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  1. #221

    Default

    Hey man, How do I add a new server, without the options that are offered

  2. #222
    Super hacker skidude's Avatar
    Join Date
    Aug 2004
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    greece
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    5,160

    Default

    Quote Originally Posted by xDBD View Post
    Anyone got a sorc script that operates like a sorceress -- you know, lets the merc tank and attack from a distance, rather than a paladin and teleporting right on the enemies?

    this OG's about ready to let the bot find my godliez for me.
    I have looked around and i can't seem to find any edited sorc scripts. Best bet would be making a hammer pally

  3. #223

    Default

    Hey skidude,

    I've got the bot up and running working just fine for my blizzard sorc. Only problem is that I don't seem to be picking up any items, aside from a few low runes and hate key's. I'm using your magic/rare script. Here is my character config, and my item config.
    Code:
    var NTConfig_CastStatic;
    
    function NT_LoadConfig()
    {
        //------------------------------------------------------------------------------
        // Boss configuration
        //------------------------------------------------------------------------------
        NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
        //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
        //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
        //NTConfig_Script.push("NTThreshSocket.ntj");
        NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
        NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
        //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
        NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
        NTConfig_Script.push("NTDuriel.ntj");
        NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true
        //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
        //NTConfig_Script.push("NTDiablo.ntj");
        //NTConfig_Script.push("NTHephasto.ntj");
        //NTConfig_Script.push("NTIzual.ntj");
        NTConfig_Script.push("NTMephisto.ntj");
        //NTConfig_Script.push("NTTravincal.ntj");
        NTConfig_Script.push("NTKurastTravel.ntj");
        //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
        //NTConfig_Script.push("NTAncientTunnels.ntj");
        NTConfig_Script.push("NTColdworm.ntj");
        NTConfig_Script.push("NTRadament.ntj");
        NTConfig_Script.push("NTAndariel.ntj");
        NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
        //NTConfig_Script.push("NTCountess.ntj");
        //NTConfig_Script.push("NTTreehead.ntj");
        //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
        NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
    
        //------------------------------------------------------------------------------
        //------------------------------------------------------------------------------
        me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
        NTConfig_StartDelay = 0;    // Delay time in milliseconds to start;
        NTConfig_AreaDelay = 0;    // Delay time in milliseconds to change area;
        NTConfig_SnagDelay = 0;    // Delay time in milliseconds to wait before starting picking items
    
        //------------------------------------------------------------------------------
        //------------------------------------------------------------------------------
        NTConfig_SkipHealLife = 90;    // If you have more than this percent of life, you won't go to a healer
        NTConfig_SkipHealMana = 70;    // If you have more than this percent of mana, you won't go to a healer
        NTConfig_UseMerc = false;    // Set to true if you use a mercenary, will revive merc at a reviver npc.
        NTConfig_ResetWeapon = false;    // Set to true to reset weapon when reviving merc
    
        NTConfig_LifeThresh = 80;    // Drink a normal potion if under this percent of life.
        NTConfig_LifeRejuvThresh = 00;    // Drink a rejuvenation potion if under this percent of life.
        NTConfig_ManaThresh = 70;    // Drink a normal potion if under this percent of mana.
        NTConfig_ManaRejuvThresh = 00;    // Drink a rejuvenation potion if under this percent of mana.
        NTConfig_LifeChicken = 20;    // This is your chicken life percent. If you go below this life total, exit game.
        NTConfig_ManaChicken = 0;    // This is your chicken mana percent. If you go below this mana total, exit game.
    
        NTConfig_MercLifeThresh = 50;    // This is the threshold to use a life potion on your merc in percent.
        NTConfig_MercRejuvThresh = 30;    // This is the threshold to use a rejuv potion on your merc in percent.
        NTConfig_MercChicken = 20;    // This is your mercs chicken life percent. If he goes below this, exit game.
    
        //------------------------------------------------------------------------------
        //------------------------------------------------------------------------------
        NTConfig_FreeSpace = 4;        // Number of free columns. If less full columns are free stashing is set.
    
        // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
        NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,1,0];
        NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,1,0];
        NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,1,0];
        NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,1,0];
    
        NTConfig_MinGoldToStash = 1000;    // Maximum gold amount carried before going to stash
    
        //----------------------------------------------------------------------------------------------
        // Type of potion used in each belt column
        // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
        // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
        // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
        // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
        // To use rejuvenations only, put "rv" in all columns.
        //----------------------------------------------------------------------------------------------
        NTConfig_BeltColType[0] = "hp";
        NTConfig_BeltColType[1] = "hp";
        NTConfig_BeltColType[2] = "mp";
        NTConfig_BeltColType[3] = "mp";
    
        //-----------------------------------------------------------------------------------
        // SnagIt configuration
        // Select one group only (normal / advance / extreme)
        //-----------------------------------------------------------------------------------
        NTConfig_NIPFilePath.push("normal/normal.nip");
        NTConfig_NIPFilePath.push("normal/magic_rare.nip");
        NTConfig_NIPFilePath.push("normal/set.nip");
        NTConfig_NIPFilePath.push("normal/unique.nip");
        NTConfig_NIPFilePath.push("normal/craft.nip");
    
        //NTConfig_NIPFilePath.push("advance/normal.nip");
        //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
        //NTConfig_NIPFilePath.push("advance/set.nip");
        //NTConfig_NIPFilePath.push("advance/unique.nip");
        //NTConfig_NIPFilePath.push("advance/craft.nip");
    
        //NTConfig_NIPFilePath.push("extreme/normal.nip");
        //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
        //NTConfig_NIPFilePath.push("extreme/set.nip");
        //NTConfig_NIPFilePath.push("extreme/unique.nip");
        //NTConfig_NIPFilePath.push("extreme/craft.nip");
    
        NTConfig_SnagRange = 40;    // Radius to check for dropped items. 40 is a good number here
    
        //------------------------------------------------------------------------------
        // Cubing configuration
        //------------------------------------------------------------------------------
        NTConfig_Cubing = false;        // Enable cubing
    
        NTConfig_CubingItem.push([NTCU_GEM, 560]);    // Flawless Amethyst
        NTConfig_CubingItem.push([NTCU_GEM, 565]);    // Flawless Topaz
        NTConfig_CubingItem.push([NTCU_GEM, 570]);    // Flawless Saphire
        NTConfig_CubingItem.push([NTCU_GEM, 575]);    // Flawless Emerald
        NTConfig_CubingItem.push([NTCU_GEM, 580]);    // Flawless Ruby
        NTConfig_CubingItem.push([NTCU_GEM, 585]);    // Flawless Diamond
        NTConfig_CubingItem.push([NTCU_GEM, 600]);    // Flawless Skull
    
        NTConfig_CubingItem.push([NTCU_MAGIC, 420]);    // Magic Tiara
        NTConfig_CubingItem.push([NTCU_MAGIC, 421]);    // Magic Diadem
    
        NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);    // Magic Small Charm
        NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);    // Magic Grand Charm
    
        NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);    // Craft Heavy Bracers
        NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);    // Craft Vambraces
    
        NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);        // Craft Casque
        NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);        // Craft Armet
        NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);    // Craft Battle Boots
        NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);    // Craft Mirrored Boots
        NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);    // Craft Sharkskin Gloves
        NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);    // Craft Vampirebone Gloves
        NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);        // Craft Mesh Belt
        NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);        // Craft Mithril Coil
        NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);    // Craft Amulet
        NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);        // Craft Ring
    
        NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);    // Craft Amulet
    
        NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);    // Craft Monarch
        NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);    // Craft Amulet
    
        NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
    
        NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
        NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
        NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
        NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
        NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
        NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
        NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
        NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
        NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
        NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
        NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
        NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
        NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
        NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
        NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
        NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
        NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
        NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
        NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
        NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
        NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
        NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
        NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
    
        //***** Include the following, Primary item must be setted in item_configs folder *****
    
        NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);    // Socket Sacred Armor
    
        NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);    // Socket Thresher
        NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);    // Socket Cryptic Axe
        NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);    // Socket Great Poleaxe
        NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);    // Socket Giant Thresher
    
        NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);    // Titan's Revenge : Exceptional -> Elite
    
        NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);    // Magefist : Normal -> Exceptional
        NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);    // Skin of the Vipermagi : Exceptional -> Elite
        NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);    // Magefist or Lava Gout : Exceptional -> Elite
        NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);    // Gore Rider : Exceptional -> Elite
        NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);    // Arreat's Face : Exceptional -> Elite
        NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);    // Herald Of Zakarum : Exceptional -> Elite
    
        //------------------------------------------------------------------------------
        // Gamble configuration
        // To specify what items to gamble, adjust the array with the desired item codes
        //------------------------------------------------------------------------------
        NTConfig_Gamble = false;        // Enable gambling
        NTConfig_GambleStartGold = 800000;    // Gold amount to start the gambling
        NTConfig_GambleStopGold = 300000;    // Gold amount to stop the gambling
    
