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Towntp function failing help pls - Printable Version +- Blizzard Sector (https://www.blizzsector.co) +-- Forum: Diablo II (https://www.blizzsector.co/forum-4.html) +--- Forum: Hacks Bots and Editors (https://www.blizzsector.co/forum-16.html) +--- Thread: Towntp function failing help pls (/thread-40348.html) |
Towntp function failing help pls - bran19 - 07-22-2007 07/21 23:30:52 [I]> Inventory: 4 used 1*1 spaces. 07/21 23:31:44 [W]> Difficuties to return back in town using Town Portal. 07/21 23:31:49 [W]> Difficuties to return back in town using Town Portal. 07/21 23:31:55 [W]> Difficuties to return back in town using Town Portal. 07/21 23:31:55 [E]> Failed to return back in town using Town Portal. 07/21 23:31:55 [E]> Function TOWNTP failed. 07/21 23:31:55 [W]> Sequence exit required. SEQ3 => FUNC:TOWNTP . 0 . 0 07/21 23:31:55 [E]> Failed or Fast exit required while applying HummerToTown sequence. 07/21 23:31:57 [I]> ==> Cycle: 1 => Run: 1 : Game duration: 68.7 seconds. 07/21 23:31:57 [E]> Emergency stop: first run creation failed. 07/21 23:31:57 [I]> The first run must return successful status everytime. i get this when i start bot everytime in the first game how do i fix it? my tp keys are all setup and workin and i have tp's my char makes a tp after killing eld+shenk goes into the tp to town, then just sits beside the tp moving the cursor of the mouse around the tp, then it leaves the game what can i do? Towntp function failing help pls - BrioCloud - 07-23-2007 Sounds like you didn't fix the botsequence.ini. Reread the notes. The confusing part is where it says, uncheck if not doing Shenk and such. Towntp function failing help pls - bran19 - 07-23-2007 KazeCloud Wrote:Sounds like you didn't fix the botsequence.ini. Reread the notes. The confusing part is where it says, uncheck if not doing Shenk and such. nope, i got all that set up prooperly, my bot goes kills shenk+eld makes tp goes into town, then stands there beside the tp in town for like 5 seconds, then leaves game wtf? theres no way to fix this?.. and is there supposed to b a script for TOWNTP? cause there isnt 1 in my scripts file Towntp function failing help pls - BrioCloud - 07-23-2007 Can you please send me the Botsequence.ini. I suspect it has something to do with it. Towntp function failing help pls - bran19 - 07-23-2007 ;---------------------------------------------------------------------------------- ;###########################>> TELEPORT SCRIPT SERIES <<########################### ;---------------------------------------------------------------------------------- ;Script: Hammerdin [Beta] ;Author: WildRob & Nicotine ;Based: Gbud ;Monsters: Eldritch, Shenk, Pindle and Tranvincal ;Version: 5.44Bxx+ ;Date: Dec 2006 ;Tested: Hell ;WebSite: (link is supposed to be here but i cant post it lol) ;----------------------------------------------------------------------------------- ;# ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤ # ;----------------------------------------------------------------------------------- ;Creator: Manus-Magnus, of course ;Brother: Gbud ;Staff: Ramadash, Joaquinm, Arkansaw, Smorg, White, RaukGorth, Iverson_est, Sn0wDoG, ;Frixionburne and Orgassmo -- Thanks Guys ![]() ;----------------------------------------------------------------------------------- ;###########################>> /TELEPORT SCRIPT SERIES <<########################### ;----------------------------------------------------------------------------------- ;------------------------------------------------------------------- ;###########################>> UPDATES <<########################### ;------------------------------------------------------------------- ;Updated: Nov. 13, 2005 --> CTA Support by Nicotine ; ;Updated: Jan. 04, 2006 --> Travincal Support by Nicotine ; ;Updated: Aug. 04, 2006 --> Travincal Teleports & Attack Routines by