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  1. #1

    Default Dupe dupe dupe etc.

    Alrighty, so, being pretty new to duping, I never had much time to back up all my gear for my smiter without it being begged away. Actually, it was the time I was about to do that when I realized it had been patched.


    Rumour has it, there's a private dupe method? Apparently entirely client-side and no lag. Maybe it's a lie, maybe it's the truth, kinda wish I knew.


    If there's people out there who can find a flaw in the 360's hypervisor and gain full permission, then there must be people who want to dupe on Diablo II (again).


    Point being, lag method's out. We need a new way in, let's brainstorm.


    I was thinking, and this probably has been patched, if not thought out entirely from the beginning:

    What if we drop connection as soon as we drop an item, I have tried it, but as soon as I attempt that, all my gear becomes 'sticky'.

    But, what if we time it out. Drop items during disconnect, before it has time to apply glue to them, open up d2 on another computer and throw that char in another game before you get disconnect?

    Or, find a way to regain connection (maybe a short drop?), get same char in game #2 and then re-connect.

    I should probably attempt that lol.

    So, I'm going to drop said items, engage zA's internet lock, get a friend to attempt game as soon as locked and unlock, see what happens, I'll report.

  2. #2

    Default

    Yup I am interested to find a new dupe method and be a responsible duper. Read my reply in "dupes killing D2? "

  3. #3

    Default

    nvm

    Okay, well so far good news, zA will allow you to lock internet, and unlock without losing your game in d2, now all I need to do is find my other cd-key.
    Last edited by Wolves; 03-12-2007 at 02:02 PM. Reason: Automerged Doublepost

  4. #4

    Default

    Quote Originally Posted by Wolves View Post
    Alrighty, so, being pretty new to duping, I never had much time to back up all my gear for my smiter without it being begged away. Actually, it was the time I was about to do that when I realized it had been patched.


    Rumour has it, there's a private dupe method? Apparently entirely client-side and no lag. Maybe it's a lie, maybe it's the truth, kinda wish I knew.


    If there's people out there who can find a flaw in the 360's hypervisor and gain full permission, then there must be people who want to dupe on Diablo II (again).


    Point being, lag method's out. We need a new way in, let's brainstorm.


    I was thinking, and this probably has been patched, if not thought out entirely from the beginning:

    What if we drop connection as soon as we drop an item, I have tried it, but as soon as I attempt that, all my gear becomes 'sticky'.

    But, what if we time it out. Drop items during disconnect, before it has time to apply glue to them, open up d2 on another computer and throw that char in another game before you get disconnect?

    Or, find a way to regain connection (maybe a short drop?), get same char in game #2 and then re-connect.

    I should probably attempt that lol.

    So, I'm going to drop said items, engage zA's internet lock, get a friend to attempt game as soon as locked and unlock, see what happens, I'll report.
    hmm i been away for a few months i was dupeing useing the necro bone wall lag dupe now when i try it i get disconected after about 2 or 3 min every time are all the lag duped patched now

  5. #5

    Default

    Hehe, junior member dupe convo......
    my sig! where ever did it go?

  6. #6
    Veteran schmidz's Avatar
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    Quote Originally Posted by Kyle Destroyer View Post
    Hehe, junior member dupe convo......
    I'm pretty sure the 1st post began and ended this thread...

  7. #7

    Default

    Quote Originally Posted by Kyle Destroyer View Post
    Hehe, junior member dupe convo......
    Boy, your e-***** must be 10 feet long eh? Who cares how many posts I have.

  8. #8

    Default

    Thats not the point, you people will leave once you get the dupe info you need, thusly ****ing over the d2 economy by adding MORE duping, thats if you manage to find another method....
    my sig! where ever did it go?

  9. #9

    Default

    I'm all for helping to find a new dupe method since the lag dupe has given us some insight on how me might be able to go about doing this. I've got 3 diablos capable of playing online together I'll see if I can't try to figure something out. If I think I've come across anything I'll message you wolves you seem to have the same motavation. Good luck and I'm here for anyone that wants to give anything a whirl let me know.

  10. #10

    Default

    hey count me in i m interested too

  11. #11

    Default

    I must thank you guys for proving my point for me...
    my sig! where ever did it go?

