start getting good until about level 70.

DiGiTaLiS
04-28-2006, 06:47 AM
you won't start getting high damage until you get all your gear. make sure you follow that guide and max all of the synergies too.

Immortality
04-28-2006, 08:37 AM
L0L hammerdins really SUCK under level 75 without an eni for teleing around.I think they are the weakest PvP characters without eni.

Bartender
04-28-2006, 09:09 AM
Please type Enigma, because eni looks like ani, which then looks like anni.

Immortality
04-28-2006, 09:13 AM
ok np bartender ENIGMA for this point

xDBD
04-28-2006, 09:15 AM
Remember to use Concentration as your main aura. Without it (me anyway) even with full 100% gear, I only hit at around 2.5-3k. Concnetration is key; I max out at 13k with it.

hellsing293
04-28-2006, 01:00 PM
Originally posted by imMOrt@L1ty
L0L hammerdins really SUCK under level 75 without an eni for teleing around.I think they are the weakest PvP characters without eni.


i've seen pvp pallys that charged without enigma so i wouldn't say they were thewy weakest pvp char without enigma because they can charge still. Theres other chars they really more heavily on enigma than hdins in pvp. and just wait til around lvl75ish when you max hammer and all synergies and concentration. that's when the real damage will set in and you'll be owning the monsters. you sorta need to have the gear for a hammerdin though or else their not too good. and enigma is a must for pvm though. gotta tele right on top of a monster to hit him that's why.