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Thread: FoH Help

  1. #1

    Default FoH Help

    Heyy guys. I'm making a new PvP FoH pally VERY soon. Just want a few suggestions on it. I have the guide made by Digitalis posted by Frogman here on the forums. I want to know a few things. 1 Are they effective in PvM? 2. Should i get an infinity Merc to help (will his aura stack with mine?) 3. Enigma vs. 20-20Lite Armor? 4. if anyone can read the guide and give better suggestions than what is there (armor, skills.. whatnot) It would be very appreciated. thank you all.

  2. #2
    gimmie da loot ! SilverTears's Avatar
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    For armor? Use CoH
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  3. #3

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    reazon's for coh? i figure with nigma at least i could tele if i need to.

  4. #4
    Forum Member Xerdge's Avatar
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    All I know is you gotta be really rich, I heard use a Scepter Boosting FoH alot with 5 socs and soc it with 5/5 lite facets... armour Id say nigma not the 5/5 cuz u need def and stuff still too

    ---EDIT ADD ON---

    I did some searching and claculations and junk for you I'm not good at guides but I do them for myself so I though Id show you what I came up with....

    --Ahead of time I've never played one of these so this is based on info read alone--
    ----------------------------------------------------

    GEAR -- I will post what will get you the MOST power you can get,


    Helm::: Perfect Griffons with a 5,5 Lite Facet
    ( +1 Skills, -20res, +25skill)
    Body::: Perfect Nigma
    (+2 Skills. +1 Teleport, +Str Bonuses)
    Wepon::: A FoH Stick with a LEAST +3 FoH and 5 socs, put five 5,5 lite facets in it
    (+3 FoH, -25res, +25skill)
    Sheild::: A Jmod with four 5,5 lite facets in it
    (-20res, +20skill, Possible to get Max Block)
    Belt::: Archnids
    (+1 Skill, +20fcr,)
    Gloves::: Magefist
    (+20fcr, Might want to Up these)
    Boots::: Erth treks
    (Faster R/w, FHR, +Str and Vit)
    Rings::: 2 SoJ's
    (+2 skills, +alot of Mana)
    Amulet::: Maras
    (+2 skills, +5attb, +20-30res)

    So In All thats ---- +8 all skills, and +3 FoH.


    INVINTORY-- this is expensive

    Paladin Torch +15, +15 or better
    Anihiillus +15, +15 or better
    9 Palladin Combat Gc's with good mods, FHR, STR, or LIFE
    10 twenty life small charms preferably with other mods.

    So thats all +13 skills

    So all together its +21 all skills and +3 to FoH.
    -------------------------------------------

    STATS--

    Strength- Enough for gear after Torch and Anni, AND the Sc's and Gc's Mods.
    Dex- Enough for max block
    Vit- Pump this up
    Mana- None
    ---------------------------

    SKILLS--

    +20 FoH
    +20 Holy Shock
    +20 Smite
    +20 Holy Sheild
    +20 Conviction
    +1 Sacrafice
    +1 Holy Bolt
    +1 Zeal
    +1 Vengance
    +1 Conversasion
    +1 Blessed Hammer
    +1 Charge
    +1 Might
    +1 Holy Fire
    +1 Holy Freeze

    Okay so now people are probally like. Holy Sheild? Smite?

    Well where else to put points? Plus they make sense you can ALWAYS use holy sheild and smite never hurts huh? I mean stun them then cast. Hehe. Use Conviction as your aura.

    Now in order of maxing. FoH first, then Holy Shock, then Conviction and Holysheild respectivly together, what ever you prefer. Last max Smite. Its not NEEDED. But it never hurts to have a back-up wepon.
    ------------------------------------------


    MERC

    A Nightmare Defensive Merc.

    Helm--- Andreials Visage
    Body--- Fortitude
    Wepon--- Insight

    You probally wont be using him for dueling but this build could do PvM also...
    -------------------------------------------------

    So now instead of showing calculations Im just onna write out what your Damage and such would be.

    With all the + skills it would be :::: 5124-5244 Damage from lightning. and 1400-1412 Holy Bolt Damage.

    Now if I throw in the +65 Lightning skill power from the Facets and Griffons... its....:::::::: ( im not good at math but....) :::::: +65% * 5124 damage I came out with ..... 18131 Damage. So if thats correct that impressive but we have more...

    Now we have the -70 Enemy Res. + the -150 enemy res from convition.. = -220 enemy resistance. I dont know if Im doing my calculations correct but saying if there res were all base :: 0 :: this is what I would get but IM not good at math.. 72524 Damage.. Yeah I know I did my math wrong, mabey someone here can help me out with these calculations but there it is my, sloppy ugly guide,....




    CHEERS,

    Xerdge
    Last edited by Xerdge; 05-23-2008 at 01:40 AM.
    ...And Then The Lamp Broke...

  5. #5
    gimmie da loot ! SilverTears's Avatar
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    Well, CoH if you prefer charge. That is what I prefer.
    . . . at ease, i puff trees till i look chinese
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  6. #6

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    I Do prefer charge rather than smite. also. doesn't conviction practically max at like 13? i read that somewhere maybe Digi's guide.

  7. #7
    Forum Member Xerdge's Avatar
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    Eak Sorry! I tried. =/ I don't know about conviction mabey my info was rotton...
    ...And Then The Lamp Broke...

  8. #8
    gimmie da loot ! SilverTears's Avatar
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    I'm talking about charge over teleport, not smite.
    . . . at ease, i puff trees till i look chinese
    . . . and immigration says can we see
    . . . your green card, please.....?

  9. #9

  10. #10

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    you do not want to use enigma because if you teleport it interupts your convi aura. you do not change from your convi aura during pk, you only change between charge and foh on left click. Most of the gear listed above is pretty correct, except the magefists fcr doesnt help with set cast delay of foh, instead get rares or bloodfists or something with hit recovery. For rings i use 1 soj, 1 bk. Would prefer 2 bk's if anything different, mana tends to be a problem.

    PS, xerdge, your math is way off although you probably already knew that. 5124 +65% = 8454, and with that -220% off res makes dmg total roughly 19726.
    Last edited by Karkonis; 01-12-2009 at 01:27 PM. Reason: Automerged Doublepost

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