WildRob ; Updated: Dec. 01, 2006 --> Increased attack circles by WildRob ;------------------------------------------------------------------- ;###########################>> /UPDATES <<########################## ;------------------------------------------------------------------- [VARS] ;------------------------------------------------------------------- ;###########################>> DELAYS <<############################ ;------------------------------------------------------------------- @Random_Delay1 = 500,2500 @Random_Delay2 = 500,2500 @Switch_Delay = 400 @PreCast_Delay = 100 @WarCry_Delay = 500 @Eldritch_Attack_Length = 15000 @Shenk_Attack_Length = 15000 @Pindle_Attack_Length = 15000 @Councel_Attack_Length1 = 8000 @Councel_Attack_Length = 4000 @Tele_Delay1 = 350 @Tele_Delay2 = 300 @Key_Delay = 50 @Loop_Delay = 100 @Pickit_Delay = 600 @Random_Sleep = 300 ;------------------------------------------------------------------- ;###########################>> /DELAYS <<########################### ;------------------------------------------------------------------- ;------------------------------------------------------------------- ;###########################>> SKILLS <<############################ ;------------------------------------------------------------------- ; Holy Hammer must be your left click skill (no shortcut needed)! ; All other skill are right click skills: @Teleport = f1 @Concentration = f5 @Vigor = f11 @Cleansing = f10 @Holy_Shield = f4 @Battle_Orders = f2 @Battle_Command = f3 @Standstill = g ; Do NOT use SHIFT, only simple letter keys allowed! @Town_Portal = j @Redemption = f8 ; ALL key definitions must match your Diablo II settings! ;------------------------------------------------------------------- ;###########################>> /SKILLS <<########################### ;------------------------------------------------------------------- ;------------------------------------------------------------------------------ ;##########################>> HAMMERDIN SEQ MAIN <<################## ;------------------------------------------------------------------------------ [MAIN] HummerPreCast,0 ; ========== Eld & Shenk ============== GotoAct5Wp,0 HummerCTA,0 HummerToEld,0 HummerAttack,@Eldritch_Attack_Length HummerLoot,0 HummerToShenk,0 HummerAttack,@Shenk_Attack_Length HummerLoot,0 HummerToTown,0 ; ========= Pindle ==================== HummerToAnya,0 HummerToPindle,0 HummerAttack,@Pindle_Attack_Length HummerLoot,0 HummerToTown,0 ;======== Travincal ==================== HummerToTrav,0 HummerPreCast,0 HummerCTA,0 HummerToCouncel,0 ; --------------- first attack circle ----------------------------- HummerAttack,@Councel_Attack_Length1 HummerCouncelHopAisle,0 HummerAttack,@Councel_Attack_Length1 HummerCouncelHopHall,0 HummerAttackCouncel,@Councel_Attack_Length HummerToAnvil,0 HummerAttackCouncel,@Councel_Attack_Length ; --------------- second attack circle ------------------------- HummerCouncelHopEntrance,0 HummerAttackCouncel,@Councel_Attack_Length HummerCouncelHopAisle,0 HummerAttackCouncel,@Councel_Attack_Length HummerCouncelHopHall,0 HummerAttackCouncel,@Councel_Attack_Length HummerToAnvil,0 HummerAttackCouncel,@Councel_Attack_Length ; --------------- third attack circle ---------------------------- HummerCouncelHopEntrance,0 HummerAttackCouncel,@Councel_Attack_Length HummerCouncelHopAisle,0 HummerAttackCouncel,@Councel_Attack_Length HummerCouncelHopHall,0 HummerAttackCouncel,@Councel_Attack_Length ;---------------- loot in two positions ------------------------ HummerLoot,0 HummerCheckAnvil,0 HummerAttack,@Councel_Attack_Length HummerLoot,0 ;---------------- return to town and act 5 ------------------ HummerToA3,0 HummerToA5,0 ;------------------------------------------------------------------------------- ;###########################>> HAMMERDIN SEQ MAIN <<########################### ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- ;##############################>> ShopBot