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    Fast and Loose hellsing293's Avatar
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    Default COMPLETE List of Cube Recipes

    Ok, well the horodric cube has many functions. Ofcourse, it's used for act2 to make the Horodric Staff and act3 to make Khanlim's Flail. But, the cube is also used to make cube recipes. Some of these are basic and not very usefull, but some are really good and pretty usefull.

    To transmute something, simply place whatis needed into the cube and hit the transmute button. For example, to make an eld rune, you must place three el runes into your cube and hit the transmute button. This is pretty basic information to anyone playing Diablo for even about a week.

    Here is a list of all the cube recipes there are in the game. I take no credit for this as it's straight from the Arreat Summit: The Arreat Summit - News

    **Some of these cube recipes only work on ladder and single player**
    **For the upgrading uniques recipe, read it carefully to understand it!!**

    3 Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune
    3 El Runes -> 1 Eld Rune
    3 Eld Runes -> 1 Tir Rune
    3 Tir Runes -> 1 Nef Rune
    3 Nef Runes -> 1 Eth Rune
    3 Eth Runes -> 1 Ith Rune
    3 Ith Runes -> 1 Tal Rune
    3 Tal Runes -> 1 Ral Rune
    3 Ral Runes -> 1 Ort Rune
    3 Ort Runes -> 1 Thul Rune
    This only works for Runes El-Ort and not on any higher Runes.


    3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket To a Rare Item
    Rare Items can only have one socket. You cannot add sockets to items that don't normally have sockets. You can not use this on a Rare with one socket. You can only add one socket to a zero socket Rare Item.


    1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality New Rare Item of the same type
    This formula has the possibility of creating a higher quality Rare Item than the following formula. ilvl = int(.66 * clvl) + int(.66 * ilvl) That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down).


    6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type
    You can use this formula to get another chance at a Rare Item of the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters. This formula will not work on items larger than 3x2.


    4 Health Potions (of any type) + Ruby (any type) + Magical Sword = A Magic Sword of the Leech
    You can use this formula to get a Life Stealing sword. ilvl = 30. The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained. For example, a champion sword as input will give a champion sword as output.


    3 Magic Rings = 1 Random Magic Amulet
    Save any unwanted rings for the chance of getting a high quality amulet. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. Since +2 to Skills amulets, have a level of 90, it's not possible to create a +2 to skills Amulet with this formula.


    3 Magic Amulets = 1 Random Magic Ring
    Save any unwanted amulets for the chance of getting a high quality ring. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available.


    3 Small Rejuvenation Potions = 1 Full Rejuvenation Potion


    3 Gems of the Same Type and Grade (lower than Perfect) = 1 Higher Grade Gem of the Same Type
    Use this formula to upgrade your growing masses of low quality Gems into something more useful.


    2 Quivers of Bolts = 1 Quiver of Arrows
    For users of Bows that are in need of ammunition. Random quantity of Arrows produced.


    2 Quivers of Arrows = 1 Quiver of Bolts
    For users of Crossbows that are in need of ammunition. Random quantity of Bolts produced.


    1 Spear + 1 Quiver of Arrows = 1 Stack of Javelins
    Mainly for Amazons that are in need of Javelins to use with skills. Any class/type of Spear can be used.


    1 Axe + 1 Dagger = Throwing Axe
    Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced.


    3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type
    You can use this formula to get another chance at a Magic Item of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It's important to note the difference between "the ilvl is set to a fixed number" like what happens in some recipes and "the ilvl of the output is exactly the same as the ilvl of the input" as is the case here. So if you're cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.


    Strangling Gas Potion + any type of Healing Potion = 1 Antidote Potion


    6 Perfect Gems (1 of each type) + 1 Amulet (Magic) = Prismatic Amulet
    Use this formula to create an Amulet with Resistance to all. ilvl = 50. The amulet will always have the Prismatic prefix (All Resistances +16-20) and has a chance at getting a suffix as well.


    1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion = 1 Jade Ring
    Use this formula to create a Poison Resistance Ring. The Jade Ring has a random percentage (21-30%) of Poison Resistance. You may also receive an additional Magic Suffix. ilvl=30.