        NTConfig_GambleItem.push(520);    // Amulets
        NTConfig_GambleItem.push(522);    // Rings
        NTConfig_GambleItem.push(418);    // Circlets
        NTConfig_GambleItem.push(419);    // Coronets
        //NTConfig_GambleItem.push(334);    // Leather Gloves
        //NTConfig_GambleItem.push(335);    // Heavy Gloves
        NTConfig_GambleItem.push(336);    // Chain Gloves
        //NTConfig_GambleItem.push(337);    // Light Gauntlets
        //NTConfig_GambleItem.push(338);    // Gauntlets
    
        //------------------------------------------------------------------------------
        // General configuration
        //------------------------------------------------------------------------------
        NTConfig_PublicMode = false;
        NTConfig_CheckCloneDiablo = false;    // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
        NTConfig_OpenChest = true;            // Set to true to open chest
        me.quitonhostile = false;
    
        //------------------------------------------------------------------------------
        // Attack configuration
        //------------------------------------------------------------------------------
        NTConfig_AttackSkill[0] = 50;    // First skill. Set to 0 if you won't
        NTConfig_AttackSkill[1] = 59;    // Primary skill to boss.
        NTConfig_AttackSkill[2] = 55;    // Primary untimed skill to boss. Set to 0 if you won't
        NTConfig_AttackSkill[3] = 0;    // Primary skill to others.
        NTConfig_AttackSkill[4] = 0;    // Primary untimed skill to others. Set to 0 if you won't
        NTConfig_AttackSkill[5] = 0;    // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
        NTConfig_AttackSkill[6] = 0;    // Secondary untimed skill. Set to 0 if you won't
        NTConfig_ClearPosition = true;    // Set to true if you want to clear area after killing boss.
    
        // Check self safe in field (NOT in town). Set to 0 if you won't
        // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
        NTConfig_CheckSelfSafe = 0x04|0x40;
        // Check merc's safe in field (NOT in town). Set to 0 if you won't
        // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
        NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
    
        NTConfig_CastStatic = 100;    // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
    }
    Here's my unique item config.
    Code:
    // ##### Helms #########################
    [Name] == GrimHelm && [Quality] == unique
    [Name] == Shako && [Quality] == unique
    [Name] == Demonhead && [Quality] == unique
    [Name] == BoneVisage && [Quality] == unique
    [Name] == SpiredHelm && [Quality] == unique
    [Name] == Corona && [Quality] == unique
    
    // ##### Armor #########################
    [Name] == SerpentskinArmor && [Quality] == unique
    [Name] == Wyrmhide && [Quality] == unique
    [Name] == MeshArmor && [Quality] == unique
    [Name] == RussetArmor && [Quality] == unique
    [Name] == TemplarCoat && [Quality] == unique
    [Name] == DuskShroud && [Quality] == unique
    [Name] == BalrogSkin && [Quality] == unique
    [Name] == WireFleece && [Quality] == unique
    [Name] == KrakenShell && [Quality] == unique
    [Name] == SacredArmor && [Quality] == unique
    
    // ##### Shields #######################
    [Name] == GrimShield && [Quality] == unique
    [Name] == Monarch && [Quality] == unique
    
    // ##### Gloves ########################
    [Name] == ChainGloves && [Quality] == unique
    [Name] == LightGauntlets && [Quality] == unique
    [Name] == BattleGauntlets && [Quality] == unique
    [Name] == CrusaderGauntlets && [Quality] == unique
    [Name] == VampireboneGloves && [Quality] == unique
    [Name] == OgreGauntlets && [Quality] == unique
    
    // ##### Boots #########################
    [Name] == Boots && [Quality] == unique
    [Name] == SharkskinBoots && [Quality] == unique
    [Name] == MeshBoots && [Quality] == unique
    [Name] == BattleBoots && [Quality] == unique
    [Name] == WarBoots && [Quality] == unique
    [Name] == MyrmidonGreaves && [Quality] == unique
    [Name] == ScarabshellBoots && [Quality] == unique
    [Name] == BoneweaveBoots && [Quality] == unique
    [Name] == MyrmidonGreaves && [Quality] == unique
    
    // ##### Belts #########################
    [Name] == HeavyBelt && [Quality] == unique
    [Name] == DemonhideSash && [Quality] == unique
    [Name] == WarBelt && [Quality] == unique
    [Name] == SpiderwebSash && [Quality] == unique
    [Name] == VampirefangBelt && [Quality] == unique
    [Name] == MithrilCoil && [Quality] == unique
    
    // ##### Barbarian Helms ###############
    [Name] == SlayerGuard && [Quality] == unique
    [Name] == GuardianCrown && [Quality] == unique
    
    // ##### Druid Pelts ###################
    [Name] == TotemicMask && [Quality] == unique
    
