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My Tornado Druid Script - Printable Version +- Blizzard Sector (https://www.blizzsector.co) +-- Forum: Diablo II (https://www.blizzsector.co/forum-4.html) +--- Forum: Hacks Bots and Editors (https://www.blizzsector.co/forum-16.html) +--- Thread: My Tornado Druid Script (/thread-27487.html) |
My Tornado Druid Script - eqiz - 03-02-2006 Well i had my tornado druid completely decked out so i edited the sorc sequence and this is what i came up with... Yes i disabled the check mercs life... reason? it thinks the bear is a merc so when he iis about to die then it exits... I kind of have a hard time killing shrenk so if anyone can come up with a better sequence then please do. [VARS] ;############################################################################## ; ; INSERT THE SEQUENCES YOU WANT EXECUTE IN THIS FILE... ; ;############################################################################## ; Absolutly read the mm.BOT.MANUAL.htm to understand what you are doing. ; Usefull tool to create & tweak sequences is in \Tools\mm.RBlocks.exe ; Dont forget to try the special SEQ mode to create sequences (mm.BOT.ini) ;############################################################################## ; ----------- cut here ----------- cut here ----------- cut here ------------- ;============================================================================== ; MM's light sorce sequences: Pindle, Eldritch, and Shenk runs. ;============================================================================== ; Default sequence is the light sorce one, but you can replace it or edit it ; by whatever you want. Refers the MANUAL to know more about light sorce & merc. ; Lightning sorce is the easiest & cheapest character to proceed Pindle, Eldritch ; and Shenk runs for MFing, but much others builts are possible, of course! ; Dont forget to check your keys settings in \Config\mm.BOT.ini !! ;============================================================================== ; Replace below the control keys your character use in game for these skills: ; Note; All these skills are at the right click side. ;============================================================================== @Oak_Key = 9 ; Frozen Armor Skill Key (put a blank if you dont have) @BO_Key = 8 ; Frozen Armor Skill Key (put a blank if you dont have) @TP_Scroll_Key = 6 ; TP Scroll Skill key (must have it and a TP tome...) @Teleport_Key = 2 ; Teleport Skill Key (must have it) @Tornado_Key = 1 ; Lightning Skill Key (must have it) @Chain_Tornado_Key = 1 ; ChainLightning Skill Key (must have it) @Bear_Key = 5 ; Frozen Armor Skill Key (put a blank if you dont have) @DamageShield_Key = 4 ; Mana Shield Skill Key (put a blank if you dont have) @Battle_Commands_Key = 7 ; Battle Commands Skill Key (leave blank if you dont have) @Hurrican_Key = 3 ; Battle Orders Skill Key (leave blank if you dont have) ;============================================================================== ; Eventually change the settings below to resolve problems or increase speed. ;============================================================================== @Random_Delay_Before_Eldritch = 100,200 ; <mini>,<maxi> TOWN random delay (ms.) @Random_Delay_Before_Pindle = 100,200 ; <mini>,<maxi> TOWN random delay (ms.) @Wait_End_Of_Teleport_Delay = 1200 ; Delay before retry to teleport (ms.) @Timeout_Eldritch_Pre_Attack = 4000 ; Maximum primary attack time on Eldritch (ms.) @Timeout_Shenk_Pre_Attack = 4000 ; Maximum primary attack time on Shenk (ms.) @Timeout_Pindle_Pre_Attack = 