    1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet Ring
    Use this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage (21-30%) of Fire Resistance. You may also receive an additional Magic Suffix. ilvl=30.


    1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion = 1 Coral Ring
    Use this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage (21-30%) of Lightning Resistance. You may also receive an additional Magic Suffix. ilvl=30.


    1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt Ring
    Use this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage (21-30%) of Cold Resistance. You may also receive an additional Magic Suffix. ilvl=30.


    1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) = Magic Shield of Spikes
    ilvl=30. The shield will always have the "of Spikes" suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including paladin shields and necromancer shrunken heads) works as input.


    Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any quality) + 1 Belt (any type and quality) = Savage Polearm Class Weapon
    ivl = 50. The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe).


    Wirt's Leg + A Tome of Town Portal = Secret Cow Level
    You must Transmute in the Act I Rogue Encampment. You must have already killed Baal in the same Difficulty Level. One time per Difficulty Level. Warning: if you lead the Cows around the Red Portal and die, you may not be able to fight your way back inside. Try to run in as far as you can and open up an escape Town Portal for backup. MooOOOOOOooooo


    Diablo II 1.10 Transmuting Formulae



    3 Thul Runes + 1 Chipped Topaz = Amn Rune
    3 Amn Runes + 1 Chipped Amethyst = Sol Rune
    3 Sol Runes + 1 Chipped Sapphire = Shael Rune
    3 Shael Runes + 1 Chipped Ruby = Dol Rune


    The following Rune upgrade formulae will only work for Single-Player, Open, or Ladder Characters. They will not work for Normal Characters on the Realms.
    3 Dol Runes + 1 Chipped Emerald = Hel Rune
    3 Hel Runes + 1 Chipped Diamond = Io Rune
    3 Io Runes + 1 Flawed Topaz = Lum Rune
    3 Lum Runes + 1 Flawed Amethyst = Ko Rune
    3 Ko Runes + 1 Flawed Sapphire = Fal Rune
    3 Fal Runes + 1 Flawed Ruby = Lem Rune
    3 Lem Runes + 1 Flawed Emerald = Pul Rune
    2 Pul Runes + 1 Flawed Diamond = Um Rune
    2 Um Runes + 1 Topaz = Mal Rune
    2 Mal Runes + 1 Amethyst = Ist Rune
    2 Ist Runes + 1 Sapphire = Gul Rune
    2 Gul Runes + 1 Ruby = Vex Rune
    2 Vex Runes + 1 Emerald = Ohm Rune
    2 Ohm Runes + 1 Diamond = Lo Rune
    2 Lo Runes + 1 Flawless Topaz = Sur Rune
    2 Sur Runes + 1 Flawless Amethyst = Ber Rune
    2 Ber Runes + 1 Flawless Sapphire = Jah Rune
    2 Jah Runes + 1 Flawless Ruby = Cham Rune
    2 Cham Runes + 1 Flawless Emerald = Zod Rune




    3 Health Potions + 3 Mana Potions + 1 Chipped Gem = 1 Rejuvenation Potion
    Use this formula if you are in need of instant healing and/or mana. Any grade of Health/Mana Potion can be used. You can also use chipped skulls.


    3 Health Potions + 3 Mana Potions + 1 Gem (any) = 1 Full Rejuvenation Potion
    Use this formula if you are in need of instant full healing and/or mana. Any grade of Health/Mana Potion can be used. You can also use skulls in the place of Gems.


    3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed Magic Weapon (of same type)
    This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed (rerolled) when the new weapon is created. ilvl = 30. It gets 1-2 sockets.


    3 Chipped Gems + 1 Magic Weapon = Socketed Magic Weapon
    This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=25 magic weapon with 1-2 sockets.


    3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon
    This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=30 magic weapon with 1-2 sockets.


    1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type
    The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4 (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 sockets). The base of 6 was used in the ratios for all the above mentioned areas.


    1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type
    The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.


    1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type
    The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket.


    1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type
    The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket.


