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Thread: My 1.10 Venger

  1. #1
    Veteran
    Join Date
    Jan 2004
    Location
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    Default My 1.10 Venger

    Ok here it is, My Venger Build

    ++WARNING! LONG POST!++

    Skills:

    20 Res Fire
    20 Res Cold
    20 Res Light
    15 Conviction
    5 Vengance (thats right, only 5)
    9 Holy shield
    1 Might (prereq)
    1 Thorns (prereq)
    1 Holy Fire (prereq)
    1 Holy Freeze (prereq)
    1 Sanctuary (prereq)
    1 Smite (prereq)
    1 Holy Bolt (prereq)
    1 Charge (prereq)
    1 Blessed Hammer (prereq)


    Equip:
    Vampgaze (Um)
    Leviathan (Um)
    Hoz (Um)
    Famine Berserker Axe
    Souldrainer
    Tearhaunch
    Nosferatus Coil
    Seraphs Hymn
    Natures Peace
    Ravenfrost

    Charms:
    6 Max Damage sc
    4 Res All sc
    2 Def Aura Skill Gc
    3 Combat Skill Gc

    (that leaves room for your cube, a tp book, 1 ring of keys, and 8 empty slots)



    Ok that is a lvl 85 version of my venger, they can be upgraded or downgraded at your will, but I dont think it would be easy to upgrade that equipment.

    Why did I even bother with this build? Sounds effing weak eh? Well, your wrong, this build is ALL about the damage, and with it I can get 8k max damage WITHOUT my aura. I havent calculated aura damage yet, but I can imagine that it would be HUGE. Now, most of you non ladder players are thinking "THATZ WEAK NOOOB!!1 MY FIRESORC CAN PULL A 24K FIREBALL!!1" well, vengance is perhaps the ONLY attack that cannot be completely resisted, with the natural exceptions being blessed hammer and berzerk. But its advantages over those 2 skills are very great; hammer, being easy to avoid in pvp (just get a longer range weapon with knockback, and they are screwed), and zerk draining defense making successful hits easier.

    All that said, vengance does indeed have its downfalls, its got a high mana cost at high lvls, 8 mana per swing. While that doesn't sound like much, remember, you dont leech magic/elemental damage so, you leech your base damage, which can be enough, but when you keep missing, and you have base mana, it gets rough. Ontop of that, Vengance gives a reletively low AR bonus, compared to other skills, so you can do alot of missing, especially without fanat.

    Even with all its downfalls, this venger has other bonuses. One being that adding points into resist fire/ice/cold adds to max resist permanantly (thats something I didnt know until I actually built the char). Also, because of its "multi-faceted" nature, it makes any immunities pointless, with conviction adding insult to injury. Also, because he has conviction, he is the party favor in any baal run (for those who play USWest ladder, you all know that 75-80% of the baaling chars are sorcs). So, all in all, this is a very strong build, worthy of mass recognition. Even with lesser gear, this build kicks ass.

    Thanks,
    Kai.

  2. #2
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    Default

    bonespear(neco) cant be resisted either >.<\
    and yeah, your pally's build does kick ass

  3. #3
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    Default

    Oops, forgot about that one, and thanks for the props.

  4. #4

    Default

    All builds are good really, one of my fav. are the hammerpally

  5. #5
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    Default

    While the hammerdin is a very good all round character to play, he can still be very annoying. Hammers not going EXACTLY where you want them can cause alot of vexation, and wasted mana. Hammerdins are also kinda like the multi zons of .09, being really easy to make from start to finish, EVERYONE has at least one of them, and gear doesnt really matter to any degree( even naked, a hammerdin can kill in hell).

  6. #6
    Kevin...
    Guest

    Default

    Quote Originally Posted by Kai.
    Ok here it is, My Venger Build

    ++WARNING! LONG POST!++

    Skills:

    20 Res Fire
    20 Res Cold
    20 Res Light
    15 Conviction
    5 Vengance (thats right, only 5)
    9 Holy shield
    1 Might (prereq)
    1 Thorns (prereq)
    1 Holy Fire (prereq)
    1 Holy Freeze (prereq)
    1 Sanctuary (prereq)
    1 Smite (prereq)
    1 Holy Bolt (prereq)
    1 Charge (prereq)
    1 Blessed Hammer (prereq)


    Equip:
    Vampgaze (Um)
    Leviathan (Um)
    Hoz (Um)
    Famine Berserker Axe
    Souldrainer
    Tearhaunch
    Nosferatus Coil
    Seraphs Hymn
    Natures Peace
    Ravenfrost

    Charms:
    6 Max Damage sc
    4 Res All sc
    2 Def Aura Skill Gc
    3 Combat Skill Gc

    (that leaves room for your cube, a tp book, 1 ring of keys, and 8 empty slots)



    Ok that is a lvl 85 version of my venger, they can be upgraded or downgraded at your will, but I dont think it would be easy to upgrade that equipment.

    Why did I even bother with this build? Sounds effing weak eh? Well, your wrong, this build is ALL about the damage, and with it I can get 8k max damage WITHOUT my aura. I havent calculated aura damage yet, but I can imagine that it would be HUGE. Now, most of you non ladder players are thinking "THATZ WEAK NOOOB!!1 MY FIRESORC CAN PULL A 24K FIREBALL!!1" well, vengance is perhaps the ONLY attack that cannot be completely resisted, with the natural exceptions being blessed hammer and berzerk. But its advantages over those 2 skills are very great; hammer, being easy to avoid in pvp (just get a longer range weapon with knockback, and they are screwed), and zerk draining defense making successful hits easier.

    All that said, vengance does indeed have its downfalls, its got a high mana cost at high lvls, 8 mana per swing. While that doesn't sound like much, remember, you dont leech magic/elemental damage so, you leech your base damage, which can be enough, but when you keep missing, and you have base mana, it gets rough. Ontop of that, Vengance gives a reletively low AR bonus, compared to other skills, so you can do alot of missing, especially without fanat.

    Even with all its downfalls, this venger has other bonuses. One being that adding points into resist fire/ice/cold adds to max resist permanantly (thats something I didnt know until I actually built the char). Also, because of its "multi-faceted" nature, it makes any immunities pointless, with conviction adding insult to injury. Also, because he has conviction, he is the party favor in any baal run (for those who play USWest ladder, you all know that 75-80% of the baaling chars are sorcs). So, all in all, this is a very strong build, worthy of mass recognition. Even with lesser gear, this build kicks ***.

    Thanks,
    Kai.

  7. #7
    Kevin...
    Guest

    Default

    Can you help me with developing my Paladin? I have just started this character and don't want to waste skill points. I want this character for dueling only. I realize it's complicated with all the possibilities, but any advice would be greatly appreciated.
    Kevin

  8. #8
    Forum Elder
    Join Date
    Aug 2003
    Location
    Orlando, Florida
    Posts
    814

    Default

    wat do you do when u duel a zon??? u would have the same problem as a hammer pally

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