I have noticed the mass ammounts of items in these d2 item stores. I was wondering if it is possible to send the packet to the server that records you have killed the monster with mf+clvl etc at a certain coordinate(X:xxxx Y:yyyy). Then modify it to say to the bnet server for example: (any monster) killed with 1000 mf. I dont know if you could change the clvl sent. But just using this and resending the packet you would be able to generate mass ammounts of items and the best part they would all be permed since they are generated not by lag but by the server itself. Using d2smells you could find the coordinates but I need help in finding the actual packet that is sent to the server to indicate that the monster has been killed with the certain ammount of mf, coordinate, etc.
Also. In the old dupe methods using packets. Such as the trade drop dupe using packets to send the command to drop an item while in trade then exit trade so your inventory reverts back to the way it was before trade so you can have an item in inventory then an item on floor. But now if you try this you get c/i instantly. Couldn't you be able to record the packet that makes you c/i?? In this way you would be able to unpatch patched dupe methods?
Actual item generation in generating items that are made by the server. When an item is made I heard that it drops by clvl+mf+(ammount of people in game).and goes through a list of possibly dropped items until one is randomly selected according to these sent attributes. I'm a high percent sure this is possible because that could explain the permanent mass quantity of items being sold by some of the top diablo 2 item stores.
So what Im trying to say is: Is it possible to record the packet that sends to the server after you kill any monster that makes items pop(probably any monster)? After that, edit, then resend the packet using the coordinates(X:xxxx,Y:yyyy) you choose. Resulting in many popped newly created rares,uniques etc. popping at a certain location.
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