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  1. #1
    TRC ****** in Europe
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    May 2004
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    Norway
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    Default Enchanting help needed

    Hi!
    Am gonna make a enchanting sorc, wich gonna use a windmaker (5+ guided arrows), with a merc act1 cold who gonna use a WF.

    I need a guide.

  2. #2
    MS guy Silver Ice's Avatar
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    Feb 2004
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    abbotsford,BC
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    Default

    ok lets see

    first we find out what synergies enchant has, so we max warmth and enchant. next we should probly put a pt into eshield+teleport+a cold armor. next we must ask ourselves, is this sorc going to need to take a lot of hits or not. if not i'd suggest a +3 to enchant 15% fire dmg 5/-5 ormus, with probably a shaeled widowmaker, and a fcr helm or perhaps shako 5/-5 with maras 2 sojs magefists arach and maybe resist boots. for switch, obviously cta+spirit and for inventory anni+fire charms and resist boots.

    im guess guided arrow always hits so no dex

    enough str for ur heaviest item which is probably arach

    the rest into vit +some mana

  3. #3
    TRC ****** in Europe
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    May 2004
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    Norway
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    Default

    As for now, i thought that warmth/enchant/fire mastry as enchant attack, and max telekinesis and energy shield after. Its almost impossible to have 105% FCR and at the same time have IAS on this sorc. With vipermagi/magefist/arachnid i breake the 3 last breakepoint, wich is acceptable since i would tele much. If i use shael in widowmaker and highlords, i only miss 3% ias to reach a breakepoint, wich annoys me. i can put a 15% juwel in my viper, but then id loose the resist. Cham is almost a must in the shako, since bow speed fireing is affected by slow. I have checked out girereider as possible boots since they have good mods, but i dont know if its worth putting that much extra strenght to get that mod...

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