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  1. #1

    Smile I need hammerdin config file!!

    Hey, I need a hammerdin config file, my hammerdin does not have cta, but he does have enigma. Thank you. If possible, please email me at [email protected] thanks

    Rex

  2. #2
    ***** Elder Shift's Avatar
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    Default

    Do you mean a sequence?


  3. #3

    Default

    Here you go

    ;================================================= =============================

    ;Gbuds HAMMERDIN for killing ELDRITCH + SHENK + PINDLE !

    ;Release for version 5.27
    ;Edited by Sihno to allow different keys for skills

    ;Get these skills if you dont have them.



    ;==============UPDATED TO 5.4x==================



    ;================Skills=========================== ========
    ; Replace below the keys your character use in game for these skills:
    ; Note; All skills are at right click in these sequences:
    ;================================================= ========

    @Holy_Shield_Key = s ; The key used for holy shield(leave blank if you dont have)
    @Vigor_Key = r ; The key used for Vigor(leave blank if you dont have)
    @Concentration_Key = f ; The key used for Concentration(Must have)
    @Redemption_Key = d ; The key used for Redemption(Must have or use ecess pots)
    @Teleport_Key = a ; The key used for Teleport(Must have)
    @Cleansing_Key = e ; The key used for Cleansing (Must have or use eccess pots)
    @Stand_Still = g ; The key used to stand still(Must have)
    @TP_Scroll_Key = F8 ; The key used for a TP(Must have)


    ;================


    ;==========================> Hammerdin Sequences MAIN
    [MAIN]
    HummerPreCast,0
    GotoAct5Wp,0
    HummerPreCast,0
    HummerToEld,0
    HummerVsEld,5000
    HummerPostEld,0
    HummerToShenk,0
    HummerVsShenk,7000
    HummerPostShenk,0
    HummerToTown,0
    HummerTown_GoTo_PindleTP,0
    HummerToPindle,0
    HummerKillsPindle,7000
    HummerPostPindle,0
    HummerBackA5Town,0

    ;==========================> Hammerdin vs Eldritch Pre Cast
    [HummerPreCast]
    K(@Holy_Shield_Key)
    S(50)
    RC(400,300)
    S(100)
    K(@Vigor_Key)
    S(50)
    EXIT

    ;==========================> GOGO!!
    [GotoAct5Wp]
    FUNC:A5EWP
    EXIT

    ;=======================> Hammerdin Travels to Eldritch
    [HummerToEld]
    K(@Teleport_Key)
    S(50)
    BRC(40,-62)
    WEOT(1500)
    BRC(36,-333)
    WEOT(1500)
    RC(530,90)
    WEOT(1500)
    K(@Concentration_Key)
    S(50)
    CLM
    EXIT

    ;==========================> Hammerdin Kills Eldritch
    [HummerVsEld]
    KD(@Stand_Still)
    S(50)
    LCD(580,320)
    CLM
    S(200)
    CMDE
    CTOE

    ;========================> Hammerdin Loots the Corpse
    [HummerPostEld]
    K(@Redemption_Key)
    S(1500)
    K(@Cleansing_Key)
    S(500)
    PICKIT(500)
    S(500)
    EXIT

    ;========================> Hammerdin Travels to Shenk
    [HummerToShenk]
    K(@Teleport_Key)
    S(50)
    RC(275,515)
    WEOT(1500)
    RC(550,550)
    WEOT(1500)
    BRC(400,110)
    WEOT(1500)
    RC(700,520)
    WEOT(1500)
    RC(700,520)
    WEOT(1500)
    RC(600,550)
    WEOT(1500)
    RC(700,520)
    WEOT(1500)
    RC(690,350)
    WEOT(1500)
    RC(700,550)
    WEOT(1500)
    K(@Concentration_Key)
    S(50)
    CLM
    EXIT