    1 Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality Weapon of same type
    ilvl = 1. That is, regardless of what the ilvl was beforehand, it will be set to 1.


    1 El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality Armor of same type


    1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon
    This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.


    1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor
    This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform
    Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.


    1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Single Player, Ladder Only)
    This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain.


    1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Single Player, Ladder Only)
    This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.


    1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon
    The item type is upgraded.


    1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor = Exceptional Rare Armor
    The item type is upgraded.


    1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare Weapon
    The item type is upgraded.


    1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor = Elite Rare Armor
    The item type is upgraded.


    1 Ort Rune + Weapon = Fully Repaired Weapon
    Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items.


    1 Ral Rune + Armor = Fully Repaired Armor
    Use this Rune + Your Horadric Cube to repair your armor. You cannot repair ethereal armor.


    1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Remove items from sockets
    Warning: This will destroy any gems, runes, or jewels you have socketed. This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way.


    1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon
    You cannot repair ethereal weapons.


    1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged Armor
    You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.
    Last edited by hellsing293; 01-18-2007 at 01:08 PM.
    As long as darkness flows through my veins, I will never cease, As long as my dreams still haunt me, I will never show mercy, and as long as evil lives I will never die.....


  2. #2

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    Thank you for taking time too do this..

    I like it..

  3. #3
    ***** Ancient PoTatoes's Avatar
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    Thanks for a more complete guide of the cube recipes. +Rep and stickied, again thank you for your work.

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    Noobsauce Nex's Avatar
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    nice job mate defiinitley going to use this guide



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    Fast and Loose hellsing293's Avatar
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    i was going to like highlight important/frequently used ones to be easy to find but i didn't want it to be a big controversy lol or get *****ed at so i said the hell with it lol.
    As long as darkness flows through my veins, I will never cease, As long as my dreams still haunt me, I will never show mercy, and as long as evil lives I will never die.....


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    ***** Ancient PoTatoes's Avatar
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    Quote Originally Posted by hellsing293 View Post
    i was going to like highlight important/frequently used ones to be easy to find but i didn't want it to be a big controversy lol or get *****ed at so i said the hell with it lol.
    The highly important section would be great (like upping items). If you have time do that, it'll make the guide seem alot more important

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    ***** Elder Ragnarhox's Avatar
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    Quote Originally Posted by chris78 View Post
    Thank you for taking time too do this..

    I like it..
    Doesn't take that much time to copy and paste something.

    No compassion- like having a straight faced orgasm.

  8. #8
    Fast and Loose hellsing293's Avatar
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    ok done, if anyone feels i should highlight/unhighlight a recipe just tell me.

    and no it didn't take me a while.
    As long as darkness flows through my veins, I will never cease, As long as my dreams still haunt me, I will never show mercy, and as long as evil lives I will never die.....


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    Tech Elder The Mob's Avatar
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    Quote Originally Posted by Ragnarox-xxt View Post
    Doesn't take that much time to copy and paste something.
    yaa.. and i was about to say you got rep for doing that? i thought that you had actually discovered entirely new recipes, outside of what arreat summit had.

    oh well, the highlighting helps, although too much can be bad as well
    US East L/NL-arowws4 arowws5 uber/organ runs for free. Free items too. Just ask. Must be member of this site.

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    Viva La Revolucion! Fuggle's Avatar
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    Wow what a quick 30 rep lol, Meh w/e. I can feel a chain of Copy and Paste threads for a week or so of members trying to gain rep.

    Nobody can handle the leetness of this sig.
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    ***** Ancient PoTatoes's Avatar
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    I only repped him once..how he'd get 30 so fast?

  12. #12
    Fast and Loose hellsing293's Avatar
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    i had 44 already...and potatoes asked me to do this. i offered to do it because of that retarded "guide to horodric cube 1" thread and i said i'd add them from the arreat summit. i didn't ask for rep, he offered.
    As long as darkness flows through my veins, I will never cease, As long as my dreams still haunt me, I will never show mercy, and as long as evil lives I will never die.....


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    Noobsauce Nex's Avatar
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    wow thanks for add the "upping" section of the guide i didnt know how to do it thanks alot.



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