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Immunities in Diablo III - Printable Version +- Blizzard Sector (https://www.blizzsector.co) +-- Forum: Diablo III (https://www.blizzsector.co/forum-7.html) +--- Forum: Diablo III Discussion (https://www.blizzsector.co/forum-79.html) +--- Thread: Immunities in Diablo III (/thread-45078.html) |
Immunities in Diablo III - Spitfire - 11-03-2008 Bashiok has explained the effect of immune monsters in Diablo III vs Diablo II Bashiok Wrote:We're looking at most players having an average of six "active"skills, these are your magic missiles, frost nova, electrocute (to use a few wizard examples), and because you're not just pumping up one single skill - and thus one single damage type, immunities become far less relevant. We're not going to do away with resistances, they still add something, but they're likely to be toned down a bit.Battle.net Immunities in Diablo III - FrogMan - 11-06-2008 Already see OP by if they have rune words like infinity. Immunities in Diablo III - Grave - 11-14-2008 I hope they improve the whole immune system, and start fresh with elemental damages. Immunities in Diablo III - JayKey - 11-18-2008 Hmm interresting....thank you for posting |