Talk about character builds, submit guides and whatever else character specific.
Constantly in harmony with nature, the Druid is an offshoot of the Barbarian peoples of Harrogath. While Heaven and Hell battle with magic, the Druid can wield the forces of Sanctuary's living creatures and the elements themselves.
The king of close quarter combat, they don’t come more vicious than the savage Barbarian. The Barbarian has more weapons and armour options that any other character. There isn’t much subtlety to this class, as it basically revolves around being in a position to get close enough to something to hack it open.
One of the rebellious women who have wrested the secrets of magic use from the male dominated Mage-Clans of the East, the Sorceress is an expert in mystical creation ex nihilo. Though somewhat lacking in the skills of hand-to-hand combat, she compensates for this with fierce combative magics for both offense and defense.
The Paladin is the character that is perhaps more suitable to the multi-player game. But make no mistake; he is still capable of taking on the greatest of battles. Many of his aura powers can affect more than one player so he should always be part of a group.
When good mages go bad, that's when they call in the Assassins. Human weapons against corrupt mages such as the infamous Horazon, Assassins perfect the powers of the mind, channelling their magic inwards.
A master of death, the Necromancer summons the Undead. He eventually has the power to bring the dead back to life. The early creatures you can control are Golems, Skeletons, then Skeleton Magi and increasingly powerful Golems.
The Amazon plays like a slightly more battle-capable Rogue from Diablo I. She can hold her own in one-on-one combat but truly excels at ranged weaponry. Her two options are the Bow and the Javelin.
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