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  1. #761

    Default

    Quote Originally Posted by skidude View Post
    Don't put anything where it says cdkey inless u are running more then 1 bot
    Figured it out, needed to run as Admin in Windows 7

  2. #762

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    Thank you for making this bot it is awesome but i have a few questions.

    1. I understand how to change what type of potion ect but the size is giving me problems. Is there a chart for the size or is there only hp and HP? small and super?

    2. How do you get the bot to stop teleporting? I'm using this program to level my character and it would be golden IF it stopped waiting all her mana on tele. And my barb and pala both try to teleport and end up being stuck in a corner.

    3. Is there a way to do cow levels? I saw a bot that played cow levels. It is called Hell cows-01 ect and they do it 24/7. Is there a script for that?

    Thanks!

  3. #763

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    Is there any way for the bot to skip mobs it has spent a certain amount of time on? There are some spots where it gets stuck trying to kill a mob like in chaos sanc, the spot where you can stand to avoid the ring of fire from diablo or by nihlathak and there is a mob by a torch and afew other spots. He just stands there casting hammer and not hitting it untill the gametime runs out. Is there away to stop this?

  4. #764

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    How do i get my bot to run Pindle with out the portal?? useing the Wp?

  5. #765

    Default

    I can't run bot w/ windows 7 because i needt o run as administrato, even though i'm logged in as asmin. HELP

  6. #766

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    Right click on d2nt manager.exe and choose run as administrator.

  7. #767

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    Hey guys, i'm having a problem that many has had in the past, that is NTBotGame.ntj(17):ReferenceError:NT_LoadConfig is not defined
    I've tried all the solutions that posted on this forum
    I edited my profile name excatly the same as my character name,
    I changed the file under char_config into NTConfig_Class_Charactername but I'm still getting this error.
    Can anyone help me fix this please? thank you

    btw, i'm using windows 7 and I've editing them in notepad.
    I've also tried to move
    function NT_LoadConfig()
    {
    to the top of the file but that didn't work either, lol what am i doing wrong, help please.

    Nvm lol i finally found the reason, because some comments were not commented. my bad
    Last edited by opsisis; 05-27-2011 at 11:47 AM.

  8. #768
    Super hacker skidude's Avatar
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    Quote Originally Posted by Xiila View Post
    How do i get my bot to run Pindle with out the portal?? useing the Wp?
    You have to do nith and pindle NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;


    Quote Originally Posted by danielterrones View Post
    I can't run bot w/ windows 7 because i needt o run as administrato, even though i'm logged in as asmin. HELP
    Right click on d2nt and run it as admin.


    Quote Originally Posted by opsisis View Post
    Hey guys, i'm having a problem that many has had in the past, that is NTBotGame.ntj(17):ReferenceError:NT_LoadConfig is not defined
    I've tried all the solutions that posted on this forum
    I edited my profile name excatly the same as my character name,
    I changed the file under char_config into NTConfig_Class_Charactername but I'm still getting this error.
    Can anyone help me fix this please? thank you

    btw, i'm using windows 7 and I've editing them in notepad.
    I've also tried to move
    function NT_LoadConfig()
    {
    to the top of the file but that didn't work either, lol what am i doing wrong, help please.

    Nvm lol i finally found the reason, because some comments were not commented. my bad
    People do that kind of stuff all the time. That or they change Try to change the NTConfig file into a char config file lol

  9. #769

    Default

    The bot works for diablo II 1.13c ? because the first post say "1.13" and it's was before the patch in last september no?

    Thank you for help

  10. #770
    Super hacker skidude's Avatar
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    Default

    Quote Originally Posted by Maxspigs View Post
    The bot works for diablo II 1.13c ? because the first post say "1.13" and it's was before the patch in last september no?

    Thank you for help
    Yes this bot works on any ver of 1.13

  11. #771

    Default Problem with starting my first bot

    This is my first time trying to use a bot and i have everything downloaded and installed i believe correctly. I started up the bot and he loaded into the game but it gave me an error and i dont know how to fix it. The bot just sits there and does nothing once it enters the game.