4000 ; Maximum primary attack time on Pindle (ms.) @Timeout_Eldritch_Attack = 20000 ; Maximum main attack time on Eldritch (ms.) @Timeout_Shenk_Attack = 20000 ; Maximum main attack time on Shenk (ms.) @Timeout_Pindle_Attack = 20000 ; Maximum main attack time on Pindle (ms.) @Pre-Cast_Random_Delay = 300,400 ; Random Delay when casting CTA or Pre-Cast (ms.) @Attack_Loop_Delay = 100 ; Tweak it to change attacks loop/cast speed (ms.) @Key_Push_Delay = 100 ; Delay to let the Skills appears at right click (ms.) @WP_Menu_Delay = 400 ; Delay x2 to wait the WP menu appears at screen. ;============================================================================== ;============================================================ ; CL Sorce MAIN, The MAIN will call these sequences in order: ;============================================================ [MAIN] CL_Sorc_Town_Pre_Cast, 0 CL_Sorc_Town_GoTo_PindleTP, 0 CL_Sorc_Will_Use_Cta_OutTown, 0 ; If you dont use CTA comment this sequence with " ; " CL_Sorc_GoTo_Pindle, 0 CL_Sorc_Pre_Attack_Pindle, @Timeout_Pindle_Pre_Attack CL_Sorc_TeleToPindle, 0 CL_Sorc_Attack_Pindle, @Timeout_Pindle_Attack CL_Sorc_Pindle_Pickit, 0 CL_Sorc_BackA5Town, 0 CL_Sorc_Town_Goto_Eldritch_Wp, 0 CL_Sorc_Will_Use_Cta_OutTown, 0 ; If you dont use CTA comment this sequence with " ; " CL_Sorc_GoTo_Eldritch, 0 CL_Sorc_Pre_Attack_Eldritch, @Timeout_Eldritch_Pre_Attack CL_Sorc_TeleToEld, 0 CL_Sorc_Attack_Eldritch, @Timeout_Eldritch_Attack CL_Sorc_Eldritch_Pickit, 0 CL_Sorc_FromEldritchGoToShenk, 0 CL_Sorc_Pre_Attack_Shenk, @Timeout_Shenk_Pre_Attack CL_Sorc_TeleToShenk, 0 CL_Sorc_Attack_Shenk, @Timeout_Shenk_Attack CL_Sorc_Attack_Shenk, @Timeout_Shenk_Attack CL_Sorc_Attack_Shenk, @Timeout_Shenk_Attack CL_Sorc_Shenk_Corpse_teleport,0 CL_Sorc_Attack_Shenk, @Timeout_Shenk_Attack CL_Sorc_Shenk_Pickit, 0 ; And below all the sequences called above, not necessary in order: ;===================================== ; CL Sorce will precast at downstairs ;===================================== [CL_Sorc_Town_Pre_Cast] SR(@Random_Delay_Before_Eldritch) K(@Bear_Key) S(@Key_Push_Delay) RC(400,60) SR(@Pre-Cast_Random_Delay) SR(@Pre-Cast_Random_Delay) K(@Oak_Key) S(@Key_Push_Delay) RC(400,60) SR(@Pre-Cast_Random_Delay) K(@DamageShield_Key) S(@Key_Push_Delay) RC(400,60) SR(@Pre-Cast_Random_Delay) EXIT ;============== ; Go to Pindle TP ;============== [CL_Sorc_Town_GoTo_PindleTP] FUNC:A5WPtoATP ;============== ; Go to Pindle ;============== [CL_Sorc_GoTo_Pindle] K(@Teleport_Key) S(@Key_Push_Delay) BRC(400,-310) WEOT(@Wait_End_Of_Teleport_Delay) RC(735,35) WEOT(@Wait_End_Of_Teleport_Delay) BRC(600,-30) WEOT(@Wait_End_Of_Teleport_Delay) K(@Tornado_Key) S(@Key_Push_Delay) EXIT ;================================= ; PindleSkin Primary Light Attack ;================================= [CL_Sorc_Pre_Attack_Pindle] K(@Tornado_Key) BRCD(285,-13) S(@Attack_Loop_Delay) CLM ; CML CMDEAD CTOE. ;===================== ; Pindle Light Attack ;===================== [CL_Sorc_TeleToPindle] S(300) K(@Teleport_Key) S(@Key_Push_Delay) RC(560,190) WEOT(@Wait_End_Of_Teleport_Delay) Exit [CL_Sorc_Attack_Pindle] K(@Tornado_Key) RCD(MFOC) S(@Attack_Loop_Delay) K(@Tornado_Key) RCD(MFOC) S(@Attack_Loop_Delay) K(@Tornado_Key) RCD(MFOC) S(@Attack_Loop_Delay) CLM ; CML CMDEAD CTOE. ;=============== ; Pindle Pickit ;=============== [CL_Sorc_Pindle_Pickit] S(300) K(@Teleport_Key) S(@Key_Push_Delay) RC(560,190) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML S(200) PICKIT(600) EXIT ;============= ; BackToTownA5 ;============= [CL_Sorc_BackA5Town] K(@TP_Scroll_Key) S(@Key_Push_Delay) FUNC:TOWNTP ; Return to town using tp FUNC:A5TownPoint ; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP. EXIT ;============================================== ; CL Sorce Goto Frigid Highlands (Eldritch WP) ;============================================== [CL_Sorc_Town_Goto_Eldritch_Wp] FUNC:A5EWP ; This function will go from A5 Town WP to Eldritch WayPoint. EXIT ;=============== ; Optional: CTA ;=============== [CL_Sorc_Will_Use_Cta_OutTown] S(@WP_Menu_Delay) SWITCH1 ; Internal SWITCH1 command (Switch to secondary gear). SR(@Pre-Cast_Random_Delay) SR(@Pre-Cast_Random_Delay) K(@Hurrican_Key) S(@Key_Push_Delay) S(@Key_Push_Delay) S(@Key_Push_Delay) RC(500,60) S(@Pre-Cast_Random_Delay) K(@Battle_Commands_Key) S(@Key_Push_Delay) S(@Key_Push_Delay) S(@Key_Push_Delay) RC(500,60) SR(@Pre-Cast_Random_Delay) K(@BO_Key) S(@Key_Push_Delay) S(@Key_Push_Delay) S(@Key_Push_Delay) RC(500,60) S(@Pre-Cast_Random_Delay) SWITCH2 ; Internal SWITCH1 command (Switch back to primary gear). EXIT ;================ ; Go to Eldritch ;================ [CL_Sorc_GoTo_Eldritch] K(@Teleport_Key) S(@Key_Push_Delay) BRC(155,-60) WEOT(@Wait_End_Of_Teleport_Delay) ; CLM CML BRC(70,-330) WEOT(@Wait_End_Of_Teleport_Delay) ; CLM CML K(@Tornado_Key) S(@Key_Push_Delay) EXIT ;===================================== ; Eldritch Primary Light Attack(loop) ;===================================== [CL_Sorc_Pre_Attack_Eldritch] K(@Tornado_Key) RCD(450,50) S(@Attack_Loop_Delay) CLM ; CML CMDEAD CTOE ;============================= ; Eldritch Chain-Light Attack ;============================= [CL_Sorc_TeleToEld] S(300) K(@Teleport_Key) S(@Key_Push_Delay) RC(560,190) WEOT(@Wait_End_Of_Teleport_Delay) Exit [CL_Sorc_Attack_Eldritch] S(@Key_Push_Delay) K(@Chain_Tornado_Key) RCD(MFOC) S(@Attack_Loop_Delay) S(@Key_Push_Delay) K(@Chain_Tornado_Key) RCD(MFOC) S(@Attack_Loop_Delay) S(@Key_Push_Delay) K(@Chain_Tornado_Key) RCD(MFOC) CLM ; CML CMDEAD CTOE ;================= ; Eldritch Pickit ;================= [CL_Sorc_Eldritch_Pickit] S(300) K(@Teleport_Key) S(@Key_Push_Delay) RC(440, 140) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML S(200) PICKIT(600) EXIT ;================= ; Goto Shenk ;================= [Cl_Sorc_FromEldritchGoToShenk] RC(430, 510) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML RC(430, 510) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML RC(430, 510) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML BRC(300,140) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML BRC(690,330) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML BRC(650,260) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML BRC(360,350) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML RC(747,545) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML EXIT ;===================================== ; Shenk Primary Light Attack(loop) ;===================================== [CL_Sorc_Pre_Attack_Shenk] K(@Tornado_Key) BRCD(330,330) S(@Attack_Loop_Delay) CLM ; CML CMDEAD CTOE ;============================= ; Shenk Chain-Light Attack ;============================= [CL_Sorc_TeleToShenk] S(300) K(@Teleport_Key) S(@Key_Push_Delay) BRC(300, 300) WEOT(@Wait_End_Of_Teleport_Delay) Exit [CL_Sorc_Attack_Shenk] S(@Key_Push_Delay) K(@Chain_Tornado_Key) RCD(MFOC) S(@Attack_Loop_Delay) S(@Key_Push_Delay) K(@Chain_Tornado_Key) RCD(MFOC) S(@Attack_Loop_Delay) S(@Key_Push_Delay) K(@Chain_Tornado_Key) RCD(MFOC) S(@Attack_Loop_Delay) S(@Key_Push_Delay) K(@Chain_Tornado_Key) RCD(MFOC) S(@Attack_Loop_Delay) CLM ; CML CMDEAD CTOE. ;========================== ; Shenk