Hey, I need a hammerdin config file, my hammerdin does not have cta, but he does have enigma. Thank you. If possible, please email me at [email protected] thanks
Rex
Hey, I need a hammerdin config file, my hammerdin does not have cta, but he does have enigma. Thank you. If possible, please email me at [email protected] thanks
Rex
Here you go
;================================================= =============================
;Gbuds HAMMERDIN for killing ELDRITCH + SHENK + PINDLE !
;Release for version 5.27
;Edited by Sihno to allow different keys for skills
;Get these skills if you dont have them.
;==============UPDATED TO 5.4x==================
;================Skills=========================== ========
; Replace below the keys your character use in game for these skills:
; Note; All skills are at right click in these sequences:
;================================================= ========
@Holy_Shield_Key = s ; The key used for holy shield(leave blank if you dont have)
@Vigor_Key = r ; The key used for Vigor(leave blank if you dont have)
@Concentration_Key = f ; The key used for Concentration(Must have)
@Redemption_Key = d ; The key used for Redemption(Must have or use ecess pots)
@Teleport_Key = a ; The key used for Teleport(Must have)
@Cleansing_Key = e ; The key used for Cleansing (Must have or use eccess pots)
@Stand_Still = g ; The key used to stand still(Must have)
@TP_Scroll_Key = F8 ; The key used for a TP(Must have)
;================
;==========================> Hammerdin Sequences MAIN
[MAIN]
HummerPreCast,0
GotoAct5Wp,0
HummerPreCast,0
HummerToEld,0
HummerVsEld,5000
HummerPostEld,0
HummerToShenk,0
HummerVsShenk,7000
HummerPostShenk,0
HummerToTown,0
HummerTown_GoTo_PindleTP,0
HummerToPindle,0
HummerKillsPindle,7000
HummerPostPindle,0
HummerBackA5Town,0
;==========================> Hammerdin vs Eldritch Pre Cast
[HummerPreCast]
K(@Holy_Shield_Key)
S(50)
RC(400,300)
S(100)
K(@Vigor_Key)
S(50)
EXIT
;==========================> GOGO!!
[GotoAct5Wp]
FUNC:A5EWP
EXIT
;=======================> Hammerdin Travels to Eldritch
[HummerToEld]
K(@Teleport_Key)
S(50)
BRC(40,-62)
WEOT(1500)
BRC(36,-333)
WEOT(1500)
RC(530,90)
WEOT(1500)
K(@Concentration_Key)
S(50)
CLM
EXIT
;==========================> Hammerdin Kills Eldritch
[HummerVsEld]
KD(@Stand_Still)
S(50)
LCD(580,320)
CLM
S(200)
CMDE
CTOE
;========================> Hammerdin Loots the Corpse
[HummerPostEld]
K(@Redemption_Key)
S(1500)
K(@Cleansing_Key)
S(500)
PICKIT(500)
S(500)
EXIT
;========================> Hammerdin Travels to Shenk
[HummerToShenk]
K(@Teleport_Key)
S(50)
RC(275,515)
WEOT(1500)
RC(550,550)
WEOT(1500)
BRC(400,110)
WEOT(1500)
RC(700,520)
WEOT(1500)
RC(700,520)
WEOT(1500)
RC(600,550)
WEOT(1500)
RC(700,520)
WEOT(1500)
RC(690,350)
WEOT(1500)
RC(700,550)
WEOT(1500)
K(@Concentration_Key)
S(50)
CLM
EXIT
;=======================> Hammerdin Beats Down Shenk
[HummerVsShenk]
KD(@Stand_Still)
S(50)
LCD(700, 350)
CLM
S(200)
CMDE
CTOE
;=========================> Hammerdin Loots Shenk
[HummerPostShenk]
K(@Redemption_Key)
S(500)
PICKIT(500)
S(500)
EXIT
;=========================> Hammerdin Travels to Town
[HummerToTown]
CLM
K(@Teleport_Key)
S(50)
RC(75,115)
WEOT(1500)
RC(75,115)
WEOT(1500)
RC(75,115)
WEOT(1500)
RC(75,115)
WEOT(1500)
RC(75,115)
WEOT(1500)
RC(100,100)
WEOT(1500)
K(@Cleansing_Key)
S(50)
BLC(175,175)
S(1200)
LC(116,160)
S(500)
PTPT
EXIT
;========================> Hammerdin Charges Pindle
[HummerToPindle]
K(@Teleport_Key)
S(50)
BRC(280,-300)
WEOT(1500)
RC(780,50)
WEOT(1500)
RC(775,90)
WEOT(1500)
BRC(258,81)
WEOT(1500)
K(@Concentration_Key)
S(50)
CLM
EXIT
;========================> Hammerdin Destroys Pindle
[HummerKillsPindle]
KD(@Stand_Still)
S(50)
LCD(700, 350)
CLM
S(200)
CMDI
CTOE
;========================> Hammerdin Loots Corpse
[HummerPostPindle]
K(@Redemption_Key)
S(500)
PICKIT(500)
K(@Vigor_Key)
S(500)
EXIT
;=============
; BackToTownA5
;=============
[HummerBackA5Town]
K(@TP_Scroll_Key)
S(500)
FUNC:TOWNTP ; Return to town using tp
FUNC:A5TownPoint ; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP.
EXIT
[HummerTown_GoTo_PindleTP]
