Are there any sites for basic programming or a guide on programming....
I dun need any specific languages...Just need a guide to get me started....
:
Are there any sites for basic programming or a guide on programming....
I dun need any specific languages...Just need a guide to get me started....
:
If You Want To Lose Weight, You NEED To Read This First!
www. myfastwaytoloseweight.com
works 4 me http://www.python.org/
what kind of hacken u looking 4 alfzZz? i might be able to find u some guides 4 hacken
Lol, just because he wants to learn programming doesn't mean he wants to just hack.
i got a few guides 1 says its programing others are hacken guides just let me know what u need
What kind of hacking?
I juz need guides on basic programming...
if i dun kno how to prog...lets not talk bout hacking lol...
If You Want To Lose Weight, You NEED To Read This First!
www. myfastwaytoloseweight.com
o yea whoops sorry : i got some guides the programming should i post it here or make new thread cause i don't need to post link or i will be banned again
post it here...
If You Want To Lose Weight, You NEED To Read This First!
www. myfastwaytoloseweight.com
decided to write a guide on learning how to program, because lately I have seen an abundance of topics about just starting, and help for beginners. Also, I was inspired by this quote, which everyone should always remember, as it is very true.
Quote:
A language that doesn't affect the way you think about programming is not worth knowing.
Part One: Prerequisites
-No past programming experiance is nessecary inorder to use this guide.
-No expensive software or compilers are used. Infact, the only software used will be a basic text editor.
-You must have somewhat of an education. If you just aren't very smart at all, programming isnt for you.
-You must have patience. Not everything is perfect the first time you try making.
-You must be ready and willing to learn.
-Don't be afraid to make mistakes.
-You must be able and willing to read. (Seems obvious, but a lot of people don't read things they should)
Part Two: Introduction
Programming is very fun, and it is also useful. It can help you do many things, it can make you some money, and it can also make you much much smarter. There are also many more reasons why you should learn to program. Also, it is a much better use of your time than sitting around playing games like Diablo.
Programming is as easy or as hard as you want it to be. It is all up to how much you want to challenge youself. It can be incredibly simple, like a "Hello World" program, or it can be much more advanced and complex, it is all up to you. Also, you have to be willing to debug, and not quit if you get errors. No programmer, regardless of how good they are, will ever make a program they do not have to debug. Don't get upset if a program doesn't work at first, great things take time.
In this guide, we will not be focusing on a specific language. One of the biggests mistakes most people make when trying to learn how to program is not learning the basic concepts of programming. We will use specific languages for examples in this tutorial, but for the most part it will be important concepts that can be used an any language. The more you know about these concepts, the better of a programmer you are. This is one of the main things that seperates experts from beginners.
Another skill that will be discussed in the guide is using resources. Another mistake beginners usually make is they do not know how to use resources, find answers to their questions, and debug. Being able to find help on you own is also a very important skill you must have inorder to be a sucsessful programmer.
Part Three: Basic Concepts
In this section we will be discussing many things, from variables to basic code elements, to fucntions, to object oriented programming(OOP)
Variables
Variables is something you must understand fully inorder to be a good programmer.
A variable is simply something that holds a value. You could think of it as like a mailbox storing information. There are many types of variables. These are a few of the most used ones:
*String - Contains a string of text (i.e. "Hello World")
*Char - Contains a single character (i.e. 'a')
*Interger - An interger value (i.e. 1,2,3,99999,1)
*Floating Point - A floating point value (i.e. 3.45632, 2.4)
*Dobule - Similar to a floating point (i.e. 2.2, 4.45, 9.99)
*Boolean - Contains either true or false
There are many more, but those are just a few of the basic ones.
It is more important to understand what a variable is before you try and use it in a program. Each language has different ways of declaring variables. In most languages variables must be initialized(defined / declared before they can be used). Here are a few examples on declaring and using variables in different languages.