    ;=======================> Hammerdin Beats Down Shenk
    [HummerVsShenk]
    KD(@Stand_Still)
    S(50)
    LCD(700, 350)
    CLM
    S(200)
    CMDE
    CTOE

    ;=========================> Hammerdin Loots Shenk
    [HummerPostShenk]
    K(@Redemption_Key)
    S(500)
    PICKIT(500)
    S(500)
    EXIT

    ;=========================> Hammerdin Travels to Town
    [HummerToTown]
    CLM
    K(@Teleport_Key)
    S(50)
    RC(75,115)
    WEOT(1500)
    RC(75,115)
    WEOT(1500)
    RC(75,115)
    WEOT(1500)
    RC(75,115)
    WEOT(1500)
    RC(75,115)
    WEOT(1500)
    RC(100,100)
    WEOT(1500)
    K(@Cleansing_Key)
    S(50)
    BLC(175,175)
    S(1200)
    LC(116,160)
    S(500)
    PTPT
    EXIT

    ;========================> Hammerdin Charges Pindle
    [HummerToPindle]
    K(@Teleport_Key)
    S(50)
    BRC(280,-300)
    WEOT(1500)
    RC(780,50)
    WEOT(1500)
    RC(775,90)
    WEOT(1500)
    BRC(258,81)
    WEOT(1500)
    K(@Concentration_Key)
    S(50)
    CLM
    EXIT

    ;========================> Hammerdin Destroys Pindle
    [HummerKillsPindle]
    KD(@Stand_Still)
    S(50)
    LCD(700, 350)
    CLM
    S(200)
    CMDI
    CTOE

    ;========================> Hammerdin Loots Corpse
    [HummerPostPindle]
    K(@Redemption_Key)
    S(500)
    PICKIT(500)
    K(@Vigor_Key)
    S(500)
    EXIT

    ;=============
    ; BackToTownA5
    ;=============
    [HummerBackA5Town]
    K(@TP_Scroll_Key)
    S(500)
    FUNC:TOWNTP ; Return to town using tp
    FUNC:A5TownPoint ; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP.
    EXIT

    [HummerTown_GoTo_PindleTP]
    FUNC:A5WPtoATP

    ;================================================= ==============

  4. #4

    Default

    mines pretty much like that but I have a slight variation on the attack sequence to allow for more use of redemption during attacks. if your interested let me know.

  5. #5

    Default

    How do i set the stand still key?

  6. #6

    Default

    same way you do all the rest of your keys. in game press esc go to confige and look for stand still

  7. #7

    Default

    Quote Originally Posted by payne
    mines pretty much like that but I have a slight variation on the attack sequence to allow for more use of redemption during attacks. if your interested let me know.
    im interested in your sequence. i posted a thread on this, but noone is responding... does yours have trav in it..because i need a sequence with trav aswell as pindle shenk and eld

  8. #8
    ***** Elder Shift's Avatar
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    Default

    Quote Originally Posted by Chombo
    im interested in your sequence. i posted a thread on this, but noone is responding... does yours have trav in it..because i need a sequence with trav aswell as pindle shenk and eld
    Here is one with trav and the others.
    ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~;
    ;~~~~~~~~~~~~~~~~Ramadash Tele-Hammerdin Sequence for mm.bot v5.44 Beta 6 and Frutakaka Mod~~~~~~~~~~~~~~~~~~~~~~~;
    ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~;

    ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~;
    ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~http://mmforums.omnesia.net~~~~~~~~~...~~~~~~~~~~~~~;
    ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~;