FUNC:A5WPtoATP
;================================================= ==============
mines pretty much like that but I have a slight variation on the attack sequence to allow for more use of redemption during attacks. if your interested let me know.
How do i set the stand still key?
same way you do all the rest of your keys. in game press esc go to confige and look for stand still
im interested in your sequence. i posted a thread on this, but noone is responding... does yours have trav in it..because i need a sequence with trav aswell as pindle shenk and eldOriginally Posted by payne
Here is one with trav and the others.Originally Posted by Chombo;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~Ramadash Tele-Hammerdin Sequence for mm.bot v5.44 Beta 6 and Frutakaka Mod~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~http://mmforums.omnesia.net~~~~~~~~~...~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~;
;Default sequence run Trav, Pindle, Eld and Shenk in this order,
;see the explanations in the [MAIN] sequence for information on how to change this.
;Do not use "Shift" for standstill, it will not work.
;note that setting this sequence up might not be easy and that you need some basic sequencing knowledge.
;Questions that are clearly answered in the manual will be ignored.
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// VARIABLES //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
[VARS]
;skills
@Skill_BattleCommand=f1
@Skill_BattleOrder=f2
@Skill_HolyShield=w
@Skill_Teleport=q
@Skill_Concentration=r
@Skill_HoldPosition=g ;aka standstill
@Skill_Vigor=f
@Skill_Redemption=v ;set same as vigor if you dont have
@Skill_TownPortal=a ;a must
@Skill_ShowMiniMap=TAB
;delays
@Del_SwitchSkill=50
@Del_Precast=400
@Del_WEOT=2200 ;the timeout for WEOT(timeout)
@Del_AttackTele=900
@Del_AttackKeyDown=400
@Del_PickitCheckLife=600 ;this is the PICKIT(delay) delay
@Del_AfterTownPortalCast=600 ;how long to wait after casting town portal
;attacks timeout's
@Timeout_Eld=7000 ;how long to attack eldrich after PreAttack
@Timeout_Shenk=20000 ;how long to attack Shenk after PreAttack
@Timeout_PreAttack=2000 ;how long to standstill doing hammers befor starting tele-on-those-bastards attack
@Timeout_Pindle=10000 ;timeout for pindleskin (remember there is no PreAttack here)
@Timeout_TravPreAttack=5000
@Timeout_Trav=60000
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// MAIN START HERE //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
[MAIN]
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// TRAV SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
Vigor,0
GoToTrav,0
CTA,0
HolyShield,0
;
SetA3Contex,0 ;dont touch this
;
;///////////////////////////////
;///teleport to the council
;///1=start outside of the room
;///2=start inside of the room
;///////////////////////////////
;GoToCouncil,0 ;this can be edited
GoToCouncil2,0 ;this can be edited
;
AttackAndPick,@Timeout_Trav
QuickPickit,0
;
;///////////////////////////////
;///1=tele up
;///2=tele down
;///////////////////////////////
;QuickTeleTrav,0 ;this can be edited
QuickTeleTrav2,0 ;this can be edited
QuickPickit,0
;
;AttackAndPickTrav,@Timeout_Trav
AttackAndPick,@Timeout_Trav
PostTrav,0
Vigor,0
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// POST TRAV SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;/// You can edit the following, leave only 1 that is not commented, depending on what you want to do after trav
;/// See explanations on each lines
;///
;
;ToMalahToFrigid,0 ;use this to go to Malah and frigid after trav
;
;ToMalahToPindle,0 ;use this to go to Malah and Pindle after trav
;
ToPindle,0 ;use this to go to pindle after trav, without a malah visit
;
;DirectFrigid,0 ;use this to go to frigid after trav, without a malah visit
;
;dont touch this one
SetA5Contex,0
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// PINDLE SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
;Uncomment the whole follow part to kill pindle, note that this start from frigid highland, so you need to edit the Post Trav part.
