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Need opinions on my summonmancer!!! - Printable Version +- Blizzard Sector (https://www.blizzsector.co) +-- Forum: Diablo II (https://www.blizzsector.co/forum-4.html) +--- Forum: Diablo II Character Classes (https://www.blizzsector.co/forum-17.html) +---- Forum: Necromancer (https://www.blizzsector.co/forum-28.html) +---- Thread: Need opinions on my summonmancer!!! (/thread-28651.html) Pages:
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Need opinions on my summonmancer!!! - Wraith2 - 05-11-2006 Quote:Quote:Quote: Wow I never heard this one before... Heres a quote from The Arreat Summit: Quote:Ethereal Maybe you should have kept that eth bow of yours...may have been worth something. Need opinions on my summonmancer!!! - Seekndestroyer - 05-11-2006 This is what I reccomend. Equips Armor Enigma Mp (Don't change) Boots Marrowalk (Are ok) Rare boots w/ Fhr, Res, Str, etc (this is best choice) Belt Arach (Hands Down) Gloves Frosts Trang-Oul's (First choice, also gives to curses) Magefist Rings 2 Soj Helm Shako Shield Darkforce Spawn (If its 3-3-3 it would be better then Homunculus, it also has 30 fcr) Homunculus (It has res, better chance to block, but only help your summon skill lvls by 2) Wep Hoto (#1 choice, Hoto Beats King Leoric easy) ![]() [/SIZE]One-Hand Damage: 10 To 22 (16 Avg) Required Level: 36 Required Strength: 25 Durability: 15 Base Weapon Speed: [-20] +50% Damage To Undead 10% Chance To Cast Level 2 Bone Prison When Struck 5% Chance To Cast Level 10 Bone Spirit When Struck + (1.25 Per Character Level) 1-123 To Mana (Based On Character Level) 10% Faster Cast Rate +2 To Terror (Necromancer Only) +2 To Raise Skeletal Mage (Necromancer Only) +3 To Skeleton Mastery (Necromancer Only) +3 To Raise Skeleton (Necromancer Only) +2 To Summoning Skills (Necromancer Only) +2 To Poison And Bone Skills (Necromancer Only) Skills Summons Max Skele Mastery Max Raise Skele Max Raise Skele Mage Max Summon Resists 1 into any Golem ( I choose clay for the slow) 1 into Golem Mastery Curses 1 into any curses you want Recommendations Amp Damage (This is better than decrep) Lower Res Decrepify Life Tap Merc- Act3 Dream Helm Dream Shield Bramble Armor Wep doesn't matter I hope you like this guide and it works for you. Need opinions on my summonmancer!!! - Doono - 05-17-2006 use a beast as your weapon and get a might merc with a pride, +skills add very little damage to compare with 3 aura's. Need opinions on my summonmancer!!! - RaZzor - 05-18-2006 You can't use beast and pride at the same time Need opinions on my summonmancer!!! - Doono - 05-18-2006 merc uses pride.... you use beast Might +concentration from merc and Fanactism from you. Need opinions on my summonmancer!!! - asianboze - 05-05-2007 USe conviction it lower's the boss's resist. Need opinions on my summonmancer!!! - Mr Mellow - 05-07-2007 Why the hell did you guys open this up after the last post was 5-17-2006.... Real nice... some one should close this.. Need opinions on my summonmancer!!! - gamma X - 09-18-2007 good start i would max out skele mage and put at least 1 in all golems and put more in the golem u like the most then u should max out either amplify dmg or iron maiden Need opinions on my summonmancer!!! - stukinlimbo - 10-08-2007 "max amp damage"? yeah, i'm a noob and even i know better. there's this new curse... decrep. i think it's called. just thought i would share that secret. definitely max skel mastery and summon skel. put a point in clay golem and decrep. used in conjunction they keep diablo and the boys from casting. use a might merc and with your plus skills and ton of minions it jacks their damage. it's funny when a druid thinks his hurricane is going to waste you and he can't get thru your army. i don't sweat revives... they just die anyways. some say mages aren't worth their salt but they can be handy to have... elemental dmg and all. i don't really have anywhere to put points but there at this point... aside from curses i'm trying to keep him pure summon. king leoric is nice for it's + various skills just don't get hit... the autocast on bonewall can screw you so prepare to esc+up+enter once in awhile. i have roughly +14 to summon skills and maybe +10 or so to the rest and i have 14 skel warriors, 12 mages, and 17 revives... like i said i don't put points in revives, they just die and arent worth much unless you get them from worldstone and then, again, there's a 3 min. expiration on em so don't get attached. make sure you have a point in amp. decrep. and lower resist... u may need to switch between them on dual immune monsters to lose one of the immunities. golem mastery i put a point or two in. i think i maxed corpse explosion so it gets max radius and clears boards fast. i, like most skelemancers i think, only put enough points in str to wear armor and i'm only wearing trang's armor. the rest i put in life. oh, don't forget a point in summon resist. skelemancers are easy to be successful with. just focus on your summons, put a single point in the skills i mentioned and let your + skills do the rest. Need opinions on my summonmancer!!! - Zepelin - 11-29-2007 does anyone know if, when creating an summonmancer, might aura stacks up with fanaticism aura, for instance when using beast or when using pride does might aura stack up with the conc. Aura, and what are your preferations for Merc equip, and 1s hand weapon on summonmancers? Thanks in advance. M. Need opinions on my summonmancer!!! - gamma X - 02-02-2008 ok amp dmg makes 1 army into 2 so it can be a real hlp with bosses |