C++:
Code:
//Replace int with variable type you want to use
int my_int = 0;
//It is always good practice to initialize to zero.
Basic:
Code:
Dim my_int as Interger
'Replace Integer with datatype
PHP:
Code:
$my_var = 0;
//PHP is different from many languages, variables do not have types,
//and do not need to be initialized. All php variables begin with $
Basic Code
There is some basic code you have to understand inorder to be a sucsessful programmer. I wll not discuss it on a specific language in this section, only what is does. Every language has the code I will discuss, it will just be up to you to find the syntax, as it is different for every language.
1.) If Statement
An If statment checks a condition, then executes code if it is true. If statements are one of the most important things to understand in programming. Without them, it is impossible to make a good program.
Most language's if statements look similar to this:
Code:
if (condtion)
{
//do all the code here
}
2.) Loops
Loops are another very importan type of code. They allow your program to execute code more than one time. It will loop as many times as you tell it too. You will not succeed in programming if you do not understand loops.
There are several types of loops.
For loop
While Loop
Do While Loop
Each one is slightly different. Here is how they are used in most languages.
For Loop:
Code:
for (initialize; condition; increment
{
//do all the code here
}
While Loop:
Code:
while (condition)
{
//do all the code here
}
Do While Loop
Code:
do
{
//do all the code here
}
while (condition)
Make sure to choose an appropriate loop the situation it is used in. As you begin to program, you will learn what loop is best to use when.
3.) Functions
A function is a block of code that can be executed at anytime in your program. It can return data, but it doesn't have to. Once you begin to program more, you will learn that functions are a very important tool needed inorder to succeed. Everytime possible, you should use a function. It will help keep your code cleaner.
Functions can come with or without a parameter. A parameter is simply a value that gets passed to the function. It can help change they way it works. To help explain this, I will show a simple example. The following will be an extremely simple function written in PHP.
Code:
function sum($number_one, $number_two)
{
$answer = $number_one + $number_two;
return $answer;
}
That will simply add two numbers together. So when you went to use it, you would then do the following:
Code:
$my_sum = sum(2,;
which would add 2 and 8, making $my_sum equal to 10. 2 and 8 are the parameters. That is a very simply example. Ofcourse you would never use it, because you could just type +, but it is just to show you some basics.
Functions can also not contain parameters.
Here is a very simple function that doesn't use parameters. Again, the example will be done in PHP
Code:
function hello()
{
echo "Hello World, I finally learned what a function is.";
}
Now when you go back to your program, you can simply type
Code:
hello();
and it will write "Hello World, I finally learned what a function is.";
Ofcourse you can make much much more complex functions, those will just show you a nice example on what to do.
****More on functions coming soon****
4.) Classes (OOP)
You can think of classes as objects. Objects are something with properties and methods and events, and are very useful if you use them right.
To help you understand this, I will use a very simple example:
We have a class called ballon.
It has the properties: color and size
It has the methods: Inflate, Deflate, and Pop
That is what is in the class.
Now we go back to our main code, and we can now create a new ballon.
With our ballon, we can sets color and size, and use inflate and deflate on it.
That is a very basic example to try and give you an idea of whay object oriented programming is and how it works.
****More Details on OOP coming soon****
Part Four: Organizations and Habits
Having good organization and coding habits will help you out a whole lot, and will make your programs more effiient.
Some good practices to use are:
-If you find yourself repeating lines of code, use a loop.
-Comment as much as possible, it makes you code easier to understand. At the time you might not think it helps, but it will pay off in the long run, and help others understand it as well.
-Use the same naming conventions. Name all variables and functions and everything with the same style. Try to be as descriptive as possible in names. Use the same cases. Microsoft suggests using Hungarian Notation, but I dont care for it. Personnaly, I like to name things in all lowercase, seperated by underscores. This is a good way to name, and many developers use it.
