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Immunities in Diablo III - Printable Version

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Immunities in Diablo III - Spitfire - 11-03-2008

Bashiok has explained the effect of immune monsters in Diablo III vs Diablo II
Bashiok Wrote:We're looking at most players having an average of six "active"skills, these are your magic missiles, frost nova, electrocute (to use a few wizard examples), and because you're not just pumping up one single skill - and thus one single damage type, immunities become far less relevant. We're not going to do away with resistances, they still add something, but they're likely to be toned down a bit.
Battle.net


Immunities in Diablo III - FrogMan - 11-06-2008

Already see OP by if they have rune words like infinity.


Immunities in Diablo III - Grave - 11-14-2008

I hope they improve the whole immune system, and start fresh with elemental damages.


Immunities in Diablo III - JayKey - 11-18-2008

Hmm interresting....thank you for posting