bran19
07-22-2007, 04:40 PM
07/21 23:30:52 [I]> Inventory: 4 used 1*1 spaces.
07/21 23:31:44 [W]> Difficuties to return back in town using Town Portal.
07/21 23:31:49 [W]> Difficuties to return back in town using Town Portal.
07/21 23:31:55 [W]> Difficuties to return back in town using Town Portal.
07/21 23:31:55 [E]> Failed to return back in town using Town Portal.
07/21 23:31:55 [E]> Function TOWNTP failed.
07/21 23:31:55 [W]> Sequence exit required. SEQ3 => FUNC:TOWNTP . 0 . 0
07/21 23:31:55 [E]> Failed or Fast exit required while applying HummerToTown sequence.
07/21 23:31:57 [I]> ==> Cycle: 1 => Run: 1 : Game duration: 68.7 seconds.
07/21 23:31:57 [E]> Emergency stop: first run creation failed.
07/21 23:31:57 [I]> The first run must return successful status everytime.
i get this when i start bot everytime in the first game how do i fix it? my tp keys are all setup and workin and i have tp's my char makes a tp after killing eld+shenk goes into the tp to town, then just sits beside the tp moving the cursor of the mouse around the tp, then it leaves the game what can i do?
BrioCloud
07-23-2007, 03:16 AM
Sounds like you didn't fix the botsequence.ini. Reread the notes. The confusing part is where it says, uncheck if not doing Shenk and such.
bran19
07-23-2007, 09:39 AM
Sounds like you didn't fix the botsequence.ini. Reread the notes. The confusing part is where it says, uncheck if not doing Shenk and such.
nope, i got all that set up prooperly, my bot goes kills shenk+eld makes tp goes into town, then stands there beside the tp in town for like 5 seconds, then leaves game wtf? theres no way to fix this?.. and is there supposed to b a script for TOWNTP? cause there isnt 1 in my scripts file
BrioCloud
07-23-2007, 10:24 AM
Can you please send me the Botsequence.ini. I suspect it has something to do with it.
bran19
07-23-2007, 10:47 AM
;----------------------------------------------------------------------------------
;###########################>> TELEPORT SCRIPT SERIES <<###########################
;----------------------------------------------------------------------------------
;Script: Hammerdin [Beta]
;Author: WildRob & Nicotine
;Based: Gbud
;Monsters: Eldritch, Shenk, Pindle and Tranvincal
;Version: 5.44Bxx+
;Date: Dec 2006
;Tested: Hell
;WebSite: (link is supposed to be here but i cant post it lol)
;-----------------------------------------------------------------------------------
;# ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤ #
;-----------------------------------------------------------------------------------
;Creator: Manus-Magnus, of course
;Brother: Gbud
;Staff: Ramadash, Joaquinm, Arkansaw, Smorg, White, RaukGorth, Iverson_est, Sn0wDoG,
;Frixionburne and Orgassmo -- Thanks Guys :)
;-----------------------------------------------------------------------------------
;###########################>> /TELEPORT SCRIPT SERIES
<<###########################
;-----------------------------------------------------------------------------------
;-------------------------------------------------------------------
;###########################>> UPDATES <<###########################
;-------------------------------------------------------------------
;Updated: Nov. 13, 2005 --> CTA Support by Nicotine
;
;Updated: Jan. 04, 2006 --> Travincal Support by Nicotine
;
;Updated: Aug. 04, 2006 --> Travincal Teleports & Attack Routines by WildRob
;
Updated: Dec. 01, 2006 --> Increased attack circles by WildRob
;-------------------------------------------------------------------
;###########################>> /UPDATES <<##########################
;-------------------------------------------------------------------
[VARS]
;-------------------------------------------------------------------
;###########################>> DELAYS <<############################
;-------------------------------------------------------------------
@Random_Delay1 = 500,2500
@Random_Delay2 = 500,2500
@Switch_Delay = 400
@PreCast_Delay = 100
@WarCry_Delay = 500
@Eldritch_Attack_Length = 15000
@Shenk_Attack_Length = 15000
@Pindle_Attack_Length = 15000
@Councel_Attack_Length1 = 8000
@Councel_Attack_Length = 4000
@Tele_Delay1 = 350
@Tele_Delay2 = 300
@Key_Delay = 50
@Loop_Delay = 100
@Pickit_Delay = 600
@Random_Sleep = 300
;-------------------------------------------------------------------
;###########################>> /DELAYS <<###########################
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;###########################>> SKILLS <<############################
;-------------------------------------------------------------------
; Holy Hammer must be your left click skill (no shortcut needed)!
; All other skill are right click skills:
@Teleport = f1
@Concentration = f5
@Vigor = f11
@Cleansing = f10
@Holy_Shield = f4
@Battle_Orders = f2
@Battle_Command = f3
@Standstill = g ; Do NOT use SHIFT, only simple letter keys allowed!
