Page 1 of 3 123 LastLast
Results 1 to 20 of 42
  1. #1

    Default Sequences made by forum members for 5.43+

    Note: Beta 2 should be enought stable.

    2005.10.15 version 5.43 BETA 2
    Changed (fixed too) switch commands and added notes about their use in manual.
    Increased scan range to avoid failed to return in A5 Town errors afted TP cast.
    Changed TownTp function to buy TP in next run in case of TownTp failure.
    Changed the sequences jumps ability, added restriction possibility. In manual.
    Updated the manual & default sequence example, following changes above.
    ================================================== ===
    2005.10.11 version 5.43 BETA 1
    Added a big Purple Marker front of "Diablo Walks the Earth"
    Added Purple Markers before "Corpse" (for barb item find, or necro summon)
    Modded Act3 DockTown in the same way than Arrogath (Blocks + Ormus like Malah)
    Modded Act3 Travincal in the same way than Pindle or Eldritch/Shenk Areas...
    Note1: Whatever it's in A3 or A5 the bot should start his runs in A5.
    Note2: Note 1 because it's better to make 1/"easy A5 monsters" 2/"Coucil".
    Removed all commands CMDE/O/I replaced with 1 unique command: CMDEAD
    Removed definitly CMLM command; replaced with CML (Check Merc Life)
    Change the Monster Focus & Attack command, RC(MFOC,IN/OUT) => RC(MFOC)
    Removed PTPT & A5ATP commands (obsolet)
    Added seq. function: FUNC:TOWNTP (cast a TP and return to town)
    Added seq. function: FUNC:A5TownPoint (check items..etc...and go near WP)
    Added seq. function: FUNC:A5WPtoATP ; From A5 WP goto Anya TP (Pindle area)
    Added seq. function: FUNC:A5WPtoTrav ; From A5 WP goto A3 Travincal
    Added seq. function: FUNC:A3TownToA5 ; From A3 town TP goto A5
    Fixed FOCWP command that was bugged. (should be obsolet, since tp is possible)
    Fixed the RBlocks.exe tool that was choosing wrong blocks (left instead of up!)
    Fixed Unidentifiable sold item stuck cursor bug
    Changed the Intown pathing function (can avoid some entities like TPs)
    Changed CheckMove function, increased sensibility.
    Added and changed internal pathing for Act3 and Act5.
    Added: If a no loop sequence fails bot will jump to next 'TOWN' named sequence.
    ================================================== ===
    Code:
    
     
    ;##############################################################################
    ;
    ;          INSERT THE SEQUENCES YOU WANT EXECUTE IN THIS FILE...
    ;
    ;##############################################################################
    ; Sequences are starting from the Act 5 downstairs (near Stash and Cain)
    ; Absolutly read the mm.BOT.MANUAL.htm to understand what you are doing.
    ; Usefull tool to create & tweak sequences is in \Tools\mm.RBlocks.exe
    ; Dont forget to try the special SEQ mode to create sequences (mm.BOT.ini)
    ; Know CTA switch, internal functions calls & scripts executions are possible
    ; throught this advanced sequencer. Read more about it in the damn manual.
    ;##############################################################################
    ; SETTINGS:
    ;==============================================================================
    ; Default sequence is the light sorce one, but you can replace it or edit it
    ; by whatever you want. Refers the MANUAL to know more about light sorce & merc.
    ; Lightning sorce is the easiest & cheapest character to proceed Pindle +
    ; and Eldritch runs for MFing and eventually Shenk runs.
    ; BUT Much others builts are possible, of course!
    ; Dont forget to check your keys settings in \Config\mm.BOT.ini !!
    ;==============================================================================
    ; Replace below the keys your character use in game for these skills:
    ; Note; All skills are at right click in these sequences:
    ;==============================================================================
    @TP_Scroll_Key = h ; TP Scroll Skill key (must have it and a TP tome...)
    @Teleport_Key = s ; Teleport Skill Key (must have it)
    @Lightning_Key = f ; Lightning Skill Key (must have it)
    @Chain_Lightning_Key = g ; ChainLightning Skill Key (must have it)
    @Telekinesis_Key = q ; Telekinesis Skill Key (must have it)
    @Frozen_Armor_Key = r ; Frozen Armor Skill Key (put a blank if you dont have)
    @Mana_Shield_Key = e ; Mana Shield Skill Key (put a blank if you dont have)
    @Battle_Commands_Key =  ; Battle Commands Skill Key (leave blank if you dont have)
    @Battle_Orders_Key =  ; Battle Orders Skill Key (leave blank if you dont have)
    ;NOTE: to use CTA uncomment the CL_Sorc_Will_Use_Cta sequence in the [MAIN] below
    ;==============================================================================
    ; Eventually change the settings below to resolve problems or increase speed.
    ;==============================================================================
    @Random_Delay_Before_Eldritch = 100,200 ; <mini>,<maxi> TOWN random delay (ms.)
    @Random_Delay_Before_Pindle = 100,200 ; <mini>,<maxi> TOWN random delay (ms.)
    @Wait_End_Of_Teleport_Delay = 1200 ; Delay before retry to teleport (ms.)
    @Timeout_Eldritch_Pre_Attack = 4000 ; Maximum primary attack time on Eldritch (ms.)
    @Timeout_Shenk_Pre_Attack = 4000 ; Maximum primary attack time on Shenk (ms.)
    @Timeout_Pindle_Pre_Attack = 4000 ; Maximum primary attack time on Pindle (ms.)
    @Timeout_Eldritch_Attack = 20000 ; Maximum main attack time on Eldritch (ms.)
    @Timeout_Shenk_Attack = 20000 ; Maximum main attack time on Shenk (ms.)
    @Timeout_Pindle_Attack = 20000 ; Maximum main attack time on Pindle (ms.)
    @Timeout_Council_Attacks = 15000 ; Maximum main attacks time on Council (ms.)
    ;==============================================================================
    @Pre-Cast_Random_Delay = 300,400 ; Random Delay when casting CTA or Pre-Cast (ms.)
    @Attack_Loop_Delay = 100 ; Tweak it to change attacks loop/cast speed (ms.)
    @Key_Push_Delay = 100 ; Delay to let the Skills appears at right click (ms.)
    @WP_Menu_Delay = 400 ; Delay x2 to wait the WP menu appears at screen.
    ;==============================================================================
    
    ; CODE; Default sequences below (uncommented) will do Pindle, Eldritch, and Shenk.
    
    ;===============
    ; CL Sorce MAIN
    ;===============
    [MAIN]
     CL_Sorc_Town_Pre_Cast, 0
     
     CL_Sorc_Town_GoTo_PindleTP, 0
     ;CL_Sorc_Will_Use_Cta_OutTown, 0 ; Optional If you want use CTA uncomment this sequence.
     CL_Sorc_GoTo_Pindle, 0
     CL_Sorc_Pre_Attack_Pindle, @Timeout_Pindle_Pre_Attack
     CL_Sorc_Attack_Pindle, @Timeout_Pindle_Attack
     CL_Sorc_Pindle_Pickit, 0
     CL_Sorc_BackA5Town, 0
     
     CL_Sorc_Town_Goto_Eldritch_Wp, 0
     CL_Sorc_GoTo_Eldritch, 0
     CL_Sorc_Pre_Attack_Eldritch, @Timeout_Eldritch_Pre_Attack
     CL_Sorc_Attack_Eldritch, @Timeout_Eldritch_Attack
     CL_Sorc_Eldritch_Pickit, 0
     
     Cl_Sorc_FromEldritchGoToShenk, 0
     CL_Sorc_Pre_Attack_Shenk, @Timeout_Shenk_Pre_Attack
     CL_Sorc_Attack_Shenk, @Timeout_Shenk_Attack
     CL_Sorc_Shenk_Corpse_teleport,0
     CL_Sorc_Attack_Shenk, @Timeout_Shenk_Attack
     CL_Sorc_Simple_Pickit, 0
     ;CL_Sorc_BackA5Town, 0
     ;CL_Sorc_Pre_Cast, 0
     ;CL_Sorc_Town_GotoCouncil
     ;CL_Sorc_Will_Use_Cta, 0 ; Optional If you want use CTA uncomment this sequence.
     ;CL_Sorc_GotoCouncil, 0
     ;CL_Sorc_AttackCouncil, @Timeout_Council_Attacks
     ;CL_Sorc_GotoUpper_Council,0
     ;CL_Sorc_AttackCouncil, @Timeout_Council_Attacks
     ;CL_Sorc_Trav_Pickit,0
     ;CL_Sorc_ReturnA5,0
     
     
     ;=====================================
     ; CL Sorce will precast at downstairs
     ;=====================================
     [CL_Sorc_Town_Pre_Cast]
      SR(@Random_Delay_Before_Eldritch)
      K(@Frozen_Armor_Key)
      S(@Key_Push_Delay)
      RC(400,60)
      SR(@Pre-Cast_Random_Delay)
      K(@Mana_Shield_Key)
      S(@Key_Push_Delay)
      RC(400,60)
      SR(@Pre-Cast_Random_Delay)
      EXIT
      
     ;==============================================  
     ; CL Sorce Goto Frigid Highlands (Eldritch WP)
     ;==============================================
     [CL_Sorc_Town_Goto_Eldritch_Wp]
      FUNC:A5EWP ; This function will go from downstairs to Eldritch WayPoint.
      EXIT
      
     ;===============
     ; Optional: CTA 
     ;===============
     [CL_Sorc_Will_Use_Cta_OutTown]
      S(@WP_Menu_Delay)
      SWITCH1 ; Internal SWITCH1 command (Switch to secondary gear).
      K(@Battle_Commands_Key)
      S(@Key_Push_Delay)
      RC(500,60)
      SR(@Pre-Cast_Random_Delay)
      K(@Battle_Orders_Key)
      S(@Key_Push_Delay)
      RC(500,60)
      SR(@Pre-Cast_Random_Delay)
      SWITCH2 ; Internal SWITCH1 command (Switch back to primary gear).
      EXIT
      
     ;================
     ; Go to Eldritch
     ;================
     [CL_Sorc_GoTo_Eldritch]
      K(@Teleport_Key)
      S(@Key_Push_Delay)
      BRC(155,-60)
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      BRC(70,-330)
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      K(@Lightning_Key)
      S(@Key_Push_Delay)
      EXIT
      
     ;=====================================  
     ; Eldritch Primary Light Attack(loop)
     ;=====================================
     [CL_Sorc_Pre_Attack_Eldritch]
      K(@Lightning_Key)
      RCD(450,50)
      S(@Attack_Loop_Delay)
      CLM
      CML
      CMDEAD
      CTOE
      
     ;=============================
     ; Eldritch Chain-Light Attack
     ;=============================
     [CL_Sorc_Attack_Eldritch]
      K(@Chain_Lightning_Key)
      RCD(MFOC)
      S(@Attack_Loop_Delay)
      CLM
      CML
      CMDEAD
      CTOE
      
     ;=================
     ; Eldritch Pickit
     ;=================
     [CL_Sorc_Eldritch_Pickit]
      S(300)
      K(@Teleport_Key)
      S(@Key_Push_Delay)
      RC(440, 140)
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      PICKIT(600)
      S(200)
      EXIT
     ;=================
     ; Goto Shenk
     ;=================  
     [Cl_Sorc_FromEldritchGoToShenk]
      RC(430, 510) 
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      RC(430, 510)
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      RC(430, 510)
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      BRC(300,140)
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      BRC(690,330)
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      BRC(650,260)
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      BRC(360,350)
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      BRC(515,180)
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      EXIT
      
