Results 1 to 6 of 6
  1. #1
    Forum Member Allpone's Avatar
    Join Date
    Feb 2006
    Location
    right now in iraq
    Posts
    57

    Default History & Life of Allpone

    Allpone


    Allpone is one with a large past and many journeys. He is a servant of the great dragon (The God of his race which is a story in its self.)


    Race - Allpone is an Irekei. Scholars have said that the Irekei our a decedent of the elves though a true Irekei would never admit this, and would be insulted if so called one Irekei are a proud race who have never liked or got along with other races. Allpone is suspicious of every one and has a hard time with trusting others . Irekei our born out of the dragons fire and raised in the hot desert of the burning suns (also known as the great sands) were they are then left to fend for them selves at age 4 for 100 years. They are left there but with only 2 daggers if they survive this trial they can reunite with there clan and are considered blessed by the dragon.


    Appearance - Allpone stands at 6” tall his skin is a dark red. His hair black as coal short and spiky. His eyes are a dark ruby red color. His ears are pointed as a elves would be. His body not bulky mussel but chiseled and soled & scared from his hard life. He travels with 2 different sets of armor. One is a dark black fur/leather light armor. The other is a dark black dragon scale armor both sets similar in style and appearance but those with a keen eye can notice the dragon scale has a sense of power from it. He also has 2 hooded cloaks the same as his armor one leather/fur and the other dragon scale.


    More fast history - (Allpone has found great favor with the dragon and many gifts have been given to him for this the dragon scale armor and cloak for one and the power of the profits is another.)


    Weapons - Allpone carries many throwing knifes most counseled and out of sight not to bring attention to him self. He has 2 great daggers that also seem to have a great power coming from them (also gifts from the dragon) he keeps one on each hip.(He is a master knifes men.) On his back he carries what seems to be a regular bow and sheaf.


    Powers, Skills, Weaknesses, Tricks, and Such - Unknown to all for he is a stranger in these lands and wont reveal incase he must battle. (There are specks for all his attributes and there not limitless if necessary I will send them to who I must.)


    Personality - Not aggressive, calm tempered (through years of humility and trials his nature has changed from what it once was hot tempered arrogant and quick to kill, which is how he was raised to once be and believe. Also another story in its self) He is quite and to himself trying not to medal in the affairs of others.(Except when hired to do other wise.) When he is finely pushed to his limit more than likely you wouldn’t want to be around.


    Professions - Hunter, thief, assassin, ranger, rouge type Master of herbs. (Which dose well for cooking J and healing & many other things.)



    (More info will follow, this is a brief summery the life and stories will come in time. Some things may change.)




    Allpones list of Power




    These abilities will be divided by professions and class.
    Race/Birthright

    Fire
    - Being born out of fire, fire has no damaging effect on Allpone rather he absorbs it and it increase his strength and energy fire is at Allpones biding

    Power of L'alar Khalinka - This power is the power of fire hands very strong unarmed combat ability from his forearm up his hands become a blue flame that he can attack as though he had weapons in his hands. This power combines with his daggers (that were a gift from the dragon) the flame when holding his daggers engulf them as well becoming a very powerful weapon. (more to be explained later)

    Heal - Allpone has a direct healing ability that he is able to use if he gets enough time and his knowledge of herbs is extensive growing up in the wilds.


    Thief


    Invisibility
    - Allpones invisibility is a rare type it is non detectable and can not be sensed or tracked in any way. Those who try get rather confused and thoughts get shadowed being a master thief assassin and hunter this has been a great ability. He must come out of it before he attacks also the first few times he uses it, it is nothing but child’s play but as time progresses in battle his energy may be low and it might take him a second or more. This being one of his greatest abilities. His attack power on his first attack coming out of stealth is double what it normally would be. Making that fist attack deadly.

    Teleportation - Allpone has the ability to teleport but only to places in the near by area like the range of 400 meters this is useful for getting into hard places or past walls but can only be used once every so often to use it in battle would be a one time thing and he would have to wait quite a while to use it again.