;Comment if you dont want to kill pindle
;
CTA,0
TeleToPindle,0
PreAttack,1500
Attack,@Timeout_Pindle
Pickit,0
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// ELDRICH+SHENK SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
;Uncomment this if you kill pindle, comment it if you don't
;
ToTownToFrigid,0
;
;
;CTA,0
;HolyShield,0
;
GoToEld,0
;
PreAttack,@Timeout_PreAttack
Attack,@Timeout_Eld
Pickit,0
;
GoToShenk,0
;
TeleOnShenk,0
;
PreAttack,3000
;
QuickPickit,0
;
SpecialShenkAttack,0
SpecialShenkAttack2,10000
;
QuickPickit,0
;
;you should always leave vigor there (assuming you have it)
Vigor,0
;
;////////////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// DO NOT EDIT ANYTHING BELOW THIS POINT //////////////////////////////
;/////////////////////////////// //////////////////////////////
;////////////////////////////////////////////////////////////////////////////////////////////////////
;
[SetA3Contex]
FUNC:ColorsA3
[SetA5Contex]
FUNC:ColorsA5
[Vigor]
K(@Skill_Vigor)
S(@Del_SwitchSkill)
[QuickTeleTrav2]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(117,510)
WEOT(@Del_WEOT)
[GoToCouncil2]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(785,302)
WEOT(@Del_WEOT)
RC(785,302)
WEOT(@Del_WEOT)
RC(785,302)
WEOT(@Del_WEOT)
RC(783,73)
WEOT(@Del_WEOT)
RC(783,73)
WEOT(@Del_WEOT)
RC(776,394)
WEOT(@Del_WEOT)
RC(752,334)
WEOT(@Del_WEOT)
RC(680,575)
WEOT(@Del_WEOT)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
EXIT
[SpecialShenkAttack2]
K(@Skill_Teleport)
EXEC:ShenkMove.au3
S(150)
SRC
S(300)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
KD(@Skill_HoldPosition)
KD(@Skill_HoldPosition)
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
PICKIT(@Del_PickitCheckLife)
CTOE
[SpecialShenkAttack]
EXEC:ShenkMove.au3
K(@Skill_Teleport)
S(150)
SRC
S(300)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
KD(@Skill_HoldPosition)
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
KU(@Skill_HoldPosition)
LCU
CMDEAD
S(@Del_AttackKeyDown)
K(@Skill_Redemption)
S(@Del_SwitchSkill)
CMDEAD
PICKIT(@Del_PickitCheckLife)
[ToMalahToFrigid]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(600,200)
WEOT(@Del_WEOT)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5EWP
[ToTownToFrigid]
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5EWP
[ToMalahToPindle]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(600,200)
WEOT(@Del_WEOT)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5WPtoATP
[ToPindle]
MV(400,300)
S(50)
FUNC:FOCWP
SLC
EXEC:WaitWpOpen.au3
SR(50,100)
K(@Skill_ShowMiniMap)
SR(50,100)
LC(110,165)
EXEC:WaitInTown.au3
SR(50,100)
K(@Skill_ShowMiniMap)
SR(50,100)
FUNC:A5WPtoATP
[TeleToPindle]
K(@Skill_teleport)
S(@Del_SwitchSkill)
BRC(280,-300)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
RC(780,50)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
RC(775,90)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
BRC(258,81)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
[DirectFrigid]
FUNC:A5EWP