     ;=====================================  
     ; Shenk Primary Light Attack(loop)
     ;=====================================
     [CL_Sorc_Pre_Attack_Shenk]
      K(@Lightning_Key)
      BRCD(330,330)
      S(@Attack_Loop_Delay)
      CLM
      CML
      CMDEAD
      CTOE
      
     ;=============================
     ; Shenk Chain-Light Attack
     ;=============================
     [CL_Sorc_Attack_Shenk]
      K(@Chain_Lightning_Key)
      RCD(MFOC)
      S(@Attack_Loop_Delay)
      CLM
      CML
      CMDEAD
      CTOE.  
     ;==========================
     ; Shenk Corpse teleport to
     ;==========================
     [CL_Sorc_Shenk_Corpse_teleport]
      S(300)
      K(@Teleport_Key)
      S(@Key_Push_Delay)
      BRC(330, 330)
      WEOT(@Wait_End_Of_Teleport_Delay)
      
      
     ;=================
     ; Simple Pickit
     ;=================
     [CL_Sorc_Simple_Pickit]
      CLM
      CML
      PICKIT(600)
      EXIT
       
     ;=============
     ; BackToTownA5
     ;=============
      [CL_Sorc_BackA5Town]
      K(@TP_Scroll_Key)
      S(@Key_Push_Delay)
      FUNC:TOWNTP ; Return to town using tp
      FUNC:A5TownPoint ; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP.
      EXIT
      
     ;==============
     ; Go to Pindle TP
     ;==============
     [CL_Sorc_Town_GoTo_PindleTP]
      FUNC:A5WPtoATP 
       
     ;==============
     ; Go to Pindle
     ;==============
     [CL_Sorc_GoTo_Pindle]
      K(@Teleport_Key)
      S(@Key_Push_Delay)k.
      BRC(400,-310)
      WEOT(@Wait_End_Of_Teleport_Delay)
      RC(735,35)
      WEOT(@Wait_End_Of_Teleport_Delay)
      BRC(600,-30)
      WEOT(@Wait_End_Of_Teleport_Delay)
      K(@Lightning_Key)
      S(@Key_Push_Delay)
      EXIT
      
     ;================================= 
     ; PindleSkin Primary Light Attack
     ;=================================
     [CL_Sorc_Pre_Attack_Pindle]
      K(@Lightning_Key)
      BRCD(285,-13)
      S(@Attack_Loop_Delay)
      CLM
      CML
      CMDEAD
      CTOE.
      
     ;=====================
     ; Pindle Light Attack
     ;=====================
     [CL_Sorc_Attack_Pindle]
      K(@Lightning_Key)
      RCD(MFOC)
      S(@Attack_Loop_Delay)
      CLM
      CML
      CMDEAD
      CTOE.
      
     ;===============
     ; Pindle Pickit
     ;===============
     [CL_Sorc_Pindle_Pickit]
      S(300)
      K(@Teleport_Key)
      S(@Key_Push_Delay)k.
      BRC(60,90)
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      PICKIT(600)
      EXIT
      
      [CL_Sorc_Town_GotoCouncil]
      FUNC:A5WPtoTrav ; Will click A5 wp and goto Travincal
      EXIT
      
      [CL_Sorc_GotoCouncil]
      K(@Teleport_Key)
      S(@Key_Push_Delay)k.
      RC(770,315)
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      RC(770,315)
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      RC(770,315)
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      RC(770,315)
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      BRC(530,10)
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      RC(780,220)
      WEOT(@Wait_End_Of_Teleport_Delay)
      CLM
      CML
      
      [CL_Sorc_AttackCouncil]
      K(@Chain_Lightning_Key)
      RCD(MFOC)
      S(@Attack_Loop_Delay)
      CLM
      CML
      CMDEAD
      CTOE..
      
      [CL_Sorc_GotoUpper_Council]
      K(@Teleport_Key)
      S(@Key_Push_Delay)k.
      RC(795,180)
      WEOT(@Wait_End_Of_Teleport_Delay)
      [CL_Sorc_Trav_Pickit]
      PICKIT(600)
      K(@Teleport_Key)
      S(@Key_Push_Delay)k.
      RC(450,450)
      WEOT(@Wait_End_Of_Teleport_Delay)  
      PICKIT(600)
      K(@Teleport_Key)
      S(@Key_Push_Delay)k.
      RC(100,100)
      WEOT(@Wait_End_Of_Teleport_Delay)
      PICKIT(600)   
      EXIT
      
      [CL_Sorc_ReturnA5]
      K(@TP_Scroll_Key)
      S(@Key_Push_Delay)k.
      FUNC:TOWNTP
      FUNC:A3TownToA5
      EXIT    
      
    
    
    Last edited by Luke; 10-23-2005 at 06:19 PM.

  2. #2

    Default

    This seems to me that u just complicated MM.Bot more then u needed to... So if we get the new version we have to remov our SEQ1 = but everything else will work correct? Also ive been having problems with Bo the script works but it only actuall casts 1:5 runs and sometimes doesnt switch back. I thought this was a delay error but even when i have it take 40secs to do all the bo stuff it wont work :/ idk ill tweak it.

  3. #3

    Default

    Thanks MagnusMagnus for your great work!

    I' dont agree with Tribe about making it more complicated. It's just the opposite making editing much easier. It was painful to correct all sequence numbers after deleting or inserting a line. That's over now.


    Slight modification of MM's original script additionally using frozen orb:

    Code:
     ;################################################# 
    ; Combined Chain Lightning / Frozen Orb attack for Pindle
    ;#################################################
     
     
    ;=================================================
     
    ; Modification of MM's basic light sorce sequence example for 5.40 + versions.
    ; Know CTA switch, internal functions calls & scripts executions are possible
    ; throught this advanced sequencer. Read more about it in the damn manual :)
    ; Dont forget to check your keys settings in the the mm.BOT.ini.
    ; F9 => Frozen Orb
    ; F5 => ChainLightning
    ; F4 => Energy Shield
    ; F3 => Frozen Armor
    ; Space => Teleport
    ; F12 => Telekinesis
    ; Note; All skills are at right click/skill in these sequences:
    ;=================================================
     
     
    ;=====================
    ;=== CL Sorce MAIN ===
    ;=====================
    [MAIN]
    CLSorcPreCast,0 ; Here the pre-cast sequence, not a loop.
    CLSorcGotoAct5Wp,0 ; We choose to start at Eldrtich way point.
    CLSorcGoToEldritch,0 ; Here the sequence to go to Eldritch, not a loop. 
    CLSorcAttackEldritch,22000 ; Chain Light Eldritch attack, loop for 22 seconds
    CLSorcEldritchPickit,0 ; Eldrtich present...
    CLSorcEldritchGoToAnyaTP,0 ; Now lets return to town, and get back WP.
    CLSorcGoToPindle,0 ; From Anya TP go to Pindle.
    CLSorcAttackPindle,12000 ; Chain Light Pindle Attack, loop for 12 seconds
    CLSorcPindlePickit,0 ; Pindle present...
     
    ;Pre cast
    ;========
    [CLSorcPreCast] ; Sequence name, declared in the [MAIN]
    SR(100,200) ; => This delay is in town, before going to attack eldrtich <=
    K(f4) ; Press mana shield
    S(100) ; Sleep a bit 
    RC(360,200) ; Cast mana shield
    S(300) ; Sleep a bit more (cast delay)
    K(f3) ; Now, press Frozen Armor... etc...
    S(100)
    RC(360,200)
    S(350)
    ;EXEC:Example.au3 ; If you installed Autoit V3 you can UnComment it.
    EXIT ; End of the sequence; it's a no loop sequence.
     
    ;Goto Act5 WP
    ;============
    [CLSorcGotoAct5Wp]
    FUNC:A5EWP ; The function that go from downstairs to Act5 Eldritch WayPoint...
    EXIT
     
    ;Go to Eldritch
    ;==============
    [CLSorcGoToEldritch]
    K(space) ; Press the teleport key 
    S(100) ; Sleep a bit
    BRC(155,-60) ; Teleport to these coordinates (based in Green Block presence) 
    WEOT(1200) ; Wait end of teleport
    CLM ; Check life and mana
    CML ; Check merc life
    BRC(70,-330)
    WEOT(1200) 
    CLM 
    CMLM
    EXIT
     
    ;Eldritch Chain-Light Attack
    ;===========================
    [CLSorcAttackEldritch]
    K(f5) ; Press the Chain Light Skill
    S(100); Wait a bit the skill appears at right click...
    RCD(MFOC,OUT) ; Detecting attack, cast chain light on monsters.
    S(100)
    CLM
    CML
    CMDO ; Check if monsters are dead, if yes, will go to next sequence.
    CTOE ; Chech end of time out (defined in MAIN) if override go to next sequence.
     
    ;Eldritch Pickit
    ;===============
    [CLSorcEldritchPickit]
    S(300) ; Added a delay to ensure a good teleport into Eldrtich area for pickit
    K(space) ; Go back to teleport skill
    S(100)
    RC(440, 140) ; Teleport in Eldrtich monster area
    WEOT(1200)
    CLM
    CML
    S(300)
    PICKIT(600) ; Perform a pickit, with check life every 600ms.
    S(100)
    EXIT
     
    ;Go to Anya TP
    ;=============
    [CLSorcEldritchGoToAnyaTP]
    RC(430, 510) ; Return back to way point. 
    WEOT(1200)
    CLM
    CML
    RC(430, 510)
    WEOT(1200)
    CLM
    CML
    RC(430, 510)
    WEOT(1200) ; Now we have the way point at screen.
    CLM
    CML
    K(f12) ; Press telekinesis :)
    S(100)
    BMV(169,182) ; Relative to block move mouse onto WP
    FOCWP ; Validate WP focus, and search arround if dont get it.
    SRC ; Simple right click (telekinesis cast by the way)
    S(400)
    CLM ; give time to way point menu appears...
    S(400)
    LC(115, 160) ; Lets click on "harrogath"
    SR(45000,60000) ; => Delay to recover and avoid temporary bans <=
    K(f4) ; Press mana shield
    S(100) ; Sleep a bit 
    RC(360,200) ; Cast mana shield
    S(300) ; Sleep a bit more (cast delay)
    K(f3) ; Now, press Frozen Armor... etc...
    S(100)
    PTPT ; Now lets put the TPTP command to go to pindle TP
    EXIT
     
    ;Go to Pindle
    ;============
    [CLSorcGoToPindle]
    K(space)
    S(100)
    BRC(400,-310)
    WEOT(1200)
    RC(735,35) ; Since no green blocks in the screen this is a simple click.
    WEOT(1200)
    BRC(600,-30)
    WEOT(1200)
    EXIT
     
    ;Pindle Chain Light & Frozen Orb Attack
    ;=================================
    [CLSorcAttackPindle]
    K(f9) ; Press the Frozen Orb Skill
    ;S(100); Wait a bit the skill appears at right click...
    RCD(MFOC,IN) ; Detecting attack, cast frozen orb on monsters. 
    S(300)
    CLM; check life/mana
    CML; check Merc
    RCU ; release right mouse button
    K(f5) ; Press Chain Lightning
    S(100) ; Sleep a bit 
    RCD(MFOC,IN) ; Detecting attack, cast chain light 1 on monsters. 
    S(200); 
    CLM; check life/mana
    CML; check Merc
    RCD(MFOC,IN) ; Detecting attack, cast chain light 2 on monsters. 
    S(200); 
    CLM; check life/mana
    CML; check Merc
    RCD(MFOC,IN) ; Detecting attack, cast chain light 3 on monsters. 
    S(200); 
    CLM; check life/mana
    CML; check Merc
    CMDI ; Check if monsters are dead, if yes, will go to next sequence.
    CTOE ; Check end of time out (defined in MAIN) if override go to next sequence.
     