    // ##### Paladin Shields ###############
    [Name] == GildedShield && [Quality] == unique
    [Name] == ZakarumShield && [Quality] == unique
    
    // ##### Necromancer Shrunken Heads ####
    [Name] == HierophantTrophy && [Quality] == unique
    [Name] == BloodlordSkull && [Quality] == unique
    
    // ##### Axes ##########################
    [Name] == EttinAxe && [Quality] == unique
    [Name] == BerserkerAxe && [Quality] == unique
    
    // ##### Bows ##########################
    [Name] == ShortSiegeBow && [Quality] == unique
    [Name] == WardBow && [Quality] == unique
    [Name] == HydraBow && [Quality] == unique
    
    // ##### Crossbows #####################
    [Name] == Ballista && [Quality] == unique
    
    // ##### Daggers #######################
    [Name] == BoneKnife && [Quality] == unique
    
    // ##### Maces #########################
    [Name] == Scourge && [Quality] == unique
    
    // ##### Polearms ######################
    [Name] == OgreAxe && [Quality] == unique
    [Name] == Thresher && [Quality] == unique
    [Name] == CrypticAxe && [Quality] == unique
    
    // ##### Scepters ######################
    [Name] == MightyScepter && [Quality] == unique
    [Name] == MightyScepter && [Quality] == unique
    [Name] == Caduceus && [Quality] == unique
    
    // ##### Spears ########################
    [Name] == Fuscina && [Quality] == unique
    [Name] == Yari && [Quality] == unique
    
    // ##### Staves ########################
    [Name] == ElderStaff && [Quality] == unique
    
    // ##### Swords ########################
    [Name] == PhaseBlade && [Quality] == unique
    [Name] == ColossusBlade && [Quality] == unique
    
    // ##### Throwing ######################
    [Name] == WingedAxe && [Quality] == unique
    
    // ##### Wands #########################
    [Name] == LichWand && [Quality] == unique
    [Name] == UnearthedWand && [Quality] == unique
    
    // ##### Amazon Weapons ################
    [Name] == CeremonialBow && [Quality] == unique
    [Name] == CeremonialJavelin && [Quality] == unique
    [Name] == MatriarchalJavelin && [Quality] == unique
    
    // ##### Assassin Katars ###############
    [Name] == GreaterTalons && [Quality] == unique
    
    // ##### Sorceress Orbs ################
    [Name] == SwirlingCrystal && [Quality] == unique
    [Name] == EldritchOrb && [Quality] == unique
    [Name] == DimensionalShard && [Quality] == unique
    
    // ##### Circlets ######################
    [Name] == Tiara && [Quality] == unique
    [Name] == Diadem && [Quality] == unique
    
    // ##### Rings #########################
    [Type] == ring && [Quality] == unique
    
    // ##### Amulets #######################
    [Type] == amulet && [Quality] == unique
    
    // ##### Jewels ########################
    [Type] == jewel && [Quality] == unique
    
    // ##### Small Charms ##################
    [Name] == SmallCharm && [Quality] == unique
    
    // ##### Large Charms ##################
    [Name] == LargeCharm && [Quality] == unique
    
    // ##### Grand Charms ##################
    [Name] == GrandCharm && [Quality] == unique
    Here's my (your) magic/rare config.
    Code:
    // ##### Helms #########################
    [Name] == GrimHelm && [Quality] == unique
    [Name] == Shako && [Quality] == unique
    [Name] == Demonhead && [Quality] == unique
    [Name] == BoneVisage && [Quality] == unique
    [Name] == SpiredHelm && [Quality] == unique
    [Name] == Corona && [Quality] == unique
    
    // ##### Armor #########################
    [Name] == SerpentskinArmor && [Quality] == unique
    [Name] == Wyrmhide && [Quality] == unique
    [Name] == MeshArmor && [Quality] == unique
    [Name] == RussetArmor && [Quality] == unique
    [Name] == TemplarCoat && [Quality] == unique
    [Name] == DuskShroud && [Quality] == unique
    [Name] == BalrogSkin && [Quality] == unique
    [Name] == WireFleece && [Quality] == unique
    [Name] == KrakenShell && [Quality] == unique
    [Name] == SacredArmor && [Quality] == unique
    
    // ##### Shields #######################
    [Name] == GrimShield && [Quality] == unique
    [Name] == Monarch && [Quality] == unique
    
    // ##### Gloves ########################
    [Name] == ChainGloves && [Quality] == unique
    [Name] == LightGauntlets && [Quality] == unique
    [Name] == BattleGauntlets && [Quality] == unique
    [Name] == CrusaderGauntlets && [Quality] == unique
    [Name] == VampireboneGloves && [Quality] == unique
    [Name] == OgreGauntlets && [Quality] == unique
    
