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Warrior - Printable Version

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Warrior - skidude - 06-28-2005

It's a flurry/2-weapons build dcrits specialised.


Saved Template

Class: Warrior
Level: 60


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Arms Talents (20 points)


Deflection - 5/5 points
Increases your Parry chance by 5%.


Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.


Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.


Tactical Mastery - 3/5 points
You retain up to 15 of your rage points when you change stances.


Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.


Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.


Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.



Fury Talents (31 points)


Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.


Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.


Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.


Improved Cleave - 3/3 points
Increases the bonus damage done by your Cleave ability by 60%.


Improved Battle Shout - 5/5 points
Increases the Attack Power bonus of your Battle Shout by 25%.


Enrage - 5/5 points
Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike.


Death Wish - 1/1 point
When activated, increases your melee damage by 20% and makes you immune to fear, but lowers your defense against all types of damage by 20%. Lasts 30 seconds.


Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.


Bloodthirst - 1/1 point
Activates after dealing a killing blow. Your next melee weapon attack deals a 100% increased damage.



Protection Talents (0 points)



Warrior - skidude - 06-29-2005

Strengths

Can wear all armor and use almost all weapons.
Can take the most damage before dying.
Great at close combat.
Can hold threat well to keep mobs away from the group's casters.


Weaknesses

No real healing ability, though you can always get alchemy and make healing potions or get first aid and make yourself bandages.
No real ranged ability except basic bow, gun and throwing weapons.
A very gear dependant class.


Races that can become warriors

All races can become a warrior. Everything from a small cute gnome to a mighty tauren.

The warrior has two bars on top. The green one is your health and the red is the empty one until you start to fight, which will then become your rage bar. Rage is everything for a warrior. With rage you can unlease cruelsome powers that will smite even the toughest foe.

The warrior also get shouts that can increase your party's (or decrease your target's) attack power, along with some other things explained below.

The combat styles

Battle Stance - Best suited for soloing since it contains snares, dots, and heavy damaging attacks:

Charge - Used to be great, but since the last patch it sucks. It stuns and before the patch you started attacking right away. Now you have to wait a full attack delay before attacking and if you're using a 2-handed weapon, the stun has worn off before you can start to attack, so it's become useless.

Rend - A great spell that causes X damage over Y seconds. Can also be powered up with talents by increasing the damage by 35%. I always start the combat with this one.

Heroic Strike - An attack that increases the damage on the next hit. Not much to say but a great spell to have.

Hamstring - Slows down the enemy by 70% (used to be 50% but it was nerfed up). Still a great stop-the-mob-from-fleeing attack.

Thunderclap - An AoE attack that causes a little damage and slows the attack speed of surrounding mobs by X%.

Recklessness - The warrior will cause critical damage with every attack and be immune to fear effects for the next X sec. But armor is decreased.

Overpower - Instant attack that causes extra damage. Only usable after a target blocks, parries, dodges, or deflects.

Pummel - A spell that interrupts the caster from casting the current spell.

Mocking Blow - The only taunt spell in battle stance. Forces the mob to focus on you for X seconds. Has long cooldown.

Defensive Stance (from level 10) - Great for when you're the main tank and need to control the hate:

Sunder Armor - Decreases the armor class of your target. Can be stacked up to five times and gives a real nice decrease. Decreasing the armor class increases the damage the mob takes per attack or actually decreases the damage absorption the armor class gives.

Shield Block - Blocks 75% of the damage from one attack. Useless IMO.

Shield Bash - Interrupts the target from casting and does some extra damage.

Disarm - Disarms your target for X seconds decreasing their damage output greatly. Long cooldown.

Taunt - Great spell that generates a lot of hate and hopefully causes the monster to attack you instead.

Revenge - Instant attack that causes extra damage. Counter attack the enemy for additional damage. This must follow a defensive action. Best used in conjunction with Shield Block.

Berserker Stance (from level 30) - Increases the damage you inflict but also the damage you take: Cleave - A sweeping attack that does your weapon damage plus X to the target and his nearby ally. This ability is useful when fighting multiple monsters at once. Make sure the other monster isn't sleeping, otherwise Cleave will wake it up.

Slam - Slams the opponent, causing X additional damage.

Shouts

Battle Shout - Increases your party's attack power by X. Increases with level by a small amount and also by rank.

Intimidating Shout - Surrounding monsters flee. Great for emergency escapes. Long cooldown.

Demoralizing Shout - Decreases the surrounding monsters' attack power by X.

Challenging Shout - AoE taunt that makes monsters attack you. Good if you pull several mobs or as an emergency spell to help weaker classes escape.


Issues

The biggest issue as a warrior is to choose between 1 handed + shield or 2 handed or dual wielding. As far as my skills go damage-wise, 2 handed is better and as far as grouping and taking damage, 1 handed + shield is the better option.

Nerfs in last patch:
- You no longer attack right away after using charge. Instead, you have to wait one full attack delay before attacking, and if you're using a 2 handed weapon the stun will be gone before you hit the mob.
- The hit-rate of warriors, paladins, and rogues have been nerfed all to hell. It's no longer fun to play a warrior IMO since for me a warrior is a master of arms that should have a high to-hit rate.
- Hamstring doesn't lower movement by 50% of normal running speed anymore, instead it only lowers it to 70%.