Here's the Assassin Character Overview.. I'm not home at the moment so i'll add it to the site when I get home from work tomorrow. :
Assassin
When good mages go bad, that's when they call in the Assassins. Human weapons against corrupt mages such as the infamous Horazon, Assassins perfect the powers of the mind, channeling their magic inwards. What does this mean for the player? Basically, kickass martial arts powers.
The Assassin is one of the most flexible classes. Fast, strong, with potential for some truly damaging close-in work or some ranged combat, she can be shaped into the perfect jewel for a variety of combat scenarios.
Of the three schools of training the Assassin can indulge in, only one is truly unique: the Shadow Disciplines. Part Summoning, part Stealth, they alone in the game are designed to avoid combat until the time is right. The Traps are essentially spells. If you like ranged combat and sneaking around getting things right then this is the path for you. Martial arts add a new zest to melee, allowing even the most routine fight to become a delicate ballet of charging-up and finishing moves.
The Assassin most certainly benefits from a strong mastery of one school. The martial arts tree has a variety of different effects, relying on elemental attacks and allowing Life-draining.
The advantage an Assassin has in hand-to-hand combat is her speed. Many of her specialty powers come from twin claw-class weapons. These are extremely quick and can be boosted with martial skills. It is even possible for the Assassin to go weaponless to give an extra boost to speed. Appealing, certainly, but beware of this conceit. The difference between very fast claws and hands is essentially nothing at all.
The temptation to use charge-up and finishing strikes is great indeed. Sadly, these are mainly Elemental attacks and in the latter stages of the games they can lose their potency. Shadow warrior, an almost-done of you, is therefore one of the most important skills for the Assassin, as are finishing moves.
Traps, nasty things, can take a bit of time to learn to use correctly. They require more forethought than simple spells, many having proximity triggers or other specific uses. It's the heavy artillery of the character. Beware of over-reliance on them though. Like the charge-up skills, elemental resistance is strongly stacked against you later on. The Assassin is straightforward to get down and dirty with, but getting maximum use out of her is a definite challenge. Like the Druid, she does best with one strong specialisation and an assortment of secondary skills to augment her strengths.
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