-Use a function whenever possible
-****More Coming Soon****
Part Five: Using Resources
One thing that causes most aspiring programmers to fail is they do not use resources. Using resources is singlely handedly the best way to make good programs that work. If you cannot use resources, you will fail miserably in programming. It is that simple.
There are many, many, many resources that are available.
If I had to rank it in order from best to worse(well none of these are bad...), it would be in this order:
1.)Official online documentation / manual of the language you are trying to learn. For example, php's is found at http://www.php.net
2.)Books on the programming language.
3.) http://www.google.com Google is a great resource and many people forget to use it. If you have a question on how to do something, the answer can most likely be found on google. Many people do not use google, and it would make their life much easier if they did.
4.)Online tutorials
5.)Forums
If you are using microsoft products, the help included is excellent, and so is http://msdn.microsoft.com
****More info on resources, and a list of good sites coming soon****
Part Six: Conclusion
Although no specific languages were discussed in this guide, you should have learned some basic concepts essential to succeeding in programming. The better you are at these concepts, the better of a programmer you will become
This is a guide to help people get started programming. It covers common misconceptions, general information, and tools are resouces you need to get started with programming. I decided to write this because lately I have seen a number of posts on the same topics, such as "Teach me programming", "Best language", or "Best Compiler"; Topics along those lines. All of those questions shall be answered in this guide. This is a general guide to starting programming, it does not cover a specific language. There are countless guides on programming in specific languages on the internet, if that is what you are looking for, go to http://www.google.com and search for "tutorial <programming language>" to see hundreds of great tutorials on the language you are looking to learn.
Get Started Programming
Intended Audience
This guide is for people who have never programmed before. No experiance with programming is needed for this guide. This guide is for people who want to learn how to program, and are ready to learn. If you are not willing to read, this guide is not for you, nor is programming.
Contents
Introduction
Qualities Needed to be a Programmer
Using Resources
Programming Languages
Required Tools
Getting Started
Learning How to Program
Prefecting Your Programming Ability
Conclusion
Introduction
Programming is an excellent skill to learn. Learning how to programming will greatly improve your logic skills, and allow you to think about things in new ways. Knowing how to program will allow you to make powerful applications and scipts, which can greatly enchance one's experiance with computers. It will allow to develop useful applications and scripts to make using computers easier, make using computer more useful, and lastly, make using computer more fun! Programming is very fun to do, and you feel great after you finish a big project, or get something working. Programming is a challenge, and a great challenge to be willing to conquer. As you begin programming, you will face many challenges you will have to work through. Even the most experianced programmers in the world face challenges every time the program. As you learn to program, there will always be something you dont know how to do, always something confusing, and always challenging. Every program you write will have errors. You will need to debug every program you write. Every big programming project will have countless error, many errors you will have no clue how to solve, many very frustrating errors.
Qualities Needed to be a Programmer
As you have learned from the introduction, programming is not easy. You will face countless errors, and there will be countless times you will have no clue whats going on, countless times you will have to debug errors, countless times you will be frustrated.
There are a few qualities needed to succeed as a programmer
You must be willing to learn
You must have a good attitude about it
You must be ready for a challenge
You must be willing to face errors
You must be willing to think using good logic
You must never give up
You must learn to use resources
You must be willing to read
You must be willing to go through frustration
You must be willing to dedicate time to programming.
