Blizzard Sector
wwsin armor question - Printable Version

+- Blizzard Sector (https://www.blizzsector.co)
+-- Forum: Diablo II (https://www.blizzsector.co/forum-4.html)
+--- Forum: Diablo II Character Classes (https://www.blizzsector.co/forum-17.html)
+---- Forum: Assassin (https://www.blizzsector.co/forum-27.html)
+---- Thread: wwsin armor question (/thread-19493.html)



wwsin armor question - SBC'soneandonly - 07-03-2005

jedis guide says to use coh, would it be worth it to sacrifice a lil res to use bramble?


wwsin armor question - nujabes - 07-03-2005

yes it is worth the sacrafice for bramble.


wwsin armor question - SBC'soneandonly - 07-03-2005

hmmm, well i just tested the bramble....not much extra dmg like i thought i would get...=\


wwsin armor question - Silver Ice - 07-03-2005

test it again.... with elite gear... as to say... if you have 4000 psn dmg and bramb gives 50%, you get 2000 more psn dmg right? =6000.


with coh you just get a little resist..


here are some excellent pre-buffing items

weapon+Shield to put on before pre-buff: cta flail+spirit monarch.


helm: +3 to shadow skills 2 soc 2x 5/-5 psn faceted circlet
armor: perf bramble
ammy: +3 to shadow skills
weapons: 2x +3 to venom +3 to shadow skill 2 soceted with 2 5/5 psn die facets in each
gloves: trangs obviously
rings: 2 sojs or bks
belt: arach
boots: perfect shadow dancers


inventory: anni+ 10 shadow discipline charms....
with this gear u should get a lvl 54 venom, after cta of course... the psn facets do matter! they add a lot to pre-buff!


wwsin armor question - ClanCk - 07-10-2005

Hello again siver. Wouldnt you use chaos and fury rather than 2 5/5 psn dies?And wouldnt you use a 40/15 dungos rather than arachs cuz ur melle not caster?


wwsin armor question - PantallicA - 07-10-2005

Use COH.

The best WWsin on all of bnet is Ja.

Try messaging him and ask to see his stuff in a duel game... perfect EVERYTHING.


wwsin armor question - A|fzZz - 07-10-2005

Ill suggest bramble over coh tho...
res isnt much of a problem with fade..


wwsin armor question - Fuggle - 07-10-2005

My old Wwsin used coh and kicked ***. It was just better for some reason over Bramble.


wwsin armor question - Keitaro - 07-10-2005

CoH+Fade+Kiras=tons of resist. One of the characters FoH, Blizzard and Poison Nova have problems to kill. CoH beats Bramble if you ask me.


wwsin armor question - A|fzZz - 07-10-2005

Ill think it depends who u're facing....

Elemental use coh then....But that combo reduces tons of dmg...coh+kiras=prepare to see low dmg...


wwsin armor question - Keitaro - 07-10-2005

Nope, they do high enough venom dmg, and their weapon dmg stays the same.


wwsin armor question - A|fzZz - 07-10-2005

But glitched bramble 100%...Lets talk about 50%
50%+1 skills+10/-10psn from coa makes TONS of diff imo...


wwsin armor question - Keitaro - 07-11-2005

CoA needs tons of strenght, so i would not use that even if i had the option. You never mentioned that it was a glitzed bramble we talked about. 100% more psn damage is ofc better than the resist, but 50% just aint better than CoH.


wwsin armor question - Silver Ice - 07-11-2005

ClanCk Wrote:Hello again siver. Wouldnt you use chaos and fury rather than 2 5/5 psn dies?And wouldnt you use a 40/15 dungos rather than arachs cuz ur melle not caster?
as u can see i listed a group of items for pre-buffing... these arent items that you use to duel anyone. and no... you also get a lvl 45 fade.. so coa gives you enough dmg reduct anyway.


wwsin armor question - rice4lyfe - 07-15-2005

id say bramble! ive tested ww sins in coh before i know the resist is important but i suggest using bramble! i have max resist using bramble cuz of fade so its all good!!


wwsin armor question - Keitaro - 07-15-2005

rice4lyfe Wrote:id say bramble! ive tested ww sins in coh before i know the resist is important but i suggest using bramble! i have max resist using bramble cuz of fade so its all good!!
One thing is to get max resist in hell, but the other thing is to make sure they stay there.
Three main reasons. Sorceress cold mastery, Paladins conviction aura and Necromancers lower resist curse.
Cold mastery is between -150-200% normaly and in some cases even more. (means you must extend your cold resist with 150-200% to stay secure)
Conviction aura is -150%. (means you must extend your resist with 150% to stay secure)
Lower resist is around -60-70%. (means you must extend your resist with 60-70% to stay secure)
Theese are threaths to your character wich shoud be done as much with as possible, though most people ignore it.