    ;Default sequence run Trav, Pindle, Eld and Shenk in this order,
    ;see the explanations in the [MAIN] sequence for information on how to change this.
    ;Do not use "Shift" for standstill, it will not work.
    ;note that setting this sequence up might not be easy and that you need some basic sequencing knowledge.
    ;Questions that are clearly answered in the manual will be ignored.
    ;
    ;/////////////////////////////////////////////////////////////////////////////////////////////
    ;/////////////////////////////// //////////////////////////////
    ;/////////////////////////////// VARIABLES //////////////////////////////
    ;/////////////////////////////// //////////////////////////////
    ;/////////////////////////////////////////////////////////////////////////////////////////////
    ;
    [VARS]
    ;skills
    @Skill_BattleCommand=f1
    @Skill_BattleOrder=f2
    @Skill_HolyShield=w
    @Skill_Teleport=q
    @Skill_Concentration=r
    @Skill_HoldPosition=g ;aka standstill
    @Skill_Vigor=f
    @Skill_Redemption=v ;set same as vigor if you dont have
    @Skill_TownPortal=a ;a must
    @Skill_ShowMiniMap=TAB

    ;delays
    @Del_SwitchSkill=50
    @Del_Precast=400
    @Del_WEOT=2200 ;the timeout for WEOT(timeout)
    @Del_AttackTele=900
    @Del_AttackKeyDown=400
    @Del_PickitCheckLife=600 ;this is the PICKIT(delay) delay
    @Del_AfterTownPortalCast=600 ;how long to wait after casting town portal

