Luke
10-11-2008, 08:20 AM
Shacknews has posted the skill tree of the new Wizzard Class based on the demo demo at BlizzCon. The skill trees are split into three branches, Storm, Arcane and Conjure.
Storm Talents
Level 1
Charged Bolt
Rank 0/1
Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 seconds.
Mana Cost: 8
Thunderstruck
Rank 0/15
Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 seconds.
Talent Modifiers
Empowered Magic
Rank 0/15
Increases the effect of Willpower on your spell damage by 30%.
Lightning Speed
Rank 0/15
Increases the casting speed by 3%.
Level 2 (5 Storm Skill Points Required)
Storm Armor
Rank 0/1
Mana Cost: 15
Surround yourself in electrical energy. Electric bolts are automatically fired at all attackers for 1 to 8 damage.
Frost Nova
Rank 0/1
Mana Cost: 25
Cooldown: 12 seconds
An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.
Talent Modifiers
Deep Freeze
Rank 0/15
Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.
Power Armor
Rank 0/15
Increases the damage dealt by your Storm Armor charged bolts by 10%.
Static Charge
Rank 0/15
Converts 5% of all damage taken into mana.
Level 3 (10 Storm Skill Points Required)
Electrocute
Rank 0/1
Mana Cost: 8
Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.
Ray of Frost
Rank 0/1
Mana Cost: 16 per second.
Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.
Talent Modifiers
Lethal Energy
Rank 0/15
Increases the chance to score critical hits with melee and psell attacks by 5%.
Improved Charged Bolt
Rank 0/15
Increases the number of bolts released by your Charged Bolt spell by 1.
Static Charge
Rank 0/15
Converts 5% of all damage taken into mana.
Level 4 (15 Storm Skill Points Required)
Blizzard
Rank 0/1
Mana Cost: 70
Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds. Critical hits from cold damage freeze targets.
Talent Modifiers
Storm Power
Rank 0/15
Increases damage of all lightning and ice spells. --Not Yet Implemented--
Epic Storms
Rank 0/15
Increases the size of Blizzard and number of twisters you can have for your energy twister. --Not Yet Implemented--
Shattering Ice
Rank 0/15
Frozen targets take 2 additional damage from all attacks while frozen. --Not Yet Implemented
Arcane Talents
Level 1
Magic Missile
Rank 0/1
Mana Cost: 8
Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.
Talent Modifiers
Arcane Power
Rank 0/15
Increases all arcane damage by 30%.
Efficient Magics
Rank 0/15
Lowers the mana cost of all spells by 3%.
Penetrating Spells
Rank 0/15
Reduces the resistance of your targets to your spells by 8%.
Level 2 (5 Arcane Skill Points Required)
Disintegrate
Rank 0/1
Mana Cost: 12 per second
Eminate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.
Wave of Force
Rank 0/1
Mana Cost: 25
Project a wave of force ******ds, repelling enemies and projectiles and dealing 1-8 damage.
Talent Modifiers
Arcane Armor
Rank 0/15
While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.
Arcane Weakness
Rank 0/15
Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.
Arcane Speed
Rank 0/15
Reduces the cooldown of all Arcane spells by 9%.
Level 3 (10 Arcane Skill Points Required)
Arcane Orb
Rank 0/1
Mana Cost: 18
An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.
Slow Time
Rank 0/1
Mana Cost: 20
Warp space and time, slowing nearby monsters and projectiles.
Enemy attack cooldown increase: 1 second(s)
Talent Modifiers
Arcane Distortion
Rank 0/15
Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.
Mana Recovery
Rank 0/15
Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.
Improved Magic Missile
Rank 0/15
Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.
Level 4 (15 Arcane Skill Points Required)
Temporal Armor
Rank 0/1
Mana Cost: Unknown
Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. --Not Yet Implemented--
Teleport
Rank 0/1
Mana Cost: 23
Teleport to the selected location up to 40 feet away.
Talent Modifiers
Greater Mana
Rank 0/15
Increases the maximum mana by 12%.
