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D2NT31 NTBot42 Tutorial - Printable Version +- Blizzard Sector (https://www.blizzsector.co) +-- Forum: Diablo II (https://www.blizzsector.co/forum-4.html) +--- Forum: Hacks Bots and Editors (https://www.blizzsector.co/forum-16.html) +--- Thread: D2NT31 NTBot42 Tutorial (/thread-46470.html) |
D2NT31 NTBot42 Tutorial - Silvanoesti - 12-04-2011 Can't see what I've done wrong I used this bot in th epast years ago can't remember though but It doesent even want to log in to bnet just sits on main screen any ideas?? D2NT31 NTBot42 Tutorial - bugme143 - 12-04-2011 Quote:Can't see what I've done wrong I used this bot in th epast years ago can't remember though but It doesent even want to log in to bnet just sits on main screen any ideas?? Did you get the update? DominusMark Wrote:Wait is this only for chars with teleport ability? That would mean sorc only in D2 classic? I'm pretty sure it works classic non-sorc, but since my hdin isn't leveled, i cant test. D2NT31 NTBot42 Tutorial - Silvanoesti - 12-05-2011 I just redled it off the site link doesent say any version anywhere within the dl that i can find edit: I patched it to 1.13d by merging folders but still same thing just sits doesent even try to log in D2NT31 NTBot42 Tutorial - bugme143 - 12-05-2011 Silvanoesti Wrote:I just redled it off the site link doesent say any version anywhere within the dl that i can find On the D2NT Manager, select the profile, click Edit. In the lower Left corner, there should be a dropdown menu. Make sure Bot.NTJ is selected. D2NT31 NTBot42 Tutorial - Silvanoesti - 12-05-2011 bugme143 Wrote:On the D2NT Manager, select the profile, click Edit. If your referring to the profile editor the only drop down I see in bottom leftish corner is the realm selection which has only 2 options closed or single player I don't see anything else with a drop down menu D2NT31 NTBot42 Tutorial - bugme143 - 12-05-2011 There should be an option of "Entry Point/Starter" D2NT31 NTBot42 Tutorial - Silvanoesti - 12-05-2011 bugme143 Wrote:There should be an option of "Entry Point/Starter" ![]() are you referring to this screen? the bottom right I see it and yes I do NOT have that option in mine so I must have wrong version edit: Yep that was why I dled the one from this forum and I have the option now I'm getting a handling violation should my cd key section look like this ?? d2char.mpq;d2sfx.mpq D2NT31 NTBot42 Tutorial - bugme143 - 12-05-2011 Silvanoesti Wrote:are you referring to this screen? the bottom right I see it and yes I do NOT have that option in mine so I must have wrong version nope, keep it blank unless you are using multiple cd keys D2NT31 NTBot42 Tutorial - Silvanoesti - 12-05-2011 bugme143 Wrote:nope, keep it blank unless you are using multiple cd keys k did that but still getting an unhandled exception D2NT31 NTBot42 Tutorial - bugme143 - 12-05-2011 here: http://www.blizzsector.co/hacks-bots-editors/59101-quick-1-13d-patch-d2nt.html D2NT31 NTBot42 Tutorial - Silvanoesti - 12-05-2011 bugme143 Wrote:here: awesome one step further lol now it logs in and picks char and enters game but then it gets a reference point NTLoad_config is not defined > but I cant find that file anywhere Other then at the top of this file: var NTConfig_CastStatic; function NT_LoadConfig() { //------------------------------------------------------------------------------ // Boss configuration //------------------------------------------------------------------------------ //NTConfig_Script.push("NTPindleskin.ntj"); //NTConfig_NihlathakExtension = false; //NTConfig_Script.push("NTNihlathak.ntj"); //NTConfig_PindleskinExtension = false; //NTConfig_Script.push("NTEldritch.ntj"); //NTConfig_ShenkExtension = false; NTConfig_Script.push("NTThreshSocket.ntj"); //NTConfig_Script.push("NTFrozenRiver.ntj"); //NTConfig_ClearFrozenRiver = false; //NTConfig_Script.push("NTGlacialTrail.ntj"); //NTConfig_ClearGlacialTrail = false; //NTConfig_Script.push("NTIcyCellar.ntj"); //NTConfig_ClearIcyCellar = false; //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true; //NTConfig_Script.push("NTDiablo.ntj"); //NTConfig_Script.push("NTHephasto.ntj"); //NTConfig_Script.push("NTIzual.ntj"); NTConfig_Script.push("NTMephisto.ntj"); //NTConfig_Script.push("NTTravincal.ntj"); //NTConfig_Script.push("NTKurastTravel.ntj"); //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true; //NTConfig_Script.push("NTDuriel.ntj"); //NTConfig_Script.push("NTAncientTunnels.ntj"); //NTConfig_Script.push("NTColdworm.ntj"); //NTConfig_Script.push("NTRadament.ntj"); NTConfig_Script.push("NTAndariel.ntj")1; NTConfig_Script.push("NTCountess.ntj")1; //NTConfig_Script.push("NTTreehead.ntj"); //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTMausoleum.ntj"); //NTConfig_KillBloodRaven = true; //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = //true; //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ me.maxgametime = 1000; // time in seconds, maximum game length (0 is infinite) NTConfig_StartDelay = 0; // Delay time in milliseconds to start; NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area; NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer NTConfig_SkipHealMana = 80; // If you have more than this percent of mana, you won't go to a healer NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life. NTConfig_LifeRejuvThresh = 30; // Drink a rejuvenation potion if under this percent of life. NTConfig_ManaThresh = 50; // Drink a normal potion if under this percent of mana. NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana. NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game. NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent. NTConfig_MercRejuvThresh = 20; // This is the threshold to use a rejuv potion on your merc in percent. NTConfig_MercChicken = 10; // This is your mercs chicken life percent. If he goes below this, exit game. //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it. NTConfig_Columns[0] = [0,0,0,0,0,0,1,1,1,1]; NTConfig_Columns[1] = [0,0,0,0,0,0,1,1,1,1]; NTConfig_Columns[2] = [0,0,0,0,0,0,1,1,1,1]; NTConfig_Columns[3] = [0,0,0,0,0,0,1,1,1,1]; NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash //---------------------------------------------------------------------------------------------- // Type of potion used in each belt column // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types). // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns). // To use rejuvenations only, put "rv" in all columns. //---------------------------------------------------------------------------------------------- NTConfig_BeltColType[0] = "hp"; NTConfig_BeltColType[1] = "mp"; NTConfig_BeltColType[2] = "rv"; NTConfig_BeltColType[3] = "rv"; //----------------------------------------------------------------------------------- // SnagIt configuration // Select one group only (normal / advance / extreme) //----------------------------------------------------------------------------------- //NTConfig_NIPFilePath.push("normal/normal.nip"); //NTConfig_NIPFilePath.push("normal/magic_rare.nip"); //NTConfig_NIPFilePath.push("normal/set.nip"); //NTConfig_NIPFilePath.push("normal/unique.nip"); //NTConfig_NIPFilePath.push("normal/craft.nip"); NTConfig_NIPFilePath.push("advance/normal.nip"); NTConfig_NIPFilePath.push("advance/magic_rare.nip"); NTConfig_NIPFilePath.push("advance/set.nip"); NTConfig_NIPFilePath.push("advance/unique.nip"); NTConfig_NIPFilePath.push("advance/craft.nip"); //NTConfig_NIPFilePath.push("extreme/normal.nip"); //NTConfig_NIPFilePath.push("extreme/magic_rare.nip"); //NTConfig_NIPFilePath.push("extreme/set.nip"); //NTConfig_NIPFilePath.push("extreme/unique.nip"); //NTConfig_NIPFilePath.push("extreme/craft.nip"); NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here //------------------------------------------------------------------------------ // Cubing configuration //------------------------------------------------------------------------------ NTConfig_Cubing = false; // Enable cubing //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet NTConfig_CubingItem.push([NTCU_ESSENSE, 0]); //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]); //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]); //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]); //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]); //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]); //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]); //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]); //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]); //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]); //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]); //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]); //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]); //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]); //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]); //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]); //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]); //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]); //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]); //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]); //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]); //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]); //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]); //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]); //***** Include