Glitch Rush Guide!
for both Rushers and Rushees
by Keitsune
A few notes to begin with:
- Rushees are those who are being rushed.
Alright, now that we have that cleared up, let's start with Act 1.
- When a Rusher says, 'Stay here', he means it. Don't go off and get yourself killed. It's a pain.
- Be sure to provide your Rushers with information like 'The symbol for Tal Rasha's Tomb is [xxxx]' or 'Yes, I did get the Trav quest.'
- If your going for a rush, don't beg your Rusher for exp. Because you're going to do nothing but slow him/her down.
- Write down your rusher/rushee's username. Just incase someone drops out or leaves, you can track them down.
- If you die, stay dead! If you are dead, and you don't press 'ESC' to ressurect yourself, you get the quest. As long as you are not a great distance from where the quest is being completed.
Act 1
Now, this is the most simple of the Acts.
The rusher must get to Catacombs Level
4 and then TP at the stairs.
The Rushee comes through and must stay
in that room.
The Rusher now goes and kills Andariel.
This is only suggested because there is a
larger chance to die by following your
rusher, than there is by staying put.
I suggest you go into the Northern corner
and wait for either your rusher to say,
'Done' or the Automatic TP to show up
beside you.
The Rushee now goes in the TP, talk to
Warriv and goes to Act 2.
Act 2
This is the more annoying act of the bunch.
The Rusher must go to the Halls of the
Dead and TP at the chest on the lowest level.
The Rushee then goes in the TP, retrieves
the Horadric Cube and leaves through the TP.
The Rushee then goes and talks to Cain
while the Rusher goes to Far Oasis, then
to the Maggot Lair. Down to Maggot Lair
Level 3 and kills the giant 'Maggot'. He
then TPs and the Rushee retrieves the Staff.
The Rushee goes and talks to Cain again.
The Rusher then goes to Lost City and
finds the Valley of Snakes. He then enters
the Viper Temple and goes to level 2.
While he is doing this, the Rushee must
go to talk to Drognan when the daylight
goes dark.
Now, instead of killing everything in the
room, all he has to do is get onto the
altar and TP.
No monsters can get onto the altar
except for the odd Skeleton that glitches
up there when it ressurected by its Master.
The Rushee enters the TP, smashes
the alter and retrieves the Amulet.
He then returns and talks to Cain again
and then talk to Drognan.
The Rusher then goes to the Arcane
Sanctuary and takes the path that goes
to the Summoner.
When he gets to the Summoner, he must
make a TP.
Now, if the Rusher can tank the hits from
the Summoner, he can make the TP directly
on the Platform.
If he can't, he must make the TP before
he gets close to the platform.
The Rushee then enters and stays behind
the Rusher, making sure not to get hit.
After the Summoner is dead, the Rushee
clicks on the Tome on the platform and
then enters the Red Portal.
He must then tell the Rusher what the
symbol is for Tal Rasha's Tomb.
While the Rusher goes off to find the tomb,
the Rushee goes back to Lut Gohlein, put
the staff and amulet into the cube, and
combine them. He must then talk to Cain,
and then enter the TP the Rusher makes
inside Tal Rasha's Tomb.
The Rushee then puts the Staff into the
Orifice and presses the check mark.
Once the long animation has gone by, the
Rusher enters first and either tanks a few
hits from Duriel, or begins to attack if he
is weaker.
The Rushee then enters and either hides
in a corner or runs in a circle, away from
Duriel.
Once Duriel is dead, the Rushee goes to
talk to Tyrael and take the TP out of there.
He then goes to the Palace to talk to Jehryn.
If he did not talk to Drognan or can not
get into the Palace, he must inform the
Rusher and get him to either go into the
Palace from the waypoint, or go to the
Arcane Sanctuary and take the Portal to
the direct north into the Palace.
He must then TP from the level just below
the top level and allow the Rushee to enter,
go up one level, talk to Jehryn, go back
through the TP and talk to Mashif to Act 3.
Act 3
This is the second easiest act.
The Rushee starts this off by going to the
Travincial and going past the Council to
the ledge behind their Temple.
The image I posted at the end of this act
will show you.
Once you are there, TP and tell the Rushee
to stay put.
Before you go back to the Temple to
slaughter the council, check the ledge for
various monsters. Just incase they come
around looking for blood. Be careful not
to allow the Council to cast hydras right
beside the ledge because they will probably
kill your Rushee.
If all is clear, the Rusher then goes to
kill the Council.
While that is going on, the Rushee must
check his quest log to see if the quest
changes from 'Kill the Council' to 'Ask
Cain for Help'. Once it does, the Rushee
then tells the Rusher that it is complete
and goes back into the TP.
He then talks to Cain and waits for the
rusher to get to Durance Level 3.
Once he does, he must go to the small
piece of land between the large red portal
and Mephisto. It is also shown in an image
posted at the end of this act.
He then TPs and tell the Rushee to stay put.
Now is when he goes to kill Mephisto. But
he must be sure to draw the fire from the
Rushee.
Once that is done, the Rushee then enters
the portal to Act 4.
Act 4
This one is simple yet sometimes difficult.
The Rusher must get to the Chaos Sanctuary
and pop each Seal. Making sure he kills
each Unique monster produced from popping
the seal.
As soon as each seal is popped and each
Unique monster is killed, every other
monster is killed, the screen should
shake, and a menacing voice should
say, 'Not even death can save you from me.'
Now, the Rusher TPs and allows the Rushee
to come through.
And the Rushee can either hang back
and get the quest.
Or he can go to the center, get killed,
stay dead, and get the quest no matter
what. He can then retrieve his body
once the quest is completed.
Once this is done, the Rushee then
returns to Town, talks to Tyrael and
takes the red portal to Act 5.
Act 5
This is the part when the real glitching
takes place.
And the rusher may not be a part of
this. Whether he is being nice enough
or not.
They both must exit the game and must
find or make a 'Baal For Quest' game.
Once you have entered, you must wait
for someone who has completed Ancients
to be present.
The Rushee must be partied to the Ancients
completer and must stay in town for this to
work.
Now, once they have killed all of Baal
Minions, they must go to the WorldStone
Chamber and someone must TP.
However, the Rushee can't enter this, and
must stay in town still.
If all has gone well (someone finished the
Ancients and had not completed the Baal
Quest, were partied to the Rusher, TPed
in the Worldstone Chamber, and someone
killed Baal while they were in there) you
should have the quest completed.
The Rushee can then exit the game, and
repeat all the steps again.
Now, I wasn't sure if I should put this in the 'Guides' section or not.
I wasn't sure if it needed to be 'looked over' before it went in there.
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