    Slide of hand - Allpone has the ability to steel very well. Sneaking in or pick pocketing what ever is necessary for the task at hand. What one might think is secure on themselves may easily be removed by a good thief.

    Lock picking - Locks are no match for well trained, steady hand.


    Assassin



    Multi persons
    - Allpone is able to create an ablution of sorts that brings 7 of himself to true vision only the real one has the ability to attack but the others make a fine distraction combine this with his ability to stay hidden and confuse those who try to find him it is a deadly distraction.

    Death strike - Allpone has the knowledge precisely were to strike for a killing blow. Casing more or even less pain. This ability can only be used the instant he comes out of invisibility making his attack double the power/damage against his advisory.

    Poison strike - Allpones herb knowledge has taught him to poison his blades from any ware to deadly poisons to those that will make you sleep or case no filling in your body and many more.



    Hunter/Ranger



    Detection and Senses
    - Allpone has another rare talent that is deferent than others abilities he is able to track and sense things around him so it is worthless to hide, Allpone can use this power of detection to revile the unseen. Along this same category and touched on before but I feel it is important to say it again Allpone can not be tracked or sensed those who try to find him will just be more confused than they were.

    Beast sight - Allpone can see what Khal’Urvho can see. Making it easy to scout ahead and find ones way or a foe.

    Traps - Allpone has the knowledge of devises to capture or harm. He is able to hide and conceal these devises very well.


    Weapons


    Allpones Zik
    - Allpones Zik are his 2 main dagger (a gift from the dragon) these daggers are to be unbreakable and have the ability to cut/stab through any substance as many weapons in this land are. The unique thing about these daggers is this, they have the ability to drain energy(health), power from who they contact. The blade is 14 inch long and on the other side of the handle is a small 4 inch blade both daggers are identical and there full powers have yet to be discovered but this is one fact they can only be wielded by Allpone they are useless in the hands of another.(beside these daggers, Allpone carries many other regular throwing knifes)

    Allpones Khal’Worhi - This is Allpones Bow Not much is known about this bow but what is known is that it has the ability to shoot fire arrows nothing to amazing but Allpones ability to handle fire allows him the ability to shoot fire from this bow creating a hard impact if his arrow hits his target which it Rarely misses.


    Armor


    Allpones Nkurakar armor - This is Allpones dragon scale armor. (a gift from the dragon) This armor is impenetrable making it so Allpone will never be cut by any blade not to say he wont be damaged and even possibly killed, but no blade will make it through his Nkurakar armor. This armor also protects against the cold the inside is lined with fire keeping Allpone amazingly hot at all times. Also it has some magic resistance, absorbing some of the blast if hit. This armor covers head, arms, torso, hands, legs, and feet.


    Other


    Allpones over view
    - Allpone is extremely agile and fast, non can seem to match his speed. His speed/dexterity is amazing able to move doge and strike at the greatest of speeds. His strength is average were he lacks in strength he makes up for in cunning and speed. His inelegance is great living a long life he has experienced much and has much knowledge to share his magic ability is little to non beside the gifts that are written they are done by skill and discipline not magic. Allpone is very cunning and persuasive . Words can be used as a weapon if use right or even get him a good deal on some goods he might be trying to buy.

    Allpones weakness - There is a list but it will not be posted for fear it be used aginst him. Those who need it have it already.

    The Khal’Urvho - Khal’Urvho is Allpones phoenix a blue fire bird able to attack and throw fire from its feathers as thou they were darts Khal’Urvho and Allpone have a unique bond with one another Khal’Urvho can unit with Allpone adding energy health and strength and speed to him. Useful for when Allpone is down and out to bring him back for a second go.


    (All things are subject to change being added to or subtracted from suggestions and comments are welcome but will be taken with a grain of salt.)
    Last edited by Allpone; 12-19-2006 at 11:56 PM. Reason: Automerged Doublepost

  2. #2
    A Noob in your Darkness Pamela's Avatar
    Join Date
    Jun 2003
    Location
    Texas
    Battle Tag
    None
    Posts
    7,068

    Default

    That was excellent and very informative hun!I like the creativity behind it.


