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Thread: d2nt with 1.13

  1. #1
    Newcomer
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    Mar 2010
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    Minnesota
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    Exclamation d2nt with 1.13

    Has anyone tried to run their d2nt after the 1.13 update? I am now having problems running it, i select profile, enter password, and the game attempts to load, but before it can get to the single/closed game selection screen it crashes with some sort of fatal error message popping up.

  2. #2
    Forum Member 5Cats's Avatar
    Join Date
    Dec 2009
    Location
    Winnipeg, Manitoba, Canada
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    Default

    Maphack has been detected and disabled. Something like that.
    No more D2NT bot until it gets "fixed"
    BTW: to avoid the 'hammer-immunes' in Baal's minions? Goto your config and waaaay at the bottom:
    NTConfig_AttackSkill[4] = 101; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
    (the default is "0") Now they die! lolz!

  3. #3
    Tech Elder The Mob's Avatar
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    Oct 2004
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    1,876
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    i think it is detectable. no one is botting now. atm
    US East L/NL-arowws4 arowws5 uber/organ runs for free. Free items too. Just ask. Must be member of this site.

  4. #4

    Default

    hey wistlenuts
    i think i am friends with you on d2, but anyway there is a patch out for d2nt, but mine constantly says that it failed to read diablo memory, you can try if u want its on this thread [NEW] D2NT for Patch 1.13!

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