    // ##### Boots #########################
    [Name] == Boots && [Quality] == unique
    [Name] == SharkskinBoots && [Quality] == unique
    [Name] == MeshBoots && [Quality] == unique
    [Name] == BattleBoots && [Quality] == unique
    [Name] == WarBoots && [Quality] == unique
    [Name] == MyrmidonGreaves && [Quality] == unique
    [Name] == ScarabshellBoots && [Quality] == unique
    [Name] == BoneweaveBoots && [Quality] == unique
    [Name] == MyrmidonGreaves && [Quality] == unique
    
    // ##### Belts #########################
    [Name] == HeavyBelt && [Quality] == unique
    [Name] == DemonhideSash && [Quality] == unique
    [Name] == WarBelt && [Quality] == unique
    [Name] == SpiderwebSash && [Quality] == unique
    [Name] == VampirefangBelt && [Quality] == unique
    [Name] == MithrilCoil && [Quality] == unique
    
    // ##### Barbarian Helms ###############
    [Name] == SlayerGuard && [Quality] == unique
    [Name] == GuardianCrown && [Quality] == unique
    
    // ##### Druid Pelts ###################
    [Name] == TotemicMask && [Quality] == unique
    
    // ##### Paladin Shields ###############
    [Name] == GildedShield && [Quality] == unique
    [Name] == ZakarumShield && [Quality] == unique
    
    // ##### Necromancer Shrunken Heads ####
    [Name] == HierophantTrophy && [Quality] == unique
    [Name] == BloodlordSkull && [Quality] == unique
    
    // ##### Axes ##########################
    [Name] == EttinAxe && [Quality] == unique
    [Name] == BerserkerAxe && [Quality] == unique
    
    // ##### Bows ##########################
    [Name] == ShortSiegeBow && [Quality] == unique
    [Name] == WardBow && [Quality] == unique
    [Name] == HydraBow && [Quality] == unique
    
    // ##### Crossbows #####################
    [Name] == Ballista && [Quality] == unique
    
    // ##### Daggers #######################
    [Name] == BoneKnife && [Quality] == unique
    
    // ##### Maces #########################
    [Name] == Scourge && [Quality] == unique
    
    // ##### Polearms ######################
    [Name] == OgreAxe && [Quality] == unique
    [Name] == Thresher && [Quality] == unique
    [Name] == CrypticAxe && [Quality] == unique
    
    // ##### Scepters ######################
    [Name] == MightyScepter && [Quality] == unique
    [Name] == MightyScepter && [Quality] == unique
    [Name] == Caduceus && [Quality] == unique
    
    // ##### Spears ########################
    [Name] == Fuscina && [Quality] == unique
    [Name] == Yari && [Quality] == unique
    
    // ##### Staves ########################
    [Name] == ElderStaff && [Quality] == unique
    
    // ##### Swords ########################
    [Name] == PhaseBlade && [Quality] == unique
    [Name] == ColossusBlade && [Quality] == unique
    
    // ##### Throwing ######################
    [Name] == WingedAxe && [Quality] == unique
    
    // ##### Wands #########################
    [Name] == LichWand && [Quality] == unique
    [Name] == UnearthedWand && [Quality] == unique
    
    // ##### Amazon Weapons ################
    [Name] == CeremonialBow && [Quality] == unique
    [Name] == CeremonialJavelin && [Quality] == unique
    [Name] == MatriarchalJavelin && [Quality] == unique
    
    // ##### Assassin Katars ###############
    [Name] == GreaterTalons && [Quality] == unique
    
    // ##### Sorceress Orbs ################
    [Name] == SwirlingCrystal && [Quality] == unique
    [Name] == EldritchOrb && [Quality] == unique
    [Name] == DimensionalShard && [Quality] == unique
    
    // ##### Circlets ######################
    [Name] == Tiara && [Quality] == unique
    [Name] == Diadem && [Quality] == unique
    
    // ##### Rings #########################
    [Type] == ring && [Quality] == unique
    
    // ##### Amulets #######################
    [Type] == amulet && [Quality] == unique
    
    // ##### Jewels ########################
    [Type] == jewel && [Quality] == unique
    
    // ##### Small Charms ##################
    [Name] == SmallCharm && [Quality] == unique
    
    // ##### Large Charms ##################
    [Name] == LargeCharm && [Quality] == unique
    