    A Light in your Darkness...always there...and burning...

  3. #3
    Forum Member Allpone's Avatar
    Join Date
    Feb 2006
    Location
    right now in iraq
    Posts
    57

    Default

    About the Irekei ,
    The Old Teachings.


    The Irekei
    The Outcasts, Devil Men of the Burning Wastes



    The "Devil men," little is known of these strange, fierce, red/black-skinned raiders of the desert. Folktales claim they are the descendants of a long lost family of Elvish nobles who were banished to the Burning Lands for their ferocity and warlike nature. While Irekei and Elves are distinctly similar, the Devil men deny any kinship, and respond to the suggestion with violence. Known primarily for their ferocity in battle and their ruthless treatment of all non-Irekei, raiding parties of Irekei are the terror of all settlements that border on the deserts. Renowned for their teachings in the mystic arts, Irekei also make cunning assassins. It is said that Irekei children are trained in the use of knives from birth, and learn to fight before they learn to speak. What outsiders see as cruelty, Irekei see as strength tempered by grim necessity. The crucible of the desert has turned the Devil men into a grim, hard people for whom survival is the ultimate priority.

    Sun Dancer, the Dervishes of the Irekei


    Overview: Called Dervishes by the peoples of the Green Lands, Sun Dancers are the strangest and deadliest of all Irekei. The true pinnacle of strength, the Sun Dancers teach, can only be reached when an Irekei casts off all weapons but his flesh and spirit, becoming like unto the Dragon itself.

    Narrative: A fragment of the account written by Larethonnel Vendralimo, Elvish Blade Weaver of the Deathless Empire, after his brief captivity among the Devil Men in the War of Flames:

    "And so the degenerate Outcasts fled before the great assaults of Lestron, our Wizard, and the Blade Weavers laughed to see their vaunted bravery crumble. But even as we moved through the smoking ruins of their hovels and tents, the heat of the accursed Sun bore down upon us, hotter than a forge. My vision blurred, and out of the rippling landscape stepped an Irekei, naked to the waist, his skin as black as onyx. He wore no blade, but was too strong of limb to be a Magus. We drew our blades and moved upon him, but he stood still, with no expression upon his vile face.

    Laughing as we came, the Blade Weavers began our dance, expecting an easy kill. And then this stranger moved, and taught dancers the true measure of motion. So fast were his limbs that my eyes could not follow them, and he seemed somehow to pluck the thoughts from my very brain, anticipating the steps and turns of my dance, and countering them effortlessly. We slashed at him, our T'lanarionae a storm of steel, but the jet-skinned devil weaved and leaped, and we never drew his blood. Then he struck, with nothing more than his bare fists and feet, but in them was such force that they sent his targets flying through the air, as if struck by a battering ram. And such a baleful heat was in him that our flesh burned at his touch, as if lashed with fire.

    With every strike he wailed and howled like a demon, and finally he taunted us, yelling in a broken parody of the High Speech. "You die now, Hateful Ones!" he cried, "For I am Sun Dancer, and my carreeka is pure! Feel my flame!" And at that flames sprang from his hands, and they burned like torches as he whirled. I saw him turn aside a long blade’s edge with his bare palm, then shatter the enchanted steel with one swift strike. Never have I seen such fury, or such speed. The very dust rose around him in a whirlwind, so fast were his leaps and turns. And then we heard the cries of the Outcast's kinsmen, who had fled only to lure us into the dancer's deadly trap. Only then did the Outcast smile, and his grim joy was so fierce I felt sure that my doom was at hand…"

