Hi!
Am gonna make a enchanting sorc, wich gonna use a windmaker (5+ guided arrows), with a merc act1 cold who gonna use a WF.
I need a guide.
Hi!
Am gonna make a enchanting sorc, wich gonna use a windmaker (5+ guided arrows), with a merc act1 cold who gonna use a WF.
I need a guide.
ok lets see
first we find out what synergies enchant has, so we max warmth and enchant. next we should probly put a pt into eshield+teleport+a cold armor. next we must ask ourselves, is this sorc going to need to take a lot of hits or not. if not i'd suggest a +3 to enchant 15% fire dmg 5/-5 ormus, with probably a shaeled widowmaker, and a fcr helm or perhaps shako 5/-5 with maras 2 sojs magefists arach and maybe resist boots. for switch, obviously cta+spirit and for inventory anni+fire charms and resist boots.
im guess guided arrow always hits so no dex
enough str for ur heaviest item which is probably arach
the rest into vit +some mana
As for now, i thought that warmth/enchant/fire mastry as enchant attack, and max telekinesis and energy shield after. Its almost impossible to have 105% FCR and at the same time have IAS on this sorc. With vipermagi/magefist/arachnid i breake the 3 last breakepoint, wich is acceptable since i would tele much. If i use shael in widowmaker and highlords, i only miss 3% ias to reach a breakepoint, wich annoys me. i can put a 15% juwel in my viper, but then id loose the resist. Cham is almost a must in the shako, since bow speed fireing is affected by slow. I have checked out girereider as possible boots since they have good mods, but i dont know if its worth putting that much extra strenght to get that mod...
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