[GoToShenk]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(275,515)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(550,550)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
;EXEC:Eldrich.ToBlock.au3
CLM
;CML
BRC(400,110)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(600,550)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
RC(690,350)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
;CLM
BRC(237,235)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
;RC(700,550)
;WEOT(@Del_WEOT)
;S(@Del_SwitchSkill)
;CLM
;CML
EXIT
[AttackAndPick]
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
CMDEAD
EXEC:MouseToMonster.au3
CLM
S(@Del_SwitchSkill)
K(@Skill_Concentration)
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
EXEC:MercTest.au3
;S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
KU(@Skill_HoldPosition)
LCU
CMDEAD
;EXEC:MercTest.au3
K(@Skill_Redemption)
S(@Del_SwitchSkill)
CMDEAD
PICKIT(@Del_PickitCheckLife)
[TeleOnShenk]
;EXEC:MouseToBlue.au3
EXEC:test.au3
SRC
S(700)
[Attack]
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
S(100)
CLM
;EXEC:MercTest.au3
;EXEC:MouseToRed.au3
;EXEC:MouseToEld.au3
EXEC:MouseToMonster.au3
K(@Skill_Concentration)
KD(@Skill_HoldPosition)
CMDEAD
LCD(700, 350)
EXEC:MercTest.au3
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
S(@Del_AttackKeyDown)
KU(@Skill_HoldPosition)
LCU
[PreAttack]
KD(@Skill_HoldPosition)
S(@Del_SwitchSkill)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(200)
CMDEAD
CTOE
[GoToEld]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
BRC(141,-100)
WEOT(@Del_WEOT)
BRC(126,-385)
WEOT(@Del_WEOT)
RC(423,170)
WEOT(@Del_WEOT)
CLM
EXIT
[HolyShield]
K(@Skill_HolyShield)
S(@Del_SwitchSkill)
RC(400,300)
S(@Del_Precast)
EXIT
[PostTrav]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
K(@Skill_Vigor)
S(@Del_SwitchSkill)
S(500)
;FUNC:A3TownToA5
EXEC:WaypointFocus.au3
S(500)
EXIT
[QuickPickit]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
EXIT
[Pickit]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
EXIT
[QuickTeleTrav]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(706,140)
WEOT(@Del_WEOT)
[TestAttack]
EXEC:MouseToTrav.au3
S(500)
CTOE
[CTA]
SWITCH1
K(@Skill_BattleCommand)
S(@Del_SwitchSkill)
RC(400,300)
S(@Del_Precast)
K(@Skill_BattleOrder)
S(@Del_SwitchSkill)
RC(400,500)
S(@Del_Precast)
SWITCH2
EXIT
[GoToTrav]
FUNC:A5WPtoTrav
[GoToCouncil]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(786,334)
WEOT(@Del_WEOT)
RC(786,334)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(801,243)
WEOT(@Del_WEOT)
RC(783,95)
WEOT(@Del_WEOT)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
EXIT
[AttackAndPickTrav]
;EXEC:CMDEAD2.au3
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
EXEC:CMDEAD2.au3
EXEC:MouseToTrav.au3
K(@Skill_Concentration)
S(@Del_SwitchSkill)
;EXEC:CMDEAD2.au3
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
;EXEC:CMDEAD2.au3
CMDEAD
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
KU(@Skill_HoldPosition)
LCU
S(@Del_AttackKeyDown)
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
;EXEC:CMDEAD2.au3
CMDEAD
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