Forever Zero
05-19-2006, 08:38 AM
Yeah, this is just a conceptual guide right now, so I'm not sure if it'd going to work. But it sounds pretty good to me so far.
Anyway, this is basically a Fire Claws Werewolf. Werewolf simply for the fact that they look cooler than Werebears. So go the bear route if you want.
Now... Fire Claws has like five synergies, so I'm not sure how to distribute the skill points yet for maximum damage output. You'll need all the skill points you can get, and you can't waste a single one. Here's my preliminary skill distribution:
1 Werewolf
20 Lycanthropy
1 Feral Rage (Prereq)
1 Werebear (Prereq)
1 Maul (Prereq)
20 Fire Claws
20 Firestorm (Synergy)
20 Molten Boulder (Synergy)
20 Fissure (Synergy)
Now, it's possible to sacrifice some synergy points and put them into Werewolf or Werebear, but since this is based on going the Wolf route, you won't need attack rating very much (Huge bonus from Fire Claws), and attack speed I guess for those who want it? Not sure about this area, you could probably switch it to 10 Fissure and 10 Werewolf.
For stats, its pretty much the same as with any other character...
Strength: Enough for equipment.
Dex: Enough for max block.
Vit: Everything else.
Energy: None.
Now, equipment I've decided solely on maximizing the fire damage output... I chose different runewords for everything 'cause I wasn't sure if the bonuses would stack.
Weapon: Hand of Justice Berserker Axe
Armor: Dragon Archon Plate
Shield: Phoenix Shield (Don't know the best type of shield to use here)
Helm: Jalal's Mane
The rest is up to you I guess, this was just the key parts of the equipment.
I doub't you'll achieve godly Smiter/Hammerdin/LightSorc damage with this build, but you should be able to solo Hell pretty easily, since Fire Claws will waste physical immunes and you should be doing a good chunk of physical damage to take care of fire immunes.
Anyway, you'd probably have to be pretty rich to make this build, equipment-wise.
And like I said its just a theory build, so if it ends up sucking... meh.
Anyway, this is basically a Fire Claws Werewolf. Werewolf simply for the fact that they look cooler than Werebears. So go the bear route if you want.
Now... Fire Claws has like five synergies, so I'm not sure how to distribute the skill points yet for maximum damage output. You'll need all the skill points you can get, and you can't waste a single one. Here's my preliminary skill distribution:
1 Werewolf
20 Lycanthropy
1 Feral Rage (Prereq)
1 Werebear (Prereq)
1 Maul (Prereq)
20 Fire Claws
20 Firestorm (Synergy)
20 Molten Boulder (Synergy)
20 Fissure (Synergy)
Now, it's possible to sacrifice some synergy points and put them into Werewolf or Werebear, but since this is based on going the Wolf route, you won't need attack rating very much (Huge bonus from Fire Claws), and attack speed I guess for those who want it? Not sure about this area, you could probably switch it to 10 Fissure and 10 Werewolf.
For stats, its pretty much the same as with any other character...
Strength: Enough for equipment.
Dex: Enough for max block.
Vit: Everything else.
Energy: None.
Now, equipment I've decided solely on maximizing the fire damage output... I chose different runewords for everything 'cause I wasn't sure if the bonuses would stack.
Weapon: Hand of Justice Berserker Axe
Armor: Dragon Archon Plate
Shield: Phoenix Shield (Don't know the best type of shield to use here)
Helm: Jalal's Mane
The rest is up to you I guess, this was just the key parts of the equipment.
I doub't you'll achieve godly Smiter/Hammerdin/LightSorc damage with this build, but you should be able to solo Hell pretty easily, since Fire Claws will waste physical immunes and you should be doing a good chunk of physical damage to take care of fire immunes.
Anyway, you'd probably have to be pretty rich to make this build, equipment-wise.
And like I said its just a theory build, so if it ends up sucking... meh.