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Quick Question - Printable Version +- Blizzard Sector (https://www.blizzsector.co) +-- Forum: Diablo II (https://www.blizzsector.co/forum-4.html) +--- Forum: Diablo II Character Classes (https://www.blizzsector.co/forum-17.html) +---- Forum: Necromancer (https://www.blizzsector.co/forum-28.html) +---- Thread: Quick Question (/thread-45110.html) |
Quick Question - Clapton - 11-11-2008 I got a lvl 61 necro on single player (/players 8), got him to act 3 of nightmare and i just run into my first immune to phisycal damage monster, and i realized me and my minions are pretty much uselles against any immune to phisycal, so i was wondering, what should i get? bone spirit and bone spear, or poison nova and poison explosion? I don't have any +x to skill lvls items, except for my +2 to skill lvls (necro only) wand, and keep in mind i won't get godly items in single player (ie. bramble). my skills trees are like this: Summoning: Maxed skelies and SM 1 point in: skeleton mages, revive, summon resist, fire golem, blood golem, fire golem. and 2 points in golem mastery and 3 in clay golem (I know it's stupid, but i thought of making the clay golem a tank...won't be able cause i need non-phisycal dmg) Curses: 1 point in weaken, terror, amplify, decrepify and iron maiden. Bone and Poison: 1 in teeth and bone armor; and 8 in corpse explosion. I never had a problem with this necro till the phisycal immunes, so is there anyway to save this necro and make it able to kill phisycal immunes? Thank for your time. Quick Question - schmidz - 11-11-2008 Option 1: Seeing that you have iron maiden, if they physical immune is hitting your skellies it should kill itself when IM is applied... OPTION 2: Act 2 mercenaries have lightning and cold spells (possibly fire?)... if you hire one they can do some heavy damage to physical immunes Option 3: Bone teeth spam... although it's low damage, maybe after an hour or two it will die. Option 4: Nearby corpses should pump out magic damage when you use corpse explosion (or is it physical? hm...) But i'd definetely go with OPTION 1 and 2 ![]() hope this helped Quick Question - Clapton - 11-11-2008 Well the first option actually makes a lot of sense...'bout the second, not really, act 3 mercenaries have elemental damage through spells, but anyways i need my act 2 nm offensive mercenary's aura, and i really don't want to keep swaping between mercenaries every 10 minutes when i'm in hell...option 3 is just plain no patience for it...and about 4, well, kinda, 50% of the CE damage is fire and the rest in physical, and anyways, in players 8 you need a hell lot of corpses to kill sumthing with full life, and even more if it ignores completly 50% of the damage...and even more if the monster is a superunique and there isn't a lot of bodies nearby...but anyways it helped, so thanks, but i still want to find out wich is the best option, bone spear and spirit or poison nova and explosion... Quick Question - schmidz - 11-11-2008 Quote:act 3 mercenaries have elemental damage through spells... That's what i meant ![]() also a lower /players # is a good option. Even though /players 8 might yield alot of experience, if you take in consideration the amount of time it takes to kill a single mob with ironmaiden/teeth, it might just be easier to use /players 1, then switch back when it's dead (if it works that way) OH, and one more thing ![]() Fight or flight? IF it's just easier and less time consuming, flee! Quick Question - Clapton - 11-12-2008 without /players 8 is not much fun...but sumtimes i flee, and sumtime i put players 1 against bosses, just did that to kill mephisto, the guy is a pain in the ass... Quick Question - ZeroGTR - 11-12-2008 Omg... Amp damage removes phys immunities... cast and check it out. Quick Question - Clapton - 11-13-2008 not very usefull...i tried it...it removes the immunity but still it reduces greatly, too gratly... Quick Question - ZeroGTR - 11-14-2008 Amp damage + Might Merc should cut through PI enemies. They work 4 me... first mob down, CE to clear the rest... |