     
    ;Pindle Pickit
    ;=============
    [CLSorcPindlePickit]
    S(300) ; Added a delay to ensure a good teleport into pindle area for pickit
    K(space)
    S(100)
    BRC(60,90)
    WEOT(1200)
    CLO ; Only need to check life, because we quit game right after the pickit.
    CML
    S(300)
    PICKIT(600)
    SR(100, 200) ; Why not a little random delay after pickit...
    EXIT ; The end of sequences; bot will quit the game.
     
    ;=================================================
    Giving better results (quicker, using less pots and chickening less) than a pure lightning attack. Specially helpful if Pindle is light immune.
    Succesfully tested over several days.
    Last edited by Luke; 10-23-2005 at 06:20 PM.

  4. #4

    Default

    great sequences; note you can use variables now, this will help alot of ppl to change their keys in few seconds.

  5. #5

    Default

    Here a sequence for blizz and glacial spike sorc :

    ;Keys :

    ;F1=shiver armor

    ;F8=Teleport

    ;F5=Blizzard

    ;F6=Glacial Spike


    [MAIN]
    BlizSorcPreCast,0
    BlizSorcGoToAnyaTp
    BlizSorcOutTown,0
    BlizSorcPindle,11000 (adjust if you dont finish all the monsters before you quit)
    BlizSorcPindleEnd,0

    ;========================> Blizz Sorc pre-cast
    [BlizSorcPreCast]
    S(500)
    K(F1); Pull up shiver armor on right click
    S(100)
    RC(360,200); Cast shiver armor
    S(300)
    EXIT

    ;=======================>Go to Anya TP
    [BlizSorcGoToAnyaTp]
    FUNC:A5ATP; Uhh ya, go to anya tp, kind of obvious
    EXIT

    ;=====================> Sorc tele to pindle
    [BlizSorcOutTown]
    S(300)
    K(F8)
    S(100)
    BRC(353,-313)
    WEOT(1700)
    RC(719,34)
    WEOT(1700)
    BRC(450,-38)
    WEOT(1400)
    EXIT

    ;=====================> Attack Pindle for 10 seconds-will loop for 11sec
    [BlizSorcPindle]
    K(F6); Call up glacial spike on right click
    S(100)
    BRC(47,111); Right click and cast glacial spike
    S(300)
    K(F5);Switch to blizz on right click
    S(100)
    BRC(47,111); Right click and cast blizzard
    S(50)
    CLM
    S(50)
    CMDI
    CTOE


    ;==================> Pickit module
    [BlizSorcPindleEnd]
    K(F8)
    S(100)
    BRC(120,60)
    WEOT(1800)
    CLM
    S(500)
    PICKIT(500)
    S(500)
    EXIT
    ;================================================



  6. #6
    Veteran kijer's Avatar
    Join Date
    Aug 2005
    Location
    USEast
    Posts
    175

    Default

    heres a frozenorb, fireball, meteor sequence,

    tell me what u think

    Code:
    
    ;##############################################################################
    ;
    ;          INSERT THE SEQUENCES YOU WANT EXECUTE IN THIS FILE...
    ;
    ;##############################################################################
    ; Sequences are starting from the Act 5 downstairs (near Stash and Cain)
    ; Absolutly read the mm.BOT.MANUAL.htm to understand what you are doing.
    ; Usefull tool to create & tweak sequences is in \Tools\mm.RBlocks.exe
    ; Dont forget to try the special SEQ mode to create sequences (mm.BOT.ini)
    ; Know CTA switch, internal functions calls & scripts executions are possible
    ; throught this advanced sequencer. Read more about it in the damn manual.
    ;##############################################################################
    
    ; SETTINGS:
    
    ;==============================================================================
    ; Default sequence is the light sorce one, but you can replace it or edit it
    ; by whatever you want. Refers the MANUAL to know more about light sorce & merc.
    ; Lightning sorce is the easiest & cheapest character to proceed Pindle +
    ; and Eldritch runs for MFing and eventually Shenk runs.
    ; BUT Much others builts are possible, of course!
    ; Dont forget to check your keys settings in \Config\mm.BOT.ini !!
    ;==============================================================================
    ; Replace below the keys your character use in game for these skills:
    ; Note; All skills are at right click in these sequences:
    ;==============================================================================
    @TP_Scroll_Key = f3
    @Teleport_Key = f4    
    @Meteor_Key = f8    
    @Fireball_Key = f2    
    @Frozen_Orb_Key    = f1    
    @Telekinesis_Key = f7    
    @Frozen_Armor_Key = f6    
    @Mana_Shield_Key = f5    
    @Battle_Commands_Key =  
    @Battle_Orders_Key =     
    ;NOTE: to use CTA uncomment the Orb_Sorc_Will_Use_Cta sequence in the [MAIN] below
    ;==============================================================================
    ; Eventually change the settings below to resolve problems or increase speed.
    ;==============================================================================
    @Random_Delay_Before_Eldritch = 15000,30000    ; <mini>,<maxi> TOWN random delay (ms.)
    @Random_Delay_Before_Pindle = 5000, 15000    ; <mini>,<maxi> TOWN random delay (ms.)
    @Wait_End_Of_Teleport_Delay = 1200    ; Delay before retry to teleport (ms.)
    @Timeout_Eldritch_Attack = 24000    ; Maximum main attack time on Eldritch (ms.)
    @Timeout_Shenk_Attack = 24000    ; Maximum main attack time on Shenk (ms.)
    @Timeout_Pindle_Attack = 24000    ; Maximum main attack time on Pindle (ms.)
    @Timeout_Council_Attacks = 15000    ; Maximum main attacks time on Council (ms.)
    ;==============================================================================
    @Pre-Cast_Random_Delay = 300,400 ; Random Delay when casting CTA or Pre-Cast (ms.)
    @Attack_Loop_Delay = 100    ; Tweak it to change attacks loop/cast speed (ms.)
    @Key_Push_Delay = 100    ; Delay to let the Skills appears at right click (ms.)
    @WP_Menu_Delay = 400    ; Delay x2 to wait the WP menu appears at screen.
    ;==============================================================================
    
    
    ; CODE; Default sequences below (uncommented) will do Pindle, Eldritch, and Shenk.
    
    
    ;===============
    ; Orb Sorce MAIN
    ;===============
    [MAIN]
        Orb_Sorc_Town_Pre_Cast, 0
        
        Orb_Sorc_Town_GoTo_PindleTP, 0
        ;Orb_Sorc_Will_Use_Cta_OutTown, 0 ; Optional If you want use CTA uncomment this sequence.
        Orb_Sorc_GoTo_Pindle, 0
        Orb_Sorc_Attack_Pindle, @Timeout_Pindle_Attack
        Orb_Sorc_Pindle_Pickit, 0
        Orb_Sorc_BackA5Town, 0
        
        Orb_Sorc_Town_Goto_Eldritch_Wp, 0
        Orb_Sorc_GoTo_Eldritch, 0
        Orb_Sorc_Pre_Attack_Eldritch, 0
        Orb_Sorc_Attack_Eldritch, @Timeout_Eldritch_Attack
        Orb_Sorc_Eldritch_Pickit, 0
        
        ; NOTE: Proceed Shenk runs only if your sorce got Full block + Repear's Toll Tresher. (Hell)
        ; If you dont have comment sequences below
        
        ;Orb_Sorc_FromEldritchGoToShenk, 0
        ;Orb_Sorc_Pre_Attack_Shenk, 0
        ;Orb_Sorc_Attack_Shenk, @Timeout_Shenk_Attack
        ;Orb_Sorc_Shenk_Corpse_teleport,0
        ;Orb_Sorc_Attack_Shenk, @Timeout_Shenk_Attack
        ;Orb_Sorc_Simple_Pickit, 0
    
        
        ; NOTE: Proceed council only if you got a strong sorce with CTA + Full block + infinity merc (Hell)
        ; NOTE: The sorce should have enought mana (> 1300) using mana shield. And resists...
        ; NOTE: Of course you can use other chars than sorce and make your own sequence...
        
        ;Orb_Sorc_BackA5Town, 0
        ;Orb_Sorc_Pre_Cast, 0
        ;Orb_Sorc_Town_GotoCouncil
        ;Orb_Sorc_Will_Use_Cta, 0 ; Optional If you want use CTA uncomment this sequence.
        ;Orb_Sorc_GotoCouncil, 0
        ;Orb_Sorc_AttackCouncil, @Timeout_Council_Attacks
        ;Orb_Sorc_GotoUpper_Council,0
        ;Orb_Sorc_AttackCouncil, @Timeout_Council_Attacks
        ;Orb_Sorc_Trav_Pickit,0
        ;Orb_Sorc_ReturnA5,0
        
        
        ;=====================================
        ; Orb Sorce will precast at downstairs
        ;=====================================
        [Orb_Sorc_Town_Pre_Cast]
            SR(@Random_Delay_Before_Eldritch)
            K(@Frozen_Armor_Key)
            S(@Key_Push_Delay)
            RC(400,60)
            SR(@Pre-Cast_Random_Delay)
            K(@Mana_Shield_Key)
            S(@Key_Push_Delay)
            RC(400,60)
            SR(@Pre-Cast_Random_Delay)
            EXIT
            
        ;==============================================        
        ; Orb Sorce Goto Frigid Highlands (Eldritch WP)
        ;==============================================
        [Orb_Sorc_Town_Goto_Eldritch_Wp]
            FUNC:A5EWP ; This function will go from downstairs to Eldritch WayPoint.
            EXIT
            
        ;===============
        ; Optional: CTA 
        ;===============
        [Orb_Sorc_Will_Use_Cta_OutTown]
            S(@WP_Menu_Delay)
            SWITCH1 ; Internal SWITCH1 command (Switch to secondary gear).
            K(@Battle_Commands_Key)
            S(@Key_Push_Delay)
            RC(500,60)
            SR(@Pre-Cast_Random_Delay)
            K(@Battle_Orders_Key)
            S(@Key_Push_Delay)
            RC(500,60)
            SR(@Pre-Cast_Random_Delay)
            SWITCH2 ; Internal SWITCH1 command (Switch back to primary gear).
            EXIT
            
        ;================
        ; Go to Eldritch
        ;================
        [Orb_Sorc_GoTo_Eldritch]
            K(@Teleport_Key)
            S(@Key_Push_Delay)
            BRC(155,-60)
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            BRC(70,-330)
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            K(@Lightning_Key)
            S(@Key_Push_Delay)
            EXIT
            
        ;=====================================        
        ; Eldritch Blind Metoer
        ;=====================================
        [Orb_Sorc_Pre_Attack_Eldritch]
            K(@Meteor_Key)
            RC(MFOC)
            K(@Fireball_Key)
            RC(MFOC)
            RC(MFOC)
            RC(MFOC)
            RC(MFOC)
            CLM
            CML
            CMDEAD
            CTOE
    
        ;=====================================        
        ; Eldritch Primary Fire Attack
        ;=====================================
        [Orb_Sorc_Attack_Eldritch]
            K(@Meteor_Key)
            RC(MFOC)
            K(@Fireball_Key)
            RC(MFOC)
            RC(MFOC)
            RC(MFOC)
            RC(MFOC)
            CLM
            CML
            CMDEAD
            CTOE
            
    
        ;=================
        ; Eldritch Pickit
        ;=================
        [Orb_Sorc_Eldritch_Pickit]
            S(300)
            K(@Teleport_Key)
            S(@Key_Push_Delay)
            RC(440, 140)
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            S(500)
            PICKIT(600)
            S(200)
            EXIT
    
