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Quick 1.13D Patch for D2NT - Printable Version +- Blizzard Sector (https://www.blizzsector.co) +-- Forum: Diablo II (https://www.blizzsector.co/forum-4.html) +--- Forum: Hacks Bots and Editors (https://www.blizzsector.co/forum-16.html) +--- Thread: Quick 1.13D Patch for D2NT (/thread-47636.html) |
Quick 1.13D Patch for D2NT - bugme143 - 11-04-2011 Place in your Trunk\D2NT folder. Click "Yes" to replace the current file. D2NT will work once more! For you ETAL users, just re-update with SVN or download it all over again. e: I uploaded this myself, and i scanned with AVG / Super anti spyware. It's clean. Download Quick 1.13D Patch for D2NT - Tap - 11-04-2011 [TABLE="class: scannertable"] [TR] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-04 Found nothing [/TD] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-03 Found nothing [/TD] [/TR] [TR] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-03 Found nothing [/TD] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-04 Found nothing [/TD] [/TR] [TR] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-03 Found nothing [/TD] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-04 Found nothing [/TD] [/TR] [TR] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-04 Found nothing [/TD] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-04 Found nothing [/TD] [/TR] [TR] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-04 Found nothing [/TD] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-04 Found nothing [/TD] [/TR] [TR] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-04 Found nothing [/TD] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-03 Found nothing [/TD] [/TR] [TR] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-04 Found nothing [/TD] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-03 Found nothing [/TD] [/TR] [TR] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-04 Found nothing [/TD] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-04 Found nothing [/TD] [/TR] [TR] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-04 Found nothing [/TD] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-02 Found nothing [/TD] [/TR] [TR] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-03 Found nothing [/TD] [TD="width: 85"] ![]() [TD="class: vcentre"] 2011-11-03 Found nothing [/TD] [/TR] [TR] [/TR] [/TABLE] Quick 1.13D Patch for D2NT - Spitfire - 11-04-2011 Uploaded your file and updated your post ![]() Quick 1.13D Patch for D2NT - bugme143 - 11-05-2011 Tap Wrote:[TABLE="class: scannertable"] how do you do that? reveal your secrets... Quick 1.13D Patch for D2NT - jconner12901 - 11-06-2011 works great thanks bug finally i can get back to d2nt and forget about kuk if i could burn that one in a trashcan i would Quick 1.13D Patch for D2NT - Tap - 11-06-2011 This link isn't to a bot Quick 1.13D Patch for D2NT - bugme143 - 11-06-2011 This is very funny, considering that I have been running for about 500 runs since i updated this, and none of my stuff is gone. If you downloaded this: http://www.blizzsector.co/hacks-bots-editors/59085-d2nt-fix-1-13d.html or this: http://www.blizzsector.co/hacks-bots-editors/59084-d2nt-d2nt-4-0b-new-version-me-now-great-anti-warden.html then that person is the one who stole your items. This came straight from the ETAL team, who never release code that hasn't been gone over with a fine toothed comb to remove any possible trojans/keyloggers/viruses. EDIT: Dammit Tap, there was a reason i used Adf.ly to track downloads.... Quick 1.13D Patch for D2NT - Tap - 11-06-2011 bugme143 Wrote:Dammit Tap, there was a reason i used Adf.ly to track downloads.... why who cares Quick 1.13D Patch for D2NT - bugme143 - 11-06-2011 Tap Wrote:why who cares me, since i get $$ for each downloader... Quick 1.13D Patch for D2NT - steroidmax - 11-07-2011 So I followed instructions, but now bot is giving me that config error. Any one nice enough to go through my character file to see where its screwed? var NTConfig_UseRedemptionHP; var NTConfig_UseRedemptionMP; function NT_LoadConfig() { //------------------------------------------------------------------------------ // Boss configuration //------------------------------------------------------------------------------ //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false; //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false; //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true; //NTConfig_Script.push("NTThreshSocket.ntj"); //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false; //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false; //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false; NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true; NTConfig_Script.push("NTDiablo.ntj"); //NTConfig_Script.push("NTHephasto.ntj"); //NTConfig_Script.push("NTIzual.ntj"); NTConfig_Script.push("NTMephisto.ntj"); //NTConfig_Script.push("NTTravincal.ntj"); //NTConfig_Script.push("NTKurastTravel.ntj"); //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true; //NTConfig_Script.push("NTDuriel.ntj"); //NTConfig_Script.push("NTAncientTunnels.ntj"); //NTConfig_Script.push("NTColdworm.ntj"); //NTConfig_Script.push("NTRadament.ntj"); //NTConfig_Script.push("NTAndariel.ntj"); //NTConfig_Script.push("NTCountess.ntj"); //NTConfig_Script.push("NTTreehead.ntj"); //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true; //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true; //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite) NTConfig_StartDelay = 100; // Delay time in milliseconds to start; NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area; NTConfig_SnagDelay = 200; // Delay time in milliseconds to wait before starting picking items //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life. NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life. NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana. NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana. NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game. NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent. NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_FreeSpace = 6; // Number of free columns. If less full columns are free stashing is set. