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Pandemonium tristram monster guide - Printable Version +- Blizzard Sector (https://www.blizzsector.co) +-- Forum: Diablo II (https://www.blizzsector.co/forum-4.html) +--- Forum: Diablo II Discussion (https://www.blizzsector.co/forum-15.html) +--- Thread: Pandemonium tristram monster guide (/thread-24269.html) |
Pandemonium tristram monster guide - Meteor_Knight - 11-07-2005 Well I've done uber trist about 10 times, so i thought id re-write my guide since my last one disappeared. this covers monsters attacks and immunities. Monster 1: Horror Mage Basic Information: These come in many varieties, skeletal mages of red, black or white color. (Note: even though they have magic resist, Blessed Hammer and Holy bolt still do full damage to them) Resists: 33DR Their other resists vary on what type they are. If they are poison, they have more poison resist, fire, more fire resist, etc. The white ones usually won't be immune to anything, but the red and black horror mages will be immune to a) poison and b) their elemental type. Red and black mages also have magic resist 50%. Attacks: Charged bolt Poison bolt- Like Andariel's, but weaker. Fire bolt Ice bolt Strategy: However, they pose little threat, even in great numbers and with mephisto's conviction. Ignore these, as you would a quill rat, or a fallen. Threat level-Minimal Monster 2: Pit lord Basic Information: These look exactly like the venom lords of act 4 and 5. However, they have a BIG difference. (Note: even though they have magic resist, Blessed Hammer and Holy bolt still do full damage to them) Resists: 50DR 145 magic 145 fire 145 lightning 145 cold 145 poison resist. Attacks: Normal attack Inferno Strategy: They can do significant damage in large groups, but mainly get in the way of the mouse. If with friends, possibly let one of them keep these in check. Otherwise, take them into account but mainly ignore them. These are probaly the most dangerest minions in uber trist. Threat level-Slight Monster 3: Horror Archer General Information: These look like skeletal archers, found commonly in acts 1,2 and 5. (Note: even though they have magic resist, Blessed Hammer and Holy bolt still do full damage to them) Resists: 33DR 10magic resist 66 fire 66 cold 66 lightning 140 poison resist. Attacks: Guided arrow Strategy: If possible, have someone keep them in low numbers, along with the pit lords. Why? Simple. They shoot guided arrows, that are quite weak by themselves, but in large numbers may cause you to get stuck in block animation, or kill you. These are probaly the second most dangerous minions, after pit lords. Threat level-Slight Monster 4: Returned General Information: These look like skeletal warriors, also found throughout acts 1 and 2. (Note: even though they have magic resist, Blessed Hammer and Holy bolt still do full damage to them) Resists: 33DR 70magic resist 50 fire res 100light res 25cold res 110 poison res. Attacks: Normal attack Strategy: They don't have any special attacks, and are generally just useless. Ignore these guys. Threat level-Minimal Monster 5: Specter Basic Information: These ghosts look like, well...ghosts, found in acts 2 and 5. (Note: even though they have magic resist, Blessed Hammer and Holy bolt still do full damage to them) Resists: 100 DR 50 magic resist 50 cold resist 100 poison resist. Attacks: Normal attack Strategy: They don't do much damage, but can drain your mana, which is a problem for smiters as they don't have leech. They're physical immunity is a pain at times, but these pose hardly any danger to a prepared player. Beware their mana leech though. Threat level-Minimal Monster 6: Dark Lord Basic Information: These look like vampires, similar to the ones found in acts 1-3, and necromancers in full trangs. (Note: even though they have magic resist, Blessed Hammer and Holy bolt still do full damage to them) Resists: 100 DR 33 fire res 33 light res 135 cold res 50 poison res. Attacks: Normal attack Meteor Fire ball Dark fireball- leeches life from you to them. Strategy: However, they are rather pathetic and should be taken lightly. Threat level-Minimal Monster 7: An Evil Force Basic Information: A cage summoned by Diablo, it has very low life. It could let other monsters either get away, or get free hits on you. Resists: 100 cold 100 poison resist. Attacks: None Strategy: Whack it away asap, and you're off. Threat level-Minimal Special Monster 1: Uber Baal Basic Information: Looks like normal baal, pretty much IS normal baal, with more life and stuff. He regenerates life at twice the normal rate. (Note: even though they have magic resist, Blessed Hammer and Holy bolt still do full damage to them) Resists: 