    <D2NT Error> C:/ diablo 2 bot/ d2nt/scripts/ntbot/ntbotgame.ntj(17):
    ReferenceError: NT_LoadConfig is not defined

    Below is Load Config thing for my paladin i want to be a bot... copy and pasted out of a notepad file

    If anyone could help me it would be greatly appreciatted. Thank you


    var NTConfig_UseRedemptionHP;
    var NTConfig_UseRedemptionMP;

    function NT_LoadConfig()
    {
    //------------------------------------------------------------------------------
    // Boss configuration
    //------------------------------------------------------------------------------
    //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
    //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
    NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
    //NTConfig_Script.push("NTThreshSocket.ntj");
    //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
    //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
    //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
    NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
    NTConfig_Script.push("NTDiablo.ntj");
    //NTConfig_Script.push("NTHephasto.ntj");
    //NTConfig_Script.push("NTIzual.ntj");
    NTConfig_Script.push("NTMephisto.ntj");
    //NTConfig_Script.push("NTTravincal.ntj");
    //NTConfig_Script.push("NTKurastTravel.ntj");
    //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
    NTConfig_Script.push("NTDuriel.ntj");
    NTConfig_Script.push("NTAncientTunnels.ntj");
    //NTConfig_Script.push("NTColdworm.ntj");
    //NTConfig_Script.push("NTRadament.ntj");
    NTConfig_Script.push("NTAndariel.ntj");
    NTConfig_Script.push("NTCountess.ntj");
    //NTConfig_Script.push("NTTreehead.ntj");
    NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
    //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
    NTConfig_StartDelay = 2000; // Delay time in milliseconds to start;
    NTConfig_AreaDelay = 1000; // Delay time in milliseconds to change area;
    NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
    NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
    NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
    NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

    NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
    NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
    NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
    NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
    NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
    NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

    NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
    NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
    NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.

    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    NTConfig_FreeSpace = 2; // Number of free columns. If less full columns are free stashing is set.

    // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
    NTConfig_Columns[0] = [1,1,1,0,0,0,0,0,0,0];
    NTConfig_Columns[1] = [1,1,1,0,0,0,0,0,0,0];
    NTConfig_Columns[2] = [1,1,1,0,0,0,0,0,0,0];
    NTConfig_Columns[3] = [1,1,1,1,1,1,1,0,0,0];

    NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

    //----------------------------------------------------------------------------------------------
    // Type of potion used in each belt column
    // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
    // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
    // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
    // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
    // To use rejuvenations only, put "rv" in all columns.
    //----------------------------------------------------------------------------------------------
    NTConfig_BeltColType[0] = "hp";
    NTConfig_BeltColType[1] = "mp";
    NTConfig_BeltColType[2] = "rv";
    NTConfig_BeltColType[3] = "rv";

    //-----------------------------------------------------------------------------------
    // SnagIt configuration
    // Select one group only (normal / advance / extreme)
    //-----------------------------------------------------------------------------------
    NTConfig_NIPFilePath.push("normal/normal.nip");
    NTConfig_NIPFilePath.push("normal/magic_rare.nip");
    NTConfig_NIPFilePath.push("normal/set.nip");
    NTConfig_NIPFilePath.push("normal/unique.nip");
    NTConfig_NIPFilePath.push("normal/craft.nip");

    //NTConfig_NIPFilePath.push("advance/normal.nip");
    //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
    //NTConfig_NIPFilePath.push("advance/set.nip");
    //NTConfig_NIPFilePath.push("advance/unique.nip");
    //NTConfig_NIPFilePath.push("advance/craft.nip");

    //NTConfig_NIPFilePath.push("extreme/normal.nip");
    //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
    //NTConfig_NIPFilePath.push("extreme/set.nip");
    //NTConfig_NIPFilePath.push("extreme/unique.nip");
    //NTConfig_NIPFilePath.push("extreme/craft.nip");

    NTConfig_SnagRange = 50; // Radius to check for dropped items. 40 is a good number here

    //------------------------------------------------------------------------------
    // Cubing configuration
    //------------------------------------------------------------------------------
    NTConfig_Cubing = false; // Enable cubing

    //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
    //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
    //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
    //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
    //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
    //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
    //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

    //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
    //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem

    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet

    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

    //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

    //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
    //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
    //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
    //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
    NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
    NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
    NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
    NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
    NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
    NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
    NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
    //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
    //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
    //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
    //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
    //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
    //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

    //***** Include the following, Primary item must be setted in item_configs folder *****

