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cl-sorc's sequences - Printable Version +- Blizzard Sector (https://www.blizzsector.co) +-- Forum: Diablo II (https://www.blizzsector.co/forum-4.html) +--- Forum: Hacks Bots and Editors (https://www.blizzsector.co/forum-16.html) +--- Thread: cl-sorc's sequences (/thread-25029.html) |
cl-sorc's sequences - balroxit - 12-04-2005 I just want to that shoul my cl-sorc bot work with orignal sequences? I haven't done anything to sequences... Bot only goes to pindle wp and to couple of lightnings next to the portal, then it goes back to town from pindle portal and then exit the game... then i got error message *Emergeny stop - first run error* 12/03 17:39:54 [I]> Inventory: 16 used 1*1 spaces. 12/03 17:40:11 [W]> Retry a missed teleport. 12/03 17:40:13 [W]> Retry a missed teleport. 12/03 17:40:14 [W]> Retry a missed teleport. 12/03 17:40:15 [W]> Retry a missed teleport. 12/03 17:40:17 [W]> Retry a missed teleport. 12/03 17:40:17 [E]> Teleport failed. 12/03 17:40:17 [W]> Sequence exit required. SEQ4 => WEOT . 1200 . 0 12/03 17:40:17 [E]> Failed or Fast exit required while applying CL_Sorc_GoTo_Pindle sequence. 12/03 17:40:17 [I]> Actual sequence doesnt have "town" in its name AND TP is used in sequences: 12/03 17:40:17 [W]> The bot will jump to next TOWN named sequence: CL_Sorc_BackA5Town 12/03 17:40:32 [W]> Difficuties to return back in town using Town Portal. 12/03 17:40:41 [E]> FromBlockClickTo Error ID: 300, 307, 795, 577, -230, -100, 2, 0 12/03 17:40:41 [E]> StartToDownStairs pathing function failed. 12/03 17:40:41 [E]> Function A5TownPoint failed. 12/03 17:40:41 [W]> Sequence exit required. SEQ4 => FUNC:A5TownPoint . 0 . 0 12/03 17:40:41 [E]> Failed or Fast exit required while applying CL_Sorc_BackA5Town sequence. 12/03 17:40:44 [I]> ==> Cycle: 1 => Run: 1 : Game duration: 51.8 seconds. 12/03 17:40:44 [E]> Emergency stop: first run creation failed. 12/03 17:40:44 [I]> The first run must return successful status everytime. This is my first bot so I havent a clue what's the problem... I tried to watch the manual too. Sry my bad english These are the orginal sequences: ;============================================================ ; CL Sorce MAIN, The MAIN will call these sequences in order: ;============================================================ [MAIN] CL_Sorc_Town_Pre_Cast, 0 CL_Sorc_Town_GoTo_PindleTP, 0 ; CL_Sorc_Will_Use_Cta_OutTown, 0 ; If you dont use CTA comment this sequence with " ; " CL_Sorc_GoTo_Pindle, 0 CL_Sorc_Pre_Attack_Pindle, @Timeout_Pindle_Pre_Attack CL_Sorc_Attack_Pindle, @Timeout_Pindle_Attack CL_Sorc_Pindle_Pickit, 0 CL_Sorc_BackA5Town, 0 CL_Sorc_Town_Goto_Eldritch_Wp, 0 ; CL_Sorc_Will_Use_Cta_OutTown, 0 ; If you dont use CTA comment this sequence with " ; " CL_Sorc_GoTo_Eldritch, 0 CL_Sorc_Pre_Attack_Eldritch, @Timeout_Eldritch_Pre_Attack CL_Sorc_Attack_Eldritch, @Timeout_Eldritch_Attack CL_Sorc_Eldritch_Pickit, 0 CL_Sorc_FromEldritchGoToShenk, 0 CL_Sorc_Pre_Attack_Shenk, @Timeout_Shenk_Pre_Attack CL_Sorc_Attack_Shenk, @Timeout_Shenk_Attack CL_Sorc_Shenk_Corpse_teleport,0 CL_Sorc_Attack_Shenk, @Timeout_Shenk_Attack CL_Sorc_Shenk_Pickit, 0 ; And below all the sequences called above, not necessary in order: ;===================================== ; CL Sorce will precast at downstairs ;===================================== [CL_Sorc_Town_Pre_Cast] SR(@Random_Delay_Before_Eldritch) K(@Frozen_Armor_Key) S(@Key_Push_Delay) RC(400,60) SR(@Pre-Cast_Random_Delay) K(@Mana_Shield_Key) S(@Key_Push_Delay) RC(400,60) SR(@Pre-Cast_Random_Delay) EXIT ;============== ; Go to Pindle TP ;============== [CL_Sorc_Town_GoTo_PindleTP] FUNC:A5WPtoATP ;============== ; Go to Pindle ;============== [CL_Sorc_GoTo_Pindle] K(@Teleport_Key) S(@Key_Push_Delay) BRC(400,-310) WEOT(@Wait_End_Of_Teleport_Delay) RC(735,35) WEOT(@Wait_End_Of_Teleport_Delay) BRC(600,-30) WEOT(@Wait_End_Of_Teleport_Delay) K(@Lightning_Key) S(@Key_Push_Delay) EXIT ;================================= ; PindleSkin