75 fire 110 cold 75 lightning 75 poison 50 DR 75 magic resist Attacks: Normal attack Festering Appendages- Tentacle like monsters that appear from the ground and block your escape..hardly. Mana rift- An inferno that drains half your mana which really annoys smiters as they don't have mana leech Chilling armour Teleport Decrepify Antidefense- A curse that lowers defense by 95% Blood mana- Life is taken instead of mana when you use skills taht use mana Incinteration nova- An expanding ring of fire that covers about the whole screen in small firebolts Hoarfrost- A cold wedge that freezes you and knocks you back Destructive strike- Normal attack, plus 120-200% fire damage or 120-160% cold damage Vile Effigy- Creates a clone of Baal that loses life faster, and dies when the real Baal dies Strategy: Weak and easy compared to the other two Prime Evils. Beware his Mana rift and Hoarfrost if you don't have cannot be frozen. Threat level-Great Special Monster 2: Uber Mephisto Basic Information: Once again, much like normal mephisto, except more life and stuff, runs a hecka lot faster, and has conviction. He has lower life than the other 2 Prime Evils, but the conviction makes him the deadliest monster around. You cannot leech life or mana from him. (Note: even though they have magic resist, Blessed Hammer and Holy bolt still do full damage to them) Resists: 75 fire 75 cold 110 lightning 110 poison 20 DR 75 Magic resist Attacks: Normal attack Lightning Charged bolt Blizzard Frost nova Skull Missile- Like an ice blast on steroids. Lots of steroids. It's a fast ball that does a lot of cold damage as well as chilling Conviction- Mephisto's aura is always active until he dies, and lowers your fire, cold, and lightning resists greatly. Strategy: Take Mephisto out first and fast! His conviction aura, along with his skull missile and charged bolt, are absolutely devastating. Melee characters MUST have life tap Threat level-Insanely dangerous! Beware! Special Monster 3: Pandemonium Diablo Basic information: Like Diablo clone. Looks like normal diablo, more life and stuff, blah blah blah. He regenerates life at twive the normal rate. (Note: even though they have magic resist, Blessed Hammer and Holy bolt still do full damage to them) Resists: 110 fire 75 cold 75 lightning 75 poison Attacks: Normal attack Fire Nova- an expanding ring of fire Lightning Bolt of Death/Pink Lightning/Red Lightning Hose- a massive beam that is 50% physical damage, 50% lightning, 100% painful Cold Touch- An attack enchanted with cold damage Fire wall Hellstorm- Like the druid's firestorm, but a hecka lot bigger. Casts if you have the Hellfire torch charm on you An evil force- Basically bone prison, see above Charge Taunt- does nothing Armageddon- Like the druid's Strategy: Lightning inferno can HURT, especially if Mephisto is still around. He isn't as hard as he sounds though, and is the strongest of the 3 Prime Evils. Threat level-Very dangerous! Special Monster 4: Lag Basic Information: Lag is the deadliest enemy in uber trist. With all the monsters, it is VERY common, and 90% cause of death. Resists: 1000% slow computer 1000% slow modem -100% fast computer -150% fast modem Attacks: Freeze game- Freezes game, and drops everyone Slow- Slows everything down on your screen, while monsters attack you as normal Lagout- Only you can move, until it unlags and everything speeds up and you die Strategy: Especially upon entering the portal, run away a little bit and wait for everything to load and lag to calm down a bit, then find a target, preferably one of the Prime Evils, hold down the mouse button and wait. Lag kills, or even worse, drops everyone from the game. Threat level-OFF THE CHART _________________________________________________________ This guide is by no means complete, please point out any additions or errors. Thank you, and good luck! Lastly, could you keep this thread bumped? ive had positive feedback, but it keeps getting bumped to the 2nd page where no-one looks at it Pandemonium tristram monster guide - dkim - 11-12-2005 best time to do trist is early in the morning or late at night, avoid doing it int he day Pandemonium tristram monster guide - Dynafrom - 11-12-2005 Repped, thanks for this guide. Pandemonium tristram monster guide - L4E - 11-12-2005 nice job for the useful info, even though i usually just run in there like a crazy black guy (paladin) and works out for me and u wrote, lol ur guid Wrote:dangerestand, unlike D clone, wich is Uber D, this diablo is called, Pandemonial Diablo or sumtin like that. maybe some1 should sticky this guide Pandemonium tristram monster guide - Meteor_Knight - 11-14-2005 MAJOR update, not yet finished..gutiar class time |