This was not made by me, I Tested it with D2NT 3.0 and D2NT 3.1 it works great.
Edit: if anyone needs help just post and i can help u get it working
First download the zipfile from the bottom of this post and extract it. (you need a account on forum to download the file.)
put it in you scripts\libs\common folder
next add this to your character config under general configuration
Code:
MyConfig_CatchExperienceShrine = true; // hits exp shrines.
MyConfig_CatchGemShrine = false; // hits gem shrines.
MyConfig_CatchSkillShrine = false; // hits skill shrines.
MyConfig_CatchArmorShrine = false; // hits armor shrines.
MyConfig_CatchResistShrine = false; // hits resist shrines.
now open your scripts\libs\common\NTMove file and find these lines
the red is what you are going to add
Code:
function NTM_TeleportTo(x, y)
{
NTC_CastSkill(54, NTC_HAND_RIGHT, x, y);
MyCS_CatchShrine();
for(var i = 0 ; i < 15 ; i++)
{
if(Math.abs(me.x-x) < 4 && Math.abs(me.y-y) < 4)
return true;
NTC_Delay(NTC_DELAY_FRAME);
//MyCS_CatchShrine();
}
return false;
}
now go to your scripts\libs\common\NTCommon and find this and add the red line
Code:
function NTC_IncludeLibs()
{
Include("libs/common/NTAttack.ntl");
Include("libs/common/NTCubing.ntl");
Include("libs/common/NTItemParser.ntl");
Include("libs/common/NTMove.ntl");
Include("libs/common/NTPrecast.ntl");
Include("libs/common/NTSnagIt.ntl");
Include("libs/common/NTTown.ntl");
Include("libs/common/NTTownManager.ntl");
Include("libs/common/NTTownMove.ntl");
Include("libs/common/MyCatchShrine.ntl");
}
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