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D2nt HELP PLZ! Baal run on public mode wont set TP! - Printable Version +- Blizzard Sector (https://www.blizzsector.co) +-- Forum: Site Related (https://www.blizzsector.co/forum-9.html) +--- Forum: Help and Suggestions! (https://www.blizzsector.co/forum-97.html) +--- Thread: D2nt HELP PLZ! Baal run on public mode wont set TP! (/thread-48004.html) |
D2nt HELP PLZ! Baal run on public mode wont set TP! - vinni10 - 06-02-2012 paladin is set to publicmode = true var NTConfig_UseRedemptionHP; var NTConfig_UseRedemptionMP; function NT_LoadConfig() { //------------------------------------------------------------------------------ // Boss configuration //------------------------------------------------------------------------------ //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false; //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false; //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false; //NTConfig_Script.push("NTThreshSocket.ntj"); //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false; //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false; //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false; NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true; //NTConfig_Script.push("NTDiablo.ntj"); //NTConfig_Script.push("NTHephasto.ntj"); //NTConfig_Script.push("NTIzual.ntj"); //NTConfig_Script.push("NTMephisto.ntj"); //NTConfig_Script.push("NTTravincal.ntj"); //NTConfig_Script.push("NTKurastTravel.ntj"); //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true; //NTConfig_Script.push("NTDuriel.ntj"); //NTConfig_Script.push("NTAncientTunnels.ntj"); //NTConfig_Script.push("NTColdworm.ntj"); //NTConfig_Script.push("NTRadament.ntj"); //NTConfig_Script.push("NTAndariel.ntj"); //NTConfig_Script.push("NTCountess.ntj"); //NTConfig_Script.push("NTTreehead.ntj"); //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true; //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true; //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite) NTConfig_StartDelay = 0; // Delay time in milliseconds to start; NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area; NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life. NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life. NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana. NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana. NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game. NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent. NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent. NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game. //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it. NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash //---------------------------------------------------------------------------------------------- // Type of potion used in each belt column // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types). // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns). // To use rejuvenations only, put "rv" in all columns. //---------------------------------------------------------------------------------------------- NTConfig_BeltColType[0] = "hp"; NTConfig_BeltColType[1] = "mp"; NTConfig_BeltColType[2] = "rv"; NTConfig_BeltColType[3] = "rv"; //----------------------------------------------------------------------------------- // SnagIt configuration // Select one group only (normal / advance / extreme) //----------------------------------------------------------------------------------- //NTConfig_NIPFilePath.push("normal/normal.nip"); //NTConfig_NIPFilePath.push("normal/magic_rare.nip"); //NTConfig_NIPFilePath.push("normal/set.nip"); //NTConfig_NIPFilePath.push("normal/unique.nip"); //NTConfig_NIPFilePath.push("normal/craft.nip"); NTConfig_NIPFilePath.push("advance/normal.nip"); NTConfig_NIPFilePath.push("advance/magic_rare.nip"); NTConfig_NIPFilePath.push("advance/set.nip"); NTConfig_NIPFilePath.push("advance/unique.nip"); NTConfig_NIPFilePath.push("advance/craft.nip"); //NTConfig_NIPFilePath.push("extreme/normal.nip"); //NTConfig_NIPFilePath.push("extreme/magic_rare.nip"); //NTConfig_NIPFilePath.push("extreme/set.nip"); //NTConfig_NIPFilePath.push("extreme/unique.nip"); //NTConfig_NIPFilePath.push("extreme/craft.nip"); NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here //------------------------------------------------------------------------------ // Cubing configuration //------------------------------------------------------------------------------ NTConfig_Cubing = false; // Enable cubing //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet NTConfig_CubingItem.push([NTCU_ESSENSE, 0]); //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]); //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]); //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]); //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]); //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]); //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]); //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]); NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]); NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]); NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]); NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]); NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]); NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]); NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]); //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]); //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]); //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]); //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]); //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]); //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]); //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]); //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]); //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]); //***** Include the following, Primary item must be setted in item_configs folder ***** //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite //------------------------------------------------------------------------------ // Gamble configuration // To specify what items to gamble, adjust the array with the desired item codes //------------------------------------------------------------------------------ NTConfig_Gamble = true; // Enable gambling NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling NTConfig_GambleItem.push(520); // Amulets NTConfig_GambleItem.push(522); // Rings NTConfig_GambleItem.push(418); // Circlets NTConfig_GambleItem.push(419); // Coronets //NTConfig_GambleItem.push(334); // Leather Gloves //NTConfig_GambleItem.push(335); // Heavy Gloves NTConfig_GambleItem.push(336); // Chain Gloves //NTConfig_GambleItem.push(337); // Light Gauntlets //NTConfig_GambleItem.push(338); // Gauntlets //------------------------------------------------------------------------------ // General configuration //------------------------------------------------------------------------------ NTConfig_PublicMode = true; NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg. NTConfig_OpenChest = true; // Set to true to open chest me.quitonhostile = false; //------------------------------------------------------------------------------ // Attack configuration //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 0; // Primary skill to boss. NTConfig_AttackSkill[2] = 0; // Primary aura to boss. Set to 0 if you won't NTConfig_AttackSkill[3] = 0; // Primary skill to others. NTConfig_AttackSkill[4] = 0; // Primary aura to others. Set to 0 if you won't NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss. // Check self safe in field (NOT in town). Set to 0 if you won't // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckSelfSafe = 0x04|0x40; // Check merc's safe in field (NOT in town). Set to 0 if you won't // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40; NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't } Also my ntbaal scrip ------------------------------------------------------------------------------- function NTMain() { Include("libs/common/NTCommon.ntl"); NTC_IncludeLibs(); NTC_IncludeConfig("NTBot/char_configs"); var i; var _wave; var _starttick; NT_LoadConfig(); NTSI_LoadNIPFiles("NTBot/item_configs"); NTA_Initialize(); if(!NTTM_CheckAct()) { NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_CheckAct()"); return; } NTTMGR_TownManager(); if(!NTTM_TownMove("waypoint")) { NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_TownMove()"); return; } if(!NTM_TakeWaypoint(129)) { NTC_SendMsgToScript("NTBotGame.ntj", "NTM_TakeWaypoint()"); return; } NTP_DoPrecast(true); for(i = 0 ; i < 2 ; i++) { if(!NTM_MoveToStair(me.areaid, 130+i)) { NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveToStair()"); return; } if(!NTM_TakeStair(130+i)) { NTC_SendMsgToScript("NTBotGame.ntj", "NTM_TakeStair()"); return; } } if(!NTM_MoveTo(me.areaid, 15112, 5068)) { NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveTo()"); return; } NTA_ClearPosition(20, true, 2); if(NTConfig_PublicMode) { NTM_MoveTo(me.areaid, 15116, 5068); NTC_PingDelay(1000); NTA_ClearPosition(20, true, 2); NTM_MoveTo(me.areaid, 15116, 5068); NTM_MakeTP(); Say("TP up, Be careful!"); } NT_ClearThroneInt(); if(NTConfig_PublicMode) { NTM_MoveTo(me.areaid, 15112, 5004, 1, true); NTM_MakeTP(); Say("TP is safe!"); } while(1) { if(me.classid == NTC_CHAR_CLASS_PALADIN || me.classid == NTC_CHAR_CLASS_BARBARIAN) NTM_MoveTo(me.areaid, 15092, 5028); else NTM_MoveTo(me.areaid, 15092, 5040); if(me.GetState(2)) NTC_PutSkill(109, NTC_HAND_RIGHT); for(i = 0 ; i < 6 ; i++) { _wave = NT_ThroneCheckInt(); if(_wave > 0) break; NTC_Delay(500); } _starttick = GetTickCount(); while(_wave == 0) { if(!NT_ThronePreAttackInt()) NTC_Delay(200); if(GetTickCount()-_starttick > 15000) { NT_ClearThroneInt(); _starttick = GetTickCount(); } _wave = NT_ThroneCheckInt(); } switch(_wave) { case 1: NTA_ClearPosition(40, true, 1); NTP_DoPrecast(true); break; case 3: NTA_ClearPosition(40, true, 2); NT_CheckHydraInt(); break; case 4: NTA_ClearPosition(40, true, 2); break; case 5: NTA_ClearPosition(40, true); break; default: NTA_ClearPosition(40, true, 1); break; } if(_wave == 5) break; } if(NTConfig_KillBaal) { var _portal; if(NTConfig_PublicMode) Say("Killing Baal"); if(!NTTMGR_CheckSafe(NTConfig_CheckSelfSafe|0x01, NTConfig_CheckMercSafe)) { NTC_SendMsgToScript("NTBotGame.ntj", "NTTMGR_CheckSafe()"); return; } NTM_MoveTo(me.areaid, 15092, 5010); NTP_DoPrecast(true); while(NTC_FindUnit(NTC_UNIT_MONSTER, 543)) NTC_Delay(500); _portal = NTC_FindUnit(NTC_UNIT_OBJECT, 563, 1); if(!_portal) { NTC_SendMsgToScript("NTBotGame.ntj", "NTC_FindUnit()"); return; } if(!NTM_UsePortal("Portal", 132, null, _portal)) { NTC_SendMsgToScript("NTBotGame.ntj", "NTM_UsePortal()"); return; } NTM_MoveTo(me.areaid, 15138, 5916); if(!NTA_KillMonster(544)) { NTC_SendMsgToScript("NTBotGame.ntj", "NTA_KillMonster()"); return; } NTSI_PickItems(); } if(NTConfig_PublicMode) Say("Next game"); NTC_SendMsgToScript("NTBotGame.ntj", "SCRIPT_END"); } // Internal function function NT_ClearThroneInt() { var _attackpos = [15112, 5068, 15075, 5065, 15114, 5045, 15114, 5012, 15095, 5024, 15078, 5013, 15092, 5040]; for(var i = 0 ; i < _attackpos.length ; i += 2) { NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1]); NTA_ClearPosition(25, true, 2); } } function NT_ThroneCheckInt() { var _monster; if(!NTC_FindUnit(NTC_UNIT_MONSTER, 543)) return 5; _monster = NTC_FindUnit(NTC_UNIT_MONSTER); if(_monster) { do { if(NTA_IsValidMonster(_monster)) { if(_monster.classid == 23 || _monster.classid == 62) return 1; if(_monster.classid == 105 || _monster.classid == 381) return 2; if(_monster.classid == 557) return 3; if(_monster.classid == 558) return 4; if(_monster.classid == 571) return 5; } } while(_monster.GetNext()); } return 0; } function NT_ThronePreAttackInt() { if(me.classid == NTC_CHAR_CLASS_SORCERESS) { if(NTConfig_AttackSkill[3] == 56 || NTConfig_AttackSkill[3] == 59) return NTC_CastSkill(NTConfig_AttackSkill[3], 2, 15092, 5028); } else if(me.classid == NTC_CHAR_CLASS_PALADIN) { if(NTConfig_AttackSkill[3] == 112) { if(NTConfig_AttackSkill[4] > 0) NTC_PutSkill(NTConfig_AttackSkill[4], NTC_HAND_RIGHT); return NTC_CastSkill(NTConfig_AttackSkill[3], 2); } } return false; } function NT_CheckHydraInt() { var _hydra1, _hydra2, _hydra3; _hydra1 = NTC_FindUnit(NTC_UNIT_MONSTER, 351); _hydra2 = NTC_FindUnit(NTC_UNIT_MONSTER, 352); _hydra3 = NTC_FindUnit(NTC_UNIT_MONSTER, 353); if((_hydra1 && _hydra1.GetStat(172) != 2 && _hydra1.GetState(105)) || (_hydra2 && _hydra2.GetStat(172) != 2 && _hydra2.GetState(105)) || (_hydra3 && _hydra3.GetStat(172) != 2 && _hydra3.GetState(105))) { NTM_MoveTo(me.areaid, 15112, 5004); if(me.GetState(2)) NTC_PutSkill(109, NTC_HAND_RIGHT); NTC_PingDelay(3000); } } ------------------------------------------------------------------------- please help, the bot changes to the town portal icon on the bottom and action is there but portal isnt open...... town portal book is full! |