    // ##### Grand Charms ##################
    [Name] == GrandCharm && [Quality] == unique
    And finally here's my normal config.
    Code:
    // ##### Helms #########################
    [Name] == GrimHelm && [Quality] == unique
    [Name] == Shako && [Quality] == unique
    [Name] == Demonhead && [Quality] == unique
    [Name] == BoneVisage && [Quality] == unique
    [Name] == SpiredHelm && [Quality] == unique
    [Name] == Corona && [Quality] == unique
    
    // ##### Armor #########################
    [Name] == SerpentskinArmor && [Quality] == unique
    [Name] == Wyrmhide && [Quality] == unique
    [Name] == MeshArmor && [Quality] == unique
    [Name] == RussetArmor && [Quality] == unique
    [Name] == TemplarCoat && [Quality] == unique
    [Name] == DuskShroud && [Quality] == unique
    [Name] == BalrogSkin && [Quality] == unique
    [Name] == WireFleece && [Quality] == unique
    [Name] == KrakenShell && [Quality] == unique
    [Name] == SacredArmor && [Quality] == unique
    
    // ##### Shields #######################
    [Name] == GrimShield && [Quality] == unique
    [Name] == Monarch && [Quality] == unique
    
    // ##### Gloves ########################
    [Name] == ChainGloves && [Quality] == unique
    [Name] == LightGauntlets && [Quality] == unique
    [Name] == BattleGauntlets && [Quality] == unique
    [Name] == CrusaderGauntlets && [Quality] == unique
    [Name] == VampireboneGloves && [Quality] == unique
    [Name] == OgreGauntlets && [Quality] == unique
    
    // ##### Boots #########################
    [Name] == Boots && [Quality] == unique
    [Name] == SharkskinBoots && [Quality] == unique
    [Name] == MeshBoots && [Quality] == unique
    [Name] == BattleBoots && [Quality] == unique
    [Name] == WarBoots && [Quality] == unique
    [Name] == MyrmidonGreaves && [Quality] == unique
    [Name] == ScarabshellBoots && [Quality] == unique
    [Name] == BoneweaveBoots && [Quality] == unique
    [Name] == MyrmidonGreaves && [Quality] == unique
    
    // ##### Belts #########################
    [Name] == HeavyBelt && [Quality] == unique
    [Name] == DemonhideSash && [Quality] == unique
    [Name] == WarBelt && [Quality] == unique
    [Name] == SpiderwebSash && [Quality] == unique
    [Name] == VampirefangBelt && [Quality] == unique
    [Name] == MithrilCoil && [Quality] == unique
    
    // ##### Barbarian Helms ###############
    [Name] == SlayerGuard && [Quality] == unique
    [Name] == GuardianCrown && [Quality] == unique
    
    // ##### Druid Pelts ###################
    [Name] == TotemicMask && [Quality] == unique
    
    // ##### Paladin Shields ###############
    [Name] == GildedShield && [Quality] == unique
    [Name] == ZakarumShield && [Quality] == unique
    
    // ##### Necromancer Shrunken Heads ####
    [Name] == HierophantTrophy && [Quality] == unique
    [Name] == BloodlordSkull && [Quality] == unique
    
    // ##### Axes ##########################
    [Name] == EttinAxe && [Quality] == unique
    [Name] == BerserkerAxe && [Quality] == unique
    
    // ##### Bows ##########################
    [Name] == ShortSiegeBow && [Quality] == unique
    [Name] == WardBow && [Quality] == unique
    [Name] == HydraBow && [Quality] == unique
    
    // ##### Crossbows #####################
    [Name] == Ballista && [Quality] == unique
    
    // ##### Daggers #######################
    [Name] == BoneKnife && [Quality] == unique
    
    // ##### Maces #########################
    [Name] == Scourge && [Quality] == unique
    
    // ##### Polearms ######################
    [Name] == OgreAxe && [Quality] == unique
    [Name] == Thresher && [Quality] == unique
    [Name] == CrypticAxe && [Quality] == unique
    
    // ##### Scepters ######################
    [Name] == MightyScepter && [Quality] == unique
    [Name] == MightyScepter && [Quality] == unique
    [Name] == Caduceus && [Quality] == unique
    
    // ##### Spears ########################
    [Name] == Fuscina && [Quality] == unique
    [Name] == Yari && [Quality] == unique
    
    // ##### Staves ########################
    [Name] == ElderStaff && [Quality] == unique
    
    // ##### Swords ########################
    [Name] == PhaseBlade && [Quality] == unique
    [Name] == ColossusBlade && [Quality] == unique
    
    // ##### Throwing ######################
    [Name] == WingedAxe && [Quality] == unique
    
    // ##### Wands #########################
    [Name] == LichWand && [Quality] == unique
    [Name] == UnearthedWand && [Quality] == unique
    
