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BlizzSector's Community/Clan Guide - Printable Version +- Blizzard Sector (https://www.blizzsector.co) +-- Forum: General Gaming (https://www.blizzsector.co/forum-6.html) +--- Forum: PC Gaming (https://www.blizzsector.co/forum-65.html) +--- Thread: BlizzSector's Community/Clan Guide (/thread-31932.html) |
BlizzSector's Community/Clan Guide - Blo0dyEnigma - 07-03-2006 BlizzSector's Community/Clan Guide A t t a c k i n g If you want to win, you need to attack. Strike first! Kill him before he kills you! Yeah. Yeah. Yeah. Do you have any idea how to? In some sense probably yes, but really? Probably not. Well, you have a gun, armor, and your wits. Now you must find an enemy and kill him, without being killed yourself. You'll need to think about how to proceed. Whether you are a CT or a T can have a large influence on which course of action to take. Hostage maps (cs_ maps) T's generally camp or guard, you pick the term... Camping/Guarding involves a player staying at his spawn point, or other secure location, waiting for the opposition to come to him. Simply put, in Facility when the Ts wait and snipe the CTs coming through one of the doors. Since Ts are supposed to protect the hostages, this is considered honorable. CTs have no such responsibility so CTs are "camping" rather than "guarding." It is considered reprehensible for CTs to do such. Likewise, CTs are "supposed" to "rush" or charge the Ts. If Ts were to do this, a33;la Siege, it perceived the same as CTs camping. "Rushing" is usually an effective tactic for a winning team, whether it be T or CT however. It gives the opponent little time to purchase weapons and Kevlar, and can lead to a quick win. For this reason, losing teams may also try this tactic. Basically rushing for terrorists is a whole lot more worse then camping as a CT, in fact camping as a CT is just fine, although level design usually forces the CTs be the one to storm the fort. Cs_assault can result in absolute deadlock if CTs camp, as they can't get in, and Ts can't get out. On all other cs_ maps though, there is no excuse for CTs to be camping, as it will only result in the CTs losing the match due to their failure with regards to rescuing the hostages. Defusion/C4 (de_) maps T's are generally on the offensive! Rush towards the bomb spot, plant the bombs and then go to defense. Usually the CTs guard the bomb spot, waiting for Ts to come along. Once the bomb is planted CTs must rush in and defuse it! Assasination (as_) maps CTs on this level must rush, as its the easiest way to win. If the VIP doesn't get to the escape point, you lose, so practice sprinting across the level, and finding the quickest routes. Ts, on the other hand, have the luxury of being able to camp at the escape points, and if these are well enough covered, the CTs will have very little chance of success. Find good places to hide that have good views of the escape points, and stick with them. Once you have decided your basic tactic, you must then execute it. You should defend yourself (outlined later) and evade the opponent (also outlined later). Sneak up behind your target and give a few rounds to the head from your MP5 or a slug to the chest from a G3 (example weapons ![]() You should master favorite your weapon. This will require practice. However, do not neglect other weapons, you may pick up an AK-47 and need to use it. Learn the ins and outs of all the weapons. You may have a favorite, if so use it if you can. Develop your own special tactics with weapons. Strafing (moving horizontally) while firing from a gun will increase the spread of your fire. If the enemy is in motion, this can get you aligned with him for at least a few rounds to hit. It also prevents you from being shot at as well. Ducking is very useful, most players will be running around and will probably miss a whole lot, while you have excellent accuracy! The most important thing is to shoot first, but only shoot if you can kill. Do not take a shot if you cannot take down your opponent. Doing so could result in death. You don't want to die, do you? Thought not. If someone is running in your direction, don't start taking erratic shots at them. Wait for a clear target, as there is no point in giving up your position so you can cause him 10% damage. If you can see him and he can't see you, go for a head shot. Take your time, and this particularly applies to panicky snipers, who as soon as they have someone in their sights, they fire, regardless of whether or not they hit them in the head or the foot. Stay calm, and go for the head. Be cautious yet strong. Practice. Practice. Practice. Play and you will get better, get a buddy to practice with you. Whatever you do, do something. New players shouldn't try and rush ahead, but instead stick to the middle of the group and try to give cover fire. There's no point in being mowed down first, especially if you're new to CS and don't know the level design. Get to know the level, and never run around a blind corner. Go slowly, check behind blind spots such as boxes as you run past, as many a time entire squads of players have been mowed down by a camper with a Para machine gun who was hiding behind a box that they didn't bother to look behind. As an important anti-camper technique, always buy grenades of some sort. They are ideal for flushing out someone who is camping in an "unbeatable" position (e.g. on a ledge above a door). Using either HE grenades or Flashbangs can give you a few valuable seconds in which to rush in and finish him off. D e f e n d i n g Defending yourself is obviously an important aspect of CS. Without it, you'll be spending a lot of time floating, and not much shooting. But how exactly do you defend yourself? First, practice the