    The Devil Men of the Burning Lands still tell the ancient tale of Khar'ubar, the Fire Hand, who first learned to walk the Path of Khar'ika. Once a Warrior, he betrayed his own Virakt to slaughter, never knowing that he had himself been tricked into violating the Irekei's highest law. Branded a Traitor and an Outcast by all Irekei, Khar'ubar was stripped of his original name and exiled into the harshest corners of the Deserts, where even the Irekei do not go. Consumed by grief, the fallen Devil Man longed for death, but in the end his spirit was too strong. He learned to adapt, even upon the Sun's Anvil, and learned to move and strike like the drake, the serpent, and the scorpion. In time he heard the Voice of the Dragon, and learned, in solitude, how to focus his soul-fire, his khar'ika, through discipline, meditation, and rigorous practice. In the fullness of time the Outcast realized that he had been betrayed, and he returned to the lands of his people. The transformed Irekei sought out his enemies and destroyed them, one by one, with no weapons but his fists and feet. Khar'ubar the Irekei re-named him, Fire Hand, and once his vengeance was achieved he returned to the wastes, seeking even deeper secrets. He was the first to bear the title L'alar Khalinka, or Sun Dancer, and so great became his name that many Irekei have since followed his example. To this day, some bold young Devil Men hear the calling of the fire in their blood, and abandon their tribes to seek a master who can train them to dance the Dance of Fire.

    Called Dervishes by the peoples of the Green Lands, Sun Dancers are the strangest and deadliest of all Irekei: in a race of feuding tribes, they walk alone, welcomed by all. Born to a race of knife fighters, they bear no blades, and indeed shun them. The true pinnacle of strength, the Sun Dancers teach, can only be reached when an Irekei casts off all weapons but his flesh and spirit, becoming like unto the Dragon itself. Few Irekei have the discipline or fortitude to become Sun Dancers, but those who do are among the deadliest Warriors ever known.




    Blood Prophet, the Heralds of the Dragon

    Overview:

    Purified by trials of ordeal and long vision quests, some Irekei come to hear the voice of the dragon. The Irekei call them "Khanarch'alarl," or Blood Prophets. By embracing dragon magic, these magi learn to use their powers to heal and provide for their tribes.

    Story: I went into the desert to silence the voices.
    Since the time of my Testing they had plagued me, whispers half-heard by day and a confused babble by night that haunted my dreams. My concentration wandered, my strength ebbed, and the Elders of the Virakt whispered of madness. But the Eldest Singer stayed their blades, and told them that my Testing was not yet over. I turned my back on them before the Blade Wielder called for my blood. As I walked into the empty sands, the voices mocked me, laughing at my fear.
    I walked until I came to the Black Plains, where Khalikryst's fury has turned the sands to glass. I walked over them until my feet bled, through heat that burned me despite the khar'ika in my blood. There was such torment, such agony that the whispering voices grew silent. I saw the steam rising from my bloody footprints, and I was unafraid.

    After three days I walked again upon sand. I drew a circle in the sand and sat down at its center, beneath the empty sky. After ten days more the ache of hunger left me, and thirst became a comfort. Each day the Holy Mother burned me, but I sat still and endured her fury. On the twentieth day the voices returned. With them came the visions.

    The Manticore came first, and whispered that his was the voice that plagued me. He mocked my weakness, growling that I had failed my tribe, and that my Virakt would never mourn me. He offered me death, dripping from his barbed tail, and called it mercy. I refused him, and bid him leave me. As he vanished, I felt the khar'ika, the holy fire of my blood, burn hot and pure. I had never guessed at the strength that lay hidden within me.

    My flesh withered, my mouth bled, and my skin darkened. Days later (how many? I cannot tell, for I had lost all hint of their reckoning) the Serpent came to me, and whispered that his voice was the one who had plagued me for so long. He offered me food, to aid me in my Test. But I heard the lies that lay hidden in his words, and bid him take the food away. He did so, but in his spite the Serpent lashed out, biting my hand. And then my blood ran cold, as cold as the pale dead waters legends tell of, as cold as the dark between the stars. I writhed in agony, and screamed until my voice was gone.

    But in time my khar'ika, my fire, mastered the ice, and my sinews thawed. I saw the power of the Holy Fire to transform: sand into glass, wood into charcoal, mud into hard brick, flesh into food. I saw the power of the soul flame to heal and cure, mending flesh and blunting venom. But I felt no joy at the revelation, for my ordeal had left me as barren as the sands.