    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher

    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite

    //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite

    //------------------------------------------------------------------------------
    // Gamble configuration
    // To specify what items to gamble, adjust the array with the desired item codes
    //------------------------------------------------------------------------------
    NTConfig_Gamble = false; // Enable gambling
    NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
    NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

    NTConfig_GambleItem.push(520); // Amulets
    NTConfig_GambleItem.push(522); // Rings
    NTConfig_GambleItem.push(418); // Circlets
    NTConfig_GambleItem.push(419); // Coronets
    //NTConfig_GambleItem.push(334); // Leather Gloves
    //NTConfig_GambleItem.push(335); // Heavy Gloves
    NTConfig_GambleItem.push(336); // Chain Gloves
    //NTConfig_GambleItem.push(337); // Light Gauntlets
    //NTConfig_GambleItem.push(338); // Gauntlets

    //------------------------------------------------------------------------------
    // General configuration
    //------------------------------------------------------------------------------
    NTConfig_PublicMode = false;
    NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
    NTConfig_OpenChest = true; // Set to true to open chest
    me.quitonhostile = false;

    //------------------------------------------------------------------------------
    // Attack configuration
    //------------------------------------------------------------------------------
    NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
    NTConfig_AttackSkill[1] = 0; // Primary skill to boss.
    NTConfig_AttackSkill[2] = 0; // Primary aura to boss. Set to 0 if you won't
    NTConfig_AttackSkill[3] = 0; // Primary skill to others.
    NTConfig_AttackSkill[4] = 0; // Primary aura to others. Set to 0 if you won't
    NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
    NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
    NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.

    // Check self safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    //NTConfig_CheckSelfSafe = 0x04|0x40;
    // Check merc's safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    //NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

    NTConfig_UseRedemptionHP = 40; // Use Redemption if under this percent of life. Set to 0 if you won't
    NTConfig_UseRedemptionMP = 40; // Use Redemption if under this percent of mana. Set to 0 if you won't
    }

  12. #772

    Default

    When I try to start the bot after like 30 sec I got "Connection Interrupted" but I don't know why someone have any idea? The error says Ntpindleskin.ntj : Ntm_useportal() failed (Harrogath) or NtEldritch.ntj : NTTM_Checkact() failed (unknown area)
    Last edited by Maxspigs; 06-01-2011 at 12:33 PM.

  13. #773

    Default

    Hey Skidude dont hate me but i was running the bot and it was working great, but i noticed like a lot of other people that it wasnt picking up items and it was selling items i thought were useful so i tried ur trick of deleting everything after unique so that it would leave those items unidentified and then i got the dreaded error of

    syntax error (60)

    any idea on how to fix this?>

    nevermind! i redownloaded and tried a different trick and its working beautifuly keeping all uniques unidentified and stashing them nicly woot!

    ---------- Post added 06-02-2011 at 11:43 AM ---------- Previous post was 06-01-2011 at 10:49 PM ----------

    is there a way to get the bot to target exp shrines? just curious
    Last edited by getsmemad; 06-02-2011 at 08:33 PM.

  14. #774
    Super hacker skidude's Avatar
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    Default

    Quote Originally Posted by getsmemad View Post
    is there a way to get the bot to target exp shrines? just curious
    Yes u can have the bot find shrines, use the d2nt shrine catcher that i posted. If u need help with that post in that topic.
    http://www.blizzsector.co/f16/d2nt-s...her-57721.html

  15. #775

    Default

    how can i get it so that the bot keeps any skill gc

    like just plain skill gc
    watched it throw away a necro summon

  16. #776

    Default

    Hey love this thing! Great job! What I'm trying to do however seems to be outside the basic functions of the bot, perhaps you can provide some insight. My blizz sorc is a meph quest bug char, so what I'm looking to do is have the bot join any hell game with the word "baal" in the title and then proceed to kill meph and ancient tunnels. Is this possible to do?

    thanks,
    hifiz

  17. #777

    Default

    hahaha ok so i have 2differ chars i use to bot i had one to mf which works beautifully! and then the second one was another hdin i used so i could lvl him so i could make him into a smiter which went bad

    first char did 350runs with only 25chickens
    second char did 463runs with 325 chickens

    haha any idea why the second char was so bad? same build i made him pure hdin

  18. #778
    Too Noob To Be True Blue's Avatar
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    Did you have different chickens?