evasion techniques you already know while supplementing your knowledge new ones (see Evasion). By using stealth, you can hide and ambush your enemy. If your enemy has not seen you, or is distant enough to allow you to give him the slip, find a secure hiding place. Around a corner, in a shadow, anywhere that you can crouch and see out of but not be seen in return is ideal. Wait for the enemy to come to you. Hold your fire until you have a sure kill. However, if you think that you have been spotted, rush him, fire at him, kill him. If you have a rifle, you may be able to hold your ground, provided you are at a sniping perch, and snipe away at the enemy. If you fail to kill him and he approaches, run. If you can, try to get an advantage on him, don't let him get one on you. Keep it even at least and try to take him on directly. If you can, provide cover fire for a teammate, fire at his target and let him fall back into your protection. Snipers can do this well. So, everything else has failed and now to you are face to face with an enemy. Don't stand still! Keep moving! Try moving in random directions if you are being hit too easily. Strafe, walk forwards, backwards, circle strafe, jump, and crouch. Just don't stand still. A stationary target is a dead target. Strafe left-to-right while firing, some of your rounds should hit. In close-quarters combat, don't stop to reload; pull out your handgun when your primary weapon needs reloading. Another tactic worth trying is to wait for your enemy to finish a clip before you show yourself. If he's on full automatic, count to 5, then run out, and you'll find him trying to reload. If all else fails, pull out a knife, run around like a chicken with your head cut off, and when he has to reload, slash him. If you and your enemy are strafing around each other, make a point of trying to get behind him, as it will stop you from taking any fire while he spins around on the spot trying to see where you went. If done properly this should all appear to be an elaborate and complex dance. Armor is an important part of defending. If you're sitting in the same place, chances are you'll be taking a lot of fire, so armor will come in very handy for stopping the occasional bullet that might hit you in the head. The ideal weapons for defense are sniper rifles for covering large areas, or shotguns for covering small ones. Nothing can get past a terrorist with a xm1014 shotgun covering the vent on assault. The high rate of fire, and large blast radius means you get your man before he has a chance to fire. See what works for you, and try different combinations of weapons. A sniper rifle on cs_siege works wonders for both teams, as CTs have a nice sniping spot up on the cliff, while Ts can sit down in the tunnel and shoot the CTs long before they get anywhere near the base. An important part of defending is knowing when to give ground and pull back. If the area you're in starts to fill up with enemies, it's time to get the hell out of there. Fall back to an area that is easier to defend (preferably a small corridor with a rifle or a large area with multiple snipers). Try and memorize all the places you can fall back to, such as a narrow door which can be easily defended, with only one way in or out, so there will be no surprise attacks. New players should always try and stick to the back of base defenses, as the best chances of stopping an enemy is a strong front line of defense, with cover fire coming from the weaker players. Just remember, defending is really attacking only with the primary goal being to keep yourself alive. E v a s i o n Evasion is the art of being able to live to fight another day. If you can't beat your opponent, don't fight him. Evasion is also being able to move without being seen. It is as simple as that, in theory at least. But how do you actually do that? If someone is in pursuit of you, run! Find a spot to hide and run to it. Don't let your opponent see you, however. It is imperative that if you hide somewhere your enemy does not see you go into hiding. If he does he will most certainly kill you with complete ease. If you're running down a corridor, and you come to a corner, try and dive behind a box, so that he'll go running past and you can get the jump on him. Choosing a good hiding place can be difficult, and at times down-right frustrating. But, if you persevere, you will succeed. The easiest way to find a place to hide is to know the map. However your opponent will know the hiding spots as well. There are rather tight spots to hide in, so look around and experiment with different locations. If you don't have a Submachine Gun pointed at your tail, you can be a bit more conservative and liberal at the same time. Now, take your time; walk, don't run. Stay in the shadows if you can, or at least out of sight. Don't ever run out into the open unless you're in a group that is covering all angles, or you'll set yourself up as an easy target (Yes, one of the main advantages to being in a group is that a sniper might choose to kill someone else instead of you). If there's a fierce gun battle, find cover as quickly as possible, or else you'll soon find yourself on the receiving end of a few bullets. Move around the borders of the map. Take your time, while using stealth there is no need to rush. In fact, rushing will eliminate your stealth and act as a catalyst to your demise, as running produces footstep sounds. This can be avoided by taking things nice and slowly. On complex maps such as cs_italy, one of the best ways to avoid the enemy is to stay off the main routes. Go through side-corridors, crawl through vents, swim down a river, but if you're outnumbered, always try and keep off the 'busier' parts of the level, as the less enemies you run into, the