Hey man, How do I add a new server, without the options that are offered
Hey man, How do I add a new server, without the options that are offered
Hey skidude,
I've got the bot up and running working just fine for my blizzard sorc. Only problem is that I don't seem to be picking up any items, aside from a few low runes and hate key's. I'm using your magic/rare script. Here is my character config, and my item config.Here's my unique item config.Code:var NTConfig_CastStatic; function NT_LoadConfig() { //------------------------------------------------------------------------------ // Boss configuration //------------------------------------------------------------------------------ NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false; //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false; //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false; //NTConfig_Script.push("NTThreshSocket.ntj"); NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false; NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false; //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false; NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true; NTConfig_Script.push("NTDuriel.ntj"); NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true; //NTConfig_Script.push("NTDiablo.ntj"); //NTConfig_Script.push("NTHephasto.ntj"); //NTConfig_Script.push("NTIzual.ntj"); NTConfig_Script.push("NTMephisto.ntj"); //NTConfig_Script.push("NTTravincal.ntj"); NTConfig_Script.push("NTKurastTravel.ntj"); //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTAncientTunnels.ntj"); NTConfig_Script.push("NTColdworm.ntj"); NTConfig_Script.push("NTRadament.ntj"); NTConfig_Script.push("NTAndariel.ntj"); NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTCountess.ntj"); //NTConfig_Script.push("NTTreehead.ntj"); //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true; //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite) NTConfig_StartDelay = 0; // Delay time in milliseconds to start; NTConfig_AreaDelay = 0; // Delay time in milliseconds to change area; NTConfig_SnagDelay = 0; // Delay time in milliseconds to wait before starting picking items //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer NTConfig_UseMerc = false; // Set to true if you use a mercenary, will revive merc at a reviver npc. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life. NTConfig_LifeRejuvThresh = 00; // Drink a rejuvenation potion if under this percent of life. NTConfig_ManaThresh = 70; // Drink a normal potion if under this percent of mana. NTConfig_ManaRejuvThresh = 00; // Drink a rejuvenation potion if under this percent of mana. NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game. NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent. NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent. NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game. //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it. NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,1,0]; NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,1,0]; NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,1,0]; NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,1,0]; NTConfig_MinGoldToStash = 1000; // Maximum gold amount carried before going to stash //---------------------------------------------------------------------------------------------- // Type of potion used in each belt column // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types). // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns). // To use rejuvenations only, put "rv" in all columns. //---------------------------------------------------------------------------------------------- NTConfig_BeltColType[0] = "hp"; NTConfig_BeltColType[1] = "hp"; NTConfig_BeltColType[2] = "mp"; NTConfig_BeltColType[3] = "mp"; //----------------------------------------------------------------------------------- // SnagIt configuration // Select one group only (normal / advance / extreme) //----------------------------------------------------------------------------------- NTConfig_NIPFilePath.push("normal/normal.nip"); NTConfig_NIPFilePath.push("normal/magic_rare.nip"); NTConfig_NIPFilePath.push("normal/set.nip"); NTConfig_NIPFilePath.push("normal/unique.nip"); NTConfig_NIPFilePath.push("normal/craft.nip"); //NTConfig_NIPFilePath.push("advance/normal.nip"); //NTConfig_NIPFilePath.push("advance/magic_rare.nip"); //NTConfig_NIPFilePath.push("advance/set.nip"); //NTConfig_NIPFilePath.push("advance/unique.nip"); //NTConfig_NIPFilePath.push("advance/craft.nip"); //NTConfig_NIPFilePath.push("extreme/normal.nip"); //NTConfig_NIPFilePath.push("extreme/magic_rare.nip"); //NTConfig_NIPFilePath.push("extreme/set.nip"); //NTConfig_NIPFilePath.push("extreme/unique.nip"); //NTConfig_NIPFilePath.push("extreme/craft.nip"); NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here //------------------------------------------------------------------------------ // Cubing