Corpse teleport to ;========================== [CL_Sorc_Shenk_Corpse_teleport] S(300) K(@Teleport_Key) S(@Key_Push_Delay) BRC(300, 300) WEOT(@Wait_End_Of_Teleport_Delay) ;============================================= ; Simple Pickit (used multiple times at shenk. ;============================================= [CL_Sorc_Shenk_Pickit] CLM ; CML S(200) PICKIT(600) EXIT My Tornado Druid Script - ggkthx - 03-02-2006 nice My Tornado Druid Script - eqiz - 03-03-2006 yea its not that bad of a script but shenk likes to teleport away so that is usally what happens... anyone know a way to make the script loc on him and tele to him? Additional Comment: ok i fixed my script i wrote and now it completely kills shenk everytime.. please post comments.. [VARS] ;############################################################################## ; ; INSERT THE SEQUENCES YOU WANT EXECUTE IN THIS FILE... ; ;############################################################################## ; Absolutly read the mm.BOT.MANUAL.htm to understand what you are doing. ; Usefull tool to create & tweak sequences is in \Tools\mm.RBlocks.exe ; Dont forget to try the special SEQ mode to create sequences (mm.BOT.ini) ;############################################################################## ; ----------- cut here ----------- cut here ----------- cut here ------------- ;============================================================================== ; MM's light sorce sequences: Pindle, Eldritch, and Shenk runs. ;============================================================================== ; Default sequence is the light sorce one, but you can replace it or edit it ; by whatever you want. Refers the MANUAL to know more about light sorce & merc. ; Lightning sorce is the easiest & cheapest character to proceed Pindle, Eldritch ; and Shenk runs for MFing, but much others builts are possible, of course! ; Dont forget to check your keys settings in \Config\mm.BOT.ini !! ;============================================================================== ; Replace below the control keys your character use in game for these skills: ; Note; All these skills are at the right click side. ;============================================================================== @Oak_Key = 9 ; Frozen Armor Skill Key (put a blank if you dont have) @BO_Key = 8 ; Frozen Armor Skill Key (put a blank if you dont have) @TP_Scroll_Key = 6 ; TP Scroll Skill key (must have it and a TP tome...) @Teleport_Key = 2 ; Teleport Skill Key (must have it) @Tornado_Key = 1 ; Lightning Skill Key (must have it) @Chain_Tornado_Key = 1 ; ChainLightning Skill Key (must have it) @Bear_Key = 5 ; Frozen Armor Skill Key (put a blank if you dont have) @DamageShield_Key = 4 ; Mana Shield Skill Key (put a blank if you dont have) @Battle_Commands_Key = 7 ; Battle Commands Skill Key (leave blank if you dont have) @Hurrican_Key = 3 ; Battle Orders Skill Key (leave blank if you dont have) ;============================================================================== ; Eventually change the settings below to resolve problems or increase speed. ;============================================================================== @Random_Delay_Before_Eldritch = 100,200 ; <mini>,<maxi> TOWN random delay (ms.) @Random_Delay_Before_Pindle = 100,200 ; <mini>,<maxi> TOWN random delay (ms.) @Wait_End_Of_Teleport_Delay = 1200 ; Delay before retry to teleport (ms.) @Timeout_Eldritch_Pre_Attack = 4000 ; Maximum primary attack time on Eldritch (ms.) @Timeout_Shenk_Pre_Attack = 4000 ; Maximum primary attack time on Shenk (ms.) @Timeout_Pindle_Pre_Attack = 4000 ; Maximum primary attack time on Pindle (ms.) @Timeout_Eldritch_Attack = 20000 ; Maximum main attack time on Eldritch (ms.) @Timeout_Shenk_Attack = 20000 ; Maximum main attack time on Shenk (ms.) @Timeout_Pindle_Attack = 20000 ; Maximum main attack time on Pindle (ms.) @Pre-Cast_Random_Delay = 300,400 ; Random Delay when casting CTA or Pre-Cast (ms.) @Attack_Loop_Delay = 100 ; Tweak it to change attacks loop/cast speed (ms.) @Key_Push_Delay = 100 ; Delay to let the Skills appears at right click (ms.) @WP_Menu_Delay = 400 ; Delay x2 to wait the WP menu appears at screen. ;============================================================================== ;============================================================ ; CL Sorce MAIN, The MAIN will call these sequences in order: ;============================================================ [MAIN] CL_Sorc_Town_Pre_Cast, 0 CL_Sorc_Town_GoTo_PindleTP, 0 CL_Sorc_Will_Use_Cta_OutTown, 0 ; If you dont use CTA comment this sequence with " ; " CL_Sorc_GoTo_Pindle, 0 CL_Sorc_Pre_Attack_Pindle, @Timeout_Pindle_Pre_Attack CL_Sorc_TeleToPindle, 0 CL_Sorc_Attack_Pindle, @Timeout_Pindle_Attack CL_Sorc_Pindle_Pickit, 0 CL_Sorc_BackA5Town, 0 CL_Sorc_Town_Goto_Eldritch_Wp, 0 CL_Sorc_Will_Use_Cta_OutTown, 0 ; If you dont use CTA comment this sequence with " ; " CL_Sorc_GoTo_Eldritch, 0 CL_Sorc_Pre_Attack_Eldritch, @Timeout_Eldritch_Pre_Attack CL_Sorc_TeleToEld, 0 CL_Sorc_Attack_Eldritch, @Timeout_Eldritch_Attack CL_Sorc_Eldritch_Pickit, 0 CL_Sorc_FromEldritchGoToShenk, 0 CL_Sorc_Pre_Attack_Shenk, @Timeout_Shenk_Pre_Attack CL_Sorc_TeleToShenk, 0 CL_Sorc_Attack_Shenk, @Timeout_Shenk_Attack CL_Sorc_Shenk_Pickit, 0 ; And below all the sequences called above, not necessary in order: ;===================================== ; CL Sorce will precast at downstairs ;===================================== [CL_Sorc_Town_Pre_Cast] SR(@Random_Delay_Before_Eldritch) K(@Bear_Key) S(@Key_Push_Delay) RC(400,60) SR(@Pre-Cast_Random_Delay) SR(@Pre-Cast_Random_Delay) K(@Oak_Key) S(@Key_Push_Delay) RC(400,60) SR(@Pre-Cast_Random_Delay) K(@DamageShield_Key) S(@Key_Push_Delay) RC(400,60) SR(@Pre-Cast_Random_Delay) EXIT ;============== ; Go to Pindle TP ;============== [CL_Sorc_Town_GoTo_PindleTP] FUNC:A5WPtoATP ;============== ; Go to Pindle ;============== [CL_Sorc_GoTo_Pindle] K(@Teleport_Key) S(@Key_Push_Delay) BRC(400,-310) WEOT(@Wait_End_Of_Teleport_Delay) RC(735,35) WEOT(@Wait_End_Of_Teleport_Delay) BRC(600,-30) WEOT(@Wait_End_Of_Teleport_Delay) K(@Tornado_Key) S(@Key_Push_Delay) EXIT ;================================= ; PindleSkin Primary Light Attack ;================================= [CL_Sorc_Pre_Attack_Pindle] K(@Tornado_Key) BRCD(285,-13) S(@Attack_Loop_Delay) CLM ; CML CMDEAD CTOE. ;===================== ; Pindle Light Attack ;===================== [CL_Sorc_TeleToPindle] S(300) K(@Teleport_Key) S(@Key_Push_Delay) RC(560,190) WEOT(@Wait_End_Of_Teleport_Delay) Exit [CL_Sorc_Attack_Pindle] K(@Tornado_Key) RCD(MFOC) S(@Attack_Loop_Delay) K(@Tornado_Key) RCD(MFOC) S(@Attack_Loop_Delay) K(@Tornado_Key) RCD(MFOC) S(@Attack_Loop_Delay) CLM ; CML CMDEAD CTOE. ;=============== ; Pindle Pickit ;=============== [CL_Sorc_Pindle_Pickit] S(300) K(@Teleport_Key) S(@Key_Push_Delay) RC(560,190) WEOT(@Wait_End_Of_Teleport_Delay) ; CML S(200) PICKIT(600) CLM EXIT ;============= ; BackToTownA5 ;============= [CL_Sorc_BackA5Town] K(@TP_Scroll_Key) S(@Key_Push_Delay) FUNC:TOWNTP ; Return to town using tp FUNC:A5TownPoint ; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP. EXIT ;============================================== ; CL