Fb sorc pwn if you know how to make and use em.
FoH
Lite Sorc
FB Sorc
WW Barb
CS Zon
Blizz Sorc ><
Trapper
Boner
Summoner
Bowazon
Zealer
Hammerdin ><
Martial Arts Ass
Conc Barb
Wind Druid
Fb sorc pwn if you know how to make and use em.
Since FoH hits every time, I dont think you would have to run in town. But I still think their cheap. While they own, and so do lite sorces. I chose a hammerdin. Dont know why but if you built it correctly and you have a good merc with the right items it will own. RAWR I cant make my ww sassy anymore... ****ing hacker deleted my mule.
. . . at ease, i puff trees till i look chinese
. . . and immigration says can we see
. . . your green card, please.....?
Dude please. Learn something about dueling and what is BM/GM, then come back to the discussion. Until then, please stay out.Originally Posted by Bartender
This is a PvP thread. No mercs in PvP.Originally Posted by Divine
So i left a few out..w/e
personaly ive had best experience with a wind druid
cyclone armor + wisps+ tgods makes you nearly invincable to foh and traps
just thought i pip in
invincible? nooo did you find a solution for conviction? yeah takes of a lot of res and defence.. plus if the foh is gg and does 9k + i doubt sorb helps there
dude cyclone armor, whisps and t-gods will make it so you will absorb more than you take, second foh doesn't have a need for lower defence since foh is magic damage
Propel water...please go be a noob on some other forum..taking foh heals my druid when i got tgods cyclone and wisps..and defence is for melee..not lightning dmg...
All of you are wrong.
1) Absorbing with Wind Druid is BMOriginally Posted by Paracite
2) Even with absorb, trappers are pretty tough, because of MB.
No need. As far as I remember, Cyclone armor absorbs around ~5k damage. Now your "gg foh" will do 9000x0.17 (PvP penalty) = 1530 damage, meaning that a Druid can tank ~3-4 hits with ease, before he will need to recast.Originally Posted by propel_water
FoH does not need defence, but it is lightning damage, not magic.Originally Posted by splatterghost
Cyclone armor actually has 0 resists, and will be worn out before any resists/absorb comes into the game, so Conviction, cold mastery, or any other -%resist item will not affect the rate at which Cyclone armor takes damage. After your Cyclone armor has been worn out, your resists and absorb will start to matter. That is the reason why FoHers don't stand a chance versus Wind Druids.
If FoH heals you then there is something wrong with either one of your builds, meaning that he must be running around without Conviction and you must not be using Cyclone Armor.Originally Posted by Paracite
Thanks frat fro clearing that up...peaple like you are great because you tell the facts without being and asshole. Thanks for the positive contrivution, but what char did you vote for and why
thanks
Sure man, no problem. I probably voted for Wind Druid (I cannot remember ~~), because I love my Windy.Originally Posted by Paracite
Wind Druid is a really good all-around dueller, against most classes. He is also a great party member in TvTs (team versus team), because of his Oak. He has high life, high physical damage, passive cold damage, etc. Also, resists don't play a very important role, so you can concentrate on damage. Of course, a Windy has his flaws. If you are actually interesed, I wrote a guide on Wind Druid, check the character development section.
But then again, I may be biased, because I have been playing with my druid for most of this season
I say whoever your good with, everyone gonna have different opinions anyway.
Yes, that is true, but there are some builds that completely obliterate others, i.e. Wind druid destroyes FoHs.Originally Posted by takezandgoez
However, 90% of Diablo II PvP is skill/item based.
Fireball sorc because they have so much range and if your gm dueling, no stacking sorbing or nething bm, fb sorcs are the way to go if your good with them.
Are any paladins good for pvping?
Some, but they are very expensive and difficult to build... For example, some V/Ters (Smite/FoH), Smite Auradins are a huge nuisance to Druids, also Hammer Auradins, etc. Very unconvenional, but they rock.Originally Posted by Yellowcard
what about liberators? those are also really good pvp dins are they not?
What do you mean by "Martial art ass"?
Ww-sin, Kick-ass-assa, Charge-up sin?
They are basically pure Hammers that use FoH to give the last hit, because unless they use Conv, which they won't have enough points for, FoH will be very weak.Originally Posted by Arc-lxk74p
barbarians are best class. why? because 1 vitality point gives them 4 life, making vitality valuable for barbarians and the best at tanking. also if they have a inventory of 32020s they are unstoppable at melee and caster duels witht he help of enigma. lite sorcs and trapsins and fohers or whatever elemental class can be sorbed. i dont know why u ppl say sorbing is bm. blizzard invented the sorbing items for a reason and it's to counter each elemental class, so when i duel u ppl and sorb ur asses, dont say i bm.
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