        ;=================
        ; Goto Shenk
        ;=================        
        [Orb_Sorc_FromEldritchGoToShenk]
            RC(430, 510) 
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            RC(430, 510)
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            RC(430, 510)
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            BRC(300,140)
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            BRC(690,330)
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            BRC(650,260)
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            BRC(360,350)
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            BRC(515,180)
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            EXIT
            
        ;=====================================        
        ; Shenk Blind Fire Attack(loop)
        ;=====================================
        [Orb_Sorc_Pre_Attack_Shenk]
            K(@Meteor_Key)
            RC(330,330)
            K(@Fireball_Key)
            RC(330,330)
            RC(330,330)
            RC(330,330)
            RC(330,330)
            S(@Attack_Loop_Delay)
            CLM
            CML
            CMDEAD
            CTOE
            
        ;=============================
        ; Shenk Fire Attack
        ;=============================
        [Orb_Sorc_Attack_Shenk]
            K(@Meteor_Key)
            RC(MFOC)
            K(@Fireball_Key)
            RC(MFOC)
            RC(MFOC)
            RC(MFOC)
            RC(MFOC)
            S(@Attack_Loop_Delay)
            CLM
            CML
            CMDEAD
            CTOE        
    
        ;==========================
        ; Shenk Corpse teleport to
        ;==========================
        [Orb_Sorc_Shenk_Corpse_teleport]
            S(300)
            K(@Teleport_Key)
            S(@Key_Push_Delay)
            BRC(330, 330)
            WEOT(@Wait_End_Of_Teleport_Delay)
            
            
        ;=================
        ; Simple Pickit
        ;=================
        [Orb_Sorc_Simple_Pickit]
            CLM
            CML
            S(200) ; this will give some CPU/KEYBoard free before proceed.
            PICKIT(600)
            EXIT
                
        ;=============
        ; BackToTownA5
        ;=============
            [Orb_Sorc_BackA5Town]
            K(@TP_Scroll_Key)
            S(@Key_Push_Delay)
            FUNC:TOWNTP ; Return to town using tp
            FUNC:A5TownPoint ; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP.
            EXIT
    
            
        ;==============
        ; Go to Pindle TP
        ;==============
        [Orb_Sorc_Town_GoTo_PindleTP]
            FUNC:A5WPtoATP    
                
        ;==============
        ; Go to Pindle
        ;==============
        [Orb_Sorc_GoTo_Pindle]
            K(@Teleport_Key)
            S(@Key_Push_Delay)k.
            BRC(400,-310)
            WEOT(@Wait_End_Of_Teleport_Delay)
            RC(735,35)
            WEOT(@Wait_End_Of_Teleport_Delay)
            BRC(600,-30)
            WEOT(@Wait_End_Of_Teleport_Delay)
            K(@Lightning_Key)
            S(@Key_Push_Delay)
            EXIT
            
    
        ;=====================
        ; Pindle Mixed Attack
        ;=====================
        [Orb_Sorc_Attack_Pindle]
            K(@Frozen_Orb_Key)
            RC(MFOC)
            K(@Meteor_Key)
            RC(MFOC)
            K(@Fire_Ball_Key)
            RC(MFOC)
            K(@Frozen_Orb_Key)
            RC(MFOC)
            K(@Fire_Ball_Key
            RC(MFOC)
            RC(MFOC)
            S(@Attack_Loop_Delay)
            CLM
            CML
            CMDEAD
            CTOE.
            
        ;===============
        ; Pindle Pickit
        ;===============
        [Orb_Sorc_Pindle_Pickit]
            S(300)
            K(@Teleport_Key)
            S(@Key_Push_Delay)k.
            BRC(60,90)
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            S(500)
            PICKIT(600)
            EXIT
            
    
            [Orb_Sorc_Town_GotoCouncil]
            FUNC:A5WPtoTrav ; Will click A5 wp and goto Travincal
            EXIT
            
            [Orb_Sorc_GotoCouncil]
            K(@Teleport_Key)
            S(@Key_Push_Delay)k.
            RC(770,315)
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            RC(770,315)
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            RC(770,315)
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            RC(770,315)
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            BRC(530,10)
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            RC(780,220)
            WEOT(@Wait_End_Of_Teleport_Delay)
            CLM
            CML
            
            [Orb_Sorc_AttackCouncil]
            K(@Frozen_Orb_Key)
            RCD(MFOC)
            S(@Attack_Loop_Delay)
            CLM
            CML
            CMDEAD
            CTOE..
            
            [Orb_Sorc_GotoUpper_Council]
            K(@Teleport_Key)
            S(@Key_Push_Delay)k.
            RC(795,180)
            WEOT(@Wait_End_Of_Teleport_Delay)
    
            [Orb_Sorc_Trav_Pickit]
            PICKIT(600)
            K(@Teleport_Key)
            S(@Key_Push_Delay)k.
            RC(450,450)
            WEOT(@Wait_End_Of_Teleport_Delay)        
            PICKIT(600)
            K(@Teleport_Key)
            S(@Key_Push_Delay)k.
            RC(100,100)
            WEOT(@Wait_End_Of_Teleport_Delay)
            PICKIT(600)            
            EXIT
            
            [Orb_Sorc_ReturnA5]
            K(@TP_Scroll_Key)
            S(@Key_Push_Delay)k.
            FUNC:TOWNTP
            FUNC:A3TownToA5
            EXIT
    Last edited by kijer; 10-25-2005 at 06:30 AM.

  7. #7
    Newcomer
    Join Date
    Oct 2005
    Location
    Chicago
    Posts
    1

    Default

    Here's an orb/blizz sequence for only pindle.

    Code:
    ;==============================================================================
    
    
    ;Script origianlly by MM, edited for cold socr by AzGuL^, edited for 5.43 by Zedd
    
    
    ;==============================================================================
    
    @Teleport_Key = f4; Teleport
    
    
    @Blizz_Key = f8; Blizzard
    
    
    @Orb_Key = f3 ; Frozen orb
    
    
    @Frozen_Armor_Key = f7 Frozen/Shiver Armor
    
    
    @Mana_Shield_Key = f5; Energy shield
    
    
    ;==============================================================================
    
    
    ; Eventually change the settings below to resolve problems or increase speed.
    
    
    ;==============================================================================
    
    
    @Random_Delay_Before_Pindle = 100,200; , TOWN random delay (ms.)
    
    
    @Wait_End_Of_Teleport_Delay = 1200; Delay before retry to teleport (ms.)
    
    
    @Timeout_Pindle_Pre_Attack = 4000; Maximum primary attack time on Pindle (ms.)
    
    
    @Timeout_Pindle_Attack = 20000; Maximum main attack time on Pindle (ms.)
    
    
    @Pre-Cast_Random_Delay = 300,400; Random Delay when casting CTA or Pre-Cast (ms.)
    
    
    @Attack_Loop_Delay = 100; Tweak it to change attacks loop/cast speed (ms.)
    
    
    @Key_Push_Delay = 100; Delay to let the Skills appears at right click (ms.)
    
    
    ;==============================================================================
    
    ;===============
    ; Cold Sorceress MAIN
    ;===============
    [MAIN]
    Cold_Sorc_Pre_Cast, 0 ; Going downstairs and precast.
    ; Cold_Sorc_Will_Use_Cta, 0; If you want use CTA uncomment this sequence.
    Cold_Sorc_GoTo_AnyaTP, 0; Going to Anya TP.
    Cold_Sorc_GoTo_Pindle, 0; Going from Anya TP go to Pindleskin.
    Cold_Sorc_Pre_Attack_Pindle, @Timeout_Pindle_Pre_Attack; Blizzard attack
    Cold_Sorc_Attack_Pindle, @Timeout_Pindle_Attack; Frozen Orb Attack.
    Cold_Sorc_Pindle_Pickit, 0; Pindle drop and Pickit ... Run finished.
    
    ;=====================================
    ; Cold Sorce will precast at downstairs
    ;=====================================
    [Cold_Sorc_Pre_Cast]
    SR(@Random_Delay_Before_Pindle); Delay
    K(@Frozen_Armor_Key) ; Frozen Armor key
    S(@Key_Push_Delay) ; Delay
    RC(400,60) ; Use Frozen Armor
    SR(@Pre-Cast_Random_Delay) ; Delay
    K(@Mana_Shield_Key) ; Energy Shield key
    S(@Key_Push_Delay) ; Delay
    RC(400,60) ; Use Energy Shield
    SR(@Pre-Cast_Random_Delay) ; Delay
    EXIT ; End of the sequence; it's a no loop sequence.
    
    
    ;===============
    ; Go to Anya TP
    ;===============
    
    [Cold_Sorc_GoTo_AnyaTP]
    FUNC:A5WPtoATP ; From WP to Anya TP
    EXIT ; End of the sequence; it's a no loop sequence.
    
    ;==============
    ; Go to Pindle
    ;==============
    [Cold_Sorc_GoTo_Pindle]
    K(@Teleport_Key) ; Teleport key
    S(@Key_Push_Delay) ; Little delay to let the Skill appears at right Col****.
    BRC(400,-310) ; Teleport to these coordinates (relative to Green Block).
    WEOT(@Wait_End_Of_Teleport_Delay) ; Wait End of Teleport.
    RC(735,35) ; No green blocks in the screen, lets do a "Blind" Teleport Col**** here.
    WEOT(@Wait_End_Of_Teleport_Delay); Wait End of Teleport.
    BRC(600,-30) ; Teleport to these coordinates (relative to Green Block).
    WEOT(@Wait_End_Of_Teleport_Delay) ; Wait End of Teleport.
    K(@Blizz_Key) ; Blizzard Key
    S(@Key_Push_Delay) ; Little delay to let the Skill appears at right Col****.
    EXIT ; End of the sequence; it's a no loop sequence.
    
    ;=================================
    ; PindleSkin Primary cold Attack
    ;=================================
    [Cold_Sorc_Pre_Attack_Pindle]
    K(@Orb_Key) ; Blizzard Key
    BRCD(285,-13) ; Attack monsters
    S(@Attack_Loop_Delay); Delay
    CLM ; Life/mana check
    CML ; Mercenary life check
    CMDEAD ; Check if monsters are dead, if yes, will go to next sequence.
    CTOE ; Check if End of Time Out (defined in MAIN) if expired jump to next sequence..
    
    ;=====================
    ; Pindle Cold Attack
    ;=====================
    [Cold_Sorc_Attack_Pindle]
    K(@Blizz_Key) ; Push the Orb Skill
    RCD(MFOC,IN) ; Attack monsters
    S(@Attack_Loop_Delay); Delay
    CLM ; Life/mana check
    CML ; Mercenary life check
    CMDEAD ; Check if monsters are dead, if yes, will go to next sequence.
    CTOE ; Check if End of Time Out (defined in MAIN) if expired jump to next sequence..
    
    ;===============
    ; Pindle Pickit
    ;===============
    [Cold_Sorc_Pindle_Pickit]
    S(300) ; Added a delay to ensure a good teleport in Pindle area for pickit.
    K(@Teleport_Key) ; Teleport key
    S(@Key_Push_Delay) ; Delay
    BRC(60,90) ; Teleport to items
    WEOT(@Wait_End_Of_Teleport_Delay); Delay
    CLM ; Life/mana check
    CML ; Mercenary life check
    PICKIT(600) ; Pickit
    SR(200, 300) ; Delay
    EXIT ; Exit run

  8. #8
    Forum Member
    Join Date
    Sep 2005
    Location
    Diablo
    Posts
    43

    Default Pure Blizzard Pindle/Eldritch Sequence Please

    I know people sick of hearing this, but I cant figure out how to get a sequence to work with out it screwing up in some way. So can someone please give me a blizzard, pindle and eldritch sequence. It would be greatly appreciated.