Sorce Goto Frigid Highlands (Eldritch WP) ;============================================== [CL_Sorc_Town_Goto_Eldritch_Wp] FUNC:A5EWP ; This function will go from A5 Town WP to Eldritch WayPoint. EXIT ;=============== ; Optional: CTA ;=============== [CL_Sorc_Will_Use_Cta_OutTown] S(@WP_Menu_Delay) SWITCH1 ; Internal SWITCH1 command (Switch to secondary gear). SR(@Pre-Cast_Random_Delay) SR(@Pre-Cast_Random_Delay) K(@Hurrican_Key) S(@Key_Push_Delay) S(@Key_Push_Delay) S(@Key_Push_Delay) RC(500,60) S(@Pre-Cast_Random_Delay) K(@Battle_Commands_Key) S(@Key_Push_Delay) S(@Key_Push_Delay) S(@Key_Push_Delay) RC(500,60) SR(@Pre-Cast_Random_Delay) K(@BO_Key) S(@Key_Push_Delay) S(@Key_Push_Delay) S(@Key_Push_Delay) RC(500,60) S(@Pre-Cast_Random_Delay) SWITCH2 ; Internal SWITCH1 command (Switch back to primary gear). EXIT ;================ ; Go to Eldritch ;================ [CL_Sorc_GoTo_Eldritch] K(@Teleport_Key) S(@Key_Push_Delay) BRC(155,-60) WEOT(@Wait_End_Of_Teleport_Delay) ; CLM CML BRC(70,-330) WEOT(@Wait_End_Of_Teleport_Delay) ; CLM CML K(@Tornado_Key) S(@Key_Push_Delay) EXIT ;===================================== ; Eldritch Primary Light Attack(loop) ;===================================== [CL_Sorc_Pre_Attack_Eldritch] K(@Tornado_Key) RCD(450,50) S(@Attack_Loop_Delay) CLM ; CML CMDEAD CTOE ;============================= ; Eldritch Chain-Light Attack ;============================= [CL_Sorc_TeleToEld] S(300) K(@Teleport_Key) S(@Key_Push_Delay) RC(560,190) WEOT(@Wait_End_Of_Teleport_Delay) Exit [CL_Sorc_Attack_Eldritch] S(@Key_Push_Delay) K(@Chain_Tornado_Key) RCD(MFOC) S(@Attack_Loop_Delay) S(@Key_Push_Delay) K(@Chain_Tornado_Key) RCD(MFOC) S(@Attack_Loop_Delay) S(@Key_Push_Delay) K(@Chain_Tornado_Key) RCD(MFOC) CLM ; CML CMDEAD CTOE ;================= ; Eldritch Pickit ;================= [CL_Sorc_Eldritch_Pickit] S(300) K(@Teleport_Key) S(@Key_Push_Delay) RC(440, 140) WEOT(@Wait_End_Of_Teleport_Delay) ; CML S(200) PICKIT(600) CLM EXIT ;================= ; Goto Shenk ;================= [Cl_Sorc_FromEldritchGoToShenk] RC(430, 510) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML RC(430, 510) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML RC(430, 510) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML BRC(300,140) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML BRC(690,330) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML BRC(650,260) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML BRC(360,350) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML RC(747,545) WEOT(@Wait_End_Of_Teleport_Delay) CLM ; CML EXIT ;===================================== ; Shenk Primary Light Attack(loop) ;===================================== [CL_Sorc_Pre_Attack_Shenk] K(@Tornado_Key) BRCD(330,330) S(@Attack_Loop_Delay) CLM ; CML CMDEAD CTOE ;============================= ; Shenk Chain-Light Attack ;============================= [CL_Sorc_TeleToShenk] S(300) K(@Teleport_Key) S(@Key_Push_Delay) BRC(300, 300) WEOT(@Wait_End_Of_Teleport_Delay) CMDEAD Exit [CL_Sorc_Attack_Shenk] S(@Key_Push_Delay) K(@Chain_Tornado_Key) RCD(MFOC) S(@Attack_Loop_Delay) S(@Key_Push_Delay) K(@Chain_Tornado_Key) RCD(MFOC) S(@Attack_Loop_Delay) S(@Key_Push_Delay) K(@Chain_Tornado_Key) RCD(MFOC) S(@Attack_Loop_Delay) CLM ; CML CMDEAD CTOE. ;============================================= ; Simple Pickit (used multiple times at shenk. ;============================================= [CL_Sorc_Shenk_Pickit] S(300) K(@Teleport_Key) S(@Key_Push_Delay) BRC(300, 300) WEOT(@Wait_End_Of_Teleport_Delay) ; CML S(200) PICKIT(600) CLM EXIT |