greater your chance for survival. At most, you'll be encountering enemies only one or two at a time in these type of deserted parts of the level, so you stand a better chance of coming out on top than if you were running about outside shooting your gun all over the place. Stop often to ensure that you're not being followed, and if you are, sit behind a box so you can get the jump on them. Unfortunately, stealth is more something that must be learned more than it can be taught. You can get tips like crouch on ladders, walk, etc. Nevertheless, effectively avoiding your opponent requires a flare of luck and experience. Maybe the person you're trying to avoid is a ****** who won't be able to tell the difference between you and the wall, or maybe they're a CS veteran who'll see you immediately. Luck is the key word. Practice and you will end up evading your opponent without even realizing what you are doing. T e a m w o r k In order to win in CS you MUST work with your teammates as teammates. This is a team play mod for a reason. If you don't work as a team, your opponents will and they will win. Many games are totally dominated by one side because, while they are coordinated and cover all possible avenues of attack, the other team is in chaos, they argue amongst one another, or some members of the team go out of their way to act like an ass, making team work almost impossible. If that happens, then the team fragments into 8 or so people going solo, and they will always lose against a squad of 3 opponents, each of whom are covering each other. Attack and defend with at least one teammate at a time. Do nothing by yourself, except if you're the last alive. This is a team game for a reason. A lone maverick isn't going to win the match, and will be a prime target for the enemies, as he can only concentrate on one person at a time, while another enemy goes for the kill. As a team, split up into smaller groups (squads). Each squad should take a different route. Keep the squads together between rounds so you learn each other's habits. This way you will start to anticipate your 'mates' movements. This is ideal for clan games, but probably won't happen in a public game. Don't fret, just try to stay in ONE team rather then 6 one man teams. An important part of team play is knowing what they are about to do, and blocking a corridor that your team mates will need to escape by won't win you any popularity contests. Avoid blocking narrow entrances and exits, as it will frequently cost a team-member their life. Most maps have at least three different routes you can take. Send one squad on EACH of them. If you have an extra squad send it as backup to a particularly difficult route. Keep such squads off to a distance. Their role is more to provide backup in extreme emergencies, and cover fire if needed. If your team is acting all losey goosey, take command. Start giving orders, and insist that the team break up into evenly numbered squads. There is no point in sending a strong force one way, and a one-man army the other, so once he's eliminated, the enemies can close in on the main group's flank and take them by surprise. Have a member in each squad provide cover. This can mean covering the squad's rear or staying a ways back. If you have a sniper, keep him in the rear off a ways. He can snipe anyone moving towards you without being at risk. Alternatively, someone with a SMG or PARA can stay in the rear while being close enough to keep anyone from sneaking up on you. Preferably, have some people running backwards and constantly checking the rear, as this will prevent any nasty surprises that might occur. Another important element of team-work is breaking away from the main force, and teaming up with one or two other people. On levels like de_dust, where the teams usually stick together, a small squad can break away, go a different route from the main force, and launch a surprise attack from the behind. In one instance, myself and another CT made our way under the bridge on de_dust, and the Ts were busy fighting a battle at the T-junction inside the building. Myself with a Colt and my fellow CT with a Para took out 5 Ts, and the few stragglers were picked off by the rest of team. Don't go for a glory run, but instead try and give your team the edge by opening up a "second front" for the battle, forcing the enemies to split numbers, and so, reduce the amount of fire power going in any one direction. Surrounding the enemy team is a sure-fire way to win the match, as they'll be too busy concentrating on one part of the team to take care of the rest. Most importantly don't do any one-man stuff. Don't just go off and rush on your own. You may need to work with your team to make your own styles, but do so! Also, when traveling as a team, try and use the voice communication technology instead of the radio commands as enemies can now hear those and will close in on your position more quickly. S t a l k i n g - Y o u r - O p p o n e n t Well now, all the other players on your team are dead, and all of the players on the other team are dead, except for one. You are low on health, and you know that the other player is as well. You don't know where he is, but you do know that the enemy player knows where YOU are. It is too late for pleading or running. Your only choice is to face your enemy. It's a battle of the fittest in this world. Are you in shape?! SO BEGINS our strategy section on battling it out a 1-on-1. I will give you some tips before you start out, so I don't have to tell you later more into the page. -Keep your calm No matter what happens, always stay calm. There is no point in totally freaking out, and worrying what your team-mates will think of you if you lose. Remember, they're already dead anyways. The more focused