configuration //------------------------------------------------------------------------------ NTConfig_Cubing = false; // Enable cubing NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet NTConfig_CubingItem.push([NTCU_ESSENSE, 0]); NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]); NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]); NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]); NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]); NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]); NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]); NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]); NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]); NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]); NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]); NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]); NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]); NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]); NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]); NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]); NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]); NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]); NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]); NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]); NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]); NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]); NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]); NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]); //***** Include the following, Primary item must be setted in item_configs folder ***** NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite //------------------------------------------------------------------------------ // Gamble configuration // To specify what items to gamble, adjust the array with the desired item codes //------------------------------------------------------------------------------ NTConfig_Gamble = false; // Enable gambling NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling NTConfig_GambleItem.push(520); // Amulets NTConfig_GambleItem.push(522); // Rings NTConfig_GambleItem.push(418); // Circlets NTConfig_GambleItem.push(419); // Coronets //NTConfig_GambleItem.push(334); // Leather Gloves //NTConfig_GambleItem.push(335); // Heavy Gloves NTConfig_GambleItem.push(336); // Chain Gloves //NTConfig_GambleItem.push(337); // Light Gauntlets //NTConfig_GambleItem.push(338); // Gauntlets //------------------------------------------------------------------------------ // General configuration //------------------------------------------------------------------------------ NTConfig_PublicMode = false; NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg. NTConfig_OpenChest = true; // Set to true to open chest me.quitonhostile = false; //------------------------------------------------------------------------------ // Attack configuration //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 50; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 59; // Primary skill to boss. NTConfig_AttackSkill[2] = 55; // Primary untimed skill to boss. Set to 0 if you won't NTConfig_AttackSkill[3] = 0; // Primary skill to others. NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss. // Check self safe in field (NOT in town). Set to 0 if you won't // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckSelfSafe = 0x04|0x40; // Check merc's safe in field (NOT in town). Set to 0 if you won't // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40; NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't }
Here's my (your) magic/rare config.Code:// ##### Helms ######################### [Name] == GrimHelm && [Quality] == unique [Name] == Shako && [Quality] == unique [Name] == Demonhead && [Quality] == unique [Name] == BoneVisage && [Quality] == unique [Name] == SpiredHelm && [Quality] == unique [Name] == Corona && [Quality] == unique // ##### Armor ######################### [Name] == SerpentskinArmor && [Quality] == unique [Name] == Wyrmhide && [Quality] == unique [Name] == MeshArmor && [Quality] == unique [Name] == RussetArmor && [Quality] == unique [Name] == TemplarCoat && [Quality] == unique [Name] == DuskShroud && [Quality] == unique [Name] == BalrogSkin && [Quality] == unique [Name] == WireFleece && [Quality] == unique [Name] == KrakenShell && [Quality] == unique [Name] == SacredArmor && [Quality] == unique // ##### Shields ####################### [Name] == GrimShield && [Quality] == unique [Name] == Monarch && [Quality] == unique // ##### Gloves ######################## [Name] == ChainGloves && [Quality] == unique [Name] == LightGauntlets && [Quality] == unique [Name] == BattleGauntlets && [Quality] == unique [Name] == CrusaderGauntlets && [Quality] == unique [Name] == VampireboneGloves && [Quality] == unique [Name] == OgreGauntlets && [Quality] == unique // ##### Boots ######################### [Name] == Boots && [Quality] == unique [Name] == SharkskinBoots && [Quality] == unique [Name] == MeshBoots && [Quality] == unique [Name] == BattleBoots && [Quality] == unique [Name] == WarBoots && [Quality] == unique [Name] == MyrmidonGreaves && [Quality] == unique [Name] == ScarabshellBoots && [Quality] == unique [Name] == BoneweaveBoots && [Quality] == unique [Name] == MyrmidonGreaves && [Quality] == unique // ##### Belts ######################### [Name] == HeavyBelt && [Quality] == unique [Name] == DemonhideSash && [Quality] == unique [Name] == WarBelt && [Quality] == unique [Name] == SpiderwebSash && [Quality] == unique [Name] == VampirefangBelt && [Quality] == unique [Name] == MithrilCoil && [Quality] == unique // ##### Barbarian Helms ############### [Name] == SlayerGuard && [Quality] == unique [Name] == GuardianCrown && [Quality] == unique // ##### Druid Pelts ################### [Name] == TotemicMask && [Quality] == unique // ##### Paladin Shields ############### [Name] == GildedShield && [Quality] == unique [Name] == ZakarumShield && [Quality] == unique // ##### Necromancer Shrunken Heads #### [Name] == HierophantTrophy && [Quality] == unique [Name] == BloodlordSkull && [Quality] == unique // ##### Axes ########################## [Name] == EttinAxe && [Quality] == unique [Name] == BerserkerAxe && [Quality] == unique // ##### Bows ########################## [Name] == ShortSiegeBow && [Quality] == unique [Name] == WardBow && [Quality] == unique [Name] == HydraBow && [Quality] == unique // ##### Crossbows ##################### [Name] == Ballista && [Quality] == unique // ##### Daggers ####################### [Name] == BoneKnife && [Quality] == unique // ##### Maces ######################### [Name] == Scourge && [Quality] == unique // ##### Polearms ###################### [Name] == OgreAxe && [Quality] == unique [Name] == Thresher && [Quality] == unique [Name] == CrypticAxe && [Quality] == unique // ##### Scepters ###################### [Name] == MightyScepter && [Quality] == unique [Name] == MightyScepter && [Quality] == unique [Name] == Caduceus && [Quality] == unique // ##### Spears ######################## [Name] == Fuscina && [Quality] == unique [Name] == Yari && [Quality] == unique // ##### Staves ######################## [Name] == ElderStaff && [Quality] == unique // ##### Swords ######################## [Name] == PhaseBlade && [Quality] == unique [Name] == ColossusBlade && [Quality] == unique // ##### Throwing ###################### [Name] == WingedAxe && [Quality] == unique // ##### Wands ######################### [Name] == LichWand && [Quality] == unique [Name] == UnearthedWand && [Quality] == unique // ##### Amazon Weapons ################ [Name] == CeremonialBow && [Quality] == unique [Name] == CeremonialJavelin && [Quality] == unique [Name] == MatriarchalJavelin && [Quality] == unique // ##### Assassin Katars ############### [Name] == GreaterTalons && [Quality] == unique // ##### Sorceress Orbs ################ [Name] == SwirlingCrystal && [Quality] == unique [Name] == EldritchOrb && [Quality] == unique [Name] == DimensionalShard && [Quality] == unique // ##### Circlets ###################### [Name] == Tiara && [Quality] == unique [Name] == Diadem && [Quality] == unique // ##### Rings ######################### [Type] == ring && [Quality] == unique // ##### Amulets ####################### [Type] == amulet && [Quality] == unique // ##### Jewels ######################## [Type] == jewel && [Quality] == unique // ##### Small Charms ################## [Name] == SmallCharm && [Quality] == unique // ##### Large Charms ################## [Name] == LargeCharm && [Quality] == unique // ##### Grand Charms ################## [Name] == GrandCharm && [Quality] == unique
And finally here's my normal config.Code:// ##### Helms ######################### [Name] == GrimHelm && [Quality] == unique [Name] == Shako && [Quality] == unique [Name] == Demonhead && [Quality] == unique [Name] == BoneVisage && [Quality] == unique [Name] == SpiredHelm && [Quality] == unique [Name] == Corona && [Quality] == unique // ##### Armor ######################### [Name] == SerpentskinArmor && [Quality] == unique [Name] == Wyrmhide && [Quality] == unique [Name] == MeshArmor && [Quality] == unique [Name] == RussetArmor && [Quality] == unique [Name] == TemplarCoat && [Quality] == unique [Name] == DuskShroud && [Quality] == unique [Name] == BalrogSkin && [Quality] == unique [Name] == WireFleece && [Quality] == unique [Name] == KrakenShell && [Quality] == unique [Name] == SacredArmor && [Quality] == unique // ##### Shields ####################### [Name] == GrimShield && [Quality] == unique [Name] == Monarch && [Quality] == unique // ##### Gloves ######################## [Name] == ChainGloves && [Quality] == unique [Name] == LightGauntlets && [Quality] == unique [Name] == BattleGauntlets && [Quality] == unique [Name] == CrusaderGauntlets && [Quality] == unique [Name] == VampireboneGloves && [Quality] == unique [Name] == OgreGauntlets && [Quality] == unique // ##### Boots ######################### [Name] == Boots && [Quality] == unique [Name] == SharkskinBoots && [Quality] == unique [Name] == MeshBoots && [Quality] == unique [Name] == BattleBoots && [Quality] == unique [Name] == WarBoots && [Quality] == unique [Name] == MyrmidonGreaves && [Quality] == unique [Name] == ScarabshellBoots && [Quality] == unique [Name] == BoneweaveBoots && [Quality] == unique [Name] == MyrmidonGreaves && [Quality] == unique // ##### Belts ######################### [Name] == HeavyBelt && [Quality] == unique [Name] == DemonhideSash && [Quality] == unique [Name] == WarBelt && [Quality] == unique [Name] == SpiderwebSash && [Quality] == unique [Name] == VampirefangBelt && [Quality] == unique [Name] == MithrilCoil && [Quality] == unique // ##### Barbarian Helms ############### [Name] == SlayerGuard && [Quality] == unique [Name] == GuardianCrown && [Quality] == unique // ##### Druid Pelts ################### [Name] == TotemicMask && [Quality] == unique // ##### Paladin Shields ############### [Name] == GildedShield && [Quality] == unique [Name] == ZakarumShield && [Quality] == unique // ##### Necromancer Shrunken Heads #### [Name] == HierophantTrophy && [Quality] == unique [Name] == BloodlordSkull && [Quality] == unique // ##### Axes ########################## [Name] == EttinAxe && [Quality] == unique [Name] == BerserkerAxe && [Quality] == unique // ##### Bows ########################## [Name] == ShortSiegeBow && [Quality] == unique [Name] == WardBow && [Quality] == unique [Name] == HydraBow && [Quality] == unique // ##### Crossbows ##################### [Name] == Ballista && [Quality] == unique // ##### Daggers ####################### [Name] == BoneKnife && [Quality] == unique // ##### Maces ######################### [Name] == Scourge && [Quality] == unique // ##### Polearms ###################### [Name] == OgreAxe && [Quality] == unique [Name] == Thresher && [Quality] == unique [Name] == CrypticAxe && [Quality] == unique // ##### Scepters ###################### [Name] == MightyScepter && [Quality] == unique [Name] == MightyScepter && [Quality] == unique [Name] == Caduceus && [Quality] == unique // ##### Spears ######################## [Name] == Fuscina && [Quality] == unique [Name] == Yari && [Quality] == unique // ##### Staves ######################## [Name] == ElderStaff && [Quality] == unique // ##### Swords ######################## [Name] == PhaseBlade && [Quality] == unique [Name] == ColossusBlade && [Quality] == unique // ##### Throwing ###################### [Name] == WingedAxe && [Quality] == unique // ##### Wands ######################### [Name] == LichWand && [Quality] == unique [Name] == UnearthedWand && [Quality] == unique // ##### Amazon Weapons ################ [Name] == CeremonialBow && [Quality] == unique [Name] == CeremonialJavelin && [Quality] == unique [Name] == MatriarchalJavelin && [Quality] == unique // ##### Assassin Katars ############### [Name] == GreaterTalons && [Quality] == unique // ##### Sorceress Orbs ################ [Name] == SwirlingCrystal && [Quality] == unique [Name] == EldritchOrb && [Quality] == unique [Name] == DimensionalShard && [Quality] == unique // ##### Circlets ###################### [Name] == Tiara && [Quality] == unique [Name] == Diadem && [Quality] == unique // ##### Rings ######################### [Type] == ring && [Quality] == unique // ##### Amulets ####################### [Type] == amulet && [Quality] == unique // ##### Jewels ######################## [Type] == jewel && [Quality] == unique // ##### Small Charms ################## [Name] == SmallCharm && [Quality] == unique // ##### Large Charms ################## [Name] == LargeCharm && [Quality] == unique // ##### Grand Charms ################## [Name] == GrandCharm && [Quality] == unique
Sorry it's so long, I just can't seem to find out why it's not picking up any items. My stash is not full.... maybe the items just aren't dropping?Code:// ##### Helms ######################### [Name] == GrimHelm && [Quality] == unique [Name] == Shako && [Quality] == unique [Name] == Demonhead && [Quality] == unique [Name] == BoneVisage && [Quality] == unique [Name] == SpiredHelm && [Quality] == unique [Name] == Corona && [Quality] == unique // ##### Armor ######################### [Name] == SerpentskinArmor && [Quality] == unique [Name] == Wyrmhide && [Quality] == unique [Name] == MeshArmor && [Quality] == unique [Name] == RussetArmor && [Quality] == unique [Name] == TemplarCoat && [Quality] == unique [Name] == DuskShroud && [Quality] == unique [Name] == BalrogSkin && [Quality] == unique [Name] == WireFleece && [Quality] == unique [Name] == KrakenShell && [Quality] == unique [Name] == SacredArmor && [Quality] == unique // ##### Shields ####################### [Name] == GrimShield && [Quality] == unique [Name] == Monarch && [Quality] == unique // ##### Gloves ######################## [Name] == ChainGloves && [Quality] == unique [Name] == LightGauntlets && [Quality] == unique [Name] == BattleGauntlets && [Quality] == unique [Name] == CrusaderGauntlets && [Quality] == unique [Name] == VampireboneGloves && [Quality] == unique [Name] == OgreGauntlets && [Quality] == unique // ##### Boots ######################### [Name] == Boots && [Quality] == unique [Name] == SharkskinBoots && [Quality] == unique [Name] == MeshBoots && [Quality] == unique [Name] == BattleBoots && [Quality] == unique [Name] == WarBoots && [Quality] == unique [Name] == MyrmidonGreaves && [Quality] == unique [Name] == ScarabshellBoots && [Quality] == unique [Name] == BoneweaveBoots && [Quality] == unique [Name] == MyrmidonGreaves && [Quality] == unique // ##### Belts ######################### [Name] == HeavyBelt && [Quality] == unique [Name] == DemonhideSash && [Quality] == unique [Name] == WarBelt && [Quality] == unique [Name] == SpiderwebSash && [Quality] == unique [Name] == VampirefangBelt && [Quality] == unique [Name] == MithrilCoil && [Quality] == unique // ##### Barbarian Helms ############### [Name] == SlayerGuard && [Quality] == unique [Name] == GuardianCrown && [Quality] == unique // ##### Druid Pelts ################### [Name] == TotemicMask && [Quality] == unique // ##### Paladin Shields ############### [Name] == GildedShield && [Quality] == unique [Name] == ZakarumShield && [Quality] == unique // ##### Necromancer Shrunken Heads #### [Name] == HierophantTrophy && [Quality] == unique [Name] == BloodlordSkull && [Quality] == unique // ##### Axes ########################## [Name] == EttinAxe && [Quality] == unique [Name] == BerserkerAxe && [Quality] == unique // ##### Bows ########################## [Name] == ShortSiegeBow && [Quality] == unique [Name] == WardBow && [Quality] == unique [Name] == HydraBow && [Quality] == unique // ##### Crossbows ##################### [Name] == Ballista && [Quality] == unique // ##### Daggers ####################### [Name] == BoneKnife && [Quality] == unique // ##### Maces ######################### [Name] == Scourge && [Quality] == unique // ##### Polearms ###################### [Name] == OgreAxe && [Quality] == unique [Name] == Thresher && [Quality] == unique [Name] == CrypticAxe && [Quality] == unique // ##### Scepters ###################### [Name] == MightyScepter && [Quality] == unique [Name] == MightyScepter && [Quality] == unique [Name] == Caduceus && [Quality] == unique // ##### Spears ######################## [Name] == Fuscina && [Quality] == unique [Name] == Yari && [Quality] == unique // ##### Staves ######################## [Name] == ElderStaff && [Quality] == unique // ##### Swords ######################## [Name] == PhaseBlade && [Quality] == unique [Name] == ColossusBlade && [Quality] == unique // ##### Throwing ###################### [Name] == WingedAxe && [Quality] == unique // ##### Wands ######################### [Name] == LichWand && [Quality] == unique [Name] == UnearthedWand && [Quality] == unique // ##### Amazon Weapons ################ [Name] == CeremonialBow && [Quality] == unique [Name] == CeremonialJavelin && [Quality] == unique [Name] == MatriarchalJavelin && [Quality] == unique // ##### Assassin Katars ############### [Name] == GreaterTalons && [Quality] == unique // ##### Sorceress Orbs ################ [Name] == SwirlingCrystal && [Quality] == unique [Name] == EldritchOrb && [Quality] == unique [Name] == DimensionalShard && [Quality] == unique // ##### Circlets ###################### [Name] == Tiara && [Quality] == unique [Name] == Diadem && [Quality] == unique // ##### Rings ######################### [Type] == ring && [Quality] == unique // ##### Amulets ####################### [Type] == amulet && [Quality] == unique // ##### Jewels ######################## [Type] == jewel && [Quality] == unique // ##### Small Charms ################## [Name] == SmallCharm && [Quality] == unique // ##### Large Charms ################## [Name] == LargeCharm && [Quality] == unique // ##### Grand Charms ################## [Name] == GrandCharm && [Quality] == unique
Try changing your delays back to default for starters and make the runs shorter for testing only (run like pind;e/meph/andy/eldrich/shek/ or anything that won't make the runs over 10min lol
try to make runs around 3min for testing only
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
Why did u post the same pickit stuff 3 times? everything is showing uniq, It looks right tho everything set to stay unid
Yo, this error now appears ,"... D2NT \ scripts \ NTBot \ NtBotgame.ntj (16): Reference error: Is not defined "... can someone explain to me what this is?
yep skildude, i made sure the snag it was like you said but still nothing, the bot only loots magic items and sells doesnt it look at uniques.
hello, im having problem with my bot. i have it all setup right but every time i run it it will say "battle.net is unable to to properly identify your application version. pls help my computer is windows 7 btw. i dont know if that has something to do with it.
