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Magic Find Chars - Printable Version

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Magic Find Chars - insightfested - 03-12-2005

i know that the sorc is the main mfing char ppl use

but im starting to hear alot about a Amazon MFer and an Necro MFer

does anyone have any feedback on theses 2 chars about mfing

the gear, the build, and anything else???


Magic Find Chars - Silver Ice - 03-12-2005

ive never heard of an amazon mfer but if u want to use an amazon try using expensive ladder only runewords like faith gm bow+160/60 archon+dream or 15%ias andys helm or 120/45 helm with atmas ammy and some other items with 7% mf scs in the inventory. the idea of this amazon would be to do hell cows and use multiple shot to get amplify to cast on many cows to combine with the very fast attack speed to kill many cows at once.

as for a necro mfer that sounds really stupid unless you wanna use a summoner and ***** slap a few monsters to death with weak summons.


Magic Find Chars - Foog - 03-12-2005

im guessing that without knowing a great deal about these builds, go ist-crazy.

you know, socket everything max and put ists in. i.e. 6os phase or crystal or something, 6 ists, 4 ist monarch ist everything.

am i right here?


Magic Find Chars - insightfested - 03-12-2005

this is where i first heard of an amazon and necro mfer

http://d2store.com/mf.php

...........

Quote:Which Character for "Magic Find" and Tips
After the "Magic Find" equipment question is clarified, the question arises which character class or skills are best suited for successful, and above all, efficient "Magic Find" in patch 1.10. Now, the answer is simple: Since patch 1.10, there isn't a class anymore that could clearly dominate in all areas. In patch 1.09, I would have answered that the Sorceress is the most flexible and fastest "Magic Finder" - for MF runs in all areas in "Hell" difficulty as well as for dedicated MF runs on promising boss monsters. With patch 1.10 however, the difficulty has increased in such a manner through significantly stronger and faster monsters and their (random) distribution in the game areas, that even characters that utilize the new skill synergies cannot dominate in all places anymore. And this is, in my opinion, good because much more balance has come into the game.
After the first experiences with the new patch (in the Ladder) there are a handful of characters which can generally deal a bit better with the increased demands than others; these are: the Necromancer with a balanced skilling in the Summoning and Poison/Bone skill trees, the Amazon with specialization in either Bows/Crossbows or Javelins and good Passive/Magic skills, the Paladin with specialization on "Concentrate" and "Blessed Hammer", the Assassin with specialization on her deadliest traps, and the with natural strength blessed melee king Barbarian, who is popular for dedicated MF runs on bosses due to his ability for efficient "decapitation strikes". My personal favorites are the Bow-Amazon and the Necromancer, which I'm currently playing both in the 1.10 Softcore Ladder. My Amazon uses a very good bow, and she has a maximized, very strong Valkyrie (skill level 20) and a "Might" aura Mercenary as companions. She is primarily used for MF runs on certain boss monsters like "Pindelskin" or "Eldritch the Rectifier", and in regions that are badly suited for a Necromancer and his minions due to the many corners. The Necromancer is primarily used where his creatures have at least sufficient room for action, and in regions where overwhelming packs of enemies can be expected often, which he can overcome easily thanks to his ability for reviving similarly strong opponents. A typical example are the three "Worldstone Keep" levels and the "Throne of Destruction", which often harbor extremely strong monster packs in "Hell" difficulty. Mentionable in this regard, by the way, is that the "mischief" of the presence of monsters directly at entrances, doors and waypoints is back again in patch 1.10. Whether this little "surprise" makes sense or not is debatable. The fact is, however, that it's often a deadly trap for unprepared (Hardcore) players.
Despite the slight superiority of some specialized characters, one should choose the character for "Magic Find" that is fun and that is in one's line, because lastly, one has to play with it the whole time Smile Which skills, strategies and equipment are then recommended for the chosen character in patch 1.10 would be a theme for special, separate character guides.




Magic Find Chars - nujabes - 03-12-2005

hammerdins and barbs are also good mfers


Magic Find Chars - MadCowBoy - 03-12-2005

My friend have a barbarian which have around 750MF.............Crazy~


Magic Find Chars - insightfested - 03-13-2005

how much damage you do with your mf gear on him??? and what build