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  1. #101

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    Quote Originally Posted by Wistlenuts View Post
    Is your character script renamed accurately according to you character name? i.e. NTConfig_Barbarian_Scarabous.ntl ( capital letters and all)?

    yup, i've tried over and over again

  2. #102

    Default

    Ok Iv'e been trying to get this working for about a day and I finally got it. Follow this video EXACTLY YouTube - d2nt 1.13 bot setup Make sure you do use Notepad that was the key for me. I went through the tutorial using textpad because I figured it was the same thing but it didn't work. Notepad will do it for you.

  3. #103

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    Quote Originally Posted by uberman View Post
    My sorc just randomly starts kicking when i get right outside of boss area. I set my attacks for 1 = f1 or fireball left , 2= f2 or orb right(for immunes). Is this correct? When i port in my sorc just starts kicking mobs for no reason.
    Your attacks are wrong. Fireball should be 47 not f1. Frozen orb is 64 not f2. For example...

    NTConfig_AttackSkill[1] =47; // Primary skill to boss.

    other sorc skills..
    36 Fire Bolt
    37 Warmth
    38 Charged Bolt
    39 Ice Bolt
    40 Frozen Armor
    41 Inferno
    42 Static Field
    43 Telekinesis
    44 Frost Nova
    45 Ice Blast
    46 Blaze
    47 Fire Ball
    48 Nova
    49 Lightning
    50 Shiver Armor
    51 Fire Wall
    52 Enchant
    53 Chain Lightning
    54 Teleport
    55 Glacial Spike
    56 Meteor
    57 Thunder Storm
    58 Energy Shield
    59 Blizzard
    60 Chilling Armor
    61 Fire Mastery
    62 Hydra
    63 Lightning Mastery
    64 Frozen Orb

  4. #104

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    Quote Originally Posted by weezyf View Post
    Now i have another error when it click battle.net it says battle.net is unable to proporly indentity your application version.

    if someone will be able to help me with this it will be greater appreciated

    i have the same problem too please help anyone

  5. #105

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    Quote Originally Posted by magicninjas View Post
    i keep getting NT_Load config is not defined error i have all readable files saved in wordpad when i join the game i get the NT_load config not defined i dont know were i messed up at what did i do wrong ive never had this problem with previous versions someone help plz
    i have this same problem here is my file can any1 tell me whats wrong with it?

    var NTConfig_UseRedemptionHP;
    var NTConfig_UseRedemptionMP;
    function NT_LoadConfig("NTBOT/ntmap")
    {
    //------------------------------------------------------------------------------
    // Boss configuration
    //------------------------------------------------------------------------------
    NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
    NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
    NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
    NTConfig_Script.push("NTThreshSocket.ntj");
    //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
    //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
    //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
    //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
    //NTConfig_Script.push("NTDiablo.ntj");
    //NTConfig_Script.push("NTHephasto.ntj");
    NTConfig_Script.push("NTIzual.ntj");
    NTConfig_Script.push("NTMephisto.ntj");
    //NTConfig_Script.push("NTTravincal.ntj");
    NTConfig_Script.push("NTKurastTravel.ntj");
    //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
    NTConfig_Script.push("NTDuriel.ntj");
    //NTConfig_Script.push("NTAncientTunnels.ntj");
    NTConfig_Script.push("NTColdworm.ntj");
    NTConfig_Script.push("NTRadament.ntj");
    NTConfig_Script.push("NTAndariel.ntj");
    NTConfig_Script.push("NTCountess.ntj");
    NTConfig_Script.push("NTTreehead.ntj");
    NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
    //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
    NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
    NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
    NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
    NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
    NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
    NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
    NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
    NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
    NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
    NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
    NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
    NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
    NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
    NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
    NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.
    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
    // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
    NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
    NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
    NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
    NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
    NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
    //----------------------------------------------------------------------------------------------
    // Type of potion used in each belt column
    // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
    // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
    // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
    // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
    // To use rejuvenations only, put "rv" in all columns.
    //----------------------------------------------------------------------------------------------
    NTConfig_BeltColType[0] = "hp";
    NTConfig_BeltColType[1] = "hp";
    NTConfig_BeltColType[2] = "hp";
    NTConfig_BeltColType[3] = "rv";
    //-----------------------------------------------------------------------------------
    // SnagIt configuration
    // Select one group only (normal / advance / extreme)
    //-----------------------------------------------------------------------------------
    NTConfig_NIPFilePath.push("normal/normal.nip");
    NTConfig_NIPFilePath.push("normal/magic_rare.nip");
    NTConfig_NIPFilePath.push("normal/set.nip");
    NTConfig_NIPFilePath.push("normal/unique.nip");
    NTConfig_NIPFilePath.push("normal/craft.nip");
    //NTConfig_NIPFilePath.push("advance/normal.nip");
    //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
    //NTConfig_NIPFilePath.push("advance/set.nip");
    //NTConfig_NIPFilePath.push("advance/unique.nip");
    //NTConfig_NIPFilePath.push("advance/craft.nip");
    //NTConfig_NIPFilePath.push("extreme/normal.nip");
    //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
    //NTConfig_NIPFilePath.push("extreme/set.nip");
    //NTConfig_NIPFilePath.push("extreme/unique.nip");
    //NTConfig_NIPFilePath.push("extreme/craft.nip");
    NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
    //------------------------------------------------------------------------------
    // Cubing configuration
    //------------------------------------------------------------------------------
    NTConfig_Cubing = false; // Enable cubing
    //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
    //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
    //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
    //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
    //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
    //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
    //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
    //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
    //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
    NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
    NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
    NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
    NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
    //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
    //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
    //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
    //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
    NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
    NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
    NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
    NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
    NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
    NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
    NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
    //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
    //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
    //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
    //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
    //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
    //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
    //***** Include the following, Primary item must be setted in item_configs folder *****
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
    //------------------------------------------------------------------------------
    // Gamble configuration
    // To specify what items to gamble, adjust the array with the desired item codes
    //------------------------------------------------------------------------------
    NTConfig_Gamble = true; // Enable gambling
    NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
    NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
    NTConfig_GambleItem.push(520); // Amulets
    NTConfig_GambleItem.push(522); // Rings
    NTConfig_GambleItem.push(418); // Circlets
    NTConfig_GambleItem.push(419); // Coronets
    //NTConfig_GambleItem.push(334); // Leather Gloves
    //NTConfig_GambleItem.push(335); // Heavy Gloves
    NTConfig_GambleItem.push(336); // Chain Gloves
    //NTConfig_GambleItem.push(337); // Light Gauntlets
    //NTConfig_GambleItem.push(338); // Gauntlets
    //------------------------------------------------------------------------------
    // General configuration
    //------------------------------------------------------------------------------
    NTConfig_PublicMode = false;
    NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
    NTConfig_OpenChest = true; // Set to true to open chest
    me.quitonhostile = false;
    //------------------------------------------------------------------------------
    // Attack configuration
    //------------------------------------------------------------------------------
    NTConfig_AttackSkill[0] = 97; // First skill. Set to 0 if you won't
    NTConfig_AttackSkill[1] = 97; // Primary skill to boss.
    NTConfig_AttackSkill[2] = 104; // Primary aura to boss. Set to 0 if you won't
    NTConfig_AttackSkill[3] = 97; // Primary skill to others.
    NTConfig_AttackSkill[4] = 104; // Primary aura to others. Set to 0 if you won't
    NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
    NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
    NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
    // Check self safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    NTConfig_CheckSelfSafe = 0x04|0x40;
    // Check merc's safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

  6. #106

  7. #107

    Default

    Hi there. I've got a D2 crash when I'm trying to launch D2NT bot. How can I fix that?
    Picture of error: http://ipicture.ru/upload/100421/2956TK8fgP.jpg

  8. #108
    Super hacker skidude's Avatar
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    greece
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    Default

    Quote Originally Posted by bboypnoy View Post
    i have the same problem too please help anyone
    run the program as admin and it should fix your issue

    Quote Originally Posted by dude1120 View Post
    Hi there. I've got a D2 crash when I'm trying to launch D2NT bot. How can I fix that?
    Picture of error: http://ipicture.ru/upload/100421/2956TK8fgP.jpg
    Make sure u have diablo 2 updated and running 2d, also make sure u have the newest d2nt installed with it running as admin.
    Last edited by skidude; 04-22-2010 at 04:06 AM.

  9. #109

    Default

    Quote Originally Posted by balthazarluz View Post
    Good afternoon everyone. will be that someone can help me? im using d2nt 3.0 and it works perfectly.

    but to set my paladin that uses holy bolt skill if some monster is immune. what happens when I do baal and appear immune to magic monsters, my paladin NOT TRADING HAMMER FOR THE HOLY BOLT ! so I can not kill these monsters. already modified the configuration but does not work at all! can someone tell me where I fix this problem?

    Thank you all!




    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxx



    Hi Guys ..

    I got the same problem, and i cant even complete a run becours baal minions is magic immu ..

    So if anyone can help with shift attak skill PLS Help



    BergH

  10. #110

    Default

    hi, im using d2nt 3.0 patch 1.13c and i got this error message that says sumthing like ''NT_loaderconfig is not defined'' . i dont know what it means and i dont know what to do about it. can somebody help me plz?

  11. #111
    Tech Elder The Mob's Avatar
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    the only way to get it to shift the attack.. would be to write an entire new line of code telling the bot to do that. im sure that whoever released 3.0 is working on that.
    US East L/NL-arowws4 arowws5 uber/organ runs for free. Free items too. Just ask. Must be member of this site.

  12. #112
    Forum Member
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    Default

    So are you able to be banned on this new d2nt or not?

  13. #113
    Super hacker skidude's Avatar
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    i have not heard of anyone getting banned from using d2nt. You can download the bot from this site

    D2NT 3.0 and NTBot 4.1 - Downloads - Blizzard Sector - Diablo 3, Starcraft II, WoW, Diablo 2, Trading, Downloads, Editors, Items, Forums

  14. #114
    Forum Member
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    Default

    thank you a bunches! :)

  15. #115

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    ok my bot wont pick up reju potions why?? i have the rv in the belt and its in th last colume

  16. #116

    Default

    make sure u have the // removed in front of rejuvs in the normal pickit

  17. #117

    Default chaos script

    this bot has a real problem in chaos it doesent hardly kill anything and the rest of the game it likes to tp leave and come back several times during play his health will be full and he will go to town just to heal up alot sometime and sometimes when he picks up stuff he will exit game play just to sell that one item then go back and he does that alot to even when his stash is empty can it be fixed to not do that till hes killed diablo or baal what can i do or is there an update for that plz let me know ty
    Last edited by rec31272; 05-14-2010 at 03:33 PM. Reason: wanted to add more info

  18. #118

    Default

    i have a problem with drinking potions, it simply wont drink any potions unless i press it... -.- how to ?

    NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
    NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
    NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
    NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

    NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
    NTConfig_LifeRejuvThresh = 50; // Drink a rejuvenation potion if under this percent of life.
    NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
    NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
    NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
    NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

    NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
    NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
    NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.



    Second problem: Sometimes it says it cant identify the item and then just stops, will it restart it self after a couple of minutes? or does it have to be a manual restart?

  19. #119

    Default

    And how to make him pick up stuff and sell it, just to get some money? example to pay for merc ?

  20. #120

    Default d2nt bot

    if i re download bot will it have fixes from the time i downloaded it or once its there for download does it just stay the same and i have to fix my self the d2nt bot befor d2 ladder reset was perfect run great was that because of fixes over time or what i cant run chaos with this bot and want to know if i can re download at some point and it be as good as the bot program befor ladder reset

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