Last edited by oyetsaga09; 06-28-2010 at 08:41 AM.
thanks it worked!
Hi GalaxyBounce,
The issue with your code is everything is set to unique for all three files. With the code you provided, you should only be picking up unidentified unique items. Use skidude's godly magic_rare script for the magic_rare.nip file. As for the normal.nip copy and paste the file from the Advance folder in item_configs folder. Hope it helps.
thanks for ur help my bot is running fine. only thing now is that it wont pick up andy gold. where can i go to change this? ive been looking all over..thx in advance!
Look in your Normal.nip file. It is at the very bottom.
ok i double check everything and its still not picking up gold and pots. here is my script
##### Potions #######################
//[Name] == GreaterHealingPotion
[Name] == SuperHealingPotion
//[Name] == GreaterManaPotion
[Name] == SuperManaPotion
//[Name] == RejuvenationPotion
[Name] == FullRejuvenationPotion
// ##### Keys ##########################
[Name] == KeyOfTerror
[Name] == KeyOfHate
[Name] == KeyOfDestruction
##### Gold ##########################
[Type] == gold # [Gold] >= 1000
is everything in order?
also not its going to town and not buying mana pots or healing pots.
Last edited by oyetsaga09; 06-28-2010 at 04:10 PM.
Okey , We have this Channel called OP ****oBaal in Europe and it's like a place for peoples to bot there and you see the games whitch are up, I was wondering if there is a possible that with my bot i can join those baal runs? And like help kill but not be the one whos creating the game and teleporting to the place?
ey skidude you got any link of how to have like multi diablo on same computer?
Look at the ##### Potions its missing the // infront and same with the gold ^.^
That's just a note telling u that type of item goes under there.
There is baal scripts that let u join and sit in throne and do something. But i'm not sure about joining and fighting
Search utube and u can find videos on how to run 2 diablo's off 1 pc without loader or any other 3rd party programs
You need 2 cd key sets and 2 user accounts on your pc for one way to do it ^.^
Last edited by skidude; 06-28-2010 at 08:45 PM.
i have a problem but first i gotta say, awesome job. at first when i got this yesterday, i stared at it blankly, like what kind of language is this jibberish in?! but then as i started to read the replies and problems, i started to understand more and more on how to work this prog.
few things i noticed, was.. ok my char sucks, like i have troublez in hell as my lite sorc...
but i can do like.. andy and countess runs..
the bot on the other hand, tele's to the middle of the countess group and jus dies... or tele to the middle of andariel.. and jus dies... i have it's "use potions" set to 90% at first i thought it was high, but then i realized it doesn't really even Use a potion until after the battle... is there any way to change that where it uses potion During the battle?
also, while it's doing it's runs, i used to be able to look at the item log, and it'd show everything it picked up. since i visited the "super cool pickit page" n added those jewels, rings, and GC's i can't seem to view my "item log" on the d2nt manager. changing what it picks up might have no effect... at one point tho i was able to view it and see everything it grabbed during it's runs.. but for some reason now i cannot. any assistance w/ these minor problems i'm having would be awesome
i reset my stats n up'd my vitality from 100, to 400, and since i figured i'm using an insight i'd deal with the lower mp for now lol
instead of 100% chickens, i'm now at a 2/7 chicken ratio which running away 2.. outta 7 games aint that bad for having crappy gear..
i realized tho things were killing me so fast that it didn't even have a chance to use a potion. so i upp'd it vitality, now it does, use potions during battle.
still wish it wouldn't tele in the middle.. but that's okay :)
As for my item log, it sorta jus fixed itself when i restarted it... i figure it mighta been from when i edited my char while d2nt was running, i tried to add an extra run in there or maybe it jus didn't keep anything that whole time lol idk anyways i think i'm set.
I'm a sorceress Lightning , Got infinity where do you suggest that i should use my bot at? For now i only do countess , andy and mephisto.
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