Programming takes time to learn. Read this excellent article explaining so
Using Resources
As mentioned above, you mus learn how to use resources. Resources are vital when learning how to program. Resources are any ways you can find help and information on programming. There are a wide range of resources available, including, books, articles, tutorials, guides, knowledge bases, google, forums, IRC, a class at your local school/college, and many more. There will always be something you don't know how to do when programming, you will always run in to problems and erros. Resources are a great to solve these problems, or learn how to do something. In my humble opinion, the most useful tool you can ever use when learning how to program is the Google search engine (http://www.google.com). Google should always be used to first when you are wondering how to do something, or trying to solve a problem. After using google more often, you will learn what queries are best to use to get the most results. After searching and reading, if you still cant find the answer to your question or problem, you can ask your question on forums or on IRC. When asking questions, learn to ask questions the correct way. Just ask your question straight up, you dont need to tell a long story about why you have the question, or about yourself, or any story, just ask the question. You do not need to 'ask to ask', just ask. Read through this guide on asking smarter questions
Programming Languages
There are two questions I see asked over and over again: "What is the best language" and "What programming language should I learn?" Both of these questions are completely invalid, and nearly impossible to answer. Before we continue, I want to straighten up a common misconception:
THERE IS NO "BEST" LANGUAGE
There are many different programming languages, and they all have different uses. All programming languages have different strenghts and weakness, and are suited for different projects. There is no "best" languages, all are equally good for different things. Different languages are best for different things, and over time you will learn what language will fit the need of your current project the best.
Programming is all logic. Programming itself is more of a concept, languages are just a way to implement the concept of programming. Everything programmed is eventually turned into machine code, regardless of what language it was written in.
Another common misconception is that one language is easier than another, or that one language is a better first language than another language. As I mentioned above, programming is all logic, and programming is a concept. With that said, all languages will be an equal difficulty. If you lack logic, and do not understand the concepts of programming, it will be a very difficult task. If you can well understand good logic and concepts, you will be able to be a great programmer, you will be able to learn new languages in a day or two just my looking at the syntax. All programming languages will have slightly different syntax, but they will all have the same concepts, and the same logic.
I also hear people ask questions about one language, and then see other people respond with witty remarks such as "That language sucks, use this langauge", and things along those lines. Dont listen to people like that. They are always wrong.
So you may be asking yourself "So what language should I learn?" right about now, and the answer is, you should learn any language, it doesn't matter. You should be worried about learning how to program (i.e. concepts and logic), and not worried about learning a specific language. You will have to choose a language to learn to learn concepts and logic, but the language should not matter at all. Any language would work. All languages will be equally difficult, and teach you the same concepts. I would recommend to start out on one of these languages, as they are some of the most common, and have a lot of good resources- C/C++, C#, Basic/Visual Basic, Java, or PHP.
Note: Assembler language is a low level language, and does not teach you the same concepts as other programming language. It is not recommended that a begginer use assembler language.
Here is one of my favorite quotes, it is very very true.
Quote:
A language that doesn't affect the way you think about programming is not worth knowing.
If you want to learn more about which languages are better for what, check out http://en.wikipedia.org/wiki/Programming_language - It has a lot of good information about all programming languages, and information about programming languages. I am not going to go in depth about different languages in this guide, as it is a huge topic in itself. Again, read http://en.wikipedia.org/wiki/Programming_language
Here is some extra information about languages. This shouldn't matter to you right now, but is a good fact to know. Generally speaking, there are two types of languages, compiled languages and interpreted langauges.
Compiled Languages are languages that need to be compiled using a compiler. A compiler converts your code into machine code, allowing your program to act as a standalone executable. An example of a compiled language is C/C++. And if you are interested, he is a more in-depth definition of what a compiler is: "<programming, tool> A program that converts another program from some source language (or programming language) to machine language (object code). Some compilers output assembly language which is then converted to machine language by a separate assembler. A compiler is distinguished from an assembler by the fact that each input statement does not, in general, correspond to a single machine instruction or fixed sequence of instructions. A compiler may support such features as automatic allocation of variables, arbitrary arithmetic expressions, control structures such as FOR and WHILE loops, variable scope, input/ouput operations, higher-order functions and portability of source code." I see many people asking "What is the best compiler", which is a silly question because it doesn't matter- all code is exactly the same once compiled.
Interperted Languages are languages in which the code is read at runtime by an interpreter for that language. Interperted language's code does not run standalone, it requires an interpreter. Most scripting languages are interpreted langauges. An example of an interpreted language is PHP. Here is a more in-depth of what an interpreter is.
Required Tools
There are really only two tools needed to program- A text editor, and compiler / interpreter.