    Finally, a Fly came to me, and its voice buzzed within my ears. He buzzed that he was Death, and that his was the voice that had plagued me for so long. He praised my strength, saying that he had not the spirit left to vie with my soul any longer. He had tried since my birth to corrupt me into madness, but now I had won. I was free. The Fly whispered many things to me; ancient secrets, chants and charms of great power, tidings of the buried past and hidden future. He offered me water, so that I could regain my strength and return to my Virakt, where they would praise my Wisdom and beg me to command them. But I laughed, refusing him. "You dare defy me?" the Fly buzzed. "Do you know who you are, and who I am?"
    I laughed again. "I am nothing," I said. "I am the least of your children, not fit to bear the gifts you give me. But your fire is in me, and so I live to serve you. For you are the Kryquo'khalin, the Holy Source of the Sun, and now I can see through your many masks. You have kindled the sacred power within me, and for that I shall praise your name forever."

    And then the Dragon laughed, for I had passed its Test. The fly was gone, the Desert was gone, and before me there was only the Dragon, terrible, pure, and omnipotent. I looked upon the immensity of the Dragon, whose Terror has no ending, just as Darivastor the Prophet had looked upon it on the plain of Hennan Gallorach. And like Darivastor, I looked and was not afraid. My eyes were opened, and the Kharikryst, the Magic Fire, sprang forth from my hands, and all my hurts were healed.
    I left my tribe an Irikhan, low of status, and returned a Khanarch'alar, a Blood Prophet, one of the Dragon's Chosen. It has been centuries since my Virakt had the guidance and aid of a Blood Prophet, and in all that time we walked in darkness. Now the Dragon shall guide our path, and its fire shall ever renew our strength.

    I went into the Desert to silence the voices.
    Instead, I learned to listen.


    About the Irekei ,
    Allpone & the New Teachings.

    The birth & child hood.

    Irekei are born out of the fire of the dragon so it is said. Irekei are born different than other races, they are born with the ability to run, jump, play and be fully active as your average toddler would be able to. At birth they are given two daggers and are taught to fight before even to speak. By there third year of there life they are talented young fighters and have learned to speak. Also at age three they begin to learn more on survival and also sent to there theologians to learn of there great history. At age four they are sent to the Blood Prophets were they are divided into categories. These categories decide were in the great sands they will be sent. At age four they are sent to a section of the great sands were they are left in exile for a hundred year. The hundred years is known as the trials. If the child survives the trials he is then worthy of a name and worthy to be called Irekei.




    Blood Prophets & Sun Dancers
    &
    The Ordained.

    Blood Prophets and Sun Dancers are still much the same as the old days. Lately there has been a new kind Blessed by the Dragon. He is known as the Ordained among his people. One who as received both blessings of the Dragon. He has been able to further the power of the Sun Dancer and the powers of the Blood Prophets creating new abilities. How far his power may reach is uncertain. The powers of the Sun Dancer were once limited to those who gave up all weapons. But his has flame combine’s with his weapons and given him complete control of the fire that is with in him. No fire can harm the Ordained. The Blood Prophets were given the ability of protection spells, healing and foresight of the dragon. The Ordained from what we know has only been blessed with the ability to heal and has a close relationship with the Dragon.

    (more to follow)

  4. #4
    A Noob in your Darkness Pamela's Avatar
    Join Date
    Jun 2003
    Location
    Texas
    Battle Tag
    None
    Posts
    7,068

    Default

    Very nice indeed...I will let you finish.


    A Light in your Darkness...always there...and burning...

  5. #5

    Default

    i am very jelous of your description >.<

  6. #6
    Forum Member Allpone's Avatar
    Join Date
    Feb 2006
    Location
    right now in iraq
    Posts
    57

    Default The one True God

    The Truth of the Dragon
    The dragon is a symbol of power and strength also nobility. For character and race / story factor the dragon was a necessary choice of selection but in my RP and real life I am a follower and servant of Jesus Christ one and only son of God who came to die and rise again so we might be saved. He is almighty all powerful no one goes to the father except throe Christ. He is Lord and King the perfict symbol of power knowledge and streagth.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •