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  1. #1

    Default Nicotines Hammerdin Sequence + Trav

    The Eld, Shenk, and Pindle parts of this sequence where written by Nicotine, the Trav part (except for the cta/precast) was written by me.
    The trav is still a little patchy, but it works most of the time. Im hoping to be able to update within the next few days.

    [!] Before you do the Trav part of the sequence it is recommended that your merc has 80+ all res (Hell) [!]

    Updates:
    (07/19/06, 2:00 a.m.)
    Put in sequence where bot will teleport once more to hopefully get any council missed.
    (07/19/06, 2:31 a.m.)
    Updated a few teleport locations.
    (07/19/06, 11:22 a.m.)
    Updated Main Sequences, forgot to put in CheckCouncil and LastCouncil.
    (07/19/06, 5:55 p.m.)
    Updated the attack portion of Trav, now goes 3 places and teles while attacking to try to keep merc by you. Also made the attack duration at pindle longer.

    ----------------
    End of updates for now, im going to D2Jsp, this should work for the most part. If you people ever need help with anything just ask.





    Code:
     
    ;Hammerdin
    Eldritch + Shenk + Pindle + Trav
     
    ;==========>>Teleport Script Series<<==========
    ;Script: Hammerdin
    ;Author: Nicotine
    ;Based: Gbud
    ;Monsters: Eldritch, Shenk and Pindle
    ;Version: 5.43+
    ;Date: NOV. 02, 2005
    ;Tested: Hell
    ;WebSite: http://mmscripts.omnesia.net
    ;
    ;TravAuthor: Lordsofdemise
    ;Monsters: Council
    ;Version: 5.44+
    ;Date: July 19, 2006
    ;Tested: Hell
    ;=============================================
    ;==========>>Updates<<==========
    ;
    ;Updated: Nov. 13, 2005 --> CTA Support
    ;
    ;===============================
    ;==========================> Delays
    @Random_Delay1 = 2500,7500
    @Random_Delay2 = 5000,10000
    @Switch_Delay = 100
    @PreCast_Delay = 100
    @WarCry_Delay = 350
    @Eldritch_Attack_Length = 9500
    @Shenk_Attack_Length = 9500
    @Pindle_Attack_Length = 12000
    @Trav_Attack_Length = 8000
    @Tele_Delay1 = 400
    @Tele_Delay2 = 300
    @Walk_Delay = 400
    @Key_Delay = 50
    @Loop_Delay = 100
    @Pickit_Delay = 600
    @Random_Sleep = 300
    ;==========================> /Delays
    ;==========================> Skills
    @Teleport = f1
    @Concentration = f2
    @Vigor = f3
    @Cleansing = f5
    @Holy_Shield = f4
    @Battle_Orders = f7
    @Battle_Command = f8
    @Standstill = G
    @Town_Portal = f6
    ;==========================> /Skills
    ;==========================> Hammerdin Sequences MAIN
    [MAIN]
    HummerPreCast,0
    GotoAct5Wp,0
    HummerCTA,0
    HummerToEld,0
    HummerVsEld,@Eldritch_Attack_Length
    HummerPostEld,0
    HummerToShenk,0
    HummerVsShenk,@Shenk_Attack_Length
    HummerPostShenk,0
    HummerToTown,0
    HummerToAnya,0
    HummerPreCast,0
    HummerCTA,0
    HummerToPindle,0
    HummerKillsPindle,@Pindle_Attack_Length
    HummerPostPindle,0
    HammerToTown,0
    GotoTrav,0
    HammerPreCast,0
    HammerCTA,0
    HammerToTrav,0
    HammerVsTrav,@Trav_Attack_Length
    CheckCouncil,0
    DemoPhaseTwo,@Trav_Attack_Length
    FinalCheck,0
    FinalDemo,@Trav_Attack_Length
    HammerPostTrav,0
    ;==========================> Hammerdin Pre Casts
    [HummerPreCast]
    K(@Holy_Shield)
    S(@Key_Delay)
    RC(400,300)
    S(@PreCast_Delay)
    K(@Vigor)
    S(@Key_Delay)
    EXIT
    ;==========================> Hammerdin Prepares
    [GotoAct5Wp]
    SR(@Random_Delay1)
    FUNC:A5EWP
    EXIT
    ;==========================> Hammerdin Shouts
    [HummerCTA]
    SWITCH1
    S(@Switch_Delay)
    K(@Battle_Orders)
    S(@Key_Delay)
    RC(400,300)
    S(@WarCry_Delay)
    K(@Battle_Command)
    S(@Key_Delay)
    RC(400,300)
    S(@WarCry_Delay)
    SWITCH2
    S(@Switch_Delay)
    ;==========================> Hammerdin Travels to Eldritch
    [HummerToEld]
    K(@Teleport)
    S(@Key_Delay)
    BRC(130,-60)
    WEOT(@Tele_Delay1)
    BRC(80,-335)
    WEOT(@Tele_Delay1)
    RC(400,150)
    WEOT(@Tele_Delay2)
    K(@Concentration)
    S(@Key_Delay)
    CLM
    CML
    EXIT
    ;==========================> Hammerdin Kills Eldritch
    [HummerVsEld]
    KD(@Standstill)
    S(@Key_Delay)
    LCD(580,320)
    S(@Loop_Delay)
    CMDEAD
    CLM
    CML
    CTOE
    ;==========================> Hammerdin Loots the Corpse
    [HummerPostEld]
    K(@Cleansing)
    S(@Key_Delay)
    PICKIT(@Pickit_Delay)
    S(@Random_Sleep)
    CLM
    CML
    EXIT
    ;==========================> Hammerdin Travels to Shenk
    [HummerToShenk]
    K(@Teleport)
    S(@Key_Delay)
    RC(275,515)
    WEOT(@Tele_Delay1)
    RC(550,550)
    WEOT(@Tele_Delay1)
    BRC(400,110)
    WEOT(@Tele_Delay1)
    RC(700,520)
    WEOT(@Tele_Delay1)
    RC(700,520)
    WEOT(@Tele_Delay1)
    RC(600,550)
    WEOT(@Tele_Delay1)
    RC(700,520)
    WEOT(@Tele_Delay1)
    RC(690,350)
    WEOT(@Tele_Delay1)
    RC(700,550)
    WEOT(@Tele_Delay2)
    K(@Concentration)
    S(@Key_Delay)
    CLM
    CML
    EXIT
    ;==========================> Hammerdin Beats Down Shenk
    [HummerVsShenk]
    KD(@Standstill)
    S(@Key_Delay)
    LCD(700, 350)
    S(@Loop_Delay)
    CMDEAD
    CLM
    CML
    CTOE
    ;==========================> Hammerdin Loots Shenk
    [HummerPostShenk]
    S(@Key_Delay)
    K(@Vigor)
    S(@Random_Sleep)
    PICKIT(@Pickit_Delay)
    S(@Random_Sleep)
    CLM
    CML
    EXIT
    ;==========================> Hammerdin Travels to Town
    [HummerToTown]
    K(@Town_Portal)
    S(@Key_Delay)
    FUNC: TOWNTP
    S(@Key_Delay)
    K(@Cleansing)
    S(@Random_Delay2)
    S(@Key_Delay)
    K(@Vigor)
    FUNC:A5TownPoint
    EXIT
    ;==========================> Hammerdin Travels to Anya''s Portal
    [HummerToAnya]
    FUNC:A5WPtoATP
    ;==========================> Hammerdin Pre Casts
    [HummerPreCast]
    K(@Holy_Shield)
    S(@Key_Delay)
    RC(400,300)
    S(@PreCast_Delay)
    K(@Vigor)
    S(@Key_Delay)
    EXIT
    ;==========================> Hammerdin Shouts
    [HummerCTA]
    SWITCH1
    S(@Switch_Delay)
    K(@Battle_Orders)
    S(@Key_Delay)
    RC(400,-310)
    S(@WarCry_Delay)
    K(@Battle_Command)
    S(@Key_Delay)
    RC(400,-310)
    S(@WarCry_Delay)
    SWITCH2
    S(@Switch_Delay)
    ;==========================> Hammerdin Charges Pindle
    [HummerToPindle]
    K(@Teleport)
    S(@Key_Delay)
    CLM
    CML
    BRC(400,-310)
    WEOT(@Tele_Delay1)
    RC(700,30)
    WEOT(@Tele_Delay1)
    BRC(555,-80)
    WEOT(@Tele_Delay1)
    BRC(290,0)
    WEOT(@Tele_Delay2)
    K(@Concentration)
    S(@Key_Delay)
    EXIT
    ;==========================> Hammerdin Destroys Pindle
    [HummerKillsPindle]
    KD(@Standstill)
    S(@Key_Delay)
    LCD(700, 350)
    S(@Loop_Delay)
    CMDEAD
    CLM
    CML
    CTOE
    ;==========================> Hammerdin Loots Corpse
    [HummerPostPindle]
    S(@Random_Sleep)
    PICKIT(@Pickit_Delay)
    K(@Vigor)
    S(@Random_Sleep)
    EXIT
    ;---------------------------- Hammerdin Travels to Town
    [HammerToTown]
    K(@Town_Portal)
    S(@Key_Delay)
    FUNC: TOWNTP
    S(@Key_Delay)
    K(@Cleansing)
    S(@Random_Delay2)
