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  1. #1

    Default How much can I slow down (%) a Boss?

    Hi,
    yesterday I killed NM Baal with my Summoner (SP game).
    I quickly Tele'd to him and let my Revived charge the Boss.
    From the back row 3 Ice Skeletal Mages were shooting.
    I evoked a Clay Golem right behind the demon, and then cursed
    Baal with Decrepify.
    End result: Baal slowed down considerably and barely able to
    counter my minions.

    My Clay Golem currently slows down by 54%.
    Ice mages can slow down (I assume) by 50%.
    Decrepify slows down by 50% as well.

    But Baal was definitely more slower than just 50% his normal speed,
    so I take that all the 3 slowings were being applied to him
    one after another.

    For example, like this:
    Baal (100%) slowed by Clay Golem (54%) = Baal (46%)
    Baal (46%) slowed by Ice mage (50%) = Baal (23%)
    Baal (23%) slowed by Decrepify (50%) = Baal (11%)

    By the above formula the final speed of Baal becomes: 11%
    From what I've seen it's a reasonable %, but I can't find
    a confirmimation anywhere. Maybe there's a cap on how much
    I can slow down a Boss =/ (Anyone knows?)

    If I max out Clay Golem, he'll slow the target down by 63%.
    And with some +Skills he can reach 70%, maybe.
    Baal would then be slowed down to 7%

    There's a big difference between 7% and 11%, sure, but I can't decide
    if it's worth to spend that many points in Clay Golem.

    Blood golem is much more useful against regular monsters and I
    can't make up my mind.


    Please share your opinion.
    Ciao ciao : )

  2. #2
    Forum Member $hane's Avatar
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    Default

    I can't give you any specific answers about the slow down percentage but I wouldn't put more than one into clay golem. From my experience, one skill point plus your items is enough to tank baal and most other bosses easy. Also, I have a eth upped kelpie snare and the 75% slow on that weapon will bring baal to a slow crawl.

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