However, it is nice to have an IDE (Integrated Development Environment).
An IDE and a tool which has all the elements need to program included, and typically has many useful features to make the task of programming much easier, and help keep your code more organized, and help organize entire projects.
Visual Studio is by far the best IDE for Windows. It is very nice, but it is a bit expensive. In my humble opinion it is worth the money to buy, it will make things a lot easier for you. I would not recommend trying to find a pirated version, it will cause you a lot of un needed problems, and some things may not work properly. If you are not willing to spend the money, there are other free utilities that work as well. There are hundreds of free tools, you have a lot of choice on which to use. I would recommend searching google, you will be able to find a more complete list than I will type.
If you are on linux/unix, there are many great free IDE's and compilers. Programming on linux/unix will be harder to learn, if you dont have a lot of experiance with linux/unix, I would recommend learning how to program on Windows. If you are a linux user, a great IDE is KDevelop, which is included with KDE. Also, emacs is a great editor.
Many people get the term compiler and IDE mixed up.
A compiler converts programming language code into machine code. That is all a compiler does. A compiler does not have a text editor, a compiler does not have any development tools, a compiler simply converts language code to machine code.
An IDE is a development suite. It contains many tools needed, including a text editor and a compiler. It also has tools to help make it easier to develop your code, and usually a button you can press to compile your code.
Many people new to programming mix up these terms, make sure you do not mix them up.
Getting Started
Your next step is to get set up with all the tools needed. Download what you need, or go to the store and purchase what you need. After this, just play around with your new software and tools. Get used to it, learn how it works, read the help, learn how to use it, do anything you need to do to get ready to start programming with it.
Learning How to Program
So now that you are all set up, it is time to learn how to program. There are many different ways to learn how to program. I would recommend going down to your local bookstore, and buying a great book on a programming language you are interested in learning. There are many other resources available besides books. There are countless guides and tutorials on the internet. There are many in depth sites that will teach you everything you need to know. You can find many of these great guides and tutorials by searching on google. It is up to you to find a resource you like best, and that you think will teach you the best. Personally, I prefer books, however online tutorials and guides are great as well.
Prefecting Your Programming Ability
There is only one way to become a good programmer, and that is to do a lot of programming. It is very important to practice a lot. If you have an idea, try and code it. If you have a problem, try and think of a way to code a solution for it. You cannot become a great programmer overnight, it takes time and dedication. You could read a million books, but you would not be a good programmer unless you actually sat down and practiced it. It is very very important to practice a lot. Programming is a skill that develops over time, just like anything else. At times it will be hard, but you must not give up, just keep practicing. I find one of the best ways to learn, is to think of a big project, one that you know is a little over your ability, and never give up until it is finished. By the time you are done, you will have learned an incredible amount, and things you couldn't do before will seem easy now. But remember, actually programming is the only way to become good at it, so code as much as possible!
Conclusion
Congratulations, you are now ready to start programming. You will face many difficulties as you are learning to program. Never give up, no matter how hard it may seem. Be willing to learn and read, and keep an open mind, and you will make learning to program as easy as possible. And remember, don't be afraid to use resources or ask questions. Good luck, and enjoy programming
I will be maintaining and updating this guide regularly, if you have any comments or suggestions feel free to pm me with them.
by the way thats to diff guides there 4 u man : hope u like it
u rip that off some d2 page...
Now what programs do u recommand using?
Shud i use c++ first..or c....or even java?
If You Want To Lose Weight, You NEED To Read This First!
www. myfastwaytoloseweight.com
no i ripped that off of a site im a mod/ kinda co-admin
if u need a guide 4 c++ i got that too :
I need tutorials now to practice...
but where do i get visual basic?
Rip it off some p2p program?
If You Want To Lose Weight, You NEED To Read This First!
www. myfastwaytoloseweight.com
Here's a a couple of interesting tutorials that I found and is very good for learning basics in C++. I'll post more gradually. This course assume that you know some basics.
