Beserk Barbarian
Skills:
Max Berserk
Max Battle Orders
Max Howl
Max Weapon Mastery
Stats:
Str-enough to use gear
Dex-enough to have 75% block rate (very imporant)
Energy-none leave at base
Vit-everything else
Gear:
-all up to you to many combos that work well to list
Mercs:
-Act2 Nightmare Defensive Merc (holy freeze) or Act2 Offensive (might) work very well take advangtage of the extra aura especially might for the extra damage
Notes:
-use a good shield and remember to keep you block % at max (75) because berserk will drop your defense to 0
-use howl when surrounded by a group of enemies works very well
-try to have your resist maxed
-this build works best on a sword based barb but can work with other types of builds
-leech does not work with berserk
-berserk is magic damage not many monsters are immune to magic
- you may want to invest some skill points in shout just for the fact it adds 10% Magic Damage Per Level
Hammerdin Paladin
Skills:
Max Blessed Hammer
Max Concentration
Max Vigor
Max Blessed Aim
Max Holy Shield
1 point in all prerequisites
Stats:
Str-enough to use gear
Dex-enough to have 75% chance to block (varies depending on what shield you use)
Energy-i recommend keeping it at base because you can use +mana/energy gear or even increase maximum mana gear also
Vit-everthing that you can should go in here
Gear:
this all depends and is totally up to you
remember +skills gear is a big key on a hammerdin pally
Mercs:
-yes mercs,they can be very good for u indeed mainly acting as a tank or shield for u to deliver crushing blows with your hammers
Act2 Nightmare Defensive Merc (holy freeze) or better yet a Act5 Barbarian Merc are probabaly your best bets
Notes:
as for attacking enemies you will want to be as close as possiable keeping blessed hammer on left click and concentration aura on is best so even if you are running and come into a group of enemies and can always hold down shift and start casting
Practice is all it takes,it may take a while for you to get the hang of it but be patient.
reason for having a point in meditation is,if you run low or out of mana and find yourself with no mana pots using this skilll at lvl 1 is 300% mana recovery,also handy when fighting mana burn enemies
reason for having a point in redemption is after killing a large group of enemies and find yourself low on life or mana using this recovers alot of life and mana
alot of things may vary depending on your needs/gear etc..
Fury Javazon
Skills:
Max Light Fury
Max Light Strike
Max Charged Strike
Max Light Bolt
1 in Valk
1 in pierce (+skill gear will help this skill)
1 in Penertrate
rest should go in dodge/avoid/evade
Stats:
Str-enought to use gear
Dex-enough to get max block (may want more depends on you)
Energy-nothing leave at base just plan on using alot of mana pots at certain times
Vit-everthing else
Gear:
-this is up to you to find what works best eveyone has there own setup experiment a little you'll find something
Mercs:
-Act2 Nightmare Defensive Merc (holy freeze) are extremly helpful and probabaly your best bet
Notes:
-Life and Mana Leech is imporant mana tends to drain fast
-Very good for mf runs Eldrich/Shenk/Pindle runs
-may have trouble with lighting immune enemies (duh)
-Resist are a key Fire,Cold,Lighting most imporant i suggest max those 3 if you can,Poison not that imporant you can always heal at an npc
-excellent for killing large groups (unless lighting immune)
-+skill gear help especially with your passive skills
-remember upgraded gear is always be a big +
PVP FOH Paladin
Skills:
Max FOH (fist of heavens)
Max Holy Shock
11 Conviction
Max Holy Shield
Stats:
Str-enough to use gear
Dex-enough to have max block (not much when you have holy shield to help)
Energy-None
Vit-all the rest
Gear:
-all up to you I will recommend a HOZ (herald of zak) and Enigma (breast plate) feel free to discuss gear if you wish
Mercs:
-Act 2 nightmare defensive (holy freeze) is a real good choice or Act 1 fire bow merc,but since this is pvp you prolly won't need or use a merc
Notes:
-best for pvp
-use +skill charms if you can
-gear for this char to do lots of damage can be expensive but worth it
-lvling may be hard and will be difficult to do solo hell,this is not a pvm build
-running lowers your block chance,so walk and stand still
Bone Spirit Necromancer
Skills:
Max Bone Spirit
Max Teeth
Max Bone Prison
Max Bone Wall
Max Bone Spear
1 point in Decripify(curse) let +skill gear do the rest
as for the rest i suggest working on Bone Armor,Corpse Explosion (not too many) and maybe clay golem
Stats:
Str-enough to use gear
Dex-enough to have max block
Energy-up to 65 but usally not more (use wizardspike)
Vit-everything else
Gear:
-this is the hard part there are to many combos that work experiment find out what's best for you
Mercs:
-Act2 Normal/Hell Defensive (difiance) works well gives you a big boost in defense..i haven't experimented too much with mercs for a necro
Notes:
-+skill gear is key along with items that increase mana/energy
-cast rate is a huge factor get a lot (wizardspike 50% faster cast rate)
-use skill charms if you can
-when attacking run around since bone spirit has a guided effect you don't have to stand there and take hits
-have good resistance
-use a ravenfrost or trangs belt so u cannot be frozen
-this is one of the hardest builds and they vary depending on what you feel is best all i can is experiment
Armageddon Druid
Skills:
Max Armageddon
Max Valcano
Max Molten Boulder
Max Furestorm
5 in Fissure
rest in oak sage
Stats:
Str-enough to use gear
Dex-depends on your preference some use base dex and some use a good block %
Energy-none leave at base
Vit-everything else
Gear:
-all depends on your preference and what gear you have or can afford to get
Mercs:
-Act2 nightmare defensive (holy freeze) is a good choice helps slow your enemies down
Notes:
-life leech not really imporant if your an elemental druid
-use some +mana/energy or increase maximum mana gear
-+skill gear always helps on damage
-when attacking enemies i find running in a circle around your enemies causes armageddon to hit more often
-use Tornado's while you wait to cast armageddon again
Hurricane Druid
Skills:
Max Hurricane
Max Twister
Max Tornado
Max Cyclone Armor
rest in oak sage
may want a bear too
Stats:
Str-enough to use gear
Dex-base,you can get max block but useless cuz your not melee
Energy-90 -100
Vit-everthing else
Gear:
-all up to i will not go into gear, but feel free to discuss it
Mercs:
-Act1 fire merc with slow on is a good choic or Act2 nightmare defensive (holy freeze)
Notes:
-life leech useless..your not melee
-+skill gear always a big plus
-don't just use hurricane use tornado's when attacking
-if you have a bear use it to keep monsters at bay and away from your sage
-when in a party this build can save your party members life have then stand close to you
Zealot Paladin
Skill:
Max Zeal (adds damage now)
Max Sacrifice
Max Fantacism
Max HolyShield
1 point in all prerequisites
Stats:
Str-enough to use gear
Dex-enough to have 75% block
Energy-None,leave it at base
Vit-everything else
Gear:
-this all depends and is totally up to you many,many variations when it comes to gear
Mercs:
-a zealot best friend can be his merc and i found a Act2 nightmare defensive (holy freeze) with your enemies being frozen and trying to hit you at half the speed as they normally would means you live longer and get a jump on the attack.well worth the money if you ask me.
Notes:
-Life Leech is very important to a zealot paladin
-A zealot can kill large groups of monster but not too large especially if thay are aura enhanced (fanta,might,etc)
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