    ;attacks timeout's
    @Timeout_Eld=7000 ;how long to attack eldrich after PreAttack
    @Timeout_Shenk=20000 ;how long to attack Shenk after PreAttack
    @Timeout_PreAttack=2000 ;how long to standstill doing hammers befor starting tele-on-those-bastards attack
    @Timeout_Pindle=10000 ;timeout for pindleskin (remember there is no PreAttack here)
    @Timeout_TravPreAttack=5000
    @Timeout_Trav=60000
    ;
    ;/////////////////////////////////////////////////////////////////////////////////////////////
    ;/////////////////////////////// //////////////////////////////
    ;/////////////////////////////// MAIN START HERE //////////////////////////////
    ;/////////////////////////////// //////////////////////////////
    ;/////////////////////////////////////////////////////////////////////////////////////////////
    ;
    [MAIN]
    ;
    ;/////////////////////////////////////////////////////////////////////////////////////////////
    ;/////////////////////////////// //////////////////////////////
    ;/////////////////////////////// TRAV SECTION //////////////////////////////
    ;/////////////////////////////// //////////////////////////////
    ;/////////////////////////////////////////////////////////////////////////////////////////////
    ;
    Vigor,0
    GoToTrav,0
    CTA,0
    HolyShield,0
    ;
    SetA3Contex,0 ;dont touch this
    ;
    ;///////////////////////////////
    ;///teleport to the council
    ;///1=start outside of the room
    ;///2=start inside of the room
    ;///////////////////////////////
    ;GoToCouncil,0 ;this can be edited
    GoToCouncil2,0 ;this can be edited
    ;
    AttackAndPick,@Timeout_Trav
    QuickPickit,0
    ;
    ;///////////////////////////////
    ;///1=tele up
    ;///2=tele down
    ;///////////////////////////////
    ;QuickTeleTrav,0 ;this can be edited
    QuickTeleTrav2,0 ;this can be edited
    QuickPickit,0
    ;
    ;AttackAndPickTrav,@Timeout_Trav
    AttackAndPick,@Timeout_Trav
    PostTrav,0
    Vigor,0
    ;
    ;/////////////////////////////////////////////////////////////////////////////////////////////
    ;/////////////////////////////// //////////////////////////////
    ;/////////////////////////////// POST TRAV SECTION //////////////////////////////
    ;/////////////////////////////// //////////////////////////////
    ;/////////////////////////////////////////////////////////////////////////////////////////////
    ;/// You can edit the following, leave only 1 that is not commented, depending on what you want to do after trav
    ;/// See explanations on each lines
    ;///
    ;
    ;ToMalahToFrigid,0 ;use this to go to Malah and frigid after trav
    ;
    ;ToMalahToPindle,0 ;use this to go to Malah and Pindle after trav
    ;
    ToPindle,0 ;use this to go to pindle after trav, without a malah visit
    ;
    ;DirectFrigid,0 ;use this to go to frigid after trav, without a malah visit
    ;
    ;dont touch this one
    SetA5Contex,0
    ;
    ;/////////////////////////////////////////////////////////////////////////////////////////////
    ;/////////////////////////////// //////////////////////////////
    ;/////////////////////////////// PINDLE SECTION //////////////////////////////
    ;/////////////////////////////// //////////////////////////////
    ;/////////////////////////////////////////////////////////////////////////////////////////////
    ;
    ;Uncomment the whole follow part to kill pindle, note that this start from frigid highland, so you need to edit the Post Trav part.
    ;Comment if you dont want to kill pindle
    ;
    CTA,0
    TeleToPindle,0
    PreAttack,1500
    Attack,@Timeout_Pindle
    Pickit,0
    ;/////////////////////////////////////////////////////////////////////////////////////////////
    ;/////////////////////////////// //////////////////////////////
    ;/////////////////////////////// ELDRICH+SHENK SECTION //////////////////////////////
    ;/////////////////////////////// //////////////////////////////
    ;/////////////////////////////////////////////////////////////////////////////////////////////
    ;
    ;Uncomment this if you kill pindle, comment it if you don't
    ;
    ToTownToFrigid,0
    ;
    ;
    ;CTA,0
    ;HolyShield,0
    ;
    GoToEld,0
    ;
    PreAttack,@Timeout_PreAttack
    Attack,@Timeout_Eld
    Pickit,0
    ;
    GoToShenk,0
    ;
    TeleOnShenk,0
    ;
    PreAttack,3000
    ;
    QuickPickit,0
    ;
    SpecialShenkAttack,0
    SpecialShenkAttack2,10000
    ;
    QuickPickit,0
    ;
    ;you should always leave vigor there (assuming you have it)
    Vigor,0
    ;
    ;////////////////////////////////////////////////////////////////////////////////////////////////////
    ;/////////////////////////////// //////////////////////////////
    ;/////////////////////////////// DO NOT EDIT ANYTHING BELOW THIS POINT //////////////////////////////
    ;/////////////////////////////// //////////////////////////////
    ;////////////////////////////////////////////////////////////////////////////////////////////////////
    ;
    [SetA3Contex]
    FUNC:ColorsA3
    [SetA5Contex]
    FUNC:ColorsA5
    [Vigor]
    K(@Skill_Vigor)
    S(@Del_SwitchSkill)
    [QuickTeleTrav2]
    K(@Skill_Teleport)
    S(@Del_SwitchSkill)
    RC(117,510)
    WEOT(@Del_WEOT)
    [GoToCouncil2]
    K(@Skill_Teleport)
    S(@Del_SwitchSkill)
    RC(785,302)
    WEOT(@Del_WEOT)
    RC(785,302)
    WEOT(@Del_WEOT)
    RC(785,302)
    WEOT(@Del_WEOT)
    RC(783,73)
    WEOT(@Del_WEOT)
    RC(783,73)
    WEOT(@Del_WEOT)
    RC(776,394)
    WEOT(@Del_WEOT)
    RC(752,334)
    WEOT(@Del_WEOT)
    RC(680,575)
    WEOT(@Del_WEOT)
    K(@Skill_Concentration)
    S(@Del_SwitchSkill)
    EXIT
    [SpecialShenkAttack2]
    K(@Skill_Teleport)
    EXEC:ShenkMove.au3
    S(150)
    SRC
    S(300)
    K(@Skill_Concentration)
    S(@Del_SwitchSkill)
    KD(@Skill_HoldPosition)
    KD(@Skill_HoldPosition)
    LCD(700, 350)
    S(@Del_AttackKeyDown)
    CMDEAD
    LCD(700, 350)
    CLM
    ;CML
    S(@Del_AttackKeyDown)
    PICKIT(@Del_PickitCheckLife)
    CTOE
    [SpecialShenkAttack]
    EXEC:ShenkMove.au3
    K(@Skill_Teleport)
    S(150)
    SRC
    S(300)
    K(@Skill_Concentration)
    S(@Del_SwitchSkill)
    KD(@Skill_HoldPosition)
    CMDEAD
    KD(@Skill_HoldPosition)
    LCD(700, 350)
    S(@Del_AttackKeyDown)
    CMDEAD
    LCD(700, 350)
    CLM
    ;CML
    S(@Del_AttackKeyDown)
    CMDEAD
    LCD(700, 350)
    S(@Del_AttackKeyDown)
    CMDEAD
    LCD(700, 350)
    CLM
    ;CML
    S(@Del_AttackKeyDown)
    CMDEAD
    LCD(700, 350)
    CTOE
    KU(@Skill_HoldPosition)
    LCU
    CMDEAD
    S(@Del_AttackKeyDown)
    K(@Skill_Redemption)
    S(@Del_SwitchSkill)
    CMDEAD
    PICKIT(@Del_PickitCheckLife)


