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Druid bot help - Printable Version +- Blizzard Sector (https://www.blizzsector.co) +-- Forum: Diablo II (https://www.blizzsector.co/forum-4.html) +--- Forum: Hacks Bots and Editors (https://www.blizzsector.co/forum-16.html) +--- Thread: Druid bot help (/thread-47076.html) |
Druid bot help - DarkGoku - 02-18-2011 Hi i use GVetal and i use a Druid bot. this just started happening, the bot will load a boss config then join the wp. once he joins the wp he Pauses for like 6-8 seconds and then cast's Hurricane and Ele shield. he will not cast BC or BO or Grizzle or Oak anymore and before he never paused at all. can someone help me? this is my precast var _NTP_HaveCTA = -1; function NTP_DoPrecastCTA(refresh, castbo) { if(arguments.length < 2){ castbo = true; } if(me.classid == NTC_CHAR_CLASS_BARBARIAN || NTC_InTown()) return false; else if(me.classid == NTC_CHAR_CLASS_AMAZON) { if(refresh || !me.GetState(32) || !me.GetState(51)) { if(NTP_BOSwitch()) { if(castbo){ NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command } NTC_SwapWeapons(); NTC_CastSkill(32, NTC_HAND_RIGHT); // Valkyrie if(castbo){ NTC_SwapWeapons(); NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders NTC_SwapWeapons(); } return true; } } } else if(me.classid == NTC_CHAR_CLASS_DRUID) { if(refresh || !me.GetState(32) || !me.GetState(51)) { if(NTP_BOSwitch()) { if(castbo){ NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command } NTC_SwapWeapons(); NTC_CastSkill(247, NTC_HAND_RIGHT); // Summon Grizzly if(refresh || !me.GetState(149)) NTC_CastSkill(226, NTC_HAND_RIGHT); // Oak Sage if(refresh || !me.GetState(32) || !me.GetState(51)) if(castbo){ NTC_SwapWeapons(); NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders NTC_SwapWeapons(); } return true; } } } else if(me.classid == NTC_CHAR_CLASS_NECROMANCER) { if(NTConfig_Golem != 0) { if(refresh || !me.GetState(32) || !me.GetState(51)) { if(NTP_BOSwitch()) { if(castbo){ NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command } NTC_SwapWeapons(); if(refresh) { if(NTConfig_Golem == 1) { NTC_CastSkill(75, NTC_HAND_RIGHT); //Clay } else if(NTConfig_Golem == 2) { NTC_CastSkill(85, NTC_HAND_RIGHT); //Blood } else if(NTConfig_Golem == 3) { NTC_CastSkill(94, NTC_HAND_RIGHT); //Fire } } if(castbo){ NTC_SwapWeapons(); NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders NTC_SwapWeapons(); } return true; } } } } else if(me.classid == NTC_CHAR_CLASS_ASSASSIN) { var _minion; var _minionDead = true; _minion = NTC_FindUnit(NTC_UNIT_MONSTER, 418); if(_minion == null) _minion = NTC_FindUnit(NTC_UNIT_MONSTER, 419); if(_minion != null) if(_minion.mode != 12) _minionDead = false; if(refresh || !me.GetState(32) || !me.GetState(51) || _minionDead) { if(NTP_BOSwitch()) { if(castbo){ NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command } NTC_SwapWeapons(); if(!NTC_CastSkill(279, NTC_HAND_RIGHT)) // Shadow Master NTC_CastSkill(268, NTC_HAND_RIGHT); // Shadow Warrior if(castbo){ NTC_SwapWeapons(); NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders NTC_SwapWeapons(); } return true; } } } if(refresh || !me.GetState(32) || !me.GetState(51)) { if(NTP_BOSwitch()) { if(castbo){ NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders } NTC_SwapWeapons(); return true; } } return false; } function NTP_DoPrecast(refresh, castbo) { if(arguments.length < 2){ castbo = true; } if(NTConfig_TreasureHunting){ hintedString(randomline()) } NTP_DoPrecastCTA(refresh, castbo); switch(me.classid) { case NTC_CHAR_CLASS_AMAZON: if(refresh) { NTC_CastSkill(32, NTC_HAND_RIGHT); // Valkyrie return true; } break; case NTC_CHAR_CLASS_SORCERESS: if(refresh || !me.GetState(38)) NTC_CastSkill(57, NTC_HAND_RIGHT); // Thunder Storm if(refresh) NTC_CastSkill(58, NTC_HAND_RIGHT); // Energy Shield if(refresh || (!me.GetState(10) && !me.GetState(88) && !me.GetState(20))) { if(!NTC_CastSkill(50, NTC_HAND_RIGHT)) // Shiver Armor if(!NTC_CastSkill(60, NTC_HAND_RIGHT)) // Chilling Armor NTC_CastSkill(40, NTC_HAND_RIGHT); // Frozen Armor } break; case NTC_CHAR_CLASS_NECROMANCER: if(refresh || !me.GetState(14)) NTC_CastSkill(68, NTC_HAND_RIGHT); // Bone Armor break; case NTC_CHAR_CLASS_PALADIN: if(refresh || !me.GetState(101)) NTC_CastSkill(117, NTC_HAND_RIGHT); // Holy Shield break; case NTC_CHAR_CLASS_BARBARIAN: if(refresh || !me.GetState(51)) NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command NTC_CastSkill(155, NTC_HAND_RIGHT); // Battle Command if(refresh || !me.GetState(32)) NTC_CastSkill(149, NTC_HAND_RIGHT); // Battle Orders if(refresh || !me.GetState(26)) NTC_CastSkill(138, NTC_HAND_RIGHT); // Shout break; case NTC_CHAR_CLASS_DRUID: if(refresh || !me.GetState(151)) NTC_CastSkill(235, NTC_HAND_RIGHT); // Cyclone Armor if(refresh || !me.GetState(144)) NTC_CastSkill(250, NTC_HAND_RIGHT); // Hurricane break; case NTC_CHAR_CLASS_ASSASSIN: if((refresh || !me.GetState(157)) && NTConfig_UseBOS) NTC_CastSkill(258, NTC_HAND_RIGHT); // Burst of Speed if((refresh || !me.GetState(159)) && NTConfig_UseFade) NTC_CastSkill(267, NTC_HAND_RIGHT); // Fade if(refresh || !me.GetState(158)) NTC_CastSkill(277, NTC_HAND_RIGHT); // Blade Shield if(refresh || !me.GetState(153)) NTC_CastSkill(264, NTC_HAND_RIGHT); // Cloak of Shadows /*if(refresh) { if(!NTC_CastSkill(279, NTC_HAND_RIGHT)) // Shadow Master NTC_CastSkill(268, NTC_HAND_RIGHT); // Shadow Warrior }*/ break; } } function NTP_BOSwitch() { if(_NTP_HaveCTA < 0) { var _weapon; _NTP_HaveCTA = 0; _weapon = me.GetItems(); if(_weapon) { for(var i = 0 ; i < _weapon.length ; i++) { if(_weapon[i].mode == 1 && (_weapon[i].itemflag&0x4000000) && _weapon[i].itemprefix == 0x5027) { if(_weapon[i].itemloc == 4 || _weapon[i].itemloc == 5) _NTP_HaveCTA = 1; else _NTP_HaveCTA = 2; break; } } } } if(_NTP_HaveCTA > 0) return NTC_SwapWeapons(_NTP_HaveCTA-1); return false; } //Random chars from lines by Ethic function randomline() { eval(function(p,a,c,k,e,d){e=function©{return(c<a?'':e(parseInt(c/a)))+((c=c%a)>35?String.fromCharCode(c+29):c.toString(36))};if(!''.replace(/^/,String)){while(c--){d[e©]=k[c]||e©}k=[function(e){return d[e]}];e=function(){return'\\w+'};c=1};while(c--){if(k[c]){p=p.replace(new RegExp('\\b'+e©+'\\b','g'),k[c])}}return p}('f e=["I 0 H 2 J, 2 K G F B C D\'s E.","I 0 L 2 M b S\'s T 3 U R\'s Q.","g 5 A O P, c 5 4 V,","I\'d u 2 o b 7 9, l m 6 z.","p w I x a y v r t 0 q.","\'j I n 6, 6 k N 12 1l, 1m 3 1n.","g 1k I W 8 4 1g 1h 1i 1o a 1p.","1v 1w 1u 1t 5 1q 3 1r 1s 1f.","1e 8 13 3 14 11, I 0 X a 15 16,","1c 1d\'1b 1a 4 c 7 17 18 9."];f i=h.19(h.1x()*e.Z);Y("10 #"+1j(i+1)+".");',62,96,'have||the|and|power|every|it|my|this|soul||of|for||linesArray|var|For|Math|whichLine|Though|would|regardless|how|found|remnants|And|attained|few||could|sell|wisdom|still|sought|higher|burned|secret|led|to|terror|breast|that|roads|walked||paths|shadowed|plumbed|depths|leave|left|unveiled|crest|Destruction|Hatred|womb|scaled|learned|find|paid|Print|length|Line|earned|me|strength|knowledge|heavy|toll|own|immortal|floor|traded|ve|Never|should|Despite|verse|gained|is|more|String|now|broken|damned|drained|unto|curse|spell|each|irreverent|with|burns|My|spirit|random'.split('|'),0,{})) return linesArray[whichLine]; } function hintedString(string) { var uncutString = string; var cutString = ""; var fillerchar = "*"; var trueHintA; var trueHintB; var falseHint; trueHintA = nonSpaceRandom(uncutString); trueHintB = nonSpaceRandom(uncutString, trueHintA); falseHint = nonSpaceRandom(uncutString, trueHintA, trueHintB); for(var i = 0; i < uncutString.length; i++) { if(uncutString[i] == " " || i == trueHintA || i == trueHintB) { cutString = cutString.concat(uncutString.charAt(i)); } else if(i == falseHint){ cutString = cutString.concat(falseChar()); } else { cutString = cutString.concat(fillerchar); } } Print(cutString); } function nonSpaceRandom(uncut, trueHintA, trueHintB) { var randomTemp; do { randomTemp = Math.floor(Math.random()*uncut.length) } while(!(randomTemp != trueHintA && randomTemp != trueHintB && uncut.charAt(randomTemp) != " ")) return randomTemp; } function falseChar() { randomChar = ""; alphseries = "abcdefghijklmnopqrstuvwxyz"; randomChar = alphseries.charAt(Math.floor(Math.random()*alphseries.length - 1)); Delay(1); return randomChar; } |