Lesson 1: Introduction to C++ and Java. (DAY 1)
1.Why C++?
C++ has many advantages as a language:
- portability – It can be used to program on a PC, a MAC, or a SPARCstation.
- speed. Very fast. It executes almost as fast as machine code.
- ability – A C++ program can do almost anything a machine code program can.
From a teaching perspective, I like C++ because of the third item. There are many details like memory allocation, pointers, and OOP that are not possible with other languages.
While I am inclined to think that C++ has no disadvantages, I dutifully list some possible problems with C++:
- it is complicated. The more you want to do with C++, the better you have to understand what you are doing. Gone are the good old days of BASIC.
- it is not secure. Viruses, Trojans – these can all be programmed in C++. Ergo, C++ is not suitable for programming applets on the internet.
- it lacks good garbage collection. That is to say, variables and other objects that are created can sometimes be left sitting in the memory even after the program is done with them. This causes problems for the user that are difficult to trace.
2. Why Java?
Java also has its own advantages as a language:
- portability – Java is another cross-platform language. It is even more portable than C++.
- security – Java is like C++ with its claws clipped. This is to make it safe for the internet. Being a newer language, it is also written with safer structures in place.
- applets – Java can be used to write small programs for use on the internet, called applets. Applets are a Java invention, but we can expect many more similar internet languages to be invented in the near future.
- OOP. Java is 100% OOP, which makes it a very clean language. OOP code is easy to debug.
But again, there is another side to every coin…
- Java is slow because it is an interpreted language.
- OOP. If you don’t know what OOP is, you have to learn that before you can learn Java. C++ can be OOP or non-OOP, which gives you time to learn the ropes a little before you get into OOP. Get it? Of course, I already mentioned that many people prefer the fact that Java is pure OOP.
3. High-Level vs. Low-Level
A computer language is a nice intermediary between the computer and the human. The computer understands only numbers. The human understands only words. A programming language is a language that is close enough to English to be understood by the programmer, but then is translated into the computer’s lingo - numbers.
Machine Code – the bottom floor.
A company creating a processor (like Intel’s Pentium processor) must come up with a vocabulary list of instructions that both the human and the CPU understand. This vocabulary list is called an instruction set. An hypothetical CPU might have an instruction set like this:
Code Instruction
01 Print
02 Clear screen
03 Jump to this line
A program that gets the computer to print “hello” repeatedly, would be written in English as…
1: Clear the screen
2: Print “Hello”
3: Jump to line 2
In the computer’s language, machine code, the computer would read this as…
02
01 103 100 107 107 110
03 02
The first two digit number in each line is the code corresponding to each command. What about the extra numbers on the second line: 103 100 107 107 110. Any guess what they mean?
Note also that this example is fictional . The reality is that an instruction like “clear the screen” while it seems simple enough, actually involves several computer instructions. So this program, three lines long in English, would take perhaps a dozen lines of machine code.
Machine code is the lowest level language possible. It is the language of the computer itself.
Assembler – The next level up.
For obvious reasons, computer programmers decided to design a language that replaces numbers with words to make it easier to read. Assembler language is essentially machine code, but every instruction code has a three or four-letter word (called a mnemonic) replacing it. There is a one-to-one relationship – every numerical code has a mnemonic – making translation a snap, while making the code more readable. Back to our hypothetical example, we add a third column:
English
1: Clear the screen
2: Print “Hello:
3: Jump to line 2
Machine Code
02
01 103 100 107 107 110
03 02
Assembler
1: CLS
2: PRT HELLO
3: JMP 02
Here you can see that the mnemonic for “print” is PRT and for “clear the screen” is CLS. It is the job of the assembler to convert each instruction from its mnemonic to a numerical equivalent. (While this example makes assembler language look easy like BASIC, we should remember that in reality a process like clearing the screen or printing a word would actually take many instructions in assembler/machine code.)