    [ToMalahToFrigid]
    K(@Skill_Teleport)
    S(@Del_SwitchSkill)
    RC(600,200)
    WEOT(@Del_WEOT)
    K(@Skill_TownPortal)
    S(@Del_SwitchSkill)
    FUNC:TOWNTP
    FUNC:A5TownPoint
    FUNC:A5EWP
    [ToTownToFrigid]
    K(@Skill_TownPortal)
    S(@Del_SwitchSkill)
    FUNC:TOWNTP
    FUNC:A5TownPoint
    FUNC:A5EWP
    [ToMalahToPindle]
    K(@Skill_Teleport)
    S(@Del_SwitchSkill)
    RC(600,200)
    WEOT(@Del_WEOT)
    K(@Skill_TownPortal)
    S(@Del_SwitchSkill)
    FUNC:TOWNTP
    FUNC:A5TownPoint
    FUNC:A5WPtoATP

    [ToPindle]
    MV(400,300)
    S(50)
    FUNC:FOCWP
    SLC
    EXEC:WaitWpOpen.au3
    SR(50,100)
    K(@Skill_ShowMiniMap)
    SR(50,100)
    LC(110,165)
    EXEC:WaitInTown.au3
    SR(50,100)
    K(@Skill_ShowMiniMap)
    SR(50,100)
    FUNC:A5WPtoATP
    [TeleToPindle]
    K(@Skill_teleport)
    S(@Del_SwitchSkill)
    BRC(280,-300)
    WEOT(@Del_WEOT)
    S(@Del_SwitchSkill)
    RC(780,50)
    WEOT(@Del_WEOT)
    S(@Del_SwitchSkill)
    RC(775,90)
    WEOT(@Del_WEOT)
    S(@Del_SwitchSkill)
    BRC(258,81)
    WEOT(@Del_WEOT)
    S(@Del_SwitchSkill)
    CLM

    [DirectFrigid]
    FUNC:A5EWP
    [GoToShenk]
    K(@Skill_Teleport)
    S(@Del_SwitchSkill)
    RC(275,515)
    WEOT(@Del_WEOT)
    S(@Del_SwitchSkill)
    CLM
    ;CML
    RC(550,550)
    WEOT(@Del_WEOT)
    S(@Del_SwitchSkill)
    ;EXEC:Eldrich.ToBlock.au3
    CLM
    ;CML
    BRC(400,110)
    WEOT(@Del_WEOT)
    S(@Del_SwitchSkill)
    CLM
    ;CML
    RC(700,520)
    WEOT(@Del_WEOT)
    S(@Del_SwitchSkill)
    CLM
    ;CML
    RC(700,520)
    WEOT(@Del_WEOT)
    S(@Del_SwitchSkill)
    CLM
    ;CML
    RC(600,550)
    WEOT(@Del_WEOT)
    S(@Del_SwitchSkill)
    CLM
    ;CML
    RC(700,520)
    WEOT(@Del_WEOT)
    S(@Del_SwitchSkill)
    CLM