  12. #12

    Default

    Leave this forum, seriously, you're not going to make a difference.

    Now, back on topic:

    So far, I have discovered that engaging internet lock and waiting about 30 seconds, to 1 minute will drop me from my game, but the d2 client won't display it. I can then get my character in an entirely new game.

    Basically, Bnet is saying I dropped, and my client is still saying that I'm in game.

    However, dropping whatever items in my second game, saving and exiting it, then saving and exiting the first game will lag the client and eventually I will be bumped back to Bnet's login dialog. Creating a game shows that my items haven't been duped.

    What we need to work on, is getting client #1 to actually save and exit, somehow re-connect to Bnet.

    Hopefully a dupe method comes of this, as it would be

    Leave this forum, seriously, you're not going to make a difference.

    Now, back on topic:

    So far, I have discovered that engaging internet lock and waiting about 30 seconds, to 1 minute will drop me from my game, but the d2 client won't display it. I can then get my character in an entirely new game.

    Basically, Bnet is saying I dropped, and my client is still saying that I'm in game.

    However, dropping whatever items in my second game, saving and exiting it, then saving and exiting the first game will lag the client and eventually I will be bumped back to Bnet's login dialog. Creating a game shows that my items haven't been duped.

    What we need to work on, is getting client #1 to actually save and exit, somehow re-connect to Bnet.

    Hopefully a dupe method comes of this, as it would be incredibly fast and easy.




    Also, Zone Alarm provides 2 separate forms of locking the internet.

    #1: Internet Lock: This can be turned off and back on in game without dropping. However, leaving on too long will result in connection interrupted from bnet and the client.

    #2: Stop all internet activity: Turning this on even for a second will completely desynch you from the server. Bnet will get connection interrupted and the client will not. At that time, you can get your character in a second game, but you cannot dupe as the client will not reconnect and save/exit.

    As I said, we need a way to either, stop the client from dropping connection, possibly by somehow faking an active connection with Bnet, or disabling the client's ability to drop. Thusly, you can enter second game and re-connect.

    Or, we can find a way to reconnect using #2 on Zone Alarm's ways of disconnecting so it would allow us to save and exit.

    Another thing I'm about to try is actually dis-allowing D2's permission to the internet.

    I'll report my results.

    Okay, kind of stupid, but dis-allowing d2's permission doesn't work until the client's restarted.

    I'm looking more and more into finding a way to fake a reply from bnet, even just for a second, that's all we need in order to desynch the client from the server.

    Because then, we can re-connect with the second client in game.

    I have a feeling, however, that if we do reconnect we'll get an instant c/i. Mainly because if bnet logs the character out, and the client attempts reconnection, then it will resynch and for a lack of words, realize that it isn't connected.

    All we need is a way to get it to save and exit...
    Last edited by Wolves; 03-13-2007 at 04:38 PM. Reason: More stuff to add

  13. #13

    Default

    I've tried just about everything. A client side dupe is pretty much impossible, because the game is being hosted on Blizzard's server, it just sends you the info your client needs to display everything on the screen. If you lock your internet with Zone Alarm (standby button on your modem does the same thing), that just means you're blocking all the packets that tells your computer what's going on, but the game on the server is still completely intact. There are the packets that open your stash or cube which are completely client side because it just opens a display, but those are the only situations like that that I know of. Basically, it doesn't matter what your client thinks is happening in the game because it's their servers that save the character data =P

    All the other exploits that I have tried have long since been patched and usually get you realm downed. Stuff like making your client think the trade window has been closed while it's really still up on the server and then dropping items/getting killed/starting another trade immediately gets you realm down.

    And desynching a client from a server won't do anything either. When you try to join a game, it asks all the other servers if your character is in any of their games, and if you aren't it lets you in and if you are you fail to join. If you are in the process of timing out (which is what you are doing), the server still counts you as in its game until you actually do time out, in which case you're not going to be able to save the connection when you press unlock because it has already closed the connection.

    I think the hope lies in an exploit involving packets that hasn't been released to public, but as soon as that happens Blizzard will patch it in the blink of an eye.

    And it's amazing how many people come to the hacks and dupes discussion forum to ***** about other people talking about hacks and dupes.
    Last edited by Spasm; 03-14-2007 at 02:58 AM.