    Thanks in advance!

  9. #9
    Forum Elder zerochris1985's Avatar
    Join Date
    Jan 2005
    Location
    Crystal-Yoshi Uswest
    Posts
    642

    Default

    look dont be lazy
    if you gave me your script i could edit it for you well i would try

  10. #10
    Forum Member
    Join Date
    Sep 2005
    Location
    Diablo
    Posts
    43

    Default

    I can leave the main for the default CL sequence the same right?
    ;===============
    ; Blizzard Sorce MAIN
    ;===============
    [MAIN]
    Blizzard_Sorceress_Pre_Cast, 0
    Blizzard_Sorceress_GoTo_PindleTP, 0
    ;Blizzard_Sorceress_Will_Use_Cta, 0 ; Optional If you want use CTA uncomment this sequence.
    Blizzard_Sorceress_GoTo_Pindle, 0
    Blizzard_Sorceress_Pre_Attack_Pindle, @Timeout_Pindle_Pre_Attack
    Blizzard_Sorceress_Attack_Pindle, @Timeout_Pindle_Attack
    Blizzard_Sorceress_Pindle_Pickit, 0
    Blizzard_Sorceress_BackA5Town, 0

    Blizzard_Sorceress_Goto_Eldritch_Wp, 0
    BLizzard_Sorceress_GoTo_Eldritch, 0
    Blizzard_Sorceress_Pre_Attack_Eldritch, @Timeout_Eldritch_Pre_Attack
    Blizzard_Sorceress_Attack_Eldritch, @Timeout_Eldritch_Attack
    Blizzard_Sorceress_Eldritch_Pickit, 0

    Blizzard_Sorceress_FromEldritchGoToShenk, 0
    Blizzard_Sorceress_Pre_Attack_Shenk, @Timeout_Shenk_Pre_Attack
    Blizzard_Sorceress_Attack_Shenk, @Timeout_Shenk_Attack
    Blizzard_Sorceress_Shenk_Corpse_teleport,0
    Blizzard_Sorceress_Attack_Shenk, @Timeout_Shenk_Attack
    Blizzard_Sorceress_Simple_Pickit, 0
    ;Blizzard_Sorceress_BackA5Town, 0
    ;Blizzard_Sorceress_Pre_Cast, 0
    ;Blizzard_Sorceress_Will_Use_Cta, 0 ; Optional If you want use CTA uncomment this sequence.
    ;Blizzard_Sorceress_GotoCouncil, 0
    ;Blizzard_Sorceress_AttackCouncil, @Timeout_Council_Attacks
    ;Blizzard_Sorceress_GotoUpper_Council,0
    ;Blizzard_Sorceress_AttackCouncil, @Timeout_Council_Attacks
    ;Blizzard_Sorceress_Trav_Pickit,0
    ;Blizzard_Sorceress_ReturnA5,0


    Like so?
    Last edited by Johnishigh; 10-30-2005 at 12:39 AM.

  11. #11

    Default

    this is a slightly modified hammerdin sequence i wrote, I made it so you can choose which hotkeys to use, and i made it return to town and sell items to malah after the run so you wont have anything in the left 2 coloms.
    Quote Originally Posted by Sihno
    ;================================================= =============================

    ;Gbuds HAMMERDIN for killing ELDRITCH + SHENK + PINDLE !

    ;Release for version 5.27
    ;Edited by Sihno to allow different keys for skills

    ;Get these skills if you dont have them.



    ;==============UPDATED TO 5.4x==================



    ;================Skills=========================== ========
    ; Replace below the keys your character use in game for these skills:
    ; Note; All skills are at right click in these sequences:
    ;================================================= ========

    @Holy_Shield_Key = s ; The key used for holy shield(leave blank if you dont have)
    @Vigor_Key = r ; The key used for Vigor(leave blank if you dont have)
    @Concentration_Key = f ; The key used for Concentration(Must have)
    @Redemption_Key = d ; The key used for Redemption(Must have or use ecess pots)
    @Teleport_Key = a ; The key used for Teleport(Must have)
    @Cleansing_Key = e ; The key used for Cleansing (Must have or use eccess pots)
    @Stand_Still = g ; The key used to stand still(Must have)
    @TP_Scroll_Key = F8 ; The key used for a TP(Must have)


    ;================


    ;==========================> Hammerdin Sequences MAIN
    [MAIN]
    HummerPreCast,0
    GotoAct5Wp,0
    HummerPreCast,0
    HummerToEld,0
    HummerVsEld,5000
    HummerPostEld,0
    HummerToShenk,0
    HummerVsShenk,7000
    HummerPostShenk,0
    HummerToTown,0
    HummerTown_GoTo_PindleTP,0
    HummerToPindle,0
    HummerKillsPindle,7000
    HummerPostPindle,0
    HummerBackA5Town,0

    ;==========================> Hammerdin vs Eldritch Pre Cast
    [HummerPreCast]
    K(@Holy_Shield_Key)
    S(50)
    RC(400,300)
    S(100)
    K(@Vigor_Key)
    S(50)
    EXIT

    ;==========================> GOGO!!
    [GotoAct5Wp]
    FUNC:A5EWP
    EXIT

    ;=======================> Hammerdin Travels to Eldritch
    [HummerToEld]
    K(@Teleport_Key)
    S(50)
    BRC(40,-62)
    WEOT(1500)
    BRC(36,-333)
    WEOT(1500)
    RC(530,90)
    WEOT(1500)
    K(@Concentration_Key)
    S(50)
    CLM
    EXIT

    ;==========================> Hammerdin Kills Eldritch
    [HummerVsEld]
    KD(@Stand_Still)
    S(50)
    LCD(580,320)
    CLM
    S(200)
    CMDE
    CTOE

    ;========================> Hammerdin Loots the Corpse
    [HummerPostEld]
    K(@Redemption_Key)
    S(1500)
    K(@Cleansing_Key)
    S(500)
    PICKIT(500)
    S(500)
    EXIT

    ;========================> Hammerdin Travels to Shenk
    [HummerToShenk]
    K(@Teleport_Key)
    S(50)
    RC(275,515)
    WEOT(1500)
    RC(550,550)
    WEOT(1500)
    BRC(400,110)
    WEOT(1500)
    RC(700,520)
    WEOT(1500)
    RC(700,520)
    WEOT(1500)
    RC(600,550)
    WEOT(1500)
    RC(700,520)
    WEOT(1500)
    RC(690,350)
    WEOT(1500)
    RC(700,550)
    WEOT(1500)
    K(@Concentration_Key)
    S(50)
    CLM
    EXIT

    ;=======================> Hammerdin Beats Down Shenk
    [HummerVsShenk]
    KD(@Stand_Still)
    S(50)
    LCD(700, 350)
    CLM
    S(200)
    CMDE
    CTOE

    ;=========================> Hammerdin Loots Shenk
    [HummerPostShenk]
    K(@Redemption_Key)
    S(500)
    PICKIT(500)
    S(500)
    EXIT

    ;=========================> Hammerdin Travels to Town
    [HummerToTown]
    CLM
    K(@Teleport_Key)
    S(50)
    RC(75,115)
    WEOT(1500)
    RC(75,115)
    WEOT(1500)
    RC(75,115)
    WEOT(1500)
    RC(75,115)
    WEOT(1500)
    RC(75,115)
    WEOT(1500)
    RC(100,100)
    WEOT(1500)
    K(@Cleansing_Key)
    S(50)
    BLC(175,175)
    S(1200)
    LC(116,160)
    S(500)
    PTPT
    EXIT

    ;========================> Hammerdin Charges Pindle
    [HummerToPindle]
    K(@Teleport_Key)
    S(50)
    BRC(280,-300)
    WEOT(1500)
    RC(780,50)
    WEOT(1500)
    RC(775,90)
    WEOT(1500)
    BRC(258,81)
    WEOT(1500)
    K(@Concentration_Key)
    S(50)
    CLM
    EXIT

    ;========================> Hammerdin Destroys Pindle
    [HummerKillsPindle]
    KD(@Stand_Still)
    S(50)
    LCD(700, 350)
    CLM
    S(200)
    CMDI
    CTOE

    ;========================> Hammerdin Loots Corpse
    [HummerPostPindle]
    K(@Redemption_Key)
    S(500)
    PICKIT(500)
    K(@Vigor_Key)
    S(500)
    EXIT

    ;=============
    ; BackToTownA5
    ;=============
    [HummerBackA5Town]
    K(@TP_Scroll_Key)
    S(500)
    FUNC:TOWNTP ; Return to town using tp
    FUNC:A5TownPoint ; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP.
    EXIT

    [HummerTown_GoTo_PindleTP]
    FUNC:A5WPtoATP

    ;================================================= ==============

  12. #12

    Default

    Hey Kijer, I really liked ur meteor Sequence, but since you asked for opinions here goes:

    -Why such a delay in town before going to the wp. its like 15 secs...? Changed it to 3
    -When you tele near Shrenk's mob u can just spam meteors at him insted of all the fireballing. Not only sometime (when there are enemies in many sides) the bot loses the target but it spends too much mana trying to kill everything in sight. Just bomb Shrenk with 3 meteos and everything else around him dies. If he is cold/fire immune u can't kill him anyway. Wonder if there was a dual immunity detector so u could autoquit...

  13. #13

    Default

    Well I'm pretty new to this but this is the sequence I use and it works fairly well. I'm using a level 47 paladin with zeal and conversion as the main attacks. I don't have teleport and my equipement is pretty limited. my best item is the full set of milebregas. This is made up from a couple of different sequences that I patched together from various sources and uses vengance(f1) as the left click and whatever you want as support(f2) on right click.

    so here it is this does eledrich, pindleskin, and shenk without teleporting for those who dont have nigma.

    ;################################################# #############################
    ;
    ; INSERT THE SEQUENCES YOU WANT EXECUTE IN THIS FILE...
    ;
    ;################################################# #############################
    ; Absolutly read the mm.BOT.MANUAL.htm to understand what you are doing.
    ; Usefull tool to create & tweak sequences is in \Tools\mm.RBlocks.exe
    ; Dont forget to try the special SEQ mode to create sequences (mm.BOT.ini)
    ;################################################# #############################



    ; ----------- cut here ----------- cut here ----------- cut here -------------



    ;================================================= =============================
    ; MM's light sorce sequences: Pindle, Eldritch, and Shenk runs.
    ;================================================= =============================
    ; Default sequence is the light sorce one, but you can replace it or edit it
    ; by whatever you want. Refers the MANUAL to know more about light sorce & merc.
    ; Lightning sorce is the easiest & cheapest character to proceed Pindle, Eldritch
    ; and Shenk runs for MFing, but much others builts are possible, of course!
    ; Dont forget to check your keys settings in \Config\mm.BOT.ini !!
    ;================================================= =============================
    ; Replace below the control keys your character use in game for these skills:
    ; Note; All these skills are at the right click side.
    ;================================================= =============================
    ;################################################# #############################

    ;

    ; INSERT THE SEQUENCES YOU WANT EXECUTE IN THIS FILE...

    ;

    ;################################################# #############################

    ; Sequences are starting from the Act 5 downstairs (near Stash and Cain)

    ; Absolutly read the mm.BOT.MANUAL.htm to understand what you are doing.