the following, Primary item must be setted in item_configs folder ***** //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite //------------------------------------------------------------------------------ // Gamble configuration // To specify what items to gamble, adjust the array with the desired item codes //------------------------------------------------------------------------------ NTConfig_Gamble = true; // Enable gambling NTConfig_GambleStartGold = 1000000; // Gold amount to start the gambling NTConfig_GambleStopGold = 100000; // Gold amount to stop the gambling //NTConfig_GambleItem.push(520); // Amulets //NTConfig_GambleItem.push(522); // Rings NTConfig_GambleItem.push(418); // Circlets NTConfig_GambleItem.push(419); // Coronets //NTConfig_GambleItem.push(334); // Leather Gloves //NTConfig_GambleItem.push(335); // Heavy Gloves NTConfig_GambleItem.push(336); // Chain Gloves //NTConfig_GambleItem.push(337); // Light Gauntlets //NTConfig_GambleItem.push(338); // Gauntlets //------------------------------------------------------------------------------ // General configuration //------------------------------------------------------------------------------ NTConfig_PublicMode = false; NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg. NTConfig_OpenChest = true; // Set to true to open chest me.quitonhostile = false; //------------------------------------------------------------------------------ // Attack configuration //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 49; // Primary skill to boss. NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't NTConfig_AttackSkill[3] = 49; // Primary skill to others. NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss. // Check self safe in field (NOT in town). Set to 0 if you won't // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckSelfSafe = 0x04|0x40; // Check merc's safe in field (NOT in town). Set to 0 if you won't // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40; NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't } D2NT31 NTBot42 Tutorial - bugme143 - 12-05-2011 make sure the character file is named correctly D2NT31 NTBot42 Tutorial - Silvanoesti - 12-05-2011 bugme143 Wrote:make sure the character file is named correctly NTConfig_Sorceress_OD-alwysthesame is what I have the file renamed to does that look correct provided I have caps right? it says the issue is in the NTConfig_game file I was unaware i need to change somthing in there??? somthing in that file is invalid reference point?? heres the exact path: d2Nt/scripts/NTBot/NTBotGame.ntj(17): Referenceerror: NT_Loadconfig is not defined. D2NT31 NTBot42 Tutorial - Trueshade - 12-05-2011 Hi all and first of all, THANKS ! You helped me a lot with my bot instalation, but i got a probleme, my bot always wait around 5secondes before loot boss drop, but i allready did the : NTSI_PickItems(); in the ntattack. Not worked at all, and i allready did too NTConfig_SnagDelay = 0; But it didnt helped me either ! Oh, and when gold/item drop from regular monster, my bot take it instantly :/ So, can you guys help me to get my bot take boss drop instantly ? (Bye the way, sorry for my langage, im french ![]() THANKS again ! D2NT31 NTBot42 Tutorial - bugme143 - 12-05-2011 Don't do SnagDelay = 0, because that sometimes messes the bot up. I don't know why it isnt picking items faster, sorry. D2NT31 NTBot42 Tutorial - Trueshade - 12-05-2011 Thanks for your advice, and thanks for your help too. D2NT31 NTBot42 Tutorial - RedResistance - 12-05-2011 Hello again everybody, Trying to run a druid bot on baal runs. I boot it up and it runs fine until he gets to the throne. He doesnt attack anyone, he just makes a tp and teleports around and eventually stops in the middle and does nothing. Wierd problem.. I set the attacks to tornado, but it seems to me that he doesnt even recognize that there are enemies in the room... Help please? D2NT31 NTBot42 Tutorial - bugme143 - 12-05-2011 you followed the instructions here: http://www.blizzsector.co/hacks-bots-editors/57820-d2nt-release-druid-script.html did you? D2NT31 NTBot42 Tutorial - DominusMark - 12-05-2011 DominusMark Wrote:I'm trying to set up a bot for the first time. I'm doing a WW Barb. I would like for him to kill Andy, clear Travincial, Countess and Diablo. I'm running D2 Classic not LOD. I don't want to use mercs and my primary attacks are WW and Concentrate. bump, can anyone help me get my WW Barb going in D2 classic? D2NT31 NTBot42 Tutorial - bugme143 - 12-05-2011 DominusMark Wrote:bump, can anyone help me get my WW Barb going in D2 classic? Does it always not go thru doors, or only sometimes? |