of the two will always win. -Make sure you have plenty of ammo You never know when the enemy will pop out of nowhere ready to battle you to the death. You will need ammunition in order to survive. If your current gun only has a few rounds left, dump it for the next one you come across. -KNOW the map you are playing on. If you don't know where the enemy can hide, how are you going to find him? -Buy a Kevlar vest and helmet. Numerous times I have been dueling it out with a snotty CT, and the only thing that helped me win was my Kevlar vest and helmet. -STAY QUIET! It is very important that you stay as quiet as you can, don't shoot if you don't have to. I will go into this more later on. There are the basics, if you follow these rules, your likelihood to survive will greatly increase. I will go into detail the things I said above. -Keep your calm. As I said before, it doesn't matter weather it is a game or not. If you want to win, it is a NECESSITY to stay calm throughout the round. If you mess up in any way, you will be dead before you know it. It is as simple as that. Stay focused. -Make sure you have plenty of ammunition. If you run out of ammo hot on your enemy's trail, then you have no way to defend yourself, unless you are skilled with a knife and good at using your surroundings as cover. Make sure your secondary weapon (pistol) is fully loaded. Fire conservatively and don't go on spraying sprees with your rifles and sub-machine guns - you'll be out of ammo before you know it. -KNOW the map you are playing on. If you don't have any idea where you are going, how are you going to find the hostages? In order to do this, simply start up a LAN game with the map you want to play on, and just roam around figuring out your surroundings. You may end up wandering into a prime CT sniping area and be dead before you know it! Know the map, know where to hide, know where to run and know what to do at all times. -Buy a Kevlar vest and helmet. The Kevlar vest helps out immensely. If you are caught in a barrage of crossfire with nowhere to go, your vest may be the only thing to save you until you can find some cover. But if one of those bullets happens to hit your head for a one shot kill, your helmet will be the only thing that saves you from death. To see for yourself, if you hear a large CLANK, that means that you were just shot in the head. -Stay quiet! One of the main things that can give you away are your footsteps. If you are sitting in your sniping spot, and you hear a "Plip plop plip plop" getting closer and closer, you know that your enemy is getting nearer. In order to avoid doing this yourself, hold down your walk key (By default, the Shift button) and you will eliminate your footsteps. Use this frequently. If you hear someone else and there's no one on radar, start walking immediately, as it is definitely an enemy. L e a r n - o n - Y o u r - O w n By watching other players you can advance your own skill. How do you think we all came to know all of this? Do you think we came up with it ourselves? No! We came up with some, but many times we were burned, learned the tactics and now use those tactics ourselves. Try out different tactics and strategies, find out what works for you when you're playing CS, and be prepared to adapt to your enemy's tactics. Your ability to adapt to your team and your enemies will make the difference between getting a few kills and cleaning house. All Rights Go to Cs-Nation on the Blizzsector Community/Clan Guide :p http://www.csnation.net/view.php/csi...gdefending.csn Comments are accepted, or anything missing. BlizzSector's Community/Clan Guide - Arc - 07-03-2006 ....well the first paragraph was nicely done....then i saw the rest and said **** it BlizzSector's Community/Clan Guide - Bartender - 07-04-2006 Why do you put blizzsector's on there? This is getting annoying. I feel that you feel like you own this place, but really man, you don't. Stop making threads, and start posting in them. BlizzSector's Community/Clan Guide - SilverTears - 07-04-2006 Bartender Wrote:Why do you put blizzsector's on there? This is getting annoying. I feel that you feel like you own this place, but really man, you don't. Stop making threads, and start posting in them. 100% agreed with you Bartender.Bloody, My feelings are that all you do is post useless crap.And so are alot of other peoples feelings but im not mentioning any names. You post things like " omg you guys have to see this ROFL COPTER!! " and then post a link to ebaums world thats really old and alot of people have seen. BlizzSector's Community/Clan Guide - Bartender - 07-04-2006 Divine Wrote:100% agreed with you Bartender.Bloody, My feelings are that all you do is post useless crap.And so are alot of other peoples feelings but im not mentioning any names. You post things like " omg you guys have to see this ROFL COPTER!! " and then post a link to ebaums world thats really old and alot of people have seen. Two of his spam threads have been useful, this is one of them. BlizzSector's Community/Clan Guide - Blo0dyEnigma - 07-04-2006 Bartender Wrote:Two of his spam threads have been useful, this is one of them. OMG!!! It's "BARTENDER GUYS"...Lets give him a Cookie..Happy Now?!? BlizzSector's Community/Clan Guide - Bartender - 07-04-2006 I don't get the two quotation marks around bartender guys. Is that like a new phrase? Is there a new clan of Bartenders that scare people? BlizzSector's Community/Clan Guide - SilverTears - 07-04-2006 Blo0dyEnigma Wrote:OMG!!! It's "BARTENDER GUYS"...Lets give him a Cookie..Happy Now?!? Sigh... another post of your spam. GG. BlizzSector's Community/Clan Guide - jedimaster86 - 07-04-2006 *sigh* closed lol. If anyone needs to use the guide just read it, but they'll be no further discussion here. ~closed |