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Luke
10-11-2008, 08:20 AM
Shacknews has posted the skill tree of the new Wizzard Class based on the demo demo at BlizzCon. The skill trees are split into three branches, Storm, Arcane and Conjure.


Storm Talents


Level 1

Charged Bolt

Rank 0/1
Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 seconds.
Mana Cost: 8


Thunderstruck

Rank 0/15
Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 seconds.


Talent Modifiers

Empowered Magic

Rank 0/15
Increases the effect of Willpower on your spell damage by 30%.




Lightning Speed

Rank 0/15
Increases the casting speed by 3%.




Level 2 (5 Storm Skill Points Required)

Storm Armor

Rank 0/1
Mana Cost: 15
Surround yourself in electrical energy. Electric bolts are automatically fired at all attackers for 1 to 8 damage.


Frost Nova

Rank 0/1
Mana Cost: 25
Cooldown: 12 seconds
An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.


Talent Modifiers

Deep Freeze

Rank 0/15
Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.


Power Armor

Rank 0/15
Increases the damage dealt by your Storm Armor charged bolts by 10%.


Static Charge

Rank 0/15
Converts 5% of all damage taken into mana.






Level 3 (10 Storm Skill Points Required)

Electrocute

Rank 0/1
Mana Cost: 8
Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.


Ray of Frost

Rank 0/1
Mana Cost: 16 per second.
Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.


Talent Modifiers

Lethal Energy

Rank 0/15
Increases the chance to score critical hits with melee and psell attacks by 5%.


Improved Charged Bolt

Rank 0/15
Increases the number of bolts released by your Charged Bolt spell by 1.


Static Charge

Rank 0/15
Converts 5% of all damage taken into mana.






Level 4 (15 Storm Skill Points Required)

Blizzard

Rank 0/1
Mana Cost: 70
Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds. Critical hits from cold damage freeze targets.


Talent Modifiers

Storm Power

Rank 0/15
Increases damage of all lightning and ice spells. --Not Yet Implemented--


Epic Storms

Rank 0/15
Increases the size of Blizzard and number of twisters you can have for your energy twister. --Not Yet Implemented--


Shattering Ice

Rank 0/15
Frozen targets take 2 additional damage from all attacks while frozen. --Not Yet Implemented







Arcane Talents

Level 1

Magic Missile

Rank 0/1
Mana Cost: 8
Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.


Talent Modifiers

Arcane Power

Rank 0/15
Increases all arcane damage by 30%.


Efficient Magics

Rank 0/15
Lowers the mana cost of all spells by 3%.


Penetrating Spells

Rank 0/15
Reduces the resistance of your targets to your spells by 8%.









Level 2 (5 Arcane Skill Points Required)

Disintegrate

Rank 0/1
Mana Cost: 12 per second
Eminate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.


Wave of Force

Rank 0/1
Mana Cost: 25
Project a wave of force ******ds, repelling enemies and projectiles and dealing 1-8 damage.


Talent Modifiers

Arcane Armor

Rank 0/15
While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.


Arcane Weakness

Rank 0/15
Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.


Arcane Speed

Rank 0/15
Reduces the cooldown of all Arcane spells by 9%.









Level 3 (10 Arcane Skill Points Required)

Arcane Orb

Rank 0/1
Mana Cost: 18
An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.


Slow Time

Rank 0/1
Mana Cost: 20
Warp space and time, slowing nearby monsters and projectiles.
Enemy attack cooldown increase: 1 second(s)


Talent Modifiers

Arcane Distortion

Rank 0/15
Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.


Mana Recovery

Rank 0/15
Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.


Improved Magic Missile

Rank 0/15
Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.









Level 4 (15 Arcane Skill Points Required)

Temporal Armor

Rank 0/1
Mana Cost: Unknown
Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. --Not Yet Implemented--


Teleport

Rank 0/1
Mana Cost: 23
Teleport to the selected location up to 40 feet away.


Talent Modifiers

Greater Mana

Rank 0/15
Increases the maximum mana by 12%.


Mana Burst

Rank 0/15
Increases the damage of any spell cast from full mana by 25%. --Not Yet Implemented--


Runic Might

Rank 0/15
Increases the effect of all runes. --Not Yet Implemented--







Conjure Talents

Level 1

Spectral Blade

Rank 0/1
Mana Cost: 7
Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.