@Town_Portal = j
@Redemption = f8
; ALL key definitions must match your Diablo II settings!
;-------------------------------------------------------------------
;###########################>> /SKILLS <<###########################
;-------------------------------------------------------------------
;------------------------------------------------------------------------------
;##########################>> HAMMERDIN SEQ MAIN <<##################
;------------------------------------------------------------------------------
[MAIN]
HummerPreCast,0
; ========== Eld & Shenk ==============
GotoAct5Wp,0
HummerCTA,0
HummerToEld,0
HummerAttack,@Eldritch_Attack_Length
HummerLoot,0
HummerToShenk,0
HummerAttack,@Shenk_Attack_Length
HummerLoot,0
HummerToTown,0
; ========= Pindle ====================
HummerToAnya,0
HummerToPindle,0
HummerAttack,@Pindle_Attack_Length
HummerLoot,0
HummerToTown,0
;======== Travincal ====================
HummerToTrav,0
HummerPreCast,0
HummerCTA,0
HummerToCouncel,0
; --------------- first attack circle -----------------------------
HummerAttack,@Councel_Attack_Length1
HummerCouncelHopAisle,0
HummerAttack,@Councel_Attack_Length1
HummerCouncelHopHall,0
HummerAttackCouncel,@Councel_Attack_Length
HummerToAnvil,0
HummerAttackCouncel,@Councel_Attack_Length
; --------------- second attack circle -------------------------
HummerCouncelHopEntrance,0
HummerAttackCouncel,@Councel_Attack_Length
HummerCouncelHopAisle,0
HummerAttackCouncel,@Councel_Attack_Length
HummerCouncelHopHall,0
HummerAttackCouncel,@Councel_Attack_Length
HummerToAnvil,0
HummerAttackCouncel,@Councel_Attack_Length
; --------------- third attack circle ----------------------------
HummerCouncelHopEntrance,0
HummerAttackCouncel,@Councel_Attack_Length
HummerCouncelHopAisle,0
HummerAttackCouncel,@Councel_Attack_Length
HummerCouncelHopHall,0
HummerAttackCouncel,@Councel_Attack_Length
;---------------- loot in two positions ------------------------
HummerLoot,0
HummerCheckAnvil,0
HummerAttack,@Councel_Attack_Length
HummerLoot,0
;---------------- return to town and act 5 ------------------
HummerToA3,0
HummerToA5,0
;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN SEQ MAIN <<###########################
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
;##############################>> ShopBot v 0.7b <<################################
;-------------------------------------------------------------------------------
[ShopBot]
EXEC: ShopBot
BLC(500,100)
WEOM(@Walk_Delay)
BLC(650,230)
WEOM(@Walk_Delay)
BLC(500,-330)
WEOM(@Walk_Delay)
BLC(120,90)
WEOM(@Walk_Delay)
BLC(320,-60)
WEOM(@Walk_Delay)
;-------------------------
;-------------------------------------------------------------------------------
;######################>> HAMMERDIN ATTACK CONSTANTS <<#######################
;-------------------------------------------------------------------------------
;==========================> Hammerdin Destroys Enemy
[HummerAttack]
CMDEAD
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(@Loop_Delay)
CLM
CML
CTOE
;==========================>
;==========================> Hammerdin Destroys Councel
[HummerAttackCouncel]
;CMDEAD
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
EXEC:MonsterFinder.Au3
CLM
CML
CTOE
;==========================>
;==========================> Hammerdin Loots Corpse
[HummerLoot]
K(@Redemption)
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
K(@Vigor)
S(@Random_Sleep)
EXIT
;==========================>
;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN PRECASTS <<############################
;-------------------------------------------------------------------------------
;==========================> Hammerdin Pre Casts
[HummerPreCast]
K(@Holy_Shield)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
K(@Vigor)
S(@Key_Delay)
EXIT
;==========================>
;==========================> Hammerdin Shouts
[HummerCTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)
;==========================>
;-------------------------------------------------------------------------------
;#########################>> HAMMERDIN TOWN TRAVELS <<##########################
;-------------------------------------------------------------------------------
;==========================> Hammerdin Travels to Town
[HummerToTown]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
EXEC: potbot.exe
S(@Key_Delay)
K(@Cleansing)
S(@Random_Delay2)
S(@Key_Delay)
K(@Vigor)
FUNC:A5TownPoint
EXIT
;==========================>
;==========================> Hammerdin Travels to Act3
[HummerToA3]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Key_Delay)
K(@Cleansing)
S(@Random_Delay2)
S(@Key_Delay)
K(@Vigor)
EXIT
;==========================>
;-------------------------------------------------------------------------------
;##########################>> HAMMERDIN ACT TRAVELS <<##########################