    RC(690,350)
    WEOT(@Del_WEOT)
    S(@Del_SwitchSkill)
    ;CLM

    BRC(237,235)
    WEOT(@Del_WEOT)
    S(@Del_SwitchSkill)
    CLM

    ;CML
    ;RC(700,550)
    ;WEOT(@Del_WEOT)
    ;S(@Del_SwitchSkill)
    ;CLM
    ;CML
    EXIT
    [AttackAndPick]
    CMDEAD
    K(@Skill_Teleport)
    S(@Del_SwitchSkill)
    CMDEAD
    EXEC:MouseToMonster.au3
    CLM
    S(@Del_SwitchSkill)
    K(@Skill_Concentration)
    CMDEAD
    KD(@Skill_HoldPosition)
    LCD(700, 350)
    EXEC:MercTest.au3
    ;S(@Del_AttackKeyDown)
    CMDEAD
    LCD(700, 350)
    CLM
    S(@Del_AttackKeyDown)
    CMDEAD
    LCD(700, 350)
    S(@Del_AttackKeyDown)
    CMDEAD
    LCD(700, 350)
    CLM
    S(@Del_AttackKeyDown)
    CMDEAD
    LCD(700, 350)
    CTOE
    KU(@Skill_HoldPosition)
    LCU
    CMDEAD
    ;EXEC:MercTest.au3
    K(@Skill_Redemption)
    S(@Del_SwitchSkill)
    CMDEAD
    PICKIT(@Del_PickitCheckLife)

    [TeleOnShenk]
    ;EXEC:MouseToBlue.au3
    EXEC:test.au3
    SRC
    S(700)

    [Attack]
    CMDEAD
    K(@Skill_Teleport)
    S(@Del_SwitchSkill)
    S(100)
    CLM
    ;EXEC:MercTest.au3
    ;EXEC:MouseToRed.au3
    ;EXEC:MouseToEld.au3
    EXEC:MouseToMonster.au3
    K(@Skill_Concentration)
    KD(@Skill_HoldPosition)
    CMDEAD
    LCD(700, 350)
    EXEC:MercTest.au3
    CMDEAD
    LCD(700, 350)
    CLM
    S(@Del_AttackKeyDown)
    CMDEAD
    LCD(700, 350)
    S(@Del_AttackKeyDown)
    CMDEAD
    LCD(700, 350)
    CLM
    S(@Del_AttackKeyDown)
    CMDEAD
    LCD(700, 350)
    CTOE
    S(@Del_AttackKeyDown)
    KU(@Skill_HoldPosition)
    LCU
    [PreAttack]
    KD(@Skill_HoldPosition)
    S(@Del_SwitchSkill)
    K(@Skill_Concentration)
    S(@Del_SwitchSkill)
    LCD(700, 350)
    CLM
    EXEC:MercTest.au3
    S(200)
    CMDEAD
    CTOE
    [GoToEld]
    K(@Skill_Teleport)
    S(@Del_SwitchSkill)
    BRC(141,-100)
    WEOT(@Del_WEOT)
    BRC(126,-385)
    WEOT(@Del_WEOT)
    RC(423,170)
    WEOT(@Del_WEOT)
    CLM
    EXIT
    [HolyShield]
    K(@Skill_HolyShield)
    S(@Del_SwitchSkill)
    RC(400,300)
    S(@Del_Precast)
    EXIT

    [PostTrav]
    K(@Skill_Redemption)
    S(@Del_SwitchSkill)
    PICKIT(@Del_PickitCheckLife)
    S(@Del_SwitchSkill)
    K(@Skill_TownPortal)
    S(@Del_SwitchSkill)
    FUNC:TOWNTP
    K(@Skill_Vigor)
    S(@Del_SwitchSkill)
    S(500)
    ;FUNC:A3TownToA5
    EXEC:WaypointFocus.au3
    S(500)
    EXIT