    ; Usefull tool to create & tweak sequences is in Toolsmm.RBlocks.exe

    ; Dont forget to try the special SEQ mode to create sequences (mm.BOT.ini)

    ; Know CTA switch, internal functions calls & scripts executions are possible

    ; throught this advanced sequencer. Read more about it in the damn manual.

    ;################################################# #############################



    ; SETTINGS:



    ;================================================= =============================

    ; Default sequence is the light sorce one, but you can replace it or edit it

    ; by whatever you want. Refers the MANUAL to know more about light sorce & merc.

    ; Lightning sorce is the easiest & cheapest character to proceed Pindle +

    ; and Eldritch runs for MFing and eventually Shenk runs.

    ; BUT Much others builts are possible, of course!

    ; Dont forget to check your keys settings in Configmm.BOT.ini !!

    ;================================================= =============================

    ; Replace below the keys your character use in game for these skills:

    ; Note; All skills are at right click in these sequences:

    ;================================================= =============================

    @TP_Scroll_Key = F8 ; TP Scroll Skill key (must have it and a TP tome...)

    @Fana_Key = F1 ; Fanaticism Skill Key (must have it)

    @Vigor_Key = F2 ; Vigor Skill Key (must have it)

    @Cleasing_Key = ;F3 Cleansing Skill Key (must have it)

    @HolyShield_Key = F4 ; HolyShield Skill Key (must have it)

    @Redemption_Key = F5 ; Redemption Skill Key (put a blank if you dont have)

    @Battle_Commands_Key = A ; Battle Commands Skill Key (leave blank if you dont have)

    @Battle_Orders_Key = S ; Battle Orders Skill Key (leave blank if you dont have)

    ;NOTE: to use CTA uncomment the CL_Sorc_Will_Use_Cta sequence in the [MAIN] below

    ;================================================= =============================

    ; Eventually change the settings below to resolve problems or increase speed.

    ;================================================= =============================

    @Timeout_Eldritch_Attack = 150000 ; Maximum main attack time on Eldritch (ms.)

    @Timeout_Pindle_Attack = 150000 ; Maximum main attack time on Pindle (ms.)

    @Timeout_Shenk_Attack =750000 ; Maximum main attack time on Shenk (ms.)

    ;================================================= =============================

    @Pre-Cast_Random_Delay = 300,400 ; Random Delay when casting CTA or Pre-Cast (ms.)

    @Attack_Loop_Delay = 50 ; Tweak it to change attacks loop/cast speed (ms.)

    @Key_Push_Delay = 100 ; Delay to let the Skills appears at right click (ms.)

    @WP_Menu_Delay = 400 ; Delay x2 to wait the WP menu appears at screen.

    ;================================================= ===========================


    ;=========================> Kracky the Zealots Sequence

    [MAIN]
    GotoAct5Wp,0
    SwitchCTA,0
    KrackyPreCast,0
    KrackyToEld,0
    KrackyVsEld,@Timeout_Eldritch_Attack
    KrackyPostEld,0
    KrackyToTown,0
    GotoAct5Wp,0
    KrackyToShenk,0
    KrackyVsShenk,@Timeout_Shenk_Attack
    KrackyPostShenk,0
    KrackyToTown,0
    KrackyToPindleI,0
    KrackyToPindle,0
    KrackyVsPindle,@Timeout_Pindle_Attack
    KrackyPostPindle,0

    ;==========================> GOGO!!
    [GotoAct5Wp]
    FUNC:A5EWP
    EXIT

    ;==========================> CTA
    [SwitchCTA]
    S(@WP_Menu_Delay)
    SWITCH1 ; Internal SWITCH1 command (Switch to secondary gear).
    S(@Key_Push_Delay)
    K(@Battle_Commands_Key)
    S(@Key_Push_Delay)
    RC(500,60)
    SR(@Pre-Cast_Random_Delay)
    K(@Battle_Orders_Key)
    S(@Key_Push_Delay)
    RC(500,60)
    SR(@Pre-Cast_Random_Delay)
    SWITCH2 ; Internal SWITCH1 command (Switch back to primary gear).
    EXIT

    ;========================> Kracky Precast
    [KrackyPreCast]

    S(@Key_Push_Delay)
    RC(500,60)
    S(@Pre-Cast_Random_Delay)

    S(100)
    EXIT

    ;=========================> Kracky Goes to Eldritch
    [KrackyToEld]
    BLC(114,-30)
    WEOM(500)
    BLC(19,-243)
    WEOM(500)
    LC(427,149)
    WEOM(400)
    LC(412,207)
    WEOM(400)
    K(@Fana_Key)
    S(@Key_Push_Delay)
    EXIT

    ;=========================> Kracky Killin Eldritch
    [KrackyVsEld]
    LC(MFOC)
    S(500)
    CLM
    CML
    CMDEAD
    CTOE

    ;=========================> Kracky Looting Eldritch
    [KrackyPostEld]

    S(800)

    PICKIT(1000)
    S(1000)
    K(@Vigor_Key)
    S(500)
    EXIT


    ;==============================> Kracky Back to Town
    [KrackyToTown]
    K(@TP_Scroll_Key)
    S(@Key_Push_Delay)
    FUNC:TOWNTP ; Return to town using tp
    K(@Vigor_Key)
    FUNC:A5TownPoint ; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP.
    EXIT

    ;========================> Hammerdin Travels to Shenk
    [KrackyToShenk]
    BLC(114,-30)
    WEOM(500)
    BLC(759,390)
    WEOM(500)
    LC(742,508)
    WEOM(400)
    LC(549,571)
    WEOM(400)
    LC(672,571)
    WEOM(400)
    LC(753,371)
    WEOM(400)
    LC(736,406)
    K(@Fana_Key)
    S(@Key_Push_Delay)
    EXIT

    ;=======================> Hammerdin Beats Down Shenk
    [KrackyVsShenk]
    LC(MFOC)
    S(500)
    CLM
    CML
    CMDEAD
    CTOE
    EXIT

    ;=========================> Hammerdin Loots Shenk
    [KrackyPostShenk]

    S(800)

    PICKIT(1000)
    S(1000)
    K(@Vigor_Key)
    S(500)
    EXIT


    ;==============================> Kracky Go to Pindle
    [KrackyToPindleI]
    FUNC:A5WPtoATP

    ;==============================> Kracky Go to Pindle
    [KrackyToPindle]
    S(100)
    BLC(70,-253)
    WEOM(300)
    LC(774,120)
    WEOM(500)
    BLC(243,130)
    WEOM(300)
    LC(520,160)
    WEOM(200)
    LC(652,262)
    WEOM(200)
    CLM
    K(@Vigor_Key)
    S(@Key_Push_Delay)
    EXIT

    ;==============================> Kracky Kill Pindle
    [KrackyVsPindle]
    LC(MFOC)
    S(500)
    CLM
    CML
    CMDEAD
    CTOE

    ;==============================> Kracky Loot Pindle
    [KrackyPostPindle]
    K(@Redemption_Key)
    S(1000)
    PICKIT(1000)
    S(600)
    K(@Vigor_Key)
    S(500)
    PICKIT(1000)
    S(600)
    EXIT

    ;========================> Hammerdin Travels to Shenk
    [KrackyToShenk]
    K(@Teleport_Key)
    S(50)
    LC(275,515)
    WEOM(1500)
    LC(550,550)
    WEOM(1500)
    BLC(400,110)
    WEOM(1500)
    LC(700,520)
    WEOM(1500)
    LC(700,520)
    WEOM(1500)
    RC(600,550)
    WEOT(1500)
    LC(700,520)
    WEOT(1500)
    RC(690,350)
    WEOM(1500)
    LC(700,550)
    WEOM(1500)
    K(@Concentration_Key)
    S(50)
    CLM
    EXIT

    ;=======================> Hammerdin Beats Down Shenk
    [KrackyVsShenk]
    LC(MFOC)
    S(500)
    CLM
    CML
    CMDEAD
    CTOE

    ;=========================> Hammerdin Loots Shenk
    [KrackyPostShenk]

    S(800)

    PICKIT(1000)
    S(1000)
    K(@Vigor_Key)
    S(500)
    EXIT
    Last edited by payne; 12-16-2005 at 05:05 AM.

  14. #14

    Default

    any one have a light trapsin sequence?

  15. #15
    Veteran Bounda's Avatar
    Join Date
    Feb 2006
    Location
    Illinois
    Posts
    281

    Default My First Sequence =-D

    Code:
    ;Current Version : 0.2
    ;-----------------------------------------------------------------------
    ;Updates(Version 0.2)
    ;Added Eldritch to the sequence. [EDIT] it is still in testing and does not work
    ;-----------------------------------------------------------------------
    ;Updates(Version 0.1)
    ;First sequence i ever made =-D it does... ok lol. Made it for fire sorc.
    ;-----------------------------------------------------------------------
    ;################################################################
    ;  Sequence created by BlueSmoke_ScR for mfing Hell Pindle. EDIT: Now Eldritch too!
    ;  Type:Fire Sorceress
    ;################################################################
    ;#############################Skills#############################
    @Teleport = F1
    @Fireball = F2
    @Meteor = F3
    @Portal = F4
    @Standstill = /
    ;############################Waits###############################
    ;These are the settings for waits for teleing or killing bosses.
    ;################################################################
    @Teleport_Wait = 15000
    @Key_Delay = 50 
    ;############################Main################################
    ;Put a (;) without parentheses in front of something to disable it.
    ;################################################################
    [Main]
      Message
      ToRedPortal,0
      TelePindle,0
      KillPindle,10000
      Pickit,0
      ReturnTown,0
      Malah,0
    ;  GoToEldWp,0
    ;  GoToEld,0
    ;  KillEld,15000
    ;  Pickit,0
    
    ;#######################Sequence##################################
    [Message]
      Send (/f m If you keep messaging me, i do not hear you it is my bot. TESTING MY SEQUENCE FOR PINDLE)
      EXIT
    
    [ToRedPortal]
      FUNC:A5WPtoATP
      EXIT
    
    [TelePindle]
      K(@Teleport)
      S(@Key_Delay)
      BRC(280,-300)
      WEOT(@Teleport_Wait)
      RC(780,50)
      WEOT(@Teleport_Wait)
      BRC(480,-40)
      WEOT(@Teleport_Wait)
      EXIT
    
    [KillPindle]
      CLM
      CMLM
      KD(@Standstill)
      S(@Key_Delay)
      LCD(MFOC)
      S(@Key_Delay)
      CMDEAD
      CTOE 
    
    [Pickit]
      PICKIT(600)
      EXIT
    
    [ReturnTown]
      K(@Portal)
      S(500)
      FUNC:TOWNTP
      EXIT
    
    [GoToEldWp]
      FUNC:A5EWP
      Exit
    
    [GoToEld]
      K(@Teleport)
      S(@Key_Delay)
      BRC(-70,-31)
      WEOT(@Teleport_Wait)
      BRC(12,-203)
      WEOT(@Teleport_Wait)
      BRC(4,-374)
      Exit
    
    [KillEld]
      S(500)
      CLM
      CMLM
      KD(@Standstill)
      S(@Key_Delay)
      LCD(MFOC)
      S(@Key_Delay)
      CMDEAD
      CTOE 
    
    [Malah]
      FUNC:A5TownPoint
      Exit

  16. #16

    Default

    hello, i love MMbot, it is great, just been temp. restricted once, so i slowed it down and been fine..... i was wondering if there would ever be a sequence that would do baal runs, that would be sweet, prolly complicated with the tele and drinking potions and partying with people, but it would be great, if there is such a sequence, what is the link? thanks for everything all (especially MM)

  17. #17
    Forum Member Deleriousanxiety's Avatar
    Join Date
    Apr 2006
    Location
    Left florida, went to arizona, the desert sucked, so im back in ohio
    Posts
    62

    Default

    does anyone have a trav sequence? im fairly new to mmbot or i would just make my own. anyone at all?

  18. #18
    The Badass Siris's Avatar
    Join Date
    Jul 2005
    Location
    Okinawa
    Battle Tag
    Siris#1902
    Posts
    2,199

    Default

    *nvm*
    Last edited by Siris; 05-03-2006 at 06:00 PM.
    Live, Learn, then STFU.

    I am Jack's smirking revenge.

  19. #19

    Default

    any1 have a hammerdin sequence doing shenk, eldritch, shenk, and trav?

    also, how does the stand_still key work?

  20. #20
    ***** Elder Shift's Avatar
    Join Date
    Aug 2005
    Location
    Cadillac
    Posts
    2,590

    Default

    Here is one.
    Code:
    ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~; 
    ;~~~~~~~~~~~~~~~~Ramadash Tele-Hammerdin Sequence for mm.bot v5.44 Beta 6 and Frutakaka Mod~~~~~~~~~~~~~~~~~~~~~~~; 
    ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~; 
     
    ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~; 
    ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~http://mmforums.omnesia.net~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~; 
    ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~; 
     
    ;Default sequence run Trav, Pindle, Eld and Shenk in this order, 
    ;see the explanations in the [MAIN] sequence for information on how to change this. 
    ;Do not use "Shift" for standstill, it will not work. 
    ;note that setting this sequence up might not be easy and that you need some basic sequencing knowledge. 
    ;Questions that are clearly answered in the manual will be ignored. 
    ; 
    ;///////////////////////////////////////////////////////////////////////////////////////////// 
    ;///////////////////////////////                        ////////////////////////////// 
    ;///////////////////////////////            VARIABLES          ////////////////////////////// 
    ;///////////////////////////////                        ////////////////////////////// 
    ;///////////////////////////////////////////////////////////////////////////////////////////// 
    ; 
    [VARS] 
    ;skills 
    @Skill_BattleCommand=f1 
    @Skill_BattleOrder=f2 
    @Skill_HolyShield=w 
    @Skill_Teleport=q 
    @Skill_Concentration=r 
    @Skill_HoldPosition=g    ;aka standstill 
    @Skill_Vigor=f 
    @Skill_Redemption=v       ;set same as vigor if you dont have 
    @Skill_TownPortal=a     ;a must 
    @Skill_ShowMiniMap=TAB 
     
    ;delays 
    @Del_SwitchSkill=50          
    @Del_Precast=400              
    @Del_WEOT=2200               ;the timeout for WEOT(timeout) 
    @Del_AttackTele=900            
    @Del_AttackKeyDown=400      
    @Del_PickitCheckLife=600      ;this is the PICKIT(delay) delay 
    @Del_AfterTownPortalCast=600  ;how long to wait after casting town portal 
     
    ;attacks timeout's 
    @Timeout_Eld=7000        ;how long to attack eldrich after PreAttack 
    @Timeout_Shenk=20000     ;how long to attack Shenk after PreAttack 
    @Timeout_PreAttack=2000  ;how long to standstill doing hammers befor starting tele-on-those-bastards attack 
    @Timeout_Pindle=10000     ;timeout for pindleskin (remember there is no PreAttack here) 
    @Timeout_TravPreAttack=5000  
    @Timeout_Trav=60000 
    ; 
    ;///////////////////////////////////////////////////////////////////////////////////////////// 
    ;///////////////////////////////                        ////////////////////////////// 
    ;///////////////////////////////         MAIN START HERE       ////////////////////////////// 
    ;///////////////////////////////                        ////////////////////////////// 
    ;///////////////////////////////////////////////////////////////////////////////////////////// 
    ; 
    [MAIN] 
    ; 
    ;///////////////////////////////////////////////////////////////////////////////////////////// 
    ;///////////////////////////////                        ////////////////////////////// 
    ;///////////////////////////////          TRAV SECTION          ////////////////////////////// 
    ;///////////////////////////////                        ////////////////////////////// 
    ;///////////////////////////////////////////////////////////////////////////////////////////// 
    ; 
    Vigor,0 
    GoToTrav,0 
    CTA,0 
    HolyShield,0 
    ; 
    SetA3Contex,0 ;dont touch this 
    ; 
    ;/////////////////////////////// 
    ;///teleport to the council 
    ;///1=start outside of the room 
    ;///2=start inside of the room 
    ;/////////////////////////////// 
    ;GoToCouncil,0 ;this can be edited 
    GoToCouncil2,0 ;this can be edited 
    ; 
    AttackAndPick,@Timeout_Trav 
    QuickPickit,0 
    ; 
    ;/////////////////////////////// 
    ;///1=tele up 
    ;///2=tele down 
    ;/////////////////////////////// 
    ;QuickTeleTrav,0 ;this can be edited 
    QuickTeleTrav2,0 ;this can be edited 
    QuickPickit,0 
    ; 
    ;AttackAndPickTrav,@Timeout_Trav 
    AttackAndPick,@Timeout_Trav 
    PostTrav,0 
    Vigor,0 
    ; 
    ;///////////////////////////////////////////////////////////////////////////////////////////// 
    ;///////////////////////////////                        ////////////////////////////// 
    ;///////////////////////////////       POST TRAV SECTION      ////////////////////////////// 
    ;///////////////////////////////                        ////////////////////////////// 
    ;///////////////////////////////////////////////////////////////////////////////////////////// 
    ;/// You can edit the following, leave only 1 that is not commented, depending on what you want to do after trav 
    ;/// See explanations on each lines 
    ;/// 
    ; 
    ;ToMalahToFrigid,0 ;use this to go to Malah and frigid after trav 
    ; 
    ;ToMalahToPindle,0 ;use this to go to Malah and Pindle after trav 
    ; 
    ToPindle,0 ;use this to go to pindle after trav, without a malah visit 
    ; 
    ;DirectFrigid,0 ;use this to go to frigid after trav, without a malah visit 
    ; 
    ;dont touch this one 
    SetA5Contex,0 
    ; 
    ;///////////////////////////////////////////////////////////////////////////////////////////// 
    ;///////////////////////////////                        ////////////////////////////// 
    ;///////////////////////////////        PINDLE SECTION         ////////////////////////////// 
    ;///////////////////////////////                        ////////////////////////////// 
    ;///////////////////////////////////////////////////////////////////////////////////////////// 
    ; 
    ;Uncomment the whole follow part to kill pindle, note that this start from frigid highland, so you need to edit the Post Trav part. 
    ;Comment if you dont want to kill pindle 
    ; 
    ;CTA,0 
    ;TeleToPindle,0 
    ;PreAttack,1500 
    ;Attack,@Timeout_Pindle 
    ;Pickit,0 
    ;///////////////////////////////////////////////////////////////////////////////////////////// 
    ;///////////////////////////////                        ////////////////////////////// 
    ;///////////////////////////////     ELDRICH+SHENK SECTION      ////////////////////////////// 
    ;///////////////////////////////                        ////////////////////////////// 
    ;///////////////////////////////////////////////////////////////////////////////////////////// 
    ; 
    ;Uncomment this if you kill pindle, comment it if you don't 
    ; 
    ToTownToFrigid,0 
    ; 
    ; 
    ;CTA,0 
    ;HolyShield,0 
    ; 
    GoToEld,0 
    ; 
    PreAttack,@Timeout_PreAttack 
    Attack,@Timeout_Eld 
    Pickit,0 
    ; 
    GoToShenk,0 
    ; 
    TeleOnShenk,0 
    ; 
    PreAttack,3000 
    ; 
    QuickPickit,0 
    ; 
    SpecialShenkAttack,0 
    SpecialShenkAttack2,10000 
    ; 
    QuickPickit,0 
    ; 
    ;you should always leave vigor there (assuming you have it) 
    Vigor,0 
    ; 
    ;//////////////////////////////////////////////////////////////////////////////////////////////////// 
    ;///////////////////////////////                              ////////////////////////////// 
    ;/////////////////////////////// DO NOT EDIT ANYTHING BELOW THIS POINT ////////////////////////////// 
    ;///////////////////////////////                              ////////////////////////////// 
    ;//////////////////////////////////////////////////////////////////////////////////////////////////// 
    ; 
    [SetA3Contex] 
    FUNC:ColorsA3 
    [SetA5Contex] 
    FUNC:ColorsA5 
    [Vigor] 
    K(@Skill_Vigor) 
    S(@Del_SwitchSkill) 
    [QuickTeleTrav2] 
    K(@Skill_Teleport) 
    S(@Del_SwitchSkill) 
    RC(117,510) 
    WEOT(@Del_WEOT) 
    [GoToCouncil2] 
    K(@Skill_Teleport) 
    S(@Del_SwitchSkill) 
    RC(785,302) 
    WEOT(@Del_WEOT) 
    RC(785,302) 
    WEOT(@Del_WEOT) 
    RC(785,302) 
    WEOT(@Del_WEOT) 
    RC(783,73) 
    WEOT(@Del_WEOT) 
    RC(783,73) 
    WEOT(@Del_WEOT) 
    RC(776,394) 
    WEOT(@Del_WEOT) 
    RC(752,334) 
    WEOT(@Del_WEOT) 
    RC(680,575) 
    WEOT(@Del_WEOT) 
    K(@Skill_Concentration) 
    S(@Del_SwitchSkill) 
    EXIT 
    [SpecialShenkAttack2] 
    K(@Skill_Teleport) 
    EXEC:ShenkMove.au3 
    S(150) 
    SRC 
    S(300) 
    K(@Skill_Concentration) 
    S(@Del_SwitchSkill) 
    KD(@Skill_HoldPosition) 
    KD(@Skill_HoldPosition) 
    LCD(700, 350) 
    S(@Del_AttackKeyDown) 
    CMDEAD 
    LCD(700, 350) 
    CLM 
    ;CML 
    S(@Del_AttackKeyDown) 
    PICKIT(@Del_PickitCheckLife) 
    CTOE 
    [SpecialShenkAttack] 
    EXEC:ShenkMove.au3 
    K(@Skill_Teleport) 
    S(150) 
    SRC 
    S(300) 
    K(@Skill_Concentration) 
    S(@Del_SwitchSkill) 
    KD(@Skill_HoldPosition) 
    CMDEAD 
    KD(@Skill_HoldPosition) 
    LCD(700, 350) 
    S(@Del_AttackKeyDown) 
    CMDEAD 
    LCD(700, 350) 
    CLM 
    ;CML 
    S(@Del_AttackKeyDown) 
    CMDEAD 
    LCD(700, 350) 
    S(@Del_AttackKeyDown) 
    CMDEAD 
    LCD(700, 350) 
    CLM 
    ;CML 
    S(@Del_AttackKeyDown) 
    CMDEAD 
    LCD(700, 350) 
    CTOE 
    KU(@Skill_HoldPosition) 
    LCU 
    CMDEAD 
    S(@Del_AttackKeyDown) 
    K(@Skill_Redemption) 
    S(@Del_SwitchSkill) 
    CMDEAD 
    PICKIT(@Del_PickitCheckLife) 
     
     
    [ToMalahToFrigid] 
    K(@Skill_Teleport) 
    S(@Del_SwitchSkill) 
    RC(600,200) 
    WEOT(@Del_WEOT) 
    K(@Skill_TownPortal) 
    S(@Del_SwitchSkill) 
    FUNC:TOWNTP 
    FUNC:A5TownPoint 
    FUNC:A5EWP 
    [ToTownToFrigid] 
    K(@Skill_TownPortal) 
    S(@Del_SwitchSkill) 
    FUNC:TOWNTP 
    FUNC:A5TownPoint 
    FUNC:A5EWP 
    [ToMalahToPindle] 
    K(@Skill_Teleport) 
    S(@Del_SwitchSkill) 
    RC(600,200) 
    WEOT(@Del_WEOT) 
    K(@Skill_TownPortal) 
    S(@Del_SwitchSkill) 
    FUNC:TOWNTP 
    FUNC:A5TownPoint 
    FUNC:A5WPtoATP 
     