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it. NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0]; NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0]; NTConfig_Columns[2] = [1,1,1,1,1,1,0,0,0,0]; NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0]; NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash //---------------------------------------------------------------------------------------------- // Type of potion used in each belt column // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types). // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns). // To use rejuvenations only, put "rv" in all columns. //---------------------------------------------------------------------------------------------- NTConfig_BeltColType[0] = "rv"; NTConfig_BeltColType[1] = "rv"; NTConfig_BeltColType[2] = "rv"; NTConfig_BeltColType[3] = "rv"; //----------------------------------------------------------------------------------- // SnagIt configuration // Select one group only (normal / advance / extreme) //----------------------------------------------------------------------------------- NTConfig_NIPFilePath.push("normal/normal.nip"); NTConfig_NIPFilePath.push("normal/magic_rare.nip"); NTConfig_NIPFilePath.push("normal/set.nip"); NTConfig_NIPFilePath.push("normal/unique.nip"); NTConfig_NIPFilePath.push("normal/craft.nip"); //NTConfig_NIPFilePath.push("advance/normal.nip"); //NTConfig_NIPFilePath.push("advance/magic_rare.nip"); //NTConfig_NIPFilePath.push("advance/set.nip"); //NTConfig_NIPFilePath.push("advance/unique.nip"); //NTConfig_NIPFilePath.push("advance/craft.nip"); //NTConfig_NIPFilePath.push("extreme/normal.nip"); //NTConfig_NIPFilePath.push("extreme/magic_rare.nip"); //NTConfig_NIPFilePath.push("extreme/set.nip"); //NTConfig_NIPFilePath.push("extreme/unique.nip"); //NTConfig_NIPFilePath.push("extreme/craft.nip"); NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here //------------------------------------------------------------------------------ // Cubing configuration //------------------------------------------------------------------------------ NTConfig_Cubing = true; // Enable cubing NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]); //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]); //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]); //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]); //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]); //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]); //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]); //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]); //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]); //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]); //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]); //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]); //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]); //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]); //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]); //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]); //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]); //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]); //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]); //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]); //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]); //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]); //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]); //***** Include the following, Primary item must be setted in item_configs folder ***** //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite //------------------------------------------------------------------------------ // Gamble configuration // To specify what items to gamble, adjust the array with the desired item codes //------------------------------------------------------------------------------ NTConfig_Gamble = false; // Enable gambling NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling NTConfig_GambleItem.push(520); // Amulets NTConfig_GambleItem.push(522); // Rings NTConfig_GambleItem.push(418); // Circlets NTConfig_GambleItem.push(419); // Coronets //NTConfig_GambleItem.push(334); // Leather Gloves //NTConfig_GambleItem.push(335); // Heavy Gloves //NTConfig_GambleItem.push(336); // Chain Gloves //NTConfig_GambleItem.push(337); // Light Gauntlets //NTConfig_GambleItem.push(338); // Gauntlets //------------------------------------------------------------------------------ // General configuration //------------------------------------------------------------------------------ NTConfig_PublicMode = false; NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg. NTConfig_OpenChest = true; // Set to true to open chest me.quitonhostile = false; //------------------------------------------------------------------------------ // Attack configuration //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 113; // Primary skill to boss. NTConfig_AttackSkill[2] = 112; // Primary aura to boss. Set to 0 if you won't NTConfig_AttackSkill[3] = 113; // Primary skill to others. NTConfig_AttackSkill[4] = 112; // Primary aura to others. Set to 0 if you won't NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss. // Check self safe in field (NOT in town). Set to 0 if you won't // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckSelfSafe = 0x04|0x40; // Check merc's safe in field (NOT in town). Set to 0 if you won't // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40; NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't } Quick 1.13D Patch for D2NT - bugme143 - 11-07-2011 It seems that you don't have the latest D2NT version. Quick 1.13D Patch for D2NT - steroidmax - 11-07-2011 thx! Quick 1.13D Patch for D2NT - Adamz - 11-08-2011 i should try this evening ... only one question ... why this thread isn't sticky ? ![]() Quick 1.13D Patch for D2NT - bugme143 - 11-08-2011 Adamz Wrote:i should try this evening ... only one question ... why this thread isn't sticky ? Because it's only a temporary patch i guess. Quick 1.13D Patch for D2NT - getsmemad - 11-08-2011 why wont it let me get to download spot? ![]() Quick 1.13D Patch for D2NT - bugme143 - 11-08-2011 at the risk of getting banned: AdF.ly try that. Quick 1.13D Patch for D2NT - jennnsen - 11-09-2011 do i need 4.0b to use the quick patch? Quick 1.13D Patch for D2NT - bugme143 - 11-09-2011 jennnsen Wrote:do i need 4.0b to use the quick patch? The latest version of D2NT is required, yes. Quick 1.13D Patch for D2NT - zork00 - 11-09-2011 I've been using D2NT 3.1 since last season, so now I just pasted this dll file and it's working alright for me. Thanks ![]() Quick 1.13D Patch for D2NT - SxcBeast - 11-21-2011 works great ![]() |