v 0.7b <<################################ ;------------------------------------------------------------------------------- [ShopBot] EXEC: ShopBot BLC(500,100) WEOM(@Walk_Delay) BLC(650,230) WEOM(@Walk_Delay) BLC(500,-330) WEOM(@Walk_Delay) BLC(120,90) WEOM(@Walk_Delay) BLC(320,-60) WEOM(@Walk_Delay) ;------------------------- ;------------------------------------------------------------------------------- ;######################>> HAMMERDIN ATTACK CONSTANTS <<####################### ;------------------------------------------------------------------------------- ;==========================> Hammerdin Destroys Enemy [HummerAttack] CMDEAD KD(@Standstill) S(@Key_Delay) LCD(700, 350) S(@Loop_Delay) CLM CML CTOE ;==========================> ;==========================> Hammerdin Destroys Councel [HummerAttackCouncel] ;CMDEAD K(@Concentration) S(@Key_Delay) KD(@Standstill) S(@Key_Delay) LCD(700, 350) EXEC:MonsterFinder.Au3 CLM CML CTOE ;==========================> ;==========================> Hammerdin Loots Corpse [HummerLoot] K(@Redemption) S(@Random_Sleep) PICKIT(@Pickit_Delay) K(@Vigor) S(@Random_Sleep) EXIT ;==========================> ;------------------------------------------------------------------------------- ;###########################>> HAMMERDIN PRECASTS <<############################ ;------------------------------------------------------------------------------- ;==========================> Hammerdin Pre Casts [HummerPreCast] K(@Holy_Shield) S(@Key_Delay) RC(400,300) S(@PreCast_Delay) K(@Vigor) S(@Key_Delay) EXIT ;==========================> ;==========================> Hammerdin Shouts [HummerCTA] SWITCH1 S(@Switch_Delay) K(@Battle_Orders) S(@Key_Delay) RC(400,300) S(@WarCry_Delay) K(@Battle_Command) S(@Key_Delay) RC(400,300) S(@WarCry_Delay) SWITCH2 S(@Switch_Delay) ;==========================> ;------------------------------------------------------------------------------- ;#########################>> HAMMERDIN TOWN TRAVELS <<########################## ;------------------------------------------------------------------------------- ;==========================> Hammerdin Travels to Town [HummerToTown] K(@Town_Portal) S(@Key_Delay) FUNC: TOWNTP EXEC: potbot.exe S(@Key_Delay) K(@Cleansing) S(@Random_Delay2) S(@Key_Delay) K(@Vigor) FUNC:A5TownPoint EXIT ;==========================> ;==========================> Hammerdin Travels to Act3 [HummerToA3] K(@Town_Portal) S(@Key_Delay) FUNC: TOWNTP S(@Key_Delay) K(@Cleansing) S(@Random_Delay2) S(@Key_Delay) K(@Vigor) EXIT ;==========================> ;------------------------------------------------------------------------------- ;##########################>> HAMMERDIN ACT TRAVELS <<########################## ;------------------------------------------------------------------------------- ;==========================> Hammerdin Prepares [GotoAct5Wp] SR(@Random_Delay1) FUNC:A5EWP EXIT ;==========================> ;==========================> Hammerdin Travels to Anya's Portal [HummerToAnya] SR(@Random_Delay1) FUNC:A5WPtoATP ;==========================> ;==========================> Hammerdin Travels to Travincal [HummerToTrav] SR(@Random_Delay1) FUNC:A5WPtoTrav EXIT ;==========================> ;==========================> Hammerdin Travels to Act5 [HummerToA5] SR(@Random_Delay1) FUNC:A3TownToA5 EXIT ;==========================> ;------------------------------------------------------------------------------- ;###########################>> HAMMERDIN MOVEMENTS <<########################### ;------------------------------------------------------------------------------- ;==========================> Hammerdin Charges Eldritch [HummerToEld] K(@Teleport) S(@Key_Delay) BRC(130,-60) WEOT(@Tele_Delay1) BRC(80,-335) WEOT(@Tele_Delay1) RC(400,150) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) CLM CML EXIT ;==========================> ;==========================> Hammerdin