    S(@Key_Delay)
    K(@Vigor)
    FUNC:A5TownPoint
    EXIT
    ;---------------------------- Hammerdin Prepares
    [GotoTrav]
    SR(@Random_Delay1)
    FUNC:A5WPtoTrav 
    EXIT
    ;---------------------------- Hammerdin Pre Casts
    [HammerPreCast]
    K(@Holy_Shield)
    S(@Key_Delay)
    RC(400,300)
    S(@PreCast_Delay)
    K(@Vigor)
    S(@Key_Delay)
    EXIT
    ;---------------------------- Hammerdin Shouts
    [HammerCTA]
    SWITCH1
    S(@Switch_Delay)
    K(@Battle_Orders)
    S(@Key_Delay)
    RC(400,-310)
    S(@WarCry_Delay)
    K(@Battle_Command)
    S(@Key_Delay)
    RC(400,-310)
    S(@WarCry_Delay)
    SWITCH2
    S(@Switch_Delay)
    ;---------------------------- Hammerdin Travels to Council
    [HammerToTrav]
    K(@Teleport)
    S(@Key_Delay)
    RC(760,340)
    WEOT(@Tele_Delay1)
    RC(780,260)
    WEOT(@Tele_Delay1)
    BRC(780,450)
    WEOT(@Tele_Delay1)
    RC(780,450)
    WEOT(@Tele_Delay1)
    RC(780,500)
    WEOT(@Tele_Delay1)
    RC(780,330)
    WEOT(@Tele_Delay1)
    RC(780,40)
    WEOT(@Tele_Delay1)
    RC(520,210)
    K(@Concentration)
    S(@Key_Delay)
    CLM
    CML
    EXIT
    ;---------------------------- Hammerdin Demolishes Council
    [HammerVsTrav]
    KD(@Standstill)
    S(@Key_Delay)
    LCD(700,350)
    S(@Loop_Delay)
    K(@Teleport)
    RC(400,300)
    K(@Concentration)
    LCD(700,350)
    S(@Loop_Delay)
    CMDEAD
    CLM
    CML
    CTOE
    ;---------------------------- Checks for more Council
    [CheckCouncil]
    S(@Tele_Delay1)
    K(@Teleport)
    S(@Key_Delay)
    RC(170,230)
    K(@Concentration)
    S(@Key_Delay)
    CLM
    CML
    EXIT
    ;---------------------------- Demolishion Phase 2
    [DemoPhaseTwo]
    KD(@Standstill)
    S(@Key_Delay)
    LCD(700,350)
    S(@Loop_Delay)
    K(@Teleport)
    S(@Precast_Delay)
    RC(400,300)
    K(@Concentration)
    LCD(700,350)
    S(@Loop_Delay)
    CMDEAD
    CLM
    CML
    CTOE
    ;---------------------------- Last Check
    [FinalCheck]
    S(@Tele_Delay1)
    K(@Teleport)
    S(@Key_Delay)
    RC(530,80)
    K(@Concentration)
    S(@Key_Delay)
    CLM
    CML
    EXIT
    ;---------------------------- Final Demolishion Phase
    [FinalDemo]
    KD(@Standstill)
    S(@Key_Delay)
    LCD(700,350)
    S(@Loop_Delay)
    K(@Teleport)
    S(@Precast_Delay)
    RC(400,300)
    K(@Concentration)
    LCD(700,350)
    S(@Loop_Delay)
    CMDEAD
    CLM
    CML
    CTOE
    ;---------------------------- Hammerdin Loots Corpse
    [HammerPostTrav]
    LC(700,250)
    S(@Random_Sleep)
    PICKIT(@Pickit_Delay)
    K(@Vigor)
    CLM
    CML
    S(@Random_Sleep)
    EXIT
     
     
    ;==========================> /EOF
    Last edited by LordsofDemise; 07-20-2006 at 08:05 PM.

  2. #2
    Forum Member
    Join Date
    Jul 2006
    Location
    Brasil
    Posts
    60

    Default

    Good Job!


    doing hard work on these.

  3. #3
    ***** Elder
    Join Date
    Aug 2005
    Location
    Florida
    Battle Tag
    None
    Posts
    737

    Default

    Nice, I almost got my h-din where I want it and was looking for a mm.bot sequence.

    TY and nice work.

  4. #4

    Default

    You do know that nicotine made a eld/shenk/pindle/trav hdin as well? http://www.mmbot.net/modules.php?nam...t=1151&start=0

  5. #5

    Default

    No, I didn't see that one, I was searching for some trav scripts on google, all i got was some dudes (his name started with H) and it was an unkown file to my comp :P
    Last edited by LordsofDemise; 07-20-2006 at 06:14 AM.

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