    When I played softcore, I set really low chickens (with mana not being able to make my bot chicken), so my bot only had like 2 chickens total.

    So I'd say look at the chickens for them, life of each of them, then the block %. If either of those arnt it, then look back at the chickens. If you have your bot chickening because of mana at all, that's the reason.

  19. #779

    Default

    Hi all :)

    I'm new member here and I need little bit help. I've read previous posts but didin't what I need. My bot is running correctly, everything is good, config is set as I wanted ( I believe ), but I have to know what exactly I should do to get IK Soul Cage? I set my config to kill only TreshSocket because of drop rate. Also I set item_config to drop IK, but my bot still didn't have SoulCage after a lot of runnings.

    Just in few words: MY AIM IS TO GET IK SOULCAGE. What should I do?

    Here are my configs:
    var NTConfig_CastStatic;

    function NT_LoadConfig()
    {
    //------------------------------------------------------------------------------
    // Boss configuration
    //------------------------------------------------------------------------------
    //NTConfig_Script.push("NTPindleskin.ntj"); //NTConfig_NihlathakExtension = false;
    //NTConfig_Script.push("NTNihlathak.ntj"); //NTConfig_PindleskinExtension = false;
    //NTConfig_Script.push("NTEldritch.ntj"); //NTConfig_ShenkExtension = false;
    NTConfig_Script.push("NTThreshSocket.ntj");
    //NTConfig_Script.push("NTFrozenRiver.ntj"); //NTConfig_ClearFrozenRiver = false;
    //NTConfig_Script.push("NTGlacialTrail.ntj"); //NTConfig_ClearGlacialTrail = false;
    //NTConfig_Script.push("NTIcyCellar.ntj"); //NTConfig_ClearIcyCellar = false;
    //NTConfig_Script.push("NTBaal.ntj"); //NTConfig_KillBaal = false;
    //NTConfig_Script.push("NTDiablo.ntj");
    //NTConfig_Script.push("NTHephasto.ntj");
    //NTConfig_Script.push("NTIzual.ntj");
    //NTConfig_Script.push("NTMephisto.ntj");
    //NTConfig_Script.push("NTTravincal.ntj");
    //NTConfig_Script.push("NTKurastTravel.ntj");
    //NTConfig_Script.push("NTAct3Sewers.ntj"); //NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : don't clear, 2 : don't clear
    //NTConfig_Script.push("NTSummoner.ntj"); //NTConfig_KillFireEye = false;
    //NTConfig_Script.push("NTDuriel.ntj");
    //NTConfig_Script.push("NTAncientTunnels.ntj");
    //NTConfig_Script.push("NTColdworm.ntj");
    //NTConfig_Script.push("NTRadament.ntj");
    //NTConfig_Script.push("NTAndariel.ntj");
    //NTConfig_Script.push("NTCountess.ntj");
    //NTConfig_Script.push("NTTreehead.ntj");
    //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : don't clear, 2 : don't clear
    //NTConfig_Script.push("NTMausoleum.ntj"); //NTConfig_KillBloodRaven = false;
    //NTConfig_Script.push("NTHole.ntj"); //NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : don't clear, 2 : don't clear
    //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = false;

    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
    NTConfig_StartDelay = 2000; // Delay time in milliseconds to start;
    NTConfig_AreaDelay = 1000; // Delay time in milliseconds to change area;
    NTConfig_SnagDelay = 100; // Delay time in milliseconds to wait before starting picking items

    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
    NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
    //NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
    //NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

    //NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
    NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
    //NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
    //NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
    NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
    NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

    //NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
    //NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
    NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.

    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    NTConfig_FreeSpace = 2; // Number of free columns. If less full columns are free stashing is set.

    // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
    NTConfig_Columns[0] = [0,0,0,0,1,1,0,0,0,0];
    NTConfig_Columns[1] = [0,0,0,0,1,1,0,0,0,0];
    NTConfig_Columns[2] = [0,0,0,0,1,1,0,0,0,0];
    NTConfig_Columns[3] = [0,0,0,0,1,1,0,0,0,0];

    //NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

    //----------------------------------------------------------------------------------------------
    // Type of potion used in each belt column
    // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
    // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
    // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
    // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
    // To use rejuvenations only, put "rv" in all columns.
    //----------------------------------------------------------------------------------------------
    NTConfig_BeltColType[0] = "rv";
    NTConfig_BeltColType[1] = "rv";
    NTConfig_BeltColType[2] = "rv";
    NTConfig_BeltColType[3] = "rv";

    //-----------------------------------------------------------------------------------
    // SnagIt configuration
    // Select one group only (normal / advance / extreme)
    //-----------------------------------------------------------------------------------
    //NTConfig_NIPFilePath.push("normal/normal.nip");
    //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
    //NTConfig_NIPFilePath.push("normal/set.nip");
    //NTConfig_NIPFilePath.push("normal/unique.nip");
    //NTConfig_NIPFilePath.push("normal/craft.nip");

    //NTConfig_NIPFilePath.push("advance/normal.nip");
    //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
    //NTConfig_NIPFilePath.push("advance/set.nip");
    //NTConfig_NIPFilePath.push("advance/unique.nip");
    //NTConfig_NIPFilePath.push("advance/craft.nip");

    NTConfig_NIPFilePath.push("extreme/normal.nip");
    NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
    NTConfig_NIPFilePath.push("extreme/set.nip");
    NTConfig_NIPFilePath.push("extreme/unique.nip");
    NTConfig_NIPFilePath.push("extreme/craft.nip");

    NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

    //------------------------------------------------------------------------------
    // Cubing configuration
    //------------------------------------------------------------------------------
    //NTConfig_Cubing = false; // Enable cubing

    //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
    //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
    //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
    //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
    //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
    //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
    //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

    //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
    //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem

    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic// Small Charm
    NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
    NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet

    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

    //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

    //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
    //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
    //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
    //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
    //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
    //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
    //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
    //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
    //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
    //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
    //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
    //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
    //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
    //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
    //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

    //***** Include the following, Primary item must be setted in item_configs folder *****

    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher

    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite

    //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite

    //------------------------------------------------------------------------------
    // Gamble configuration
    // To specify what items to gamble, adjust the array with the desired item codes
    //------------------------------------------------------------------------------
    //NTConfig_Gamble = true; // Enable gambling
    //NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
    //NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

    //NTConfig_GambleItem.push(520); // Amulets
    //NTConfig_GambleItem.push(522); // Rings
    //NTConfig_GambleItem.push(418); // Circlets
    //NTConfig_GambleItem.push(419); // Coronets
    //NTConfig_GambleItem.push(334); // Leather Gloves
    //NTConfig_GambleItem.push(335); // Heavy Gloves
    //NTConfig_GambleItem.push(336); // Chain Gloves
    //NTConfig_GambleItem.push(337); // Light Gauntlets
    //NTConfig_GambleItem.push(338); // Gauntlets

    //------------------------------------------------------------------------------
    // General configuration
    //------------------------------------------------------------------------------
    //NTConfig_PublicMode = false;
    //NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
    //NTConfig_OpenChest = true; // Set to true to open chest
    me.quitonhostile = false;

    //------------------------------------------------------------------------------
    // Attack configuration
    //------------------------------------------------------------------------------
    NTConfig_AttackSkill[0] = 54; // First skill. Set to 0 if you won't
    NTConfig_AttackSkill[1] = 53; // Primary skill to boss.
    //NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't
    NTConfig_AttackSkill[3] = 53; // Primary skill to others.
    //NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't
    NTConfig_AttackSkill[5] = 47; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
    //NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
    //NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.

    // Check self safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    NTConfig_CheckSelfSafe = 0x04|0x40;
    // Check merc's safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

    //NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
    }

    and here is Item_config:

    // ##### Angelic Raiment ###############
    //[Name] == RingMail && [Quality] == set // Angelic Mantle
    //[Name] == Sabre && [Quality] == set // Angelic Sickle
    //[Type] == ring && [Quality] == set # [MaxHP] == 20 // Angelic Halo
    //[Type] == amulet && [Quality] == set # [ItemLightRadius] == 3 && [ItemDamageToMana] == 20 // Angelic Wings

    // ##### Arcanna's Tricks ##############
    //[Type] == amulet && [Quality] == set # [MaxMana] == 15 // Arcanna's Sign
    //[Name] == SkullCap && [Quality] == set // Arcanna's Head
    //[Name] == LightPlate && [Quality] == set // Arcanna's Flesh
    //[Name] == WarStaff && [Quality] == set // Arcanna's Deathwand

    // ##### Arctic Gear ###################
    //[Name] == QuiltedArmor && [Quality] == set // Arctic Furs
    //[Name] == LightBelt && [Quality] == set // Arctic Binding
    //[Name] == LightGauntlets && [Quality] == set # [MaxHP] == 20 && [IAS] == 10 // Arctic Mitts
    //[Name] == ShortWarBow && [Quality] == set // Arctic Horn

    // ##### Berseker's Arsenal ############
    //[Name] == Helm && [Quality] == set // Berserker's Headgear
    //[Name] == SplintMail && [Quality] == set // Berserker's Hauberk
    //[Name] == DoubleAxe && [Quality] == set // Berserker's Hatchet

    // ##### Cathan's Traps ################
    //[Type] == ring && [Quality] == set # [LifeLeech] == 6 && [NormalDamageReduction] == 2 // Cathan's Seal
    //[Type] == amulet && [Quality] == set # [FHR] == 10 && [LightMaxDam] == 5 // Cathan's Sigil
    //[Name] == ChainMail && [Quality] == set // Cathan's Mesh
    //[Name] == Mask && [Quality] == set // Cathan's Visage

    // ##### Civerb's Vestment #############
    //[Name] == GrandScepter && [Quality] == set // Civerb's Cudgel
    //[Type] == amulet && [Quality] == set # [ManaRecovery] == 40 && [HPRegen] == 4 // Civerb's Icon
    //[Name] == LargeShield && [Quality] == set // Civerb's Ward

    // ##### Cleglaw's Brace ###############
    //[Name] == LongSword && [Quality] == set // Cleglaw's Tooth
    //[Name] == ChainGloves && [Quality] == set // Cleglaw's Pincers
    //[Name] == SmallShield && [Quality] == set // Cleglaw's Claw

    // ##### Death's Disguise ##############
    //[Name] == WarSword && [Quality] == set // Death's Touch
    //[Name] == LeatherGloves && [Quality] == set // Death's Hand
    //[Name] == Sash && [Quality] == set // Death's Guard

    // ##### Hsaru's Defense ###############
    //[Name] == Buckler && [Quality] == set // Hsarus' Iron Fist
    //[Name] == Belt && [Quality] == set # [ColdResist] == 20 && [MaxHP] == 20 // Hsarus' Iron Stay
    //[Name] == ChainBoots && [Quality] == set // Hsarus' Iron Heel

    // ##### Infernal Tools ################
    //[Name] == Cap && [Quality] == set # [FireResist] == 10 && [LightResist] == 10 && [ColdResist] == 10 && [PoisonResist] == 10 // Infernal Cranium
    //[Name] == GrimWand && [Quality] == set // Infernal Touch
    //[Name] == HeavyBelt && [Quality] == set # [MaxHP] == 20 && [EnhancedDefense] == 25 // Infernal Sign

    // ##### Iratha's Finery ###############
    //[Name] == HeavyBelt && [Quality] == set # [MinDamage] == 5 // Iratha's Cord
    //[Name] == Crown && [Quality] == set # [FireResist] == 30 && [LightResist] == 30 // Iratha's Coil
    //[Type] == amulet && [Quality] == set # [PoisonResist] == 30 && [PoisonLength] == -75 // Iratha's Collar
    //[Name] == LightGauntlets && [Quality] == set # [ColdResist] == 30 // Iratha's Cuff

    // ##### Isenhart's Armory #############
    //[Name] == BroadSword && [Quality] == set // Isenhart's Lightbrand
    //[Name] == FullHelm && [Quality] == set // Isenhart's Horns
    //[Name] == BreastPlate && [Quality] == set // Isenhart's Case
    //[Name] == GothicShield && [Quality] == set // Isenhart's Parry

    // ##### Milabrega's Regalia ###########
    //[Name] == KiteShield && [Quality] == set // Milabrega's Orb
    //[Name] == AncientArmor && [Quality] == set // Milabrega's Robe
    //[Name] == WarScepter && [Quality] == set // Milabrega's Rod
    //[Name] == Crown && [Quality] == set # [MaxHP] == 15 && [MaxMana] == 15 // Milabrega's Diadem

    // ##### Sigon's Steel #################
    //[Name] == GreatHelm && [Quality] == set // Sigon's Visor
    //[Name] == GothicPlate && [Quality] == set // Sigon's Shelter
    //[Name] == Greaves && [Quality] == set // Sigon's Sabot
    //[Name] == TowerShield && [Quality] == set // Sigon's Guard
    //[Name] == PlatedBelt && [Quality] == set // Sigon's Warp
    //[Name] == Gauntlets && [Quality] == set // Sigon's Gage

    // ##### Tancred's Battlegear ##########
    //[Name] == BoneHelm && [Quality] == set // Tancred's Skull
    //[Name] == FullPlateMail && [Quality] == set // Tancred's Spine
    //[Name] == Boots && [Quality] == set # [StaminaRecoveryBonus] == 25 && [Dexterity] == 10 // Tancred's Hobnails
    //[Name] == MilitaryPick && [Quality] == set // Tancred's Crowbill
    //[Type] == amulet && [Quality] == set # [MagicDamageReduction] == 1 && [NormalDamageReduction] == 2 // Tancred's Weird

    // ##### Vidala's Rig ##################
    //[Type] == amulet && [Quality] == set # [ColdResist] == 20 && [MaxMana] == 15 // Vidala's Snare
    //[Name] == LongBattleBow && [Quality] == set // Vidala's Barb
    //[Name] == LeatherArmor && [Quality] == set // Vidala's Ambush
    //[Name] == LightPlatedBoots && [Quality] == set // Vidala's Fetlock

    // ##### Aldur's Watchtower ############
    //[Name] == Hunter'sGuise && [Quality] == set // Aldur's Stony Gaze
    //[Name] == BattleBoots && [Quality] == set // Aldur's Advance
    //[Name] == ShadowPlate && [Quality] == set // Aldur's Deception
    //[Name] == JaggedStar && [Quality] == set // Aldur's Rhythm

    // ##### Bul Kathos' Children ##########
    //[Name] == ColossusBlade && [Quality] == set // Bul-Kathos' Sacred Charge
    //[Name] == MythicalSword && [Quality] == set // Bul-Kathos' Tribal Guardian

    // ##### Cow King's Leathers ###########
    //[Name] == WarHat && [Quality] == set // Cow King's Horns
    //[Name] == StuddedLeather && [Quality] == set // Cow King's Hide
    //[Name] == HeavyBoots && [Quality] == set # [Dexterity] == 20 && [ItemMagicBonus] == 25 // Cow King's Hooves

    // ##### The Disciple ##################
    //[Type] == amulet && [Quality] == set # [ItemAllSkills] == 1 && [ColdResist] == 18 // Telling of Beads
    //[Name] == BrambleMitts && [Quality] == set // Laying of Hands
    //[Name] == DuskShroud && [Quality] == set // Dark Adherent
    //[Name] == DemonhideBoots && [Quality] == set // Rite of Passage
    //[Name] == MithrilCoil && [Quality] == set // Credendum

    // ##### Griswold's Legacy #############
    [Name] == OrnatePlate && [Quality] == set # [Defense] >= 950 // Griswold's Heart
    [Name] == Corona && [Quality] == set # [EnhancedDefense] >= 75 // Griswold's Valor
    [Name] == Caduceus && [Quality] == set # [Sockets] >= 4 && [EnhancedDamage] >= 240 // Griswold's Redemption
    [Name] == VortexShield && [Quality] == set # [Defense] >= 333 // Griswold's Honor

    // ##### Heaven's Brethren #############
    //[Name] == Cuirass && [Quality] == set // Haemosu's Adamant
    //[Name] == ReinforcedMace && [Quality] == set // Dangoon's Teaching
    //[Name] == Ward && [Quality] == set // Taebaek's Glory
    //[Name] == SpiredHelm && [Quality] == set // Ondal's Almighty

    // ##### Hwanin's Majesty ##############
    //[Name] == GrandCrown && [Quality] == set // Hwanin's Splendor
    //[Name] == Bill && [Quality] == set // Hwanin's Justice
    //[Name] == TigulatedMail && [Quality] == set // Hwanin's Refuge
    //[Name] == Belt && [Quality] == set # [LightMinDam] == 3 && [LightMaxDam] == 33 // Hwanin's Blessing