Talent Modifiers

Spell Speed

Rank 0/15
Increases the speed of your Magic Missile projectiles by 8%


Damage Resistant

Rank 0/15
Increases armor by 5% and all resistances by 4%.


Weapon Mastery

Rank 0/15
Increase physical damage done by all weapons by 15%.









Level 2 (5 Conjure Skill Points Required)

Stone Skin

Rank 0/1
Mana Cost: 12
Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
Cooldown: 15 seconds.


Mirror Image

Rank 0/1
Mana Cost: 18
Create an illusionary duplicate of yourself that lasts for 8 seconds.


Talent Modifiers

Conjured Armor

Rank 0/15
Magical armor surrounds the wizard, increasing block chance by 2%.


Conjured Health

Rank 0/15
Increases total health by 8% and the health of your conjured images by 12%.









Level 3 (10 Conjure Skill Points Required)

Meteor Storm

Rank 0/1
Mana Cost: 12 per second
Meteorites pelt the targeted region dealing 10 to 20 damage per second.


Acid Cloud

Rank 0/1
Mana Cost: 15
Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.


Talent Modifiers

Conjured Power

Rank 0/15
Increased damage done by spells by 1% for every 10 points of vitality.


Conjuring Duration

Rank 0/15
Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.


Improved Spectral Blade

Rank 0/15
Increases the damage of Spectral Blade by 14%.









Level 4 (15 Conjure Skill Points Required)

Hydra

Rank 0/1
Mana Cost: Unknown
Creates a multi-headed beast that attacks your enemies with bolts of fire.


Magic Weapon

Rank 0/1
Mana Cost: 10
Imbue your weapon with magical energy granting it increased damage.


Talent Modifiers

Magical Impact

Rank 0/15
Increases damage of all spells by 15% of your weapon damage.


Slowing Strikes

Rank 0/15
Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.


Armor Piercing

Rank 0/15
Conjured and physical damage decreases the armor of armored enemies.

Nethran
10-11-2008, 12:49 PM
Looks pretty damned sweet. So wizard gets mostly frost and lightning and a little fire, that means witch doctor gets some ice and lightning and mostly fire?

But then again, wizzy gets hydra and meteor... Hmm.. So it's a sorceress minus orb and blizzard and with some non-elemental attacks.

Aemaeth
10-11-2008, 01:59 PM
Arcane sounds pretty sweet.
I like the idea of mirror image though.

hellsing293
10-12-2008, 07:10 AM
It seems like the wizard is going to be a mix between the sorceress and the assassin. The wizard definantly can take more damage with its assortment of shields etc than the sorceress. The wizard can also stun with its spells, like the assassin, which I think will result in the overall damage being reduced in order to balance power.

Both the assassin and the sorceress were "tricky" characters. The combination of a mirror image, teleport, and direct conversion of damage into mana represents both characters well.

The wizard seems very versatile. The possible builds that I can foresee would be:

A glass cannon build that maximizes high damage spells/mana adders/abuses mana burst and mana recovery.

A slower, more solo build focusing on shielding skills and stunning spells. I think this build could be complemented with skills like mirror image and use support spells like Magic weapon for merc and hydra (hopefully actually effective) to grind through levels.

This is just my initial ideas about the build. I'm definantly going to think about this while I go and mow my lawn lol.

The Mob
10-12-2008, 11:39 AM
magic missile. LOL
this looks way more complex than d2 though, so im not sure how easy it will be to create characters.

Nethran
10-12-2008, 05:16 PM
meh, I'll reserve judgement on how complicated it is until I see the interface.

PoTatoes
10-19-2008, 01:44 PM
meh, I'll reserve judgement on how complicated it is until I see the interface.

There's already a couple of videos that show the wizard in action. Is that not enough proof of its 1337ness yet?

Aemaeth
10-19-2008, 01:58 PM
meh, I'll reserve judgement on how complicated it is until I see the interface.
There's a vid of barbarian mechanics, and the controll system on the D3 website.
I'd imagine it's the same as that, with different skills obviously.