    // ##### Amazon Weapons ################
    [Name] == CeremonialBow && [Quality] == unique
    [Name] == CeremonialJavelin && [Quality] == unique
    [Name] == MatriarchalJavelin && [Quality] == unique
    
    // ##### Assassin Katars ###############
    [Name] == GreaterTalons && [Quality] == unique
    
    // ##### Sorceress Orbs ################
    [Name] == SwirlingCrystal && [Quality] == unique
    [Name] == EldritchOrb && [Quality] == unique
    [Name] == DimensionalShard && [Quality] == unique
    
    // ##### Circlets ######################
    [Name] == Tiara && [Quality] == unique
    [Name] == Diadem && [Quality] == unique
    
    // ##### Rings #########################
    [Type] == ring && [Quality] == unique
    
    // ##### Amulets #######################
    [Type] == amulet && [Quality] == unique
    
    // ##### Jewels ########################
    [Type] == jewel && [Quality] == unique
    
    // ##### Small Charms ##################
    [Name] == SmallCharm && [Quality] == unique
    
    // ##### Large Charms ##################
    [Name] == LargeCharm && [Quality] == unique
    
    // ##### Grand Charms ##################
    [Name] == GrandCharm && [Quality] == unique
    Sorry it's so long, I just can't seem to find out why it's not picking up any items. My stash is not full.... maybe the items just aren't dropping?

  4. #224
    Super hacker skidude's Avatar
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    Try changing your delays back to default for starters and make the runs shorter for testing only (run like pind;e/meph/andy/eldrich/shek/ or anything that won't make the runs over 10min lol
    try to make runs around 3min for testing only
    NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
    NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
    NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

    Why did u post the same pickit stuff 3 times? everything is showing uniq, It looks right tho everything set to stay unid

  5. #225

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    Yo, this error now appears ,"... D2NT \ scripts \ NTBot \ NtBotgame.ntj (16): Reference error: Is not defined "... can someone explain to me what this is?

  6. #226

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    yep skildude, i made sure the snag it was like you said but still nothing, the bot only loots magic items and sells doesnt it look at uniques.

  7. #227
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    Quote Originally Posted by skidude View Post
    In your char config scroll down till u see SnagIt configuration and make sure u have normal or advance or extreme without // infront of it

    Then scroll down more to General configuration set NTConfig_PublicMode to true and it will tp and invite people that are in game

    If bnet got off there lazy ass everyone botting/cheating would be banned but then again that would prob kill off d2 so that's part of the reason they are not trying to hard to ban cheaters i bet. If bnet wanted to ban bots it would not matter if u are doing public or private runs you would still get owned. Since bots/cheats on d2 don't have any kind of bypass to get around warden, All it would take is for bnet to add new stuff for warden to scan for and everyone cheating would get owned.
    But i don't see that happening for bots since they won't even scan for spam bots lol

    Ah okey thanks bro ! yeah and that makes alot of sence , D2 should be empty without boters and cheaters.

  8. #228

    Default

    hello, im having problem with my bot. i have it all setup right but every time i run it it will say "battle.net is unable to to properly identify your application version. pls help my computer is windows 7 btw. i dont know if that has something to do with it.
    Last edited by oyetsaga09; 06-28-2010 at 08:41 AM.

  9. #229
    Super hacker skidude's Avatar
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    Quote Originally Posted by romz22 View Post
    yep skildude, i made sure the snag it was like you said but still nothing, the bot only loots magic items and sells doesnt it look at uniques.
    Try running default uniq pickit and see what happen. I have never heard of bot not picking up items that's listed

    Quote Originally Posted by oyetsaga09 View Post
    hello, im having problem with my bot. i have it all setup right but every time i run it it will say "battle.net is unable to to properly identify your application version. pls help my computer is windows 7 btw. i dont know if that has something to do with it.
    Run d2nt manager as admin and it should fix this error

  10. #230

    Default

    thanks it worked!

  11. #231

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    Hi GalaxyBounce,
    The issue with your code is everything is set to unique for all three files. With the code you provided, you should only be picking up unidentified unique items. Use skidude's godly magic_rare script for the magic_rare.nip file. As for the normal.nip copy and paste the file from the Advance folder in item_configs folder. Hope it helps.

  12. #232

    Default

    thanks for ur help my bot is running fine. only thing now is that it wont pick up andy gold. where can i go to change this? ive been looking all over..thx in advance!

  13. #233

    Default

    Look in your Normal.nip file. It is at the very bottom.