  14. #14
    Forum Member soul's Avatar
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    Default

    hey i been a member here since 2005 just never really posted much. let me tell you what i think on a new way to dupe.....
    ok i was uber lvling the other day and we had a good group, 3 hammer dins and what not and we went for 20 mins straight and after 20mins the game started lagging, ppl started to dissapear, like flashing and stuff and the game floor become black, i didnt think of it at the time but i think we may of desynched the game ? you needed to desynch the game in the old lagg methode correct? so my friend got dc and couldnt get back on so he switch comps and got in and when he came his old char was still in game. this may have been just PURE luck, but im ganna try this again and attempt to do exactly what we did, anyone else try this just post here if you try this. P.S i know this was off topic a bit. SORRY

  15. #15
    ***** Elder Ragnarhox's Avatar
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    Default

    The trist lag may work, at least I know there was a topic or two made about it before. I honestly don't think that blocking your internet connection is going help you dupe. Best chance if finding a way to create lag that won't drop the game every time.

    No compassion- like having a straight faced orgasm.

  16. #16

    Default

    It's not exactly dropping connection:

    Battle.Net will report a timeout before the client does.

    Almost every server side method involves lag.

    Being able to have Battle.Net report timeout before anything client side does happen is effectively desynching client from server.

    There isn't any need for packets, except maybe to report an active connection to Battle.Net

    The goal is to convince a Save and Exit before actually getting connection interrupted.

    Yes, it may sound stupid that I'm using Zone Alarm to do this, but actually putting a modem into standby often will report absolutely no internet connection between the modem and computer. Instant Connection Interrupted.



    Back to where we were:

    Button A: Allows to drop and regain connection without dropping.
    Second game can't be made during this.

    Button B: Connection can be dropped, but not regained.
    Second game CAN be made, but the first client lags right out when attempting Save and Exit.
    --

    Edit:

    Well, we're getting somewhere, first client must have reported a Save and Exit. I duped a Tome of Town Portal.

    I'll try and reproduce that.
    --

    Edit edit:
    Also, notice the time frame between original post and edit, that's the kind of speed we're looking at.

    --


    Edit edit edit:
    Whoops, forgot that it updates when I've last edited.

    It took me less than 4 minutes.
    Last edited by Wolves; 03-14-2007 at 07:11 AM.

  17. #17

    Default

    So you're just pressing stop on zone alarm and then letting it back up and creating a game while it's recovering? I might have to give this a try =&.

  18. #18

    Default Idea

    Most games these days are using packets. If you can tell the packet that is sent that tells the game to crash or stop then perhaps you can block it. At least that is the way I've always done it in Everquest (SoE came up with a speed_crash packet it sends to tell if you are running at silly speeds, that can easily be blocked using packets).

    example:
    Code:
    PLUGIN_API BOOL OnSendPacket(DWORD Type, PVOID Packet, DWORD Size) 
    { 
    if (Type == OP_SpeedCrash) return false; 
    // speed hack protection 
    }

  19. #19

    Default

    I tried to Spam URLs. I am completely retarded. People like me should know better than to try and Troll these forums. I should be tared, feathered, and beaten with the moron stick. I am utterly incompetent.

  20. #20
    Forum Member soul's Avatar
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    Default

    ok well my post yesterday about the trist lag methode i can "kind of" confirm it, well ill take you though what happened. first we got the orgs and made trist portal, and we stayed inside trist uber lvling for 45min to an hr straight no c / i yet, we also had 2 triggers. ok so after 50mins passed WE GOT MAJOR lagg, ppl started disappearing the ground turned black and houses werent there no more we started to think the game desynched, so since i didnt have my other comp up and running my other buddy left his char in the game went to his other comp and logged onto a diff game and left that one and joined our uber lvl game, he then had 2 char in game at the same time. BUT he was only in the game for about 3-5 sec b 4 everyone got a C/I i think the server or something cought him on 2 char at same time in same game bc this happened 4 times in a row so i guess you gatta be fast for it to work, we only got 1 thing duped but poofed within the hr, this may just have been a fluke but hey its a awesome fluke lol if you guys try it let me know
    Last edited by soul; 03-15-2007 at 02:20 AM.

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