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D2NT Snagit Clarification - Printable Version

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D2NT Snagit Clarification - dbsvs1 - 04-26-2011

[Name] == ColossusBlade && [Quality] == unique && ([Flag] == ethereal # [EnhancedDamage] >= 150 || [Flag] != ethereal # [EnhancedDamage] >= 230) // Just to clarify, this is what i would put in the item configs for d2nt to have it pick up ethereal grandfathers at X ED and non-eth grandfathers at X ED right?

Thanks.


D2NT Snagit Clarification - Valdez - 04-26-2011

Grandfather cannot be ethereal.


D2NT Snagit Clarification - dbsvs1 - 04-27-2011

even so, what i am asking is if that is the right way to write such a script.


D2NT Snagit Clarification - Valdez - 04-27-2011

Pretty sure it won't work. Adding in the second part will likely cause synthax errors as once it reads the second # it will be looking for a seperate style of code. Easiest way to test it is to try it in a known working or default config because I honestly don't know. If it were possible though, that would be the only way I could see it being accomplished.


D2NT Snagit Clarification - bugme143 - 04-27-2011

and it wouldnt be ..... != ethereal
it would be ..... = ethereal


D2NT Snagit Clarification - mcmlxx - 04-28-2011

^Actually it's == ethereal


D2NT Snagit Clarification - dbsvs1 - 04-28-2011

Valdez Wrote:Pretty sure it won't work. Adding in the second part will likely cause synthax errors as once it reads the second # it will be looking for a seperate style of code. Easiest way to test it is to try it in a known working or default config because I honestly don't know. If it were possible though, that would be the only way I could see it being accomplished.
Alright thanks.