  14. #234

    Default

    ok i double check everything and its still not picking up gold and pots. here is my script

    ##### Potions #######################
    //[Name] == GreaterHealingPotion
    [Name] == SuperHealingPotion
    //[Name] == GreaterManaPotion
    [Name] == SuperManaPotion
    //[Name] == RejuvenationPotion
    [Name] == FullRejuvenationPotion

    // ##### Keys ##########################
    [Name] == KeyOfTerror
    [Name] == KeyOfHate
    [Name] == KeyOfDestruction

    ##### Gold ##########################
    [Type] == gold # [Gold] >= 1000


    is everything in order?

    also not its going to town and not buying mana pots or healing pots.
    Last edited by oyetsaga09; 06-28-2010 at 04:10 PM.

  15. #235
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    Okey , We have this Channel called OP ****oBaal in Europe and it's like a place for peoples to bot there and you see the games whitch are up, I was wondering if there is a possible that with my bot i can join those baal runs? And like help kill but not be the one whos creating the game and teleporting to the place?

  16. #236
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    ey skidude you got any link of how to have like multi diablo on same computer?

  17. #237
    Super hacker skidude's Avatar
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    Quote Originally Posted by oyetsaga09 View Post
    ok i double check everything and its still not picking up gold and pots. here is my script

    ##### Potions #######################
    //[Name] == GreaterHealingPotion
    [Name] == SuperHealingPotion
    //[Name] == GreaterManaPotion
    [Name] == SuperManaPotion
    //[Name] == RejuvenationPotion
    [Name] == FullRejuvenationPotion

    // ##### Keys ##########################
    [Name] == KeyOfTerror
    [Name] == KeyOfHate
    [Name] == KeyOfDestruction

    ##### Gold ##########################
    [Type] == gold # [Gold] >= 1000

    is everything in order?
    also not its going to town and not buying mana pots or healing pots.
    Look at the ##### Potions its missing the // infront and same with the gold ^.^
    That's just a note telling u that type of item goes under there.

    Quote Originally Posted by Drazharm View Post
    Okey , We have this Channel called OP ****oBaal in Europe and it's like a place for peoples to bot there and you see the games whitch are up, I was wondering if there is a possible that with my bot i can join those baal runs? And like help kill but not be the one whos creating the game and teleporting to the place?
    There is baal scripts that let u join and sit in throne and do something. But i'm not sure about joining and fighting

    Quote Originally Posted by Drazharm View Post
    ey skidude you got any link of how to have like multi diablo on same computer?
    Search utube and u can find videos on how to run 2 diablo's off 1 pc without loader or any other 3rd party programs
    You need 2 cd key sets and 2 user accounts on your pc for one way to do it ^.^
    Last edited by skidude; 06-28-2010 at 08:45 PM.

  18. #238

    Thumbs up hey

    i have a problem but first i gotta say, awesome job. at first when i got this yesterday, i stared at it blankly, like what kind of language is this jibberish in?! but then as i started to read the replies and problems, i started to understand more and more on how to work this prog.

    few things i noticed, was.. ok my char sucks, like i have troublez in hell as my lite sorc...
    but i can do like.. andy and countess runs..
    the bot on the other hand, tele's to the middle of the countess group and jus dies... or tele to the middle of andariel.. and jus dies... i have it's "use potions" set to 90% at first i thought it was high, but then i realized it doesn't really even Use a potion until after the battle... is there any way to change that where it uses potion During the battle?

    also, while it's doing it's runs, i used to be able to look at the item log, and it'd show everything it picked up. since i visited the "super cool pickit page" n added those jewels, rings, and GC's i can't seem to view my "item log" on the d2nt manager. changing what it picks up might have no effect... at one point tho i was able to view it and see everything it grabbed during it's runs.. but for some reason now i cannot. any assistance w/ these minor problems i'm having would be awesome

  19. #239

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    i reset my stats n up'd my vitality from 100, to 400, and since i figured i'm using an insight i'd deal with the lower mp for now lol
    instead of 100% chickens, i'm now at a 2/7 chicken ratio which running away 2.. outta 7 games aint that bad for having crappy gear..
    i realized tho things were killing me so fast that it didn't even have a chance to use a potion. so i upp'd it vitality, now it does, use potions during battle.
    still wish it wouldn't tele in the middle.. but that's okay :)

    As for my item log, it sorta jus fixed itself when i restarted it... i figure it mighta been from when i edited my char while d2nt was running, i tried to add an extra run in there or maybe it jus didn't keep anything that whole time lol idk anyways i think i'm set.

  20. #240
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    I'm a sorceress Lightning , Got infinity where do you suggest that i should use my bot at? For now i only do countess , andy and mephisto.

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