XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
You are using EasyMap at your own risk.
EasyMap is breaking the EULA of Blizzard Entertainment when used on battle.net, so don't blame me if you get banned. The author of EasyMap (Jan Miller) and this website is in no way responsible, if you decide to break the EULA of Blizzard Entertainment. You agree to this disclaimer when downloading EasyMap.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Read this thread several times a week and keep up-to-date!
**Note: Please update to 6.7b if you are using any prior version, as only the latest version can guarantee the topmost safety for you.
Latest news:
- [Sep 30 2005, 12:55 PM] Updated to v6.7b - Fix
- [Sep 30 2005, 05:41 AM] EasyMap v6.7 has been released
Latest version: 6.7b
Follow Installation, Security tips and SafeMode instructions !!
Original post/thread:
http://www.************.net/index.php?showtopic=2310
Original download:
http://munching.lameserver.de/EasyMap_v67b.zip
My mirror (RShare):
http://rapidshare.de/files/5717008/EasyMap_v67b.zip.html
Screenshots (EM v6.7):
Installation:
Requirements:-Open all the Diablo II instances you want to install EasyMap v6.7b
-Open "EasyLoad.exe"
Known bugs:WinNT / WinXP / Win2003 Pro / Win2K
-Diablo II: Lord of Destruction v1.11b
Extra Information-Inventory view won't display armor/shield if you're wearing it
-NoBadWeather currently doesn't work in singleplayer
*New* Boss Stats values
The following table converts the automap letters to their actual meaning:
*New* Immunity signsEF = Extra Fast
ES = Extra Strong
SS = Stone Skin
MR = Magic Resistant
Spec = Spectral hit
Tele = Teleport
Aura = Magic Aura
Ench = Enchanted
Light = Lightning Enchanted
Fire = Fire Enchanted
Cold = Cold Enchanted
When "EnableImmuneSigns" is enabled, an 'i' will be printed in the immunity color of the monster. If the monster has
multiple immunities, there will be multiple 'i''s printed next to the monster's "target square" .
!!READ!! SafeMode
**Note: The SafeMode offers an INCREASED SAFETY for all paranoid users. Even if you don't use the new SafeMode (i.e. disable it) you should still be safe, but I can't tell for sure. Either way, if they update warden over night, the new CRC32 check of the warden module will kick into gear and close Diablo II before warden gets a chance to execute its module. A "quit game" packet is sent before closing Diablo II, to make your exit look "legit"./////////////////////////////////////////////
//
// SafeMode is a new feature that will allow you to play with a "slim" version
// of EasyMap that SHOULD keep you totally safe. When SafeMode is enabled, easymap
// will not modify any Diablo II module code (i.e. there is no traces of easymap)
//
// SafeMode features:-
//
// Maphack (incl. lighting patch)
// Monsterhack (incl. LevelTargets, WaypointTargets)
// Keystrokes (FastExit,WardenSpy,Reload)
//
// Non-SafeMode features:-
//
// ItemView, NoFlipAnim, NoBadWeather
// Print game-screen (IP/Time/etc)
//
// ATTENTION: Set DisableSafeMode to "TRUE" only at your own risk (i.e. don't blame me).
//
// Note: Reloading configuration while in-game will ignore the SafeMode setting (i.e. you need
// to restart all Diablo II instances, if you care to change the SafeMode setting)
//
/////////////////////////////////////////////
Security tips:
Ingame commands:-Load the maphack in a battle.net channel before joining a game
-Do not tell anyone you're using maphack
Latest changes://NON-SAFEMODE
-Use the "View Inventory" key while hovering over other players (highlighting) to view their items (by default this is the 'I' key)
//SAFEMODE
-Use the "0" key in-game to fast-exit (default)
-Use the "9" key in-game to re-load the configuration file (default)
v6.7b (30/09/2005)
-Fixed a bug with MonsterBossStats
-Added "EnableMissileDraw" option
-Added small purple pixels for all missiles (will be improoved later)
v6.7 (30/09/2005)
-Now prints monster immunities and boss stats
-Added "EnableImmuneSigns" option
-Added "EnableBossStats" option
-Server IP/Client IP/Elapsed Time/System Time are now safemode features!!
-Updated documentation to clearly state what is safemode/non-safemode
-Removed checksum stuff from config (obsolete)
-Fixed a bug that made Diablo II crash when quitting (on non-WindowsXP Systems)
v6.6 (27/09/2005)
-Fixed a bug with "LevelTarget" vector
-Added LevelTargets:-
"Blood Moor -> Den of Evil"
"Black Marsh -> Forgotton Tower"
"Outer Cloister -> Jail Level 1"
"Barracks -> Jail Level 1"
"Far Oasis -> Maggot Lair"
"Lost City -> Viper Temple"
"Dried Hills -> Halls of the Dead"
"Kurast Bazar -> Ruined Temple"
-Added special vector to "Inifuss", correct "Duriel Tomb", to "Duriel's Chamber", to "The Summoner's Tome", to "Izual", to "Gidbin", to "Tristram stones", to "Arcane Portal" (from palace), to "Hellforge" and to "Anya" (if exists)
-Improved some internal code
greets:m3zzHave fun and don't blame me if anything goes wrong!
-Jan
Bookmarks