    [ToPindle] 
    MV(400,300) 
    S(50) 
    FUNC:FOCWP 
    SLC 
    EXEC:WaitWpOpen.au3 
    SR(50,100) 
    K(@Skill_ShowMiniMap) 
    SR(50,100) 
    LC(110,165) 
    EXEC:WaitInTown.au3 
    SR(50,100) 
    K(@Skill_ShowMiniMap) 
    SR(50,100) 
    FUNC:A5WPtoATP 
    [TeleToPindle] 
    K(@Skill_teleport) 
    S(@Del_SwitchSkill) 
    BRC(280,-300) 
    WEOT(@Del_WEOT) 
    S(@Del_SwitchSkill) 
    RC(780,50) 
    WEOT(@Del_WEOT) 
    S(@Del_SwitchSkill) 
    RC(775,90) 
    WEOT(@Del_WEOT) 
    S(@Del_SwitchSkill) 
    BRC(258,81) 
    WEOT(@Del_WEOT) 
    S(@Del_SwitchSkill) 
    CLM 
     
    [DirectFrigid] 
    FUNC:A5EWP 
    [GoToShenk] 
    K(@Skill_Teleport) 
    S(@Del_SwitchSkill) 
    RC(275,515) 
    WEOT(@Del_WEOT) 
    S(@Del_SwitchSkill) 
    CLM 
    ;CML 
    RC(550,550) 
    WEOT(@Del_WEOT) 
    S(@Del_SwitchSkill) 
    ;EXEC:Eldrich.ToBlock.au3 
    CLM 
    ;CML 
    BRC(400,110) 
    WEOT(@Del_WEOT) 
    S(@Del_SwitchSkill) 
    CLM 
    ;CML 
    RC(700,520) 
    WEOT(@Del_WEOT) 
    S(@Del_SwitchSkill) 
    CLM 
    ;CML 
    RC(700,520) 
    WEOT(@Del_WEOT) 
    S(@Del_SwitchSkill) 
    CLM 
    ;CML 
    RC(600,550) 
    WEOT(@Del_WEOT) 
    S(@Del_SwitchSkill) 
    CLM 
    ;CML 
    RC(700,520) 
    WEOT(@Del_WEOT) 
    S(@Del_SwitchSkill) 
    CLM 
     
    RC(690,350) 
    WEOT(@Del_WEOT) 
    S(@Del_SwitchSkill) 
    ;CLM 
     
    BRC(237,235) 
    WEOT(@Del_WEOT) 
    S(@Del_SwitchSkill) 
    CLM 
     
    ;CML 
    ;RC(700,550) 
    ;WEOT(@Del_WEOT) 
    ;S(@Del_SwitchSkill) 
    ;CLM 
    ;CML 
    EXIT 
    [AttackAndPick] 
    CMDEAD 
    K(@Skill_Teleport) 
    S(@Del_SwitchSkill) 
    CMDEAD 
    EXEC:MouseToMonster.au3 
    CLM 
    S(@Del_SwitchSkill) 
    K(@Skill_Concentration) 
    CMDEAD 
    KD(@Skill_HoldPosition) 
    LCD(700, 350) 
    EXEC:MercTest.au3 
    ;S(@Del_AttackKeyDown) 
    CMDEAD 
    LCD(700, 350) 
    CLM 
    S(@Del_AttackKeyDown) 
    CMDEAD 
    LCD(700, 350) 
    S(@Del_AttackKeyDown) 
    CMDEAD 
    LCD(700, 350) 
    CLM 
    S(@Del_AttackKeyDown) 
    CMDEAD 
    LCD(700, 350) 
    CTOE 
    KU(@Skill_HoldPosition) 
    LCU 
    CMDEAD 
    ;EXEC:MercTest.au3 
    K(@Skill_Redemption) 
    S(@Del_SwitchSkill) 
    CMDEAD 
    PICKIT(@Del_PickitCheckLife) 
     
    [TeleOnShenk] 
    ;EXEC:MouseToBlue.au3 
    EXEC:test.au3 
    SRC 
    S(700) 
     
    [Attack] 
    CMDEAD 
    K(@Skill_Teleport) 
    S(@Del_SwitchSkill) 
    S(100) 
    CLM 
    ;EXEC:MercTest.au3 
    ;EXEC:MouseToRed.au3 
    ;EXEC:MouseToEld.au3 
    EXEC:MouseToMonster.au3 
    K(@Skill_Concentration) 
    KD(@Skill_HoldPosition) 
    CMDEAD 
    LCD(700, 350) 
    EXEC:MercTest.au3 
    CMDEAD 
    LCD(700, 350) 
    CLM 
    S(@Del_AttackKeyDown) 
    CMDEAD 
    LCD(700, 350) 
    S(@Del_AttackKeyDown) 
    CMDEAD 
    LCD(700, 350) 
    CLM 
    S(@Del_AttackKeyDown) 
    CMDEAD 
    LCD(700, 350) 
    CTOE 
    S(@Del_AttackKeyDown) 
    KU(@Skill_HoldPosition) 
    LCU 
    [PreAttack] 
    KD(@Skill_HoldPosition) 
    S(@Del_SwitchSkill) 
    K(@Skill_Concentration) 
    S(@Del_SwitchSkill) 
    LCD(700, 350) 
    CLM 
    EXEC:MercTest.au3 
    S(200) 
    CMDEAD 
    CTOE 
    [GoToEld] 
    K(@Skill_Teleport) 
    S(@Del_SwitchSkill) 
    BRC(141,-100) 
    WEOT(@Del_WEOT) 
    BRC(126,-385) 
    WEOT(@Del_WEOT) 
    RC(423,170) 
    WEOT(@Del_WEOT) 
    CLM 
    EXIT 
    [HolyShield] 
    K(@Skill_HolyShield) 
    S(@Del_SwitchSkill) 
    RC(400,300) 
    S(@Del_Precast) 
    EXIT 
     
    [PostTrav] 
    K(@Skill_Redemption) 
    S(@Del_SwitchSkill) 
    PICKIT(@Del_PickitCheckLife) 
    S(@Del_SwitchSkill) 
    K(@Skill_TownPortal) 
    S(@Del_SwitchSkill) 
    FUNC:TOWNTP 
    K(@Skill_Vigor) 
    S(@Del_SwitchSkill) 
    S(500) 
    ;FUNC:A3TownToA5 
    EXEC:WaypointFocus.au3 
    S(500) 
    EXIT 
     
    [QuickPickit] 
    K(@Skill_Redemption) 
    S(@Del_SwitchSkill) 
    PICKIT(@Del_PickitCheckLife) 
    EXIT 
     
    [Pickit] 
    K(@Skill_Redemption) 
    S(@Del_SwitchSkill) 
    PICKIT(@Del_PickitCheckLife) 
    S(@Del_SwitchSkill) 
    PICKIT(@Del_PickitCheckLife) 
    S(@Del_SwitchSkill) 
    EXIT 
     
    [QuickTeleTrav] 
    K(@Skill_Teleport) 
    S(@Del_SwitchSkill) 
    RC(706,140) 
    WEOT(@Del_WEOT) 
     
    [TestAttack] 
    EXEC:MouseToTrav.au3 
    S(500) 
    CTOE 
     
    [CTA] 
    SWITCH1 
    K(@Skill_BattleCommand) 
    S(@Del_SwitchSkill) 
    RC(400,300) 
    S(@Del_Precast) 
    K(@Skill_BattleOrder) 
    S(@Del_SwitchSkill) 
    RC(400,500) 
    S(@Del_Precast) 
    SWITCH2 
    EXIT 
     
    [GoToTrav] 
    FUNC:A5WPtoTrav 
     
    [GoToCouncil] 
    K(@Skill_Teleport) 
    S(@Del_SwitchSkill) 
    RC(786,334) 
    WEOT(@Del_WEOT) 
    RC(786,334) 
    WEOT(@Del_WEOT) 
    RC(796,459) 
    WEOT(@Del_WEOT) 
    RC(796,459) 
    WEOT(@Del_WEOT) 
    RC(796,459) 
    WEOT(@Del_WEOT) 
    RC(801,243) 
    WEOT(@Del_WEOT) 
    RC(783,95) 
    WEOT(@Del_WEOT) 
    K(@Skill_Concentration) 
    S(@Del_SwitchSkill) 
    EXIT 
     
    [AttackAndPickTrav] 
    ;EXEC:CMDEAD2.au3 
    CMDEAD 
    K(@Skill_Teleport) 
    S(@Del_SwitchSkill) 
    EXEC:CMDEAD2.au3 
    EXEC:MouseToTrav.au3 
    K(@Skill_Concentration) 
    S(@Del_SwitchSkill) 
    ;EXEC:CMDEAD2.au3 
    CMDEAD 
    KD(@Skill_HoldPosition) 
    LCD(700, 350) 
    ;EXEC:CMDEAD2.au3 
    CMDEAD 
    CLM 
    EXEC:MercTest.au3 
    S(@Del_AttackKeyDown) 
    LCD(700, 350) 
    CLM 
    EXEC:MercTest.au3 
    ;EXEC:CMDEAD2.au3 
    CMDEAD 
    CTOE 
    S(@Del_AttackKeyDown) 
    LCD(700, 350) 
    CLM 
    EXEC:MercTest.au3 
    S(@Del_AttackKeyDown) 
    LCD(700, 350) 
    CLM 
    EXEC:MercTest.au3 
    ;EXEC:CMDEAD2.au3 
    CMDEAD 
    CTOE 
    LCD(700, 350) 
    CLM 
    EXEC:MercTest.au3 
    ;EXEC:CMDEAD2.au3 
    CMDEAD 
    CTOE 
    S(@Del_AttackKeyDown) 
    LCD(700, 350) 
    CLM 
    EXEC:MercTest.au3 
    S(@Del_AttackKeyDown) 
    LCD(700, 350) 
    CLM 
    EXEC:MercTest.au3 
    ;EXEC:CMDEAD2.au3 
    CMDEAD 
    CTOE 
    S(@Del_AttackKeyDown) 
    LCD(700, 350) 
    CLM 
    EXEC:MercTest.au3 
    S(@Del_AttackKeyDown) 
    KU(@Skill_HoldPosition) 
    LCU 
    S(@Del_AttackKeyDown) 
    K(@Skill_Redemption) 
    S(@Del_SwitchSkill) 
    PICKIT(@Del_PickitCheckLife) 
    ;EXEC:CMDEAD2.au3 
    CMDEAD
    Also, what do you mean by how does it work?


Page 1 of 3 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. MM.Bot How to Sequence
    By Dynafrom in forum Hacks Bots and Editors
    Replies: 13
    Last Post: 10-23-2005, 02:44 PM
  2. Forum Gold?
    By Dynafrom in forum Help and Suggestions!
    Replies: 39
    Last Post: 05-17-2005, 07:50 AM
  3. New Trading Forum Rules *PLEASE READ*
    By Allisurd in forum Diablo II Discussion
    Replies: 27
    Last Post: 05-21-2004, 05:34 PM
  4. New Forum Feature!
    By Luke in forum Small Talk
    Replies: 1
    Last Post: 04-16-2003, 10:15 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •