Page 26 of 68 FirstFirst ... 16242526272836 ... LastLast
Results 501 to 520 of 1355
  1. #501

    Default

    Can someone please help im getting codes when i hit battle.net Server:East

  2. #502

    Default

    Anyone? still got the problem with my dood standing in fire... and the potions not being used sometimes... etc

  3. #503

    Default

    nice guide did everything but when my bot gets ingame i get no error or anything but it just does nothing and its set to kill baal and dia

  4. #504
    Super hacker skidude's Avatar
    Join Date
    Aug 2004
    Location
    greece
    Posts
    5,160

    Default

    Quote Originally Posted by xXDASSXx View Post
    nice guide did everything but when my bot gets ingame i get no error or anything but it just does nothing and its set to kill baal and dia
    does it open the mini map? if not try and open it yourself and see if it starts the script.

  5. #505

    Default

    Okay I have tryed it all, when i open to bot it keeps me at the title screen and i am still in controll. i downloaded the newest verson and put the j file into windows. i dont fully understand the cd key part is it nessary? i copied what you had in the example for my cd key, no work. i tried to use the cdkey changer on the first page of this topic but when it creats a file in my d2 what do i do with it from there. oh i think im on xp if that matters
    Last edited by Nubot; 11-20-2010 at 05:37 AM.

  6. #506
    Super hacker skidude's Avatar
    Join Date
    Aug 2004
    Location
    greece
    Posts
    5,160

    Default

    If u have the newest d2nt 3.1 u don't need js32 file in windows. If u are only using 1 cd key set, u don't need to put anything where it has cdkey and game#/cdkey should be 0

  7. #507

    Default

    okay with that said, i downloaded the zip file onto my desktop and extracgted the files to my desktop. created my sorce file and set it up in the manager and just left the cdkey stuff alone. but when i click on run it does not do any thing, what have i done wrong? should i post up my config?

  8. #508
    Super hacker skidude's Avatar
    Join Date
    Aug 2004
    Location
    greece
    Posts
    5,160

    Default

    Quote Originally Posted by Nubot View Post
    okay with that said, i downloaded the zip file onto my desktop and extracgted the files to my desktop. created my sorce file and set it up in the manager and just left the cdkey stuff alone. but when i click on run it does not do any thing, what have i done wrong? should i post up my config?
    did the set the path for the bot to start d2?

  9. #509

    Default

    how can I get my bot to just pick up etheral uniques???
    [Name] == CrypticAxe && [Quality] == unique // && [Flag] == ethereal # [Sockets] >= 3 && [EnhancedDamage] >= 260 // Tomb Reaver
    [Name] == MeshArmor && [Quality] == unique // # [EnhancedDefense] >= 200 // Shaftstop
    I posted these 2 as an example.

  10. #510

    Default

    Quote Originally Posted by skidude View Post
    did the set the path for the bot to start d2?


    i deleted the two //4 baal, or am i missing something?

  11. #511

    Default

    hey i just re downloaded d2nt and im just finished setting up for my hammerdin to kill dia but i get the loadconfig error and im sure my name is 110% correct so
    im running on w7 64bit i run it as admin so whats wrong?

    finally got it working !!!
    Last edited by xXDASSXx; 11-21-2010 at 01:10 PM. Reason: dont need help anyways

  12. #512

    Default

    I'm trying to use this bot to level a character in Tristram in normal. I have Cain rescued and the required way-point but as soon as I zone into Tristram I get this error:



    And in the Common Log:
    NTTristram.ntj : NTA_ClearLevel() failed (Tristram)


    Is it even possible to level a normal character with this bot by walking? I have my hell enigma bots running flawlessly...

  13. #513
    Ancient Jammer74's Avatar
    Join Date
    Jun 2005
    Location
    Toronto,Ontario
    Posts
    452

    Default

    Yes it is possible to level a norm character by walking,but only in a few places,make that a couple of places lol.
    Tristram and Treehead are who I use but you could use any place with no stairs or doors.But I think you need a modified Tristram script,like the one I use which is this one (I did not make this script I just use it , It was made by Dysfunctional)

    function NTMain()
    {
    Include("libs/common/NTCommon.ntl");
    NTC_IncludeLibs();
    NTC_IncludeConfig("NTBot/char_configs");
    NT_LoadConfig();
    NTSI_LoadNIPFiles("NTBot/item_configs");
    NTA_Initialize();

    if(NTConfig_FastPickit)
    NTConfig_SnagRange = 12;

    var _attackpos = [25169,5084,25169,5190,25131,5180,25119,5193,25131, 5135,25086,5143,
    25088,5191,25099,5190,25049,5190,25064,5158,25051, 5135,25054,5094,25112,5087,25129,5065];

    if(!NTTM_CheckAct())
    {
    NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_CheckAct()");
    return;
    }

    NTTMGR_TownManager();

    if(!NTTM_TownMove("waypoint"))
    {
    NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_TownMove()");
    return;
    }

    if(!NTM_TakeWaypoint(4))
    {
    NTC_SendMsgToScript("NTBotGame.ntj", "NTM_TakeWaypoint()");
    return;
    }

    NTP_DoPrecast(true);

    var _unit = GetPresetUnits(me.areaid, NTC_UNIT_MONSTER);

    if(_unit)
    {
    for(n = 0 ; n < _unit.length ; n++)
    {
    if(_unit[n].id == 737)
    NTTR_AttackTo(me.areaid, _unit[n].roomx*5+_unit[n].x-20, _unit[n].roomy*5+_unit[n].y-20, false);
    }
    }
    else
    {
    NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveToPresetUnit()");
    return;
    }

    if(NTConfig_TPOutside)
    {
    NTM_MakeTP();
    Delay(40);
    Say("TP up!");
    Delay(40);

    var _portal = NTC_FindUnit(NTC_UNIT_OBJECT, GetLocaleString(3226));
    }

    NTTR_AttackTo(me.areaid, _portal.x, _portal.y);

    if(!NTM_UsePortal("Portal", 38))
    {
    NTC_SendMsgToScript("NTBotGame.ntj", "NTM_UsePortal()");
    return;
    }

    if(!NTConfig_TPOutside)
    {
    NTM_MoveTo(me.areaid, 25169, 5084);
    NTM_MakeTP();
    Delay(40);
    Say("TP up!");
    Delay(40);
    }

    for(var i = 0 ; i < _attackpos.length ; i += 2)
    NTTR_AttackTo(me.areaid, _attackpos[i], _attackpos[i+1]);

    if(me.gamename)
    {
    var _name = me.gamename.split("-");
    var _ngnumlen = _name[_name.length-1].length;
    var _ng = me.gamename.substring(0, me.gamename.length-_ngnumlen);
    if(_name[_name.length-1].charAt(0) == 0)
    {
    var _ngnum = _name[_name.length-1].charAt(1);
    _ngnum++;
    Say("Next game: "+_ng+"0"+_ngnum);
    }
    else
    {
    var _ngnum = parseInt(_name[_name.length-1]);
    _ngnum++;
    if(_ngnum == 100)
    _ngnum = "00";
    Say("Next game: "+_ng+_ngnum);
    }
    }
    else
    Say("Next game!");

    Delay(40);
    NTC_SendMsgToScript("NTBotGame.ntj", "SCRIPT_END");
    }

    function NTTR_AttackTo(areaid, x, y, attack)
    {
    var i, n;
    var _path;
    var _teleport = false;

    if(x == me.x && y == me.y)
    return true;

    if(arguments.length < 4)
    attack = true;
    else if(NTC_GetSkillLevel(54) > 0)
    _teleport = true;

    _path = GetPath(areaid, me.x, me.y, x, y, false);

    if(!_path)
    return false;

    for(i = 0 ; i < _path.length ; i++)
    {
    for(n = 0 ; n < 2 ; n++)
    {
    if(_teleport)
    {
    if(NTM_TeleportTo(_path[i][0]+Random(-n, n), _path[i][1]+Random(-n, n)))
    break;
    }
    else
    {
    if(NTTR_WalkTo(_path[i][0], _path[i][1], attack))
    break;
    }
    }
    }

    return true;
    }

    function NTTR_WalkTo(x, y, attack)
    {
    var i;
    var _prex1, _prey1;
    var _prex2, _prey2;

    if(me.runwalk == 0)
    me.runwalk = 1;

    for(i = 0 ; i < 100 ; i++)
    {
    if((i % 10) == 0)
    {
    if((i % 60) == 0)
    {
    _prex1 = me.x;
    _prey1 = me.y;

    if((i % 120) == 0)
    {
    _prex2 = me.x;
    _prey2 = me.y;
    }
    }

    if(attack)
    NTTR_Attack();

    ClickMap(NTC_CLICK_LDOWN, NTC_SHIFT_NONE, x, y);
    }

    NTC_Delay(NTC_DELAY_FRAME);

    if(Math.abs(me.x-x) < 2 && Math.abs(me.y-y) < 2)
    break;

    if((i % 10) == 9)
    {
    ClickMap(NTC_CLICK_LUP, NTC_SHIFT_NONE, null);
    NTC_Delay(NTC_DELAY_FRAME);

    if((i % 60) == 59)
    {
    if(me.x == _prex1 && me.y == _prey1 && !NTC_InTown())
    {
    NTTR_Attack;

    NTP_DoPrecast(false);
    }

    if((i % 120) == 119 && me.x == _prex2 && me.y == _prey2)
    return false;
    }
    }
    }

    ClickMap(NTC_CLICK_LUP, NTC_SHIFT_NONE, null);
    NTC_Delay(NTC_DELAY_FRAME);
    return (i < 100);
    }


    function NTTR_Attack()
    {
    var _orgx, _orgy;
    var _spectype = [0x0A, 0x01, 0x01];
    var _skiplist;
    var _attackcount = 0;
    var _target;
    var _distance, _mingid, _mindistance;
    var _result;
    var _sum = 0;

    if(NTConfig_AttackSkill[1] < 1 || NTConfig_AttackSkill[3] < 1)
    return false;

    _orgx = me.x;
    _orgy = me.y;

    for(var i = 0 ; i < _spectype.length ; i++)
    {
    _skiplist = new Array();

    while(_attackcount < (i+1)*100)
    {
    if (_attackcount >= 50)
    break;

    _mindistance = 100000;

    _target = NTC_FindUnit(NTC_UNIT_MONSTER);

    if(_target)
    {
    do
    {
    if(_skiplist.indexOf(_target.gid) < 0)
    {
    if(_target.IsAttackable() && (_target.spectype&_spectype[i]) && NTTR_IsReachable(_target))
    {
    if(GetDistance(_orgx, _orgy, _target.x, _target.y) <= 20 && NTA_IsValidMonster(_target))
    {
    _distance = GetDistance(me, _target);

    if(_distance < _mindistance)
    {
    _mingid = _target.gid;
    _mindistance = _distance;
    }
    }
    }
    else
    _skiplist.push(_target.gid);
    }
    } while(_target.GetNext());
    }

    if(_mindistance < 100000)
    {
    _target = NTC_FindUnit(NTC_UNIT_MONSTER, _mingid);

    if(_target)
    {
    _result = NTA_Attack(_target, (_attackcount%30) == 0);

    if(NTConfig_FastPickit)
    NTSI_PickItems();

    switch(_result)
    {
    case 1:
    _skiplist.push(_mingid);
    break;
    case 2:
    case 3:
    _attackcount++;
    break;
    default:
    return false;
    }
    }
    }
    else
    break;
    }
    }

    return true;
    }

    function NTTR_IsReachable(target)
    {
    if(target.x >= 25066 && target.x <= 25095 && target.y >= 5061 && target.y <= 5080)
    return false;

    if(target.x >= 25095 && target.x <= 25115 && target.y >= 5150 && target.y <= 5170)
    return false;

    return true;
    }
    Now add this line to your Character config
    NTConfig_Script.push("NTTristramRuns.ntj"); NTConfig_TPOutside = true; NTConfig_FastPickit = false;

    And once you get to act three you can search online for a no teleport Trav script
    Have fun and BTW you will want to copy your Tristram.ntj file before you refill it with this script,just copy and save to a safe place,lol.Just in case you want to go back to original specs.
    Well I’m not there all the time you know Some people, some people, some people, Call it insane, yeah they call it insane, (sugar) I play russian roulette everyday, a man’s sport, With a bullet called life, yeah called life,(sugar)

  14. #514

    Default

    Nice, I see he runs through the level now but does not attack anything. Can that be changed?

  15. #515
    Super hacker skidude's Avatar
    Join Date
    Aug 2004
    Location
    greece
    Posts
    5,160

    Default

    Quote Originally Posted by JustinVoorhees View Post
    how can I get my bot to just pick up etheral uniques???
    [Name] == CrypticAxe && [Quality] == unique // && [Flag] == ethereal # [Sockets] >= 3 && [EnhancedDamage] >= 260 // Tomb Reaver
    [Name] == MeshArmor && [Quality] == unique // # [EnhancedDefense] >= 200 // Shaftstop
    I posted these 2 as an example.

    [Flag] == ethereal will keep ethereal items only. Like on the Tomb Reaver
    [Flag] != ethereal will keep items that are not ethereal

  16. #516

    Default

    hey im gonna start running public runs but i need a good script like opens tp on star and kill all mobs can someone help?

  17. #517
    Super hacker skidude's Avatar
    Join Date
    Aug 2004
    Location
    greece
    Posts
    5,160

    Default

    Quote Originally Posted by xXDASSXx View Post
    hey im gonna start running public runs but i need a good script like opens tp on star and kill all mobs can someone help?
    Here
    http://www.blizzsector.co/f16/d2nt-m...ipt-58162.html

  18. #518
    Newcomer
    Join Date
    Nov 2010
    Battle Tag
    Trd20v
    Posts
    13

    Default

    Hi , i just started to use the bot for the few days everything work fine but after that in game, it pop up a message as below
    .... D2nt31_NTBot42\D2Nt\Scripts\libs\common\NTItemPars er.ntl (64) : Syntax Error : Missing )in parethetical. and my sorcy standing in town doing nothing eventually the bot will quit and restart another game due to the in game period, but situation reamin the same even in a new game. Appreciate your help.

  19. #519

    Default

    I got a gold problem my bot wont pick any gold up can you help??

  20. #520

    Default

    can some one explain why when i left my bot on all night i woke up and it was sitting at the login screen. I tryed to log in but it says password incorrect, but it most deffinatly was! My account seems frozen!
    Last edited by Nubot; 11-24-2010 at 06:00 AM.

Page 26 of 68 FirstFirst ... 16242526272836 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Similar Threads

  1. Tutorial Request
    By Foog in forum Graphics and Art
    Replies: 31
    Last Post: 10-22-2008, 04:59 PM
  2. Full sig tutorial
    By Foog in forum Graphics and Art
    Replies: 4
    Last Post: 06-29-2005, 07:07 AM
  3. My Tutorial
    By Seraphim in forum Small Talk
    Replies: 11
    Last Post: 01-08-2005, 02:22 PM
  4. Help with Tutorial
    By Warslut in forum Graphics and Art
    Replies: 3
    Last Post: 05-20-2004, 08:52 AM
  5. Help, newbie needs tutorial
    By rbarrett in forum Graphics and Art
    Replies: 7
    Last Post: 01-30-2004, 05:54 AM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •