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Thread: Protoss Units

  1. #1
    ///M Ares's Avatar
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    Default Protoss Units

    Here are the current Protoss units. * got this info from SC2 site*

    Zealot
    Builds From: Gateway
    Armament: Psionic Blades
    Role: Assault Warrior
    The basic infantry unit for the Toss

    New:Immortal
    Builds From: Gateway
    Armament: Twin Phase Disruptors
    Role: Ranged Assault Support
    The cool thing about them is they are able to throw up a Energy Shield of some kind, highly affective on Siege Tanks.

    New: Stalker
    Builds From: Gateway
    Armament: Chronal Web
    Role: High Mobility Scout / Ambusher
    Stalker is a new unit, its mostly a "scout" type of unit. It comes with a very useful skill. It can Blink, teleport good for ambushes/scouting


    New:Phase Prism
    Builds From: Robotics Facility
    Armament: None
    Role: Tactical Transport
    This unit is able to go into "Phase Mode" Which basically acts like a pylon.
    So lets say a group of Marines take out a Pylon and leaves a Gateway unpowered a Phase Prism can come along and go into Phase Mode and power the buildings.

    New:Pheonix
    Builds From:StarGate
    Armament: Twin Ion Cannons
    Role: Air Superiority Fighter
    This is basically like the Corsair. This unit only attacks air, it comes with a special power. It is able to unleash a blast to target multiple units but it comes with a price, it leaves the Phoenix crippled and unable to move for a short period of time.

    New:Colossus
    Builds From: Robotics Facility
    Armament: Twin Thermal Lances
    Role: Heavy Support
    Not much to say here, this unit literally moves down infantry like its nothing.
    Not so good against heavy units.

    New: Warp Ray
    Builds From:StarGate
    Armament: Prismatic Beam
    Role: Long-range Bombardment
    A heavy air bomber basically, over a few seconds more beams get aligned and the firepower is increased, it is strong enough to do damage on battlecruisers.

    New:Twilight Archon
    Builds From: Merging Templar
    Armament: Psionic Shockwave
    Role: Heavy Assault
    A new unit that is created by merging two templar, Has high energy shields and is pretty much untouchable unless your using heavy fire power.
    Two Archons can easily take out 12 marines without being harmed.

    Dark Archon:
    Builds From: Gateway
    Armament: Modified Warp Blade
    Role: Stealth Infiltrator
    Nothing new, invisible unit, good damage, hits ground, slash slash cut cut.

    New:Mothership
    Builds From:StarGate
    Armament: Disruptor Pulse
    Role: Capital Ship
    Okay this is... well by far the most badass unit the protoss has.
    You can only have ONE at a time, due to its heavy firepower.
    The coolest thing about this is it can open up a "black hole" or warp hole which ever you like to prefer but what it does it literally
    SUCKS IN EVERYTHING and destroys it.

    Carrier
    Builds From:StarGate
    Armament: Interceptors
    Role: Capital Ship
    Same 'ol Carrier, unleashes its little Interceptors

    Observer
    Builds From: Robotics Facility
    Armament: None
    Role: Scout
    Nothing new here, a small little invisible unit provides vision against other invisible or cloaked units.


    So thats about it, I put this together to give you a brief view on the Toss units.




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  4. #4
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    Default

    very good race, though I would have to say zerg is the funnest :) even though I think I'm best as Terran.

  5. #5

    Default

    I found some great blogs about Protoss strategies Starcraft 2 strategy guide « starcraft 2 master strategies Really helped my game

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