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Mod Crash - Printable Version +- Blizzard Sector (https://www.blizzsector.co) +-- Forum: Diablo II (https://www.blizzsector.co/forum-4.html) +--- Forum: Mods and Mod Making (https://www.blizzsector.co/forum-20.html) +--- Thread: Mod Crash (/thread-29933.html) |
Mod Crash - Doono - 05-13-2006 Ok basically i made a charm that works by placing certain runes in the cube with it to improve its stats, this part works fine however it has one major bug that i dont know how to squash. Ive set it so you can only have one on you at a time however the game wont stop you from crafting a second one using the cube. but by crafting a second one while holding one will make the game crash. Just wondering if this board has any mod makers that know how to fix this problem. Mod Crash - jedimaster86 - 05-14-2006 If you can get a hold of Volf he may be able to help you out....try PM'ing him. Mod Crash - volf - 05-23-2006 Didnt se this post before. Im guessing the charm is an unique item and you didnt set nolimit column to 1 for it. Doing so will prevent the crash when you spawn a second one in the same game Mod Crash - Doono - 05-23-2006 ok that works but isnt quite what i want. Anyway to make it so that you cna only create one using the cube? I guess i could make a recipe using 2 items that can't be found. Another question, you know fo anyway to make the item un selectable or undropable without code editing? Mod Crash - volf - 05-23-2006 Doono Wrote:ok that works but isnt quite what i want. Anyway to make it so that you cna only create one using the cube?Not without code editing ![]() Doono Wrote:Another question, you know fo anyway to make the item un selectable or undropable without code editing?Unselectable would most likely need code editing (are you making a permanent charm that cant be removed from inventory or something similar?). Undroppable is easy, just base the item on a new item type Mod Crash - Doono - 05-23-2006 blah, ok no worries ill just have to hope the person who plays it realises how usefull that charm is later on. Ill just make a recipe and give him the items to start to create it. If he drops it and loses it that's their problem. |