Mana Burst
Rank 0/15
Increases the damage of any spell cast from full mana by 25%. --Not Yet Implemented--
Runic Might
Rank 0/15
Increases the effect of all runes. --Not Yet Implemented--
Conjure Talents
Level 1
Spectral Blade
Rank 0/1
Mana Cost: 7
Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.
Talent Modifiers
Spell Speed
Rank 0/15
Increases the speed of your Magic Missile projectiles by 8%
Damage Resistant
Rank 0/15
Increases armor by 5% and all resistances by 4%.
Weapon Mastery
Rank 0/15
Increase physical damage done by all weapons by 15%.
Level 2 (5 Conjure Skill Points Required)
Stone Skin
Rank 0/1
Mana Cost: 12
Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
Cooldown: 15 seconds.
Mirror Image
Rank 0/1
Mana Cost: 18
Create an illusionary duplicate of yourself that lasts for 8 seconds.
Talent Modifiers
Conjured Armor
Rank 0/15
Magical armor surrounds the wizard, increasing block chance by 2%.
Conjured Health
Rank 0/15
Increases total health by 8% and the health of your conjured images by 12%.
Level 3 (10 Conjure Skill Points Required)
Meteor Storm
Rank 0/1
Mana Cost: 12 per second
Meteorites pelt the targeted region dealing 10 to 20 damage per second.
Acid Cloud
Rank 0/1
Mana Cost: 15
Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.
Talent Modifiers
Conjured Power
Rank 0/15
Increased damage done by spells by 1% for every 10 points of vitality.
Conjuring Duration
Rank 0/15
Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.
Improved Spectral Blade
Rank 0/15
Increases the damage of Spectral Blade by 14%.
Level 4 (15 Conjure Skill Points Required)
Hydra
Rank 0/1
Mana Cost: Unknown
Creates a multi-headed beast that attacks your enemies with bolts of fire.
Magic Weapon
Rank 0/1
Mana Cost: 10
Imbue your weapon with magical energy granting it increased damage.
Talent Modifiers
Magical Impact
Rank 0/15
Increases damage of all spells by 15% of your weapon damage.
Slowing Strikes
Rank 0/15
Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.
Armor Piercing
Rank 0/15
Conjured and physical damage decreases the armor of armored enemies.
Storm Talents
Level 1
Charged Bolt
Rank 0/1
Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 seconds.
Mana Cost: 8
Thunderstruck
Rank 0/15
Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 seconds.
Talent Modifiers
Empowered Magic
Rank 0/15
Increases the effect of Willpower on your spell damage by 30%.
Lightning Speed
Rank 0/15
Increases the casting speed by 3%.
Level 2 (5 Storm Skill Points Required)
Storm Armor
Rank 0/1
Mana Cost: 15
Surround yourself in electrical energy. Electric bolts are automatically fired at all attackers for 1 to 8 damage.
Frost Nova
Rank 0/1
Mana Cost: 25
Cooldown: 12 seconds
An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.
Talent Modifiers
Deep Freeze
Rank 0/15
Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.
Power Armor
Rank 0/15
Increases the damage dealt by your Storm Armor charged bolts by 10%.
Static Charge
Rank 0/15
Converts 5% of all damage taken into mana.
Level 3 (10 Storm Skill Points Required)
Electrocute
Rank 0/1
Mana Cost: 8
Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.
Ray of Frost
Rank 0/1
Mana Cost: 16 per second.
Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.
Talent Modifiers
Lethal Energy
Rank 0/15
Increases the chance to score critical hits with melee and psell attacks by 5%.
Improved Charged Bolt
Rank 0/15
Increases the number of bolts released by your Charged Bolt spell by 1.
Static Charge
Rank 0/15
Converts 5% of all damage taken into mana.
Level 4 (15 Storm Skill Points Required)
Blizzard
Rank 0/1
Mana Cost: 70
Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds. Critical hits from cold damage freeze targets.
Talent Modifiers
Storm Power
Rank 0/15
Increases damage of all lightning and ice spells. --Not Yet Implemented--
Epic Storms
Rank 0/15
Increases the size of Blizzard and number of twisters you can have for your energy twister. --Not Yet Implemented--
Shattering Ice
Rank 0/15
Frozen targets take 2 additional damage from all attacks while frozen. --Not Yet Implemented
Arcane Talents
Level 1
Magic Missile
Rank 0/1
Mana Cost: 8
Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.