Primary Light Attack ;================================= [CL_Sorc_Pre_Attack_Pindle] K(@Lightning_Key) BRCD(285,-13) S(@Attack_Loop_Delay) CLM CML CMDEAD CTOE. ;===================== ; Pindle Light Attack ;===================== [CL_Sorc_Attack_Pindle] K(@Lightning_Key) RCD(MFOC) S(@Attack_Loop_Delay) CLM CML CMDEAD CTOE. ;=============== ; Pindle Pickit ;=============== [CL_Sorc_Pindle_Pickit] S(300) K(@Teleport_Key) S(@Key_Push_Delay) RC(560,190) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML S(200) PICKIT(600) EXIT ;============= ; BackToTownA5 ;============= [CL_Sorc_BackA5Town] K(@TP_Scroll_Key) S(@Key_Push_Delay) FUNC:TOWNTP ; Return to town using tp FUNC:A5TownPoint ; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP. EXIT ;============================================== ; CL Sorce Goto Frigid Highlands (Eldritch WP) ;============================================== [CL_Sorc_Town_Goto_Eldritch_Wp] FUNC:A5EWP ; This function will go from A5 Town WP to Eldritch WayPoint. EXIT ;=============== ; Optional: CTA ;=============== [CL_Sorc_Will_Use_Cta_OutTown] S(@WP_Menu_Delay) SWITCH1 ; Internal SWITCH1 command (Switch to secondary gear). K(@Battle_Commands_Key) S(@Key_Push_Delay) RC(500,60) SR(@Pre-Cast_Random_Delay) K(@Battle_Orders_Key) S(@Key_Push_Delay) RC(500,60) S(@Pre-Cast_Random_Delay) SWITCH2 ; Internal SWITCH1 command (Switch back to primary gear). EXIT ;================ ; Go to Eldritch ;================ [CL_Sorc_GoTo_Eldritch] K(@Teleport_Key) S(@Key_Push_Delay) BRC(155,-60) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML BRC(70,-330) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML K(@Lightning_Key) S(@Key_Push_Delay) EXIT ;===================================== ; Eldritch Primary Light Attack(loop) ;===================================== [CL_Sorc_Pre_Attack_Eldritch] K(@Lightning_Key) RCD(450,50) S(@Attack_Loop_Delay) CLM CML CMDEAD CTOE ;============================= ; Eldritch Chain-Light Attack ;============================= [CL_Sorc_Attack_Eldritch] K(@Chain_Lightning_Key) RCD(MFOC) S(@Attack_Loop_Delay) CLM CML CMDEAD CTOE ;================= ; Eldritch Pickit ;================= [CL_Sorc_Eldritch_Pickit] S(300) K(@Teleport_Key) S(@Key_Push_Delay) RC(440, 140) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML S(200) PICKIT(600) EXIT ;================= ; Goto Shenk ;================= [Cl_Sorc_FromEldritchGoToShenk] RC(430, 510) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML RC(430, 510) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML RC(430, 510) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML BRC(300,140) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML BRC(690,330) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML BRC(650,260) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML BRC(360,350) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML RC(747,545) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML EXIT ;===================================== ; Shenk Primary Light Attack(loop) ;===================================== [CL_Sorc_Pre_Attack_Shenk] K(@Lightning_Key) BRCD(330,330) S(@Attack_Loop_Delay) CLM CML CMDEAD CTOE ;============================= ; Shenk Chain-Light Attack ;============================= [CL_Sorc_Attack_Shenk] K(@Chain_Lightning_Key) RCD(MFOC) S(@Attack_Loop_Delay) CLM CML CMDEAD CTOE. ;========================== ; Shenk Corpse teleport to ;========================== [CL_Sorc_Shenk_Corpse_teleport] S(300) K(@Teleport_Key) S(@Key_Push_Delay) BRC(300, 300) WEOT(@Wait_End_Of_Teleport_Delay) ;============================================= ; Simple Pickit (used multiple times at shenk. ;============================================= [CL_Sorc_Shenk_Pickit] CLM CML S(200) PICKIT(600) EXIT; cl-sorc's sequences - ridewithme69 - 12-08-2005 it worked for my cl sorc... cept now on my new computer it wont click the save and exit at the end of the run, so if anyone knows how to solve that please let me know, i made a post |