;-------------------------------------------------------------------------------
;==========================> Hammerdin Prepares
[GotoAct5Wp]
SR(@Random_Delay1)
FUNC:A5EWP
EXIT
;==========================>
;==========================> Hammerdin Travels to Anya's Portal
[HummerToAnya]
SR(@Random_Delay1)
FUNC:A5WPtoATP
;==========================>
;==========================> Hammerdin Travels to Travincal
[HummerToTrav]
SR(@Random_Delay1)
FUNC:A5WPtoTrav
EXIT
;==========================>
;==========================> Hammerdin Travels to Act5
[HummerToA5]
SR(@Random_Delay1)
FUNC:A3TownToA5
EXIT
;==========================>
;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN MOVEMENTS <<###########################
;-------------------------------------------------------------------------------
;==========================> Hammerdin Charges Eldritch
[HummerToEld]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
WEOT(@Tele_Delay1)
BRC(80,-335)
WEOT(@Tele_Delay1)
RC(400,150)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT
;==========================>
;==========================> Hammerdin Charges Shenk
[HummerToShenk]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay1)
RC(550,550)
WEOT(@Tele_Delay1)
BRC(400,110)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(600,550)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(690,350)
WEOT(@Tele_Delay1)
RC(700,550)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT
;==========================>
;==========================> Hammerdin Charges Pindle
[HummerToPindle]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(400,-310)
WEOT(@Tele_Delay1)
RC(700,30)
WEOT(@Tele_Delay1)
BRC(600,-30)
WEOT(@Tele_Delay1)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(2000)
CLM
CML
K(@Teleport)
S(@Key_Delay)
BRC(300,0)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>
;==========================> Hammerdin Charges Councel
[HummerToCouncel]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(18,-59)
WEOT(@Tele_Delay1)
BRC(639,-404)
WEOT(@Tele_Delay1)
BRC(384,243)
WEOT(@Tele_Delay1)
RC(786,451)
WEOT(@Tele_Delay1)
BRC(591,423)
WEOT(@Tele_Delay1)
RC(777,225)
WEOT(@Tele_Delay1)
BRC(620,-226)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>
;==========================> Hammerdin Councel Tele Hop left aisle
[HummerCouncelHopAisle]
K(@Teleport)
S(@Key_Delay)
CLM
CML
RC(130,131)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>
;==========================> Hammerdin Councel Tele Hop inside
[HummerCouncelHopHall]
K(@Teleport)
S(@Key_Delay)
CLM
CML
RC(713,198)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>
;==========================>
[HummerToAnvil]
K(@Redemption)
S(@Key_Delay)
CLM
CML
K(@Teleport)
S(@Key_Delay)
EXEC:AnvilFinder.Au3 ; teleport to anvil and exit
RC(400,75) ; anvil not found, teleport nearby
WEOT(@Tele_Delay2)
EXEC:AnvilFinder.Au3 ; search again
EXIT
;==========================>
;==========================> Hammerdin Councel Tele Hop outside
[HummerCouncelHopEntrance]
K(@Teleport)
S(@Key_Delay)
RC(292,440)
WEOT(@Tele_Delay2)
BRC(363,330)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT
;==========================>
;==========================>
[HummerCheckAnvil]
K(@Redemption)
S(@Key_Delay)
CLM
CML
K(@Teleport)
S(@Key_Delay)
EXEC:AnvilCheck.Au3 ; teleport to anvil - exit if out of sight
RC(292,440)
WEOT(@Tele_Delay2)
BRC(363,330)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT
;==========================>
;-------------------------------------------------------------------------------
;###################################>> /EOF <<##################################
;-------------------------------------------------------------------------------
BrioCloud
07-23-2007, 10:57 AM
Well, I'm not a master at scripting. But try to stop the Eld and Shenk runs and start at trav. To see if the problem lies within the part where it suppose to take the wp to trav.
[MAIN]
HummerPreCast,0
; ========== Eld & Shenk ==============
;GotoAct5Wp,0
;HummerCTA,0
;HummerToEld,0
;HummerAttack,@Eldritch_Attack_Length
;HummerLoot,0
;HummerToShenk,0
;HummerAttack,@Shenk_Attack_Length
;HummerLoot,0
;HummerToTown,0
; ========= Pindle ====================
;HummerToAnya,0
;HummerToPindle,0
;HummerAttack,@Pindle_Attack_Length
;HummerLoot,0
;HummerToTown,0
;======== Travincal ====================
HummerToTrav,0
HummerPreCast,0
HummerCTA,0
HummerToCouncel,0
bran19
07-23-2007, 10:59 AM
but i kinda want the bot to do more then just trav `.` but ill give it a try thx
BrioCloud
07-23-2007, 11:02 AM
Oh wait. I mean comment the sequence until it goes to Pindle. Since you never get started doing pindle. So erase the ; on pindles to start on pindle first. Sorry.
bran19
07-23-2007, 11:07 AM
k ill try that, thx for helpin
yeah i tried that, does same thing, kills pindle then just makes tp goes to town n sits by tp, and i get same error `.`
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