Talent Modifiers
Arcane Power
Rank 0/15
Increases all arcane damage by 30%.
Efficient Magics
Rank 0/15
Lowers the mana cost of all spells by 3%.
Penetrating Spells
Rank 0/15
Reduces the resistance of your targets to your spells by 8%.
Level 2 (5 Arcane Skill Points Required)
Disintegrate
Rank 0/1
Mana Cost: 12 per second
Eminate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.
Wave of Force
Rank 0/1
Mana Cost: 25
Project a wave of force ******ds, repelling enemies and projectiles and dealing 1-8 damage.
Talent Modifiers
Arcane Armor
Rank 0/15
While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.
Arcane Weakness
Rank 0/15
Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.
Arcane Speed
Rank 0/15
Reduces the cooldown of all Arcane spells by 9%.
Level 3 (10 Arcane Skill Points Required)
Arcane Orb
Rank 0/1
Mana Cost: 18
An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.
Slow Time
Rank 0/1
Mana Cost: 20
Warp space and time, slowing nearby monsters and projectiles.
Enemy attack cooldown increase: 1 second(s)
Talent Modifiers
Arcane Distortion
Rank 0/15
Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.
Mana Recovery
Rank 0/15
Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.
Improved Magic Missile
Rank 0/15
Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.
Level 4 (15 Arcane Skill Points Required)
Temporal Armor
Rank 0/1
Mana Cost: Unknown
Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. --Not Yet Implemented--
Teleport
Rank 0/1
Mana Cost: 23
Teleport to the selected location up to 40 feet away.
Talent Modifiers
Greater Mana
Rank 0/15
Increases the maximum mana by 12%.
Mana Burst
Rank 0/15
Increases the damage of any spell cast from full mana by 25%. --Not Yet Implemented--
Runic Might
Rank 0/15
Increases the effect of all runes. --Not Yet Implemented--
Conjure Talents
Level 1
Spectral Blade
Rank 0/1
Mana Cost: 7
Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.
Talent Modifiers
Spell Speed
Rank 0/15
Increases the speed of your Magic Missile projectiles by 8%
Damage Resistant
Rank 0/15
Increases armor by 5% and all resistances by 4%.
Weapon Mastery
Rank 0/15
Increase physical damage done by all weapons by 15%.
Level 2 (5 Conjure Skill Points Required)
Stone Skin
Rank 0/1
Mana Cost: 12
Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
Cooldown: 15 seconds.
Mirror Image
Rank 0/1
Mana Cost: 18
Create an illusionary duplicate of yourself that lasts for 8 seconds.
Talent Modifiers
Conjured Armor
Rank 0/15
Magical armor surrounds the wizard, increasing block chance by 2%.
Conjured Health
Rank 0/15
Increases total health by 8% and the health of your conjured images by 12%.
Level 3 (10 Conjure Skill Points Required)
Meteor Storm
Rank 0/1
Mana Cost: 12 per second
Meteorites pelt the targeted region dealing 10 to 20 damage per second.
Acid Cloud
Rank 0/1
Mana Cost: 15
Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.
Talent Modifiers
Conjured Power
Rank 0/15
Increased damage done by spells by 1% for every 10 points of vitality.
Conjuring Duration
Rank 0/15
Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.
Improved Spectral Blade
Rank 0/15
Increases the damage of Spectral Blade by 14%.
Level 4 (15 Conjure Skill Points Required)
Hydra
Rank 0/1
Mana Cost: Unknown
Creates a multi-headed beast that attacks your enemies with bolts of fire.
Magic Weapon
Rank 0/1
Mana Cost: 10
Imbue your weapon with magical energy granting it increased damage.
Talent Modifiers
Magical Impact
Rank 0/15
Increases damage of all spells by 15% of your weapon damage.
Slowing Strikes
Rank 0/15
Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.
Armor Piercing
Rank 0/15
Conjured and physical damage decreases the armor of armored enemies.