    [QuickPickit]
    K(@Skill_Redemption)
    S(@Del_SwitchSkill)
    PICKIT(@Del_PickitCheckLife)
    EXIT

    [Pickit]
    K(@Skill_Redemption)
    S(@Del_SwitchSkill)
    PICKIT(@Del_PickitCheckLife)
    S(@Del_SwitchSkill)
    PICKIT(@Del_PickitCheckLife)
    S(@Del_SwitchSkill)
    EXIT

    [QuickTeleTrav]
    K(@Skill_Teleport)
    S(@Del_SwitchSkill)
    RC(706,140)
    WEOT(@Del_WEOT)

    [TestAttack]
    EXEC:MouseToTrav.au3
    S(500)
    CTOE

    [CTA]
    SWITCH1
    K(@Skill_BattleCommand)
    S(@Del_SwitchSkill)
    RC(400,300)
    S(@Del_Precast)
    K(@Skill_BattleOrder)
    S(@Del_SwitchSkill)
    RC(400,500)
    S(@Del_Precast)
    SWITCH2
    EXIT

    [GoToTrav]
    FUNC:A5WPtoTrav

    [GoToCouncil]
    K(@Skill_Teleport)
    S(@Del_SwitchSkill)
    RC(786,334)
    WEOT(@Del_WEOT)
    RC(786,334)
    WEOT(@Del_WEOT)
    RC(796,459)
    WEOT(@Del_WEOT)
    RC(796,459)
    WEOT(@Del_WEOT)
    RC(796,459)
    WEOT(@Del_WEOT)
    RC(801,243)
    WEOT(@Del_WEOT)
    RC(783,95)
    WEOT(@Del_WEOT)
    K(@Skill_Concentration)
    S(@Del_SwitchSkill)
    EXIT

    [AttackAndPickTrav]
    ;EXEC:CMDEAD2.au3
    CMDEAD
    K(@Skill_Teleport)
    S(@Del_SwitchSkill)
    EXEC:CMDEAD2.au3
    EXEC:MouseToTrav.au3
    K(@Skill_Concentration)
    S(@Del_SwitchSkill)
    ;EXEC:CMDEAD2.au3
    CMDEAD
    KD(@Skill_HoldPosition)
    LCD(700, 350)
    ;EXEC:CMDEAD2.au3
    CMDEAD
    CLM
    EXEC:MercTest.au3
    S(@Del_AttackKeyDown)
    LCD(700, 350)
    CLM
    EXEC:MercTest.au3
    ;EXEC:CMDEAD2.au3
    CMDEAD
    CTOE
    S(@Del_AttackKeyDown)
    LCD(700, 350)
    CLM
    EXEC:MercTest.au3
    S(@Del_AttackKeyDown)
    LCD(700, 350)
    CLM
    EXEC:MercTest.au3
    ;EXEC:CMDEAD2.au3
    CMDEAD
    CTOE
    LCD(700, 350)
    CLM
    EXEC:MercTest.au3
    ;EXEC:CMDEAD2.au3
    CMDEAD
    CTOE
    S(@Del_AttackKeyDown)
    LCD(700, 350)
    CLM
    EXEC:MercTest.au3
    S(@Del_AttackKeyDown)
    LCD(700, 350)
    CLM
    EXEC:MercTest.au3
    ;EXEC:CMDEAD2.au3
    CMDEAD
    CTOE
    S(@Del_AttackKeyDown)
    LCD(700, 350)
    CLM
    EXEC:MercTest.au3
    S(@Del_AttackKeyDown)
    KU(@Skill_HoldPosition)
    LCU
    S(@Del_AttackKeyDown)
    K(@Skill_Redemption)
    S(@Del_SwitchSkill)
    PICKIT(@Del_PickitCheckLife)
    ;EXEC:CMDEAD2.au3
    CMDEAD


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