Charges Shenk [HummerToShenk] K(@Teleport) S(@Key_Delay) RC(275,515) WEOT(@Tele_Delay1) RC(550,550) WEOT(@Tele_Delay1) BRC(400,110) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(600,550) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(690,350) WEOT(@Tele_Delay1) RC(700,550) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) CLM CML EXIT ;==========================> ;==========================> Hammerdin Charges Pindle [HummerToPindle] K(@Teleport) S(@Key_Delay) CLM CML BRC(400,-310) WEOT(@Tele_Delay1) RC(700,30) WEOT(@Tele_Delay1) BRC(600,-30) WEOT(@Tele_Delay1) K(@Concentration) S(@Key_Delay) KD(@Standstill) S(@Key_Delay) LCD(700, 350) S(2000) CLM CML K(@Teleport) S(@Key_Delay) BRC(300,0) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> ;==========================> Hammerdin Charges Councel [HummerToCouncel] K(@Teleport) S(@Key_Delay) CLM CML BRC(18,-59) WEOT(@Tele_Delay1) BRC(639,-404) WEOT(@Tele_Delay1) BRC(384,243) WEOT(@Tele_Delay1) RC(786,451) WEOT(@Tele_Delay1) BRC(591,423) WEOT(@Tele_Delay1) RC(777,225) WEOT(@Tele_Delay1) BRC(620,-226) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> ;==========================> Hammerdin Councel Tele Hop left aisle [HummerCouncelHopAisle] K(@Teleport) S(@Key_Delay) CLM CML RC(130,131) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> ;==========================> Hammerdin Councel Tele Hop inside [HummerCouncelHopHall] K(@Teleport) S(@Key_Delay) CLM CML RC(713,198) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> ;==========================> [HummerToAnvil] K(@Redemption) S(@Key_Delay) CLM CML K(@Teleport) S(@Key_Delay) EXEC:AnvilFinder.Au3 ; teleport to anvil and exit RC(400,75) ; anvil not found, teleport nearby WEOT(@Tele_Delay2) EXEC:AnvilFinder.Au3 ; search again EXIT ;==========================> ;==========================> Hammerdin Councel Tele Hop outside [HummerCouncelHopEntrance] K(@Teleport) S(@Key_Delay) RC(292,440) WEOT(@Tele_Delay2) BRC(363,330) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) CLM CML EXIT ;==========================> ;==========================> [HummerCheckAnvil] K(@Redemption) S(@Key_Delay) CLM CML K(@Teleport) S(@Key_Delay) EXEC:AnvilCheck.Au3 ; teleport to anvil - exit if out of sight RC(292,440) WEOT(@Tele_Delay2) BRC(363,330) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) CLM CML EXIT ;==========================> ;------------------------------------------------------------------------------- ;###################################>> /EOF <<################################## ;------------------------------------------------------------------------------- Towntp function failing help pls - BrioCloud - 07-23-2007 Well, I'm not a master at scripting. But try to stop the Eld and Shenk runs and start at trav. To see if the problem lies within the part where it suppose to take the wp to trav. [MAIN] HummerPreCast,0 ; ========== Eld & Shenk ============== ;GotoAct5Wp,0 ;HummerCTA,0 ;HummerToEld,0 ;HummerAttack,@Eldritch_Attack_Length ;HummerLoot,0 ;HummerToShenk,0 ;HummerAttack,@Shenk_Attack_Length ;HummerLoot,0 ;HummerToTown,0 ; ========= Pindle ==================== ;HummerToAnya,0 ;HummerToPindle,0 ;HummerAttack,@Pindle_Attack_Length ;HummerLoot,0 ;HummerToTown,0 ;======== Travincal ==================== HummerToTrav,0 HummerPreCast,0 HummerCTA,0 HummerToCouncel,0 Towntp function failing help pls - bran19 - 07-23-2007 but i kinda want the bot to do more then just trav `.` but ill give it a try thx Towntp function failing help pls - BrioCloud - 07-23-2007 Oh wait. I mean comment the sequence until it goes to Pindle. Since you never get started doing pindle. So erase the ; on pindles to start on pindle first. Sorry. Towntp function failing help pls - bran19 - 07-23-2007 k ill try that, thx for helpin yeah i tried that, does same thing, kills pindle then just makes tp goes to town n sits by tp, and i get same error `.` |