    // ##### Immortal King #################
    //[Name] == WarBelt && [Quality] == set // Immortal King's Detail
    //[Name] == AvengerGuard && [Quality] == set // Immortal King's Will
    //[Name] == OgreMaul && [Quality] == set // Immortal King's Stone Crusher
    [Name] == SacredArmor && [Quality] == set // Immortal King's Soul Cage
    //[Name] == WarGauntlets && [Quality] == set // Immortal King's Forge
    //[Name] == WarBoots && [Quality] == set // Immortal King's Pillar

    // ##### M'avina's Battle Hymn #########
    //[Name] == Diadem && [Quality] == set // M'avina's True Sight
    //[Name] == GrandMatronBow && [Quality] == set // M'avina's Caster
    //[Name] == KrakenShell && [Quality] == set // M'avina's Embrace
    //[Name] == BattleGauntlets && [Quality] == set // M'avina's Icy Clutch
    //[Name] == SharkskinBelt && [Quality] == set // M'avina's Tenet

    // ##### Natalya's Odium ###############
    //[Name] == GrimHelm && [Quality] == set // Natalya's Totem
    //[Name] == ScissorsSuwayyah && [Quality] == set // Natalya's Mark
    //[Name] == LoricatedMail && [Quality] == set // Natalya's Shadow
    //[Name] == MeshBoots && [Quality] == set // Natalya's Soul

    // ##### Naj's Ancient Vestige #########
    //[Name] == Circlet && [Quality] == set // Naj's Circlet
    //[Name] == HellforgePlate && [Quality] == set // Naj's Light Plate
    //[Name] == ElderStaff && [Quality] == set // Naj's Puzzler

    // ##### Orphan's Call #################
    //[Name] == WingedHelm && [Quality] == set // Guillaume's Face
    //[Name] == RoundShield && [Quality] == set // Whistan's Guard
    //[Name] == SharkskinGloves && [Quality] == set // Magnus' Skin
    //[Name] == BattleBelt && [Quality] == set // Wilhelm's Pride

    // ##### Sander's Folly ################
    //[Name] == Cap && [Quality] == set # [ItemMagicBonus] == 35 // Sander's Paragon
    //[Name] == BoneWand && [Quality] == set // Sander's Superstition
    //[Name] == HeavyGloves && [Quality] == set # [MaxHP] == 40 // Sander's Taboo
    //[Name] == HeavyBoots && [Quality] == set # [Dexterity] == 10 && [Strength] == 5 // Sander's Riprap

    // ##### Sazabi's Grand Tribute ########
    //[Name] == Basinet && [Quality] == set // Sazabi's Mental Sheath
    //[Name] == CrypticSword && [Quality] == set // Sazabi's Cobalt Redeemer
    //[Name] == BalrogSkin && [Quality] == set // Sazabi's Ghost Liberator

    // ##### Tal Rasha's Wrappings #########
    //[Name] == SwirlingCrystal && [Quality] == set // Tal Rasha's Lidless Eye
    //[Name] == DeathMask && [Quality] == set // Tal Rasha's Horadric Crest
    //[Name] == LacqueredPlate && [Quality] == set # [Defense] >= 941 // Tal Rasha's Guardianship
    //[Type] == amulet && [Quality] == set # [SorceressSkills] == 2 // Tal Rasha's Adjucation
    //[Name] == MeshBelt && [Quality] == set # [ItemMagicBonus] >= 15 // Tal Rasha's Fine-Spun Cloth

    // ##### Trang-Oul's Avatar ############
    //[Name] == BoneVisage && [Quality] == set // Trang-Oul's Guise
    //[Name] == ChaosArmor && [Quality] == set // Trang-Oul's Scales
    //[Name] == CantorTrophy && [Quality] == set // Trang-Oul's Wing
    //[Name] == TrollBelt && [Quality] == set // Trang-Oul's Girth
    //[Name] == HeavyBracers && [Quality] == set // Trang-Oul's Claws

    Sorry for VERY long post, but i really need help from u guys :)

    P.S. srry for my english

  20. #780
    Too Noob To Be True Blue's Avatar
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    BTW, it's not very cool to make double posts. You arnt in trouble, but next time either decide to make a thread or post here, not both.

    And I already posted in your other thread, but I'll add some info here.

    Anyways, unless you are running open/single player, you should probably run multiple bosses, not just thresh socket. This is either getting you realmed an insane amount of times or you're sitting in the lobby for 2 1/2 mins... Neither of which is very cool and probably very counter productive...

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