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  1. #1

    Default help with mm bot

    Sorry im reposting but now im getting a msg after a while that says first run terminated abnormally and then it says the first run must return sucesfull status everytime. i dont understand why its doing that

  2. #2

    Default

    Open up your log and look at the last entries for errors. Post those errors here.

  3. #3

    Default

    can it be because anyas red portal isnt up
    Last edited by tenakinator; 07-18-2007 at 06:09 AM. Reason: Automerged Doublepost

  4. #4

    Default

    Quote Originally Posted by tenakinator View Post
    can it be because anyas red portal isnt up
    Yes, that would be it, most likely. You need an eldritch + shenk script to use, then.

  5. #5

    Default

    where can i get that

  6. #6
    ***** Elder BrioCloud's Avatar
    Join Date
    Jun 2007
    Location
    Stockton, California
    Posts
    1,213

    Default

    How do you guys know what is wrong, there can be so many things that can be. The best way to pinpoint what is going on. Is to go to you mmbot folder logs and go to event log. Show us the last lines and we can see what happened.
    Please add to my Reputation if you find my post reasonable, beneficial, or helpful. Thanks. =]

  7. #7

    Default it is the red portal

    i need a sequence without pindle or w/e his name is cause i cant get red portle by anya up

  8. #8
    ***** Elder BrioCloud's Avatar
    Join Date
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    Location
    Stockton, California
    Posts
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    Default

    Most sequences can be altered by ;. Find the sequence and just put ; on the right side of the part where it does pindle to void its use.

    Mind showing us that sequence?
    Please add to my Reputation if you find my post reasonable, beneficial, or helpful. Thanks. =]

  9. #9

    Default

    ;----------------------------------------------------------------------------------
    ;###########################>> TELEPORT SCRIPT SERIES <<###########################
    ;----------------------------------------------------------------------------------
    ;Script: Hammerdin [Beta]
    ;Author: Nicotine
    ;Based: Gbud
    ;Monsters: Eldritch, Shenk, Pindle and Tranvincal
    ;Version: 5.44Bxx+
    ;Date: NOV. 02, 2005
    ;Tested: Hell
    ;WebSite: mmForums - ForumNews
    ;-----------------------------------------------------------------------------------
    ;# ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤ #
    ;-----------------------------------------------------------------------------------
    ;Creator: Manus-Magnus, of course
    ;Brother: Gbud
    ;Staff: Ramadash, Joaquinm, Arkansaw, Smorg, White, RaukGorth, Iverson_est, Sn0wDoG, Frixionburne and Orgassmo -- Thanks Guys :)
    ;-----------------------------------------------------------------------------------
    ;###########################>> /TELEPORT SCRIPT SERIES <<###########################
    ;-----------------------------------------------------------------------------------

    ;-------------------------------------------------------------------
    ;###########################>> UPDATES <<###########################
    ;-------------------------------------------------------------------
    ;Updated: Nov. 13, 2005 --> CTA Support
    ;
    ;Updated: Jan. 04, 2006 --> Travincal Support
    ;-------------------------------------------------------------------
    ;###########################>> /UPDATES <<##########################
    ;-------------------------------------------------------------------

    ;-------------------------------------------------------------------
    ;###########################>> DELAYS <<############################
    ;-------------------------------------------------------------------
    @Random_Delay1 = 500,2500
    @Random_Delay2 = 500,2500
    @Switch_Delay = 400
    @PreCast_Delay = 100
    @WarCry_Delay = 500
    @Eldritch_Attack_Length = 9500
    @Shenk_Attack_Length = 9500
    @Pindle_Attack_Length = 9500
    @Councel_Attack_Length = 9500
    @Tele_Delay1 = 350
    @Tele_Delay2 = 300
    @Walk_Delay = 400
    @Key_Delay = 50
    @Loop_Delay = 100
    @Pickit_Delay = 600
    @Random_Sleep = 300
    ;-------------------------------------------------------------------
    ;###########################>> /DELAYS <<###########################
    ;-------------------------------------------------------------------

    ;-------------------------------------------------------------------
    ;###########################>> SKILLS <<############################
    ;-------------------------------------------------------------------
    @Teleport = f1
    @Concentration = f2
    @Vigor = f3
    @Cleansing = f4
    @Holy_Shield = f5
    @Battle_Orders = f6
    @Battle_Command = f7
    @Standstill = g ; Do NOT use SHIFT, only simple letter keys allowed
    @Town_Portal = f10
    ;-------------------------------------------------------------------
    ;###########################>> /SKILLS <<###########################
    ;-------------------------------------------------------------------


    ;------------------------------------------------------------------------------
    ;###########################>> HAMMERDIN SEQ MAIN <<###########################
    ;------------------------------------------------------------------------------
    [MAIN]
    ;HummerAdvert,0
    HummerPreCast,0
    GotoAct5Wp,0
    HummerCTA,0
    HummerToEld,0
    HummerAttack,@Eldritch_Attack_Length
    HummerLoot,0
    HummerToShenk,0
    HummerAttack,@Shenk_Attack_Length
    HummerLoot,0
    HummerToTown,0
    HummerToAnya,0
    HummerToPindle,0
    HummerAttack,@Pindle_Attack_Length
    HummerLoot,0
    HummerToTown,0
    HummerToTrav,0
    HummerPreCast,0
    HummerCTA,0
    HummerToCouncel,0
    HummerAttack,@Councel_Attack_Length
    HummerCouncelHop1,0
    HummerAttackCouncel,@Councel_Attack_Length
    HummerLoot,0
    HummerCouncelHop2,0
    HummerLoot,0
    HummerToA3,0
    HummerToA5,0
    ;-------------------------------------------------------------------------------
    ;###########################>> /HAMMERDIN SEQ MAIN <<###########################
    ;-------------------------------------------------------------------------------

    ;-------------------------------------------------------------------------------
    ;###########################>> HAMMERDIN CONSTANTS <<###########################
    ;-------------------------------------------------------------------------------

    ;==========================> Hammerdin Destroys Enemy
    [HummerAttack]
    KD(@Standstill)
    S(@Key_Delay)
    LCD(700, 350)
    S(@Loop_Delay)
    CMDEAD
    CLM
    CML
    CTOE
    ;==========================>

    ;==========================> Hammerdin Destroys Councel
    [HummerAttackCouncel]
    KD(@Standstill)
    S(@Key_Delay)
    LCD(700, 350)
    S(@Loop_Delay)
    CLM
    CML
    CTOE
    ;==========================>

    ;==========================> Hammerdin Loots Corpse
    [HummerLoot]
    S(@Random_Sleep)
    PICKIT(@Pickit_Delay)
    K(@Vigor)
    S(@Random_Sleep)
    EXIT
    ;==========================>

    ;-------------------------------------------------------------------------------
    ;###########################>> HAMMERDIN PRECASTS <<############################
    ;-------------------------------------------------------------------------------

    ;==========================> Hammerdin Advertises
    [HummerAdvert]
    SEND(script from http://mmscripts.omnesia.net)
    ;==========================>

    ;==========================> Hammerdin Pre Casts
    [HummerPreCast]
    K(@Holy_Shield)
    S(@Key_Delay)
    RC(0,600)
    S(@PreCast_Delay)
    K(@Vigor)
    S(@Key_Delay)
    EXIT
    ;==========================>

    ;==========================> Hammerdin Shouts
    [HummerCTA]
    SWITCH1
    S(@Switch_Delay)
    K(@Battle_Orders)
    S(@Key_Delay)
    RC(400,300)
    S(@WarCry_Delay)
    K(@Battle_Command)
    S(@Key_Delay)
    RC(400,300)
    S(@WarCry_Delay)
    SWITCH2
    S(@Switch_Delay)
    ;==========================>

    ;-------------------------------------------------------------------------------
    ;#########################>> HAMMERDIN TOWN TRAVELS <<##########################
    ;-------------------------------------------------------------------------------

    ;==========================> Hammerdin Travels to Town
    [HummerToTown]
    K(@Town_Portal)
    S(@Key_Delay)
    FUNC: TOWNTP
    S(@Key_Delay)
    K(@Cleansing)
    S(@Random_Delay2)
    S(@Key_Delay)
    K(@Vigor)
    FUNC:A5TownPoint
    EXIT
    ;==========================>

    ;==========================> Hammerdin Travels to Act3
    [HummerToA3]
    K(@Town_Portal)
    S(@Key_Delay)
    FUNC: TOWNTP
    S(@Key_Delay)
    K(@Cleansing)
    S(@Random_Delay2)
    S(@Key_Delay)
    K(@Vigor)
    EXIT
    ;==========================>

    ;-------------------------------------------------------------------------------
    ;##########################>> HAMMERDIN ACT TRAVELS <<##########################
    ;-------------------------------------------------------------------------------

    ;==========================> Hammerdin Prepares
    [GotoAct5Wp]
    SR(@Random_Delay1)
    FUNC:A5EWP
    EXIT
    ;==========================>

    ;==========================> Hammerdin Travels to Anya's Portal
    [HummerToAnya]
    SR(@Random_Delay1)
    FUNC:A5WPtoATP
    ;==========================>

    ;==========================> Hammerdin Travels to Travincal
    [HummerToTrav]
    SR(@Random_Delay1)
    FUNC:A5WPtoTrav
    EXIT
    ;==========================>

    ;==========================> Hammerdin Travels to Act5
    [HummerToA5]
    SR(@Random_Delay1)
    FUNC:A3TownToA5
    EXIT
    ;==========================>

    ;-------------------------------------------------------------------------------
    ;###########################>> HAMMERDIN MOVEMENTS <<###########################
    ;-------------------------------------------------------------------------------

    ;==========================> Hammerdin Charges Eldritch
    [HummerToEld]
    K(@Teleport)
    S(@Key_Delay)
    BRC(130,-60)
    WEOT(@Tele_Delay1)
    BRC(80,-335)
    WEOT(@Tele_Delay1)
    RC(400,150)
    WEOT(@Tele_Delay2)
    K(@Concentration)
    S(@Key_Delay)
    CLM
    CML
    EXIT
    ;==========================>

    ;==========================> Hammerdin Charges Shenk
    [HummerToShenk]
    K(@Teleport)
    S(@Key_Delay)
    RC(275,515)
    WEOT(@Tele_Delay1)
    RC(550,550)
    WEOT(@Tele_Delay1)
    BRC(400,110)
    WEOT(@Tele_Delay1)
    RC(700,520)
    WEOT(@Tele_Delay1)
    RC(700,520)
    WEOT(@Tele_Delay1)
    RC(600,550)
    WEOT(@Tele_Delay1)
    RC(700,520)
    WEOT(@Tele_Delay1)
    RC(690,350)
    WEOT(@Tele_Delay1)
    RC(700,550)
    WEOT(@Tele_Delay2)
    K(@Concentration)
    S(@Key_Delay)
    CLM
    CML
    EXIT
    ;==========================>

    ;==========================> Hammerdin Charges Pindle
    [HummerToPindle]
    K(@Teleport)
    S(@Key_Delay)
    CLM
    CML
    BRC(400,-310)
    WEOT(@Tele_Delay1)
    RC(700,30)
    WEOT(@Tele_Delay1)
    BRC(555,-80)
    WEOT(@Tele_Delay1)
    BRC(300,0)
    WEOT(@Tele_Delay2)
    K(@Concentration)
    S(@Key_Delay)
    EXIT
    ;==========================>

    ;==========================> Hammerdin Charges Councel
    [HummerToCouncel]
    K(@Teleport)
    S(@Key_Delay)
    CLM
    CML
    BRC(18,-59)
    WEOT(@Tele_Delay1)
    BRC(639,-404)
    WEOT(@Tele_Delay1)
    BRC(384,243)
    WEOT(@Tele_Delay1)
    BRC(769,408)
    WEOT(@Tele_Delay1)
    BRC(591,423)
    WEOT(@Tele_Delay1)
    BRC(649,193)
    WEOT(@Tele_Delay1)
    BRC(620,-226)
    WEOT(@Tele_Delay2)
    K(@Concentration)
    S(@Key_Delay)
    EXIT
    ;==========================>

    ;==========================> Hammerdin Councel Tele Hop
    [HummerCouncelHop1]
    K(@Teleport)
    S(@Key_Delay)
    CLM
    CML
    BRC(100,-320)
    WEOT(@Tele_Delay2)
    K(@Concentration)
    S(@Key_Delay)
    EXIT
    ;==========================>

    ;==========================> Hammerdin Councel Tele Hop
    [HummerCouncelHop2]
    K(@Teleport)
    S(@Key_Delay)
    CLM
    CML
    BRC(330,285)
    WEOT(@Tele_Delay2)
    K(@Concentration)
    S(@Key_Delay)
    EXIT
    ;==========================>

    ;-------------------------------------------------------------------------------
    ;###################################>> /EOF <<##################################
    ;-------------------------------------------------------------------------------<SCRIPT type=text/javascript><!-- document.write('<\/div>');//--></SCRIPT>

  10. #10
    Super hacker skidude's Avatar
    Join Date
    Aug 2004
    Location
    greece
    Posts
    5,160

    Default

    try this out that should work without pindle

    ;----------------------------------------------------------------------------------
    ;###########################>> TELEPORT SCRIPT SERIES <<###########################
    ;----------------------------------------------------------------------------------
    ;Script: Hammerdin [Beta]
    ;Author: Nicotine
    ;Based: Gbud
    ;Monsters: Eldritch, Shenk, Pindle and Tranvincal
    ;Version: 5.44Bxx+
    ;Date: NOV. 02, 2005
    ;Tested: Hell
    ;WebSite: mmForums - ForumNews
    ;-----------------------------------------------------------------------------------
    ;# ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤ #
    ;-----------------------------------------------------------------------------------
    ;Creator: Manus-Magnus, of course
    ;Brother: Gbud
    ;Staff: Ramadash, Joaquinm, Arkansaw, Smorg, White, RaukGorth, Iverson_est, Sn0wDoG, Frixionburne and Orgassmo -- Thanks Guys :)
    ;-----------------------------------------------------------------------------------
    ;###########################>> /TELEPORT SCRIPT SERIES <<###########################
    ;-----------------------------------------------------------------------------------

    ;-------------------------------------------------------------------
    ;###########################>> UPDATES <<###########################
    ;-------------------------------------------------------------------
    ;Updated: Nov. 13, 2005 --> CTA Support
    ;
    ;Updated: Jan. 04, 2006 --> Travincal Support
    ;-------------------------------------------------------------------
    ;###########################>> /UPDATES <<##########################
    ;-------------------------------------------------------------------

    ;-------------------------------------------------------------------
    ;###########################>> DELAYS <<############################
    ;-------------------------------------------------------------------
    @Random_Delay1 = 500,2500
    @Random_Delay2 = 500,2500
    @Switch_Delay = 400
    @PreCast_Delay = 100
    @WarCry_Delay = 500
    @Eldritch_Attack_Length = 9500
    @Shenk_Attack_Length = 9500
    @Pindle_Attack_Length = 9500
    @Councel_Attack_Length = 9500
    @Tele_Delay1 = 350
    @Tele_Delay2 = 300
    @Walk_Delay = 400
    @Key_Delay = 50
    @Loop_Delay = 100
    @Pickit_Delay = 600
    @Random_Sleep = 300
    ;-------------------------------------------------------------------
    ;###########################>> /DELAYS <<###########################
    ;-------------------------------------------------------------------

    ;-------------------------------------------------------------------
    ;###########################>> SKILLS <<############################
    ;-------------------------------------------------------------------
    @Teleport = f1
    @Concentration = f2
    @Vigor = f3
    @Cleansing = f4
    @Holy_Shield = f5
    @Battle_Orders = f6
    @Battle_Command = f7
    @Standstill = g ; Do NOT use SHIFT, only simple letter keys allowed
    @Town_Portal = f10
    ;-------------------------------------------------------------------
    ;###########################>> /SKILLS <<###########################
    ;-------------------------------------------------------------------


    ;------------------------------------------------------------------------------
    ;###########################>> HAMMERDIN SEQ MAIN <<###########################
    ;------------------------------------------------------------------------------
    [MAIN]
    ;HummerAdvert,0
    HummerPreCast,0
    GotoAct5Wp,0
    HummerCTA,0
    HummerToEld,0
    HummerAttack,@Eldritch_Attack_Length
    HummerLoot,0
    HummerToShenk,0
    HummerAttack,@Shenk_Attack_Length
    HummerLoot,0
    HummerToTown,0
    ;HummerToAnya,0
    ;HummerToPindle,0
    ;HummerAttack,@Pindle_Attack_Length
    ;HummerLoot,0
    ;HummerToTown,0
    HummerToTrav,0
    HummerPreCast,0
    HummerCTA,0
    HummerToCouncel,0
    HummerAttack,@Councel_Attack_Length
    HummerCouncelHop1,0
    HummerAttackCouncel,@Councel_Attack_Length
    HummerLoot,0
    HummerCouncelHop2,0
    HummerLoot,0
    HummerToA3,0
    HummerToA5,0
    ;-------------------------------------------------------------------------------
    ;###########################>> /HAMMERDIN SEQ MAIN <<###########################
    ;-------------------------------------------------------------------------------

    ;-------------------------------------------------------------------------------
    ;###########################>> HAMMERDIN CONSTANTS <<###########################
    ;-------------------------------------------------------------------------------

    ;==========================> Hammerdin Destroys Enemy
    [HummerAttack]
    KD(@Standstill)
    S(@Key_Delay)
    LCD(700, 350)
    S(@Loop_Delay)
    CMDEAD
    CLM
    CML
    CTOE
    ;==========================>

    ;==========================> Hammerdin Destroys Councel
    [HummerAttackCouncel]
    KD(@Standstill)
    S(@Key_Delay)
    LCD(700, 350)
    S(@Loop_Delay)
    CLM
    CML
    CTOE
    ;==========================>

    ;==========================> Hammerdin Loots Corpse
    [HummerLoot]
    S(@Random_Sleep)
    PICKIT(@Pickit_Delay)
    K(@Vigor)
    S(@Random_Sleep)
    EXIT
    ;==========================>

    ;-------------------------------------------------------------------------------
    ;###########################>> HAMMERDIN PRECASTS <<############################
    ;-------------------------------------------------------------------------------

    ;==========================> Hammerdin Advertises
    [HummerAdvert]
    SEND(script from http://mmscripts.omnesia.net)
    ;==========================>

    ;==========================> Hammerdin Pre Casts
    [HummerPreCast]
    K(@Holy_Shield)
    S(@Key_Delay)
    RC(0,600)
    S(@PreCast_Delay)
    K(@Vigor)
    S(@Key_Delay)
    EXIT
    ;==========================>

    ;==========================> Hammerdin Shouts
    [HummerCTA]
    SWITCH1
    S(@Switch_Delay)
    K(@Battle_Orders)
    S(@Key_Delay)
    RC(400,300)
    S(@WarCry_Delay)
    K(@Battle_Command)
    S(@Key_Delay)
    RC(400,300)
    S(@WarCry_Delay)
    SWITCH2
    S(@Switch_Delay)
    ;==========================>

    ;-------------------------------------------------------------------------------
    ;#########################>> HAMMERDIN TOWN TRAVELS <<##########################
    ;-------------------------------------------------------------------------------

    ;==========================> Hammerdin Travels to Town
    [HummerToTown]
    K(@Town_Portal)
    S(@Key_Delay)
    FUNC: TOWNTP
    S(@Key_Delay)
    K(@Cleansing)
    S(@Random_Delay2)
    S(@Key_Delay)
    K(@Vigor)
    FUNC:A5TownPoint
    EXIT
    ;==========================>

    ;==========================> Hammerdin Travels to Act3
    [HummerToA3]
    K(@Town_Portal)
    S(@Key_Delay)
    FUNC: TOWNTP
    S(@Key_Delay)
    K(@Cleansing)
    S(@Random_Delay2)
    S(@Key_Delay)
    K(@Vigor)
    EXIT
    ;==========================>

    ;-------------------------------------------------------------------------------
    ;##########################>> HAMMERDIN ACT TRAVELS <<##########################
    ;-------------------------------------------------------------------------------

    ;==========================> Hammerdin Prepares
    [GotoAct5Wp]
    SR(@Random_Delay1)
    FUNC:A5EWP
    EXIT
    ;==========================>

    ;==========================> Hammerdin Travels to Anya's Portal
    [HummerToAnya]
    SR(@Random_Delay1)
    FUNC:A5WPtoATP
    ;==========================>

    ;==========================> Hammerdin Travels to Travincal
    [HummerToTrav]
    SR(@Random_Delay1)
    FUNC:A5WPtoTrav
    EXIT
    ;==========================>

    ;==========================> Hammerdin Travels to Act5
    [HummerToA5]
    SR(@Random_Delay1)
    FUNC:A3TownToA5
    EXIT
    ;==========================>

    ;-------------------------------------------------------------------------------
    ;###########################>> HAMMERDIN MOVEMENTS <<###########################
    ;-------------------------------------------------------------------------------

    ;==========================> Hammerdin Charges Eldritch
    [HummerToEld]
    K(@Teleport)
    S(@Key_Delay)
    BRC(130,-60)
    WEOT(@Tele_Delay1)
    BRC(80,-335)
    WEOT(@Tele_Delay1)
    RC(400,150)
    WEOT(@Tele_Delay2)
    K(@Concentration)
    S(@Key_Delay)
    CLM
    CML
    EXIT
    ;==========================>

    ;==========================> Hammerdin Charges Shenk
    [HummerToShenk]
    K(@Teleport)
    S(@Key_Delay)
    RC(275,515)
    WEOT(@Tele_Delay1)
    RC(550,550)
    WEOT(@Tele_Delay1)
    BRC(400,110)
    WEOT(@Tele_Delay1)
    RC(700,520)
    WEOT(@Tele_Delay1)
    RC(700,520)
    WEOT(@Tele_Delay1)
    RC(600,550)
    WEOT(@Tele_Delay1)
    RC(700,520)
    WEOT(@Tele_Delay1)
    RC(690,350)
    WEOT(@Tele_Delay1)
    RC(700,550)
    WEOT(@Tele_Delay2)
    K(@Concentration)
    S(@Key_Delay)
    CLM
    CML
    EXIT
    ;==========================>

    ;==========================> Hammerdin Charges Pindle
    [HummerToPindle]
    K(@Teleport)
    S(@Key_Delay)
    CLM
    CML
    BRC(400,-310)
    WEOT(@Tele_Delay1)
    RC(700,30)
    WEOT(@Tele_Delay1)
    BRC(555,-80)
    WEOT(@Tele_Delay1)
    BRC(300,0)
    WEOT(@Tele_Delay2)
    K(@Concentration)
    S(@Key_Delay)
    EXIT
    ;==========================>

    ;==========================> Hammerdin Charges Councel
    [HummerToCouncel]
    K(@Teleport)
    S(@Key_Delay)
    CLM
    CML
    BRC(18,-59)
    WEOT(@Tele_Delay1)
    BRC(639,-404)
    WEOT(@Tele_Delay1)
    BRC(384,243)
    WEOT(@Tele_Delay1)
    BRC(769,408)
    WEOT(@Tele_Delay1)
    BRC(591,423)
    WEOT(@Tele_Delay1)
    BRC(649,193)
    WEOT(@Tele_Delay1)
    BRC(620,-226)
    WEOT(@Tele_Delay2)
    K(@Concentration)
    S(@Key_Delay)
    EXIT
    ;==========================>

    ;==========================> Hammerdin Councel Tele Hop
    [HummerCouncelHop1]
    K(@Teleport)
    S(@Key_Delay)
    CLM
    CML
    BRC(100,-320)
    WEOT(@Tele_Delay2)
    K(@Concentration)
    S(@Key_Delay)
    EXIT
    ;==========================>

    ;==========================> Hammerdin Councel Tele Hop
    [HummerCouncelHop2]
    K(@Teleport)
    S(@Key_Delay)
    CLM
    CML
    BRC(330,285)
    WEOT(@Tele_Delay2)
    K(@Concentration)
    S(@Key_Delay)
    EXIT
    ;==========================>

    ;-------------------------------------------------------------------------------
    ;###################################>> /EOF <<##################################
    ;-------------------------------------------------------------------------------

  11. #11

    Default

    ok thank you for the sequence it works
    Last edited by tenakinator; 07-19-2007 at 01:31 PM.

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