In summary, machine code (and assembler) is at the lowest level of language possible. It is the fastest language possible, since it is written in the language of the CPU, but it is the most difficult to read. It is also machine specific – that is , every different model of CPU has a different instruction set. That is what makes a Mac a Mac and an IBM an IBM. Computer programmers that write in machine code would have to write a slightly different code for every different CPU type. Programming in machine code is left to the experts.
Higher Level Languages
BASIC (Beginner’s Applied Symbolic Instruction Code) is a high level language. It resembles English more or less, and resembles assembler very little. Therefore it takes quite a bit of translating. Translating Basic to machine code is a lot like translating Inuktitut to English using a dictionary. Some words translate easily, others not so easily. And the final product, though understandable is not efficient. For example:
English: Go to the hospital
Direct translation from Inuk: Move your body forward to the building with many sick people.
What is four words in BASIC could easily translate into 30 words in machine code. For this reason, BASIC is not as efficient nor as fast as other languages. But for a beginner’s language, it can’t be beat.
C++ and Java are also high level languages, but they are arguably lower level than BASIC. The lower the level of the language, the more access to the CPU and its functions.
Compilers and Interpreters
The code written by a programmer is referred to as source code. Source code is always written using a simple ASCII text editor. We could, for example, write all of our programs with Notepad or WordPerfect or any other text editor. But source code cannot be executed (run) until it is converted first to machine code.
Translating source code to machine code requires either a compiler or an interpreter. An interpreter converts a program instruction by instruction. A compiler goes over the entire program and translates it, creating a machine code version of the program, called the object code. Then the object code is executed.
Consider a human interpreter – one who translates a speech line by line (as in the news or on CSPAN).
On the other hand with a compiler the speech is completely translated first and then given to the reader.
Interpreting a speech line by line, as in the first case, will get you information sooner, but not faster. This is ideal for a television translation. Nobody wants to wait until the speech is finished before the translation kicks in. A compiler would do exactly this, translating a whole speech before sending it on to the reader. A book translation is an example of a compilation. Nobody wants to buy a book one sentence at a time (except maybe for Stephen King fans).
An interpreted language is:
- slow during execution (also called run-time). Every time the program executes, the interpreter goes over each line , translates it, then executes it.
- faster to debug. Each line is translated as it is written, so errors are spotted immediately.
BASIC is an interpreter language. As you might recall, if you make a spelling error while you write in BASIC, it is spotted immediately and you are forced to fix it. This is a great advantage to the beginning programmer.
A compiled language is:
- slow at first. The programmer has to wait while the whole source code is translated. This could take minutes. All errors are detected during compilation, and the code has to be fiddled with, compiled, fiddled with some more, compiled again, until all bugs are fixed.
- very fast afterward. Once the program has compiled properly, it does not have to be translated again. The executed code is a machine code translation, which runs very fast.
C++ is a compiled language. It does not check for mistakes until the source code is compiled. This is a disadvantage for the beginner, because the compiler will allow the programmer to write anything – you could write a poem to your pets – without any corrections. Then when the user tries to compile the code, the compiler will list all the errors it found. It is common for a beginner in C++ to labour for half an hour on a code only to have the compiler find 100 errors in it.
Finally, Java is curiously both a compiled and a interpreted language. More on this later
http://www.programmingtutorials.com/asp.aspx
theres links to lots of tutorials there for c++,VB6,HTML,Java and more
p2p :
thanks dude...dat site rox..
If You Want To Lose Weight, You NEED To Read This First!
www. myfastwaytoloseweight.com
ahhhhhhh i guess my 3 guides i gave u sucks A@@Originally Posted by A|fzZz
I read those guides before...forgot what site...
If You Want To Lose Weight, You NEED To Read This First!
www. myfastwaytoloseweight.com
Originally Posted by A|fzZz
u